This document provides an overview of animation, including its history and origins from Latin words meaning "to quicken" and "the act of giving life." It discusses the optical illusion that creates the perception of movement and lists different animation processes. Key principles of animation introduced by Disney animators in 1981 are outlined, including squash and stretch, anticipation, and timing. The document also gives details about Blender, a free and open-source 3D animation software used by both professionals and amateurs.