2. Who did it?
John D. Bransford
and the Cognition and
Technology Group at
Vanderbilt University.
To develop and
design technology-
driven lessons
3. What is it?
Presented as problem-solving videos
Create a shared experience for students (the
anchor)
Videos introduce the topic, basic vocabulary and
specific points to discuss
Teachers follow up with lectures, facilitated
discussion and activities as the students solve the
problem
4. 7 Rules of Anchored
Learning
1. Generative Learning
2. Technology based
3. Meaningful
4. Problem Complexity
5. Embedded Data
6. Knowledge Transfer
7. Cross-curriculum Learning
5. Process
Instructor shows the anchor
Anchor provides the problem and the information
necessary to solve the problem
Students work in groups
Need to decide which of the information provided is
important for solving the problem
Need to decide on a process to solve the problem
Need to discuss the pros and cons of the solution