The document provides an overview of existing writing assistance systems. It begins with defining writing assistance systems within augmentative and alternative communication (AAC). It then briefly discusses the history of writing assistance systems and how they have evolved over time. The document will describe taxonomies of existing systems from both the user and designer perspectives, and discuss how the efficiency of systems can be improved through various methodologies and interfaces.
Human Computer interaction -Interaction design basicsGEETHAS668001
1. Interaction design focuses on meaningful communication between people and technology through collaborative processes. It includes interaction models, ergonomics, interaction styles, and context.
2. Models of interaction help understand what is occurring in the interaction, identify difficulties, and compare styles. Norman's model describes the execution-evaluation cycle, while Abowd and Beale's framework has four parts: user input, system, output, and context.
3. Common interaction styles include command-line, menu-based, natural language, form-fills, point-and-click, 3D, and question/answer interfaces. The widespread WIMP interface uses windows, icons, menus, and pointers.
A gesture recognition system for the Colombian sign language based on convolu...journalBEEI
Sign languages (or signed languages) are languages that use visual techniques, primarily with the hands, to transmit information and enable communication with deaf-mutes people. This language is traditionally only learned by people with this limitation, which is why communication between deaf and non-deaf people is difficult. To solve this problem we propose an autonomous model based on convolutional networks to translate the Colombian Sign Language (CSL) into normal Spanish text. The scheme uses characteristic images of each static sign of the language within a base of 24000 images (1000 images per category, with 24 categories) to train a deep convolutional network of the NASNet type (Neural Architecture Search Network). The images in each category were taken from different people with positional variations to cover any angle of view. The performance evaluation showed that the system is capable of recognizing all 24 signs used with an 88% recognition rate.
The document provides guidelines for designing interfaces with simple and natural dialogue that speaks the user's language. It discusses using graphic design and color consistently, minimizing user memory load, providing feedback, clearly marked exits, shortcuts, preventing errors, and ensuring helpful documentation and error messages. The guidelines aim to improve usability by making interfaces intuitive for users.
An Intelligent Career Counselling Bot A System for CounsellingIRJET Journal
This document describes the development of an intelligent career counseling chatbot. The chatbot uses natural language processing and artificial intelligence algorithms to analyze users' career-related questions and respond with relevant answers from its knowledge base. It allows users to ask open-ended career questions without a specific format. The chatbot's responses aim to simulate a conversation with a real career counselor. It helps users choose careers that match their interests and capabilities. The chatbot's processing involves matching user inputs to patterns in its knowledge base to determine an appropriate response. It has the potential to help many users receive career advice without requiring an in-person counselor.
The document presents a new SHAN algorithm for developing AI chatbots. The SHAN algorithm combines natural language processing (NLP), recurrent neural networks (RNNs), and long short-term memory (LSTM) to interpret user inputs and generate responses. It works by using NLP to understand language, RNNs to analyze sequential data like text, and LSTMs to maintain context over long periods of time. The authors believe this combination will improve chatbot responses compared to existing algorithms that rely on only NLP, RNN, or LSTM individually.
Developing a hands-free interface to operate a Computer using voice commandMohammad Liton Hossain
The main focus of this study is to help a handicap person to operate a computer by voice command. It can be used to operate the entire computer functions on the user’s voice commands. It makes use of the Speech Recognition technology that allows the computer system to identify and recognize words spoken by a human using a microphone. This Software will be able to recognize spoken words and enable user to interact with the computer. This interaction includes user giving commands to his computer which will then respond by performing several tasks, actions or operations depending on the commands they gave. For Example: Opening /closing a file in computer, YouTube automation using voice command, Google search using voice command, make a note using voice command, calculation by calculator using voice command etc.
The document discusses and classifies various knowledge management tools. It describes tools for knowledge generation, codification, and transfer. Some tools enhance knowledge creation, while others enable knowledge sharing and application. Tools include blogs, wikis, content management systems, data mining, and intelligent filtering. Proper tool selection depends on the organization's business strategy and knowledge management needs.
IRJET - Text Optimization/Summarizer using Natural Language Processing IRJET Journal
1. The document discusses the development of an intelligent system to optimize the English language using natural language processing techniques. The system will perform functions like summarization, spell check, grammar check, and sentence auto-completion.
2. It describes the various algorithms used for each function, including extracting important sentences for summarization, comparing words to dictionaries for spell check, analyzing syntax for grammar check, and completing sentences based on previous user data for auto-completion.
3. The system aims to build a smart tool that can correct errors and summarize text in English to improve communication through optimized language.
Human Computer interaction -Interaction design basicsGEETHAS668001
1. Interaction design focuses on meaningful communication between people and technology through collaborative processes. It includes interaction models, ergonomics, interaction styles, and context.
2. Models of interaction help understand what is occurring in the interaction, identify difficulties, and compare styles. Norman's model describes the execution-evaluation cycle, while Abowd and Beale's framework has four parts: user input, system, output, and context.
3. Common interaction styles include command-line, menu-based, natural language, form-fills, point-and-click, 3D, and question/answer interfaces. The widespread WIMP interface uses windows, icons, menus, and pointers.
A gesture recognition system for the Colombian sign language based on convolu...journalBEEI
Sign languages (or signed languages) are languages that use visual techniques, primarily with the hands, to transmit information and enable communication with deaf-mutes people. This language is traditionally only learned by people with this limitation, which is why communication between deaf and non-deaf people is difficult. To solve this problem we propose an autonomous model based on convolutional networks to translate the Colombian Sign Language (CSL) into normal Spanish text. The scheme uses characteristic images of each static sign of the language within a base of 24000 images (1000 images per category, with 24 categories) to train a deep convolutional network of the NASNet type (Neural Architecture Search Network). The images in each category were taken from different people with positional variations to cover any angle of view. The performance evaluation showed that the system is capable of recognizing all 24 signs used with an 88% recognition rate.
The document provides guidelines for designing interfaces with simple and natural dialogue that speaks the user's language. It discusses using graphic design and color consistently, minimizing user memory load, providing feedback, clearly marked exits, shortcuts, preventing errors, and ensuring helpful documentation and error messages. The guidelines aim to improve usability by making interfaces intuitive for users.
An Intelligent Career Counselling Bot A System for CounsellingIRJET Journal
This document describes the development of an intelligent career counseling chatbot. The chatbot uses natural language processing and artificial intelligence algorithms to analyze users' career-related questions and respond with relevant answers from its knowledge base. It allows users to ask open-ended career questions without a specific format. The chatbot's responses aim to simulate a conversation with a real career counselor. It helps users choose careers that match their interests and capabilities. The chatbot's processing involves matching user inputs to patterns in its knowledge base to determine an appropriate response. It has the potential to help many users receive career advice without requiring an in-person counselor.
The document presents a new SHAN algorithm for developing AI chatbots. The SHAN algorithm combines natural language processing (NLP), recurrent neural networks (RNNs), and long short-term memory (LSTM) to interpret user inputs and generate responses. It works by using NLP to understand language, RNNs to analyze sequential data like text, and LSTMs to maintain context over long periods of time. The authors believe this combination will improve chatbot responses compared to existing algorithms that rely on only NLP, RNN, or LSTM individually.
Developing a hands-free interface to operate a Computer using voice commandMohammad Liton Hossain
The main focus of this study is to help a handicap person to operate a computer by voice command. It can be used to operate the entire computer functions on the user’s voice commands. It makes use of the Speech Recognition technology that allows the computer system to identify and recognize words spoken by a human using a microphone. This Software will be able to recognize spoken words and enable user to interact with the computer. This interaction includes user giving commands to his computer which will then respond by performing several tasks, actions or operations depending on the commands they gave. For Example: Opening /closing a file in computer, YouTube automation using voice command, Google search using voice command, make a note using voice command, calculation by calculator using voice command etc.
The document discusses and classifies various knowledge management tools. It describes tools for knowledge generation, codification, and transfer. Some tools enhance knowledge creation, while others enable knowledge sharing and application. Tools include blogs, wikis, content management systems, data mining, and intelligent filtering. Proper tool selection depends on the organization's business strategy and knowledge management needs.
IRJET - Text Optimization/Summarizer using Natural Language Processing IRJET Journal
1. The document discusses the development of an intelligent system to optimize the English language using natural language processing techniques. The system will perform functions like summarization, spell check, grammar check, and sentence auto-completion.
2. It describes the various algorithms used for each function, including extracting important sentences for summarization, comparing words to dictionaries for spell check, analyzing syntax for grammar check, and completing sentences based on previous user data for auto-completion.
3. The system aims to build a smart tool that can correct errors and summarize text in English to improve communication through optimized language.
International Journal of Engineering and Science Invention (IJESI) is an international journal intended for professionals and researchers in all fields of computer science and electronics. IJESI publishes research articles and reviews within the whole field Engineering Science and Technology, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
VOCAL- Voice Command Application using Artificial IntelligenceIRJET Journal
This document summarizes a research paper on developing a voice command application using artificial intelligence. It discusses how chatbots work using natural language processing and machine learning algorithms. The paper aims to create a more conversational chatbot that can hold intelligent dialogues like a human by incorporating natural language understanding, natural language generation, and machine learning techniques. It reviews different types of chatbots and various approaches that can be used to develop the key components of a chatbot system, including the natural language understanding engine, natural language generation engine, and machine learning engine.
This document discusses using voice input to disambiguate user intent in programming by demonstration systems. It describes an experiment where voice commands were used to control how a system interpreted mouse actions during demonstrations. Users could issue commands like "Align-left" or "Length-200" to modify drawings and ensure the system understood their intended relationships between objects. This approach allowed voice input to work in parallel with mouse input to more naturally convey user intent, unlike secondary input methods. However, voice input also faces challenges like recognition errors and potential ambiguity of commands.
The document discusses principles of user interface design including taking into account users' skills, limiting errors, and providing consistency and guidance. It covers analyzing users, prototyping interfaces, and evaluating them. Prototyping may start with paper prototypes before automated versions. Evaluation assesses an interface's usability and gets feedback to improve the design.
Artificial intelligence markup language: a Brief tutorialijcses
The document describes an introduction to the Artificial Intelligence Markup Language (AIML) and how it can be used to develop chatterbots. It provides an overview of chatterbots and pattern recognition techniques. It then describes the basic structure and tags of the AIML language such as <aiml>, <category>, <pattern>, and <template>. Examples are given to illustrate how dialogue patterns can be modeled using these tags. The document aims to serve as a reference guide for developing chatterbots using the AIML language.
HOW ARTIFICIAL INTELLIGENCE AND ITS SOFTWARES AND SMART ALGORITHMS WORK.pdfFaga1939
This article aims to present how Artificial Intelligence, its software and its intelligent algorithms work, as well as the advantages and disadvantages of its use. Artificial intelligence (AI) is a computational technology developed with the aim of enabling machines to solve a series of problems, covering everything from the great complexity of government and industry management to the daily tasks of modern men and women. To do this, AI uses sophisticated learning technology, allowing the AI to learn from a large set of data and act on its own. Algorithms are the essence of any artificial intelligence system that are fed with as much data as possible, as references, so that they can learn better. It is important to note that unlike the algorithm, software is a type of system that allows the user to interact with the computer and gives instructions to the computer to perform specific tasks as well as control the functioning of the hardware and its operations. The advantages of using artificial intelligence include: 1) Reduction in human error; 2) Takes risks instead of human beings; 3) Availability of use (24 hours in 7 days); 4) Help with repetitive work; 5) Offers digital assistance; 6) Provides faster decisions; 7) Provides daily applications; 8) Promotes innovation. As a disadvantage, the use of artificial intelligence could cause machines to become so developed that humans will not be able to keep up with them and they will be able to continue on their own, redesigning themselves at an exponential rate, which could lead to invasion of people's privacy and even being turned into weapons and could lead to the extinction of the human race, in addition to promoting the advancement of unemployment, whether among manual workers or intellectual workers, because intelligent machines will also become workers.
The document provides an overview of systems, including definitions and common types. It discusses systems as having components, boundaries, inputs, outputs and purposes. Natural systems include physical and living systems, while man-made systems include social, organizational and information systems. The roles in systems development projects are outlined, including users at different levels and with varying experience who have different needs. The systems analyst must understand the perspectives of operational, supervisory and executive level users.
This document provides an introduction to human-computer interaction (HCI). It defines HCI as a discipline concerned with studying, designing, building, and implementing interactive computing systems for human use, with a focus on usability. The document outlines various perspectives in HCI including sociology, anthropology, ergonomics, psychology, and linguistics. It also defines HCI and lists 8 guidelines for creating good HCI, such as consistency, informative feedback, and reducing memory load. The importance of good interfaces is discussed, noting they can make or break a product's acceptance. Finally, some principles and theories of user-centered design are introduced.
This document discusses guidelines for designing usable user interfaces. It begins by defining usability and its importance in human-computer interaction. It then discusses several key usability guidelines for interface design, including Shneiderman's eight golden rules, Nielsen's ten usability heuristics, and Gestalt principles of visual perception. The document emphasizes that following design rules and principles can help designers create interfaces that improve usability, user satisfaction and performance.
Multimodal and Affective Human Computer Interaction - Abhinav SharmaAbhinav Sharma
This document discusses human-computer interaction and related topics such as multimodal and affective HCI. It begins with an introduction to the history and development of HCI. It then discusses more recent developments like touch interfaces, voice assistants, and consistent cross-device experiences. Two areas of interest in HCI are identified as multimodal interaction using multiple modes like voice and touch simultaneously, and affective HCI which aims to understand human emotions during interaction. Several research papers are summarized that explore topics like the definitions of multimodal HCI, challenges and opportunities it presents, as well as efforts in the field of automatic emotion recognition in HCI. Overall issues discussed include how to design more natural and seamless multimodal experiences, and how
Abstract: The main communication methods used by deaf people are sign language, but opposed to common thought, there is no specific universal sign language: every country or even regional group uses its own set of signs. The use of sign language in digital systems can enhance communication in both directions: animated avatars can synthesize signals based on voice or text recognition; and sign language can be translated into various text or sound forms based on different images, videos and sensors input. The ultimate goal of this research, but it is not a simple spelling of spoken language, so that recognizing different signs or letters of the alphabet (which has been a common approach) is not sufficient for its transcription and automatic interpretation. Here proposes an algorithm and method for an application this would help us in recognising the various user defined signs. The palm images of right and left hand are loaded at runtime. Firstly these images will be seized and stored in directory. Then technique called Template matching is used for finding areas of an image that match (are similar) to a template image (patch). Our goal is to detect the highest matching area. We need two primary components- A) Source image (I): In the template image in which we try to find a match. B) Template image (T): The patch image which will be compared to the template image. In proposed system user defined patterns will be having 60% accuracy while default patterns will be provided with 80% accuracy.
Chat-Bot for College Management System using A.IIRJET Journal
This document discusses developing a chatbot for a college management system using artificial intelligence. It would analyze user queries about college activities and provide responses. Users could ask questions through the chatbot without going to the college in person. Natural language processing and sentiment analysis techniques would be used to understand questions and determine appropriate responses from the knowledge database. The proposed system would include user registration and login, categorizing questions, using AI algorithms to analyze questions and provide answers, and interfacing with a database to retrieve information.
Speech Based Search Engine System Control and User InteractionIOSR Journals
The document discusses a proposed speech-based search engine system to help visually impaired users interact with computers without keyboards or mice. The system would allow users to control the computer and search for information using only voice commands through speech recognition and synthesis technologies. It aims to make computers more accessible for visually impaired people and others who have difficulty using keyboards and mice. The proposed system could provide educational benefits and allow independent computer use through spoken interactions. A feasibility analysis found the system would be economically and technically feasible to implement using existing hardware, software and open-source technologies.
A dialogue management system provides a user interface for a decision support system. It classifies users into 5 categories from parrots to experts and designs the interface accordingly. The presentation described 7 different interface styles that have evolved over time, including command languages, question-answer dialogues, menus, icons, hypertext, voice-based systems, and natural language systems. A good dialogue management subsystem acts as a window for users to interact with the decision support system.
Principles of Health Informatics: Communication systems in healthcareMartin Chapman
Principles of Health Informatics: Communication systems in healthcare. Last delivered in 2023. All educational material listed or linked to on these pages in relation to King's College London may be provided for reference only, and therefore does not necessarily reflect the current course content.
This document discusses groupware selection for small businesses in the United States. It defines groupware and small businesses according to the U.S. Small Business Administration. The paper will compare three major groupware technology solutions for small businesses and determine the most suitable option based on features identified in a Forrester research report. It will establish criteria for comparison and quantitatively assess the solutions to recommend an optimal choice.
The document discusses effective and efficient multi-channel communication strategies. It describes the challenges small organizations face in utilizing numerous online communication channels to reach customers. The author proposes a new methodology that distinguishes content from communication channels. Content is modeled independently and then mapped to various channels using "weavers". This allows content to be reused across channels and scales to many organizations. The approach is illustrated through strategies developed for the PlanetData project and Semantic Technology Institute.
Abstract: The main communication methods used by deaf people are sign language, but opposed to common thought, there is no specific universal sign language: every country or even regional group uses its own set of signs. The use of sign language in digital systems can enhance communication in both directions: animated avatars can synthesize signals based on voice or text recognition; and sign language can be translated into various text or sound forms based on different images, videos and sensors input. The ultimate goal of this research, but it is not a simple spelling of spoken language, so that recognizing different signs or letters of the alphabet (which has been a common approach) is not sufficient for its transcription and automatic interpretation. Here proposes an algorithm and method for an application this would help us in recognising the various user defined signs. The palm images of right and left hand are loaded at runtime. Firstly these images will be seized and stored in directory. Then technique called Template matching is used for finding areas of an image that match (are similar) to a template image (patch). Our goal is to detect the highest matching area. We need two primary components- A) Source image (I): In the template image in which we try to find a match. B) Template image (T): The patch image which will be compared to the template image. In proposed system user defined patterns will be having 60% accuracy while default patterns will be provided with 80% accuracy.
The document discusses the process for requesting writing assistance from HelpWriting.net. It involves 5 steps: 1) creating an account, 2) completing an order form providing instructions and deadline, 3) reviewing writer bids and choosing one, 4) reviewing the completed paper and authorizing payment, 5) requesting revisions to ensure satisfaction. The website promises original, high-quality content and refunds for plagiarized work.
Printable Primary Writing Paper - Printable World HoSabrina Green
A framing carpenter contractor specializes in constructing the skeleton or frame of commercial and residential buildings using wood products like lumber and sheet goods. As one of the first steps in construction, the framer works on-site to erect the frame that will support the building and withstand loads from the roof, walls and other elements. Framing involves spending most of the day working outdoors at a construction site, exposing the framer to various weather conditions that can interrupt work and impact pay if a project is delayed.
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International Journal of Engineering and Science Invention (IJESI) is an international journal intended for professionals and researchers in all fields of computer science and electronics. IJESI publishes research articles and reviews within the whole field Engineering Science and Technology, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
VOCAL- Voice Command Application using Artificial IntelligenceIRJET Journal
This document summarizes a research paper on developing a voice command application using artificial intelligence. It discusses how chatbots work using natural language processing and machine learning algorithms. The paper aims to create a more conversational chatbot that can hold intelligent dialogues like a human by incorporating natural language understanding, natural language generation, and machine learning techniques. It reviews different types of chatbots and various approaches that can be used to develop the key components of a chatbot system, including the natural language understanding engine, natural language generation engine, and machine learning engine.
This document discusses using voice input to disambiguate user intent in programming by demonstration systems. It describes an experiment where voice commands were used to control how a system interpreted mouse actions during demonstrations. Users could issue commands like "Align-left" or "Length-200" to modify drawings and ensure the system understood their intended relationships between objects. This approach allowed voice input to work in parallel with mouse input to more naturally convey user intent, unlike secondary input methods. However, voice input also faces challenges like recognition errors and potential ambiguity of commands.
The document discusses principles of user interface design including taking into account users' skills, limiting errors, and providing consistency and guidance. It covers analyzing users, prototyping interfaces, and evaluating them. Prototyping may start with paper prototypes before automated versions. Evaluation assesses an interface's usability and gets feedback to improve the design.
Artificial intelligence markup language: a Brief tutorialijcses
The document describes an introduction to the Artificial Intelligence Markup Language (AIML) and how it can be used to develop chatterbots. It provides an overview of chatterbots and pattern recognition techniques. It then describes the basic structure and tags of the AIML language such as <aiml>, <category>, <pattern>, and <template>. Examples are given to illustrate how dialogue patterns can be modeled using these tags. The document aims to serve as a reference guide for developing chatterbots using the AIML language.
HOW ARTIFICIAL INTELLIGENCE AND ITS SOFTWARES AND SMART ALGORITHMS WORK.pdfFaga1939
This article aims to present how Artificial Intelligence, its software and its intelligent algorithms work, as well as the advantages and disadvantages of its use. Artificial intelligence (AI) is a computational technology developed with the aim of enabling machines to solve a series of problems, covering everything from the great complexity of government and industry management to the daily tasks of modern men and women. To do this, AI uses sophisticated learning technology, allowing the AI to learn from a large set of data and act on its own. Algorithms are the essence of any artificial intelligence system that are fed with as much data as possible, as references, so that they can learn better. It is important to note that unlike the algorithm, software is a type of system that allows the user to interact with the computer and gives instructions to the computer to perform specific tasks as well as control the functioning of the hardware and its operations. The advantages of using artificial intelligence include: 1) Reduction in human error; 2) Takes risks instead of human beings; 3) Availability of use (24 hours in 7 days); 4) Help with repetitive work; 5) Offers digital assistance; 6) Provides faster decisions; 7) Provides daily applications; 8) Promotes innovation. As a disadvantage, the use of artificial intelligence could cause machines to become so developed that humans will not be able to keep up with them and they will be able to continue on their own, redesigning themselves at an exponential rate, which could lead to invasion of people's privacy and even being turned into weapons and could lead to the extinction of the human race, in addition to promoting the advancement of unemployment, whether among manual workers or intellectual workers, because intelligent machines will also become workers.
The document provides an overview of systems, including definitions and common types. It discusses systems as having components, boundaries, inputs, outputs and purposes. Natural systems include physical and living systems, while man-made systems include social, organizational and information systems. The roles in systems development projects are outlined, including users at different levels and with varying experience who have different needs. The systems analyst must understand the perspectives of operational, supervisory and executive level users.
This document provides an introduction to human-computer interaction (HCI). It defines HCI as a discipline concerned with studying, designing, building, and implementing interactive computing systems for human use, with a focus on usability. The document outlines various perspectives in HCI including sociology, anthropology, ergonomics, psychology, and linguistics. It also defines HCI and lists 8 guidelines for creating good HCI, such as consistency, informative feedback, and reducing memory load. The importance of good interfaces is discussed, noting they can make or break a product's acceptance. Finally, some principles and theories of user-centered design are introduced.
This document discusses guidelines for designing usable user interfaces. It begins by defining usability and its importance in human-computer interaction. It then discusses several key usability guidelines for interface design, including Shneiderman's eight golden rules, Nielsen's ten usability heuristics, and Gestalt principles of visual perception. The document emphasizes that following design rules and principles can help designers create interfaces that improve usability, user satisfaction and performance.
Multimodal and Affective Human Computer Interaction - Abhinav SharmaAbhinav Sharma
This document discusses human-computer interaction and related topics such as multimodal and affective HCI. It begins with an introduction to the history and development of HCI. It then discusses more recent developments like touch interfaces, voice assistants, and consistent cross-device experiences. Two areas of interest in HCI are identified as multimodal interaction using multiple modes like voice and touch simultaneously, and affective HCI which aims to understand human emotions during interaction. Several research papers are summarized that explore topics like the definitions of multimodal HCI, challenges and opportunities it presents, as well as efforts in the field of automatic emotion recognition in HCI. Overall issues discussed include how to design more natural and seamless multimodal experiences, and how
Abstract: The main communication methods used by deaf people are sign language, but opposed to common thought, there is no specific universal sign language: every country or even regional group uses its own set of signs. The use of sign language in digital systems can enhance communication in both directions: animated avatars can synthesize signals based on voice or text recognition; and sign language can be translated into various text or sound forms based on different images, videos and sensors input. The ultimate goal of this research, but it is not a simple spelling of spoken language, so that recognizing different signs or letters of the alphabet (which has been a common approach) is not sufficient for its transcription and automatic interpretation. Here proposes an algorithm and method for an application this would help us in recognising the various user defined signs. The palm images of right and left hand are loaded at runtime. Firstly these images will be seized and stored in directory. Then technique called Template matching is used for finding areas of an image that match (are similar) to a template image (patch). Our goal is to detect the highest matching area. We need two primary components- A) Source image (I): In the template image in which we try to find a match. B) Template image (T): The patch image which will be compared to the template image. In proposed system user defined patterns will be having 60% accuracy while default patterns will be provided with 80% accuracy.
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This document discusses developing a chatbot for a college management system using artificial intelligence. It would analyze user queries about college activities and provide responses. Users could ask questions through the chatbot without going to the college in person. Natural language processing and sentiment analysis techniques would be used to understand questions and determine appropriate responses from the knowledge database. The proposed system would include user registration and login, categorizing questions, using AI algorithms to analyze questions and provide answers, and interfacing with a database to retrieve information.
Speech Based Search Engine System Control and User InteractionIOSR Journals
The document discusses a proposed speech-based search engine system to help visually impaired users interact with computers without keyboards or mice. The system would allow users to control the computer and search for information using only voice commands through speech recognition and synthesis technologies. It aims to make computers more accessible for visually impaired people and others who have difficulty using keyboards and mice. The proposed system could provide educational benefits and allow independent computer use through spoken interactions. A feasibility analysis found the system would be economically and technically feasible to implement using existing hardware, software and open-source technologies.
A dialogue management system provides a user interface for a decision support system. It classifies users into 5 categories from parrots to experts and designs the interface accordingly. The presentation described 7 different interface styles that have evolved over time, including command languages, question-answer dialogues, menus, icons, hypertext, voice-based systems, and natural language systems. A good dialogue management subsystem acts as a window for users to interact with the decision support system.
Principles of Health Informatics: Communication systems in healthcareMartin Chapman
Principles of Health Informatics: Communication systems in healthcare. Last delivered in 2023. All educational material listed or linked to on these pages in relation to King's College London may be provided for reference only, and therefore does not necessarily reflect the current course content.
This document discusses groupware selection for small businesses in the United States. It defines groupware and small businesses according to the U.S. Small Business Administration. The paper will compare three major groupware technology solutions for small businesses and determine the most suitable option based on features identified in a Forrester research report. It will establish criteria for comparison and quantitatively assess the solutions to recommend an optimal choice.
The document discusses effective and efficient multi-channel communication strategies. It describes the challenges small organizations face in utilizing numerous online communication channels to reach customers. The author proposes a new methodology that distinguishes content from communication channels. Content is modeled independently and then mapped to various channels using "weavers". This allows content to be reused across channels and scales to many organizations. The approach is illustrated through strategies developed for the PlanetData project and Semantic Technology Institute.
Abstract: The main communication methods used by deaf people are sign language, but opposed to common thought, there is no specific universal sign language: every country or even regional group uses its own set of signs. The use of sign language in digital systems can enhance communication in both directions: animated avatars can synthesize signals based on voice or text recognition; and sign language can be translated into various text or sound forms based on different images, videos and sensors input. The ultimate goal of this research, but it is not a simple spelling of spoken language, so that recognizing different signs or letters of the alphabet (which has been a common approach) is not sufficient for its transcription and automatic interpretation. Here proposes an algorithm and method for an application this would help us in recognising the various user defined signs. The palm images of right and left hand are loaded at runtime. Firstly these images will be seized and stored in directory. Then technique called Template matching is used for finding areas of an image that match (are similar) to a template image (patch). Our goal is to detect the highest matching area. We need two primary components- A) Source image (I): In the template image in which we try to find a match. B) Template image (T): The patch image which will be compared to the template image. In proposed system user defined patterns will be having 60% accuracy while default patterns will be provided with 80% accuracy.
The document discusses the process for requesting writing assistance from HelpWriting.net. It involves 5 steps: 1) creating an account, 2) completing an order form providing instructions and deadline, 3) reviewing writer bids and choosing one, 4) reviewing the completed paper and authorizing payment, 5) requesting revisions to ensure satisfaction. The website promises original, high-quality content and refunds for plagiarized work.
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A framing carpenter contractor specializes in constructing the skeleton or frame of commercial and residential buildings using wood products like lumber and sheet goods. As one of the first steps in construction, the framer works on-site to erect the frame that will support the building and withstand loads from the roof, walls and other elements. Framing involves spending most of the day working outdoors at a construction site, exposing the framer to various weather conditions that can interrupt work and impact pay if a project is delayed.
Leather Writing Case With Writing Paper And EnvelopesSabrina Green
The document provides instructions for creating an account and submitting a paper writing request on the HelpWriting.net site. It outlines a 5-step process: 1) Create an account with an email and password. 2) Complete a form with paper details, sources, and deadline. 3) Review writer bids and qualifications and place a deposit. 4) Review the completed paper and authorize final payment. 5) Request revisions until fully satisfied, with a refund option for plagiarized work.
Reflective Essay - Grade B - Reflective Essay IntroductiSabrina Green
1. Bipolar cells serve as the direct pathway between photoreceptors and ganglion cells in the retina. There are rod and cone bipolar cells that are either ON or OFF types based on their response to light.
2. Bipolar cells respond to light stimuli from photoreceptors releasing glutamate as a neurotransmitter. They have voltage-gated channels and receptors like AMPA, kainate and NMDA that allow transmission of light signals.
3. Rod signals are transmitted to ganglion cells through AII amacrine cells connecting to cone bipolar cells. This involves either chemical synapses for OFF cells or gap junctions for ON cone axons.
Piece Of Paper With Word Anxiety. Black And White SSabrina Green
1. The passage discusses the American fashion industry in the 21st century.
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An Overview Of Existing Writing Assistance Systems
1. An Overview of Existing Writing Assistance Systems
Philippe BOISSIERE
boissier@irit.fr
IRIT – UPS
118 Route de Narbonne
31 062 TOULOUSE Cedex (France)
ABSTRACT
In this article, we want to make an overview of writing
assistance systems since the beginning. As an
introduction, we will define the part of writing
assistance systems in Augmentative and Alternative
Communication, and we will make a brief history of
writing assistant systems. In the first part of the talk, a
taxonomy of existing systems will be described
according to user and designer point of view. In the
second part, we will expose how systems efficiency
could be increased, by firstly indicating numerous
heuristic methodologies, secondly showing various
specialised interfaces dedicated for disabled and/or
new coming media. One can conclude that writing
assistance systems have probably reached a rate
temporary bounds. Nevertheless, thanks to new coming
media interests, new methodologies should be found to
go over the temporary bounds.
KEY WORDS :
Writing Assistance Systems, Augmentative and
Alternative Communication (AAC)
INTRODUCTION
Communication is very important in everyday life for
everyone. They are various ways to perform it :
speaking, writing, moving (harms, hands, face), …
Unfortunately, some handicapped people such as motor
disabled, cerebral plasy, vocal chord injured, are
hampered to do it. They could be considered as
“communicating disabled people”. Moreover, disabled
people need to be assisted for ordinary life acts. If
communication is altered, troubled or impossible,
assistance can not be done. Thus, it is important to
have an Augmentative and Alternative Communication
(AAC).
The part of writing assistant systems in AAC
Depending on the time and where the communication
takes places, according to the disable remaining
abilities (physical, mental powers, …), several ways of
communication could be selected. For example, in a
hurry time, a very specialized and adapted pictograms
system could be used for a quicker and unambiguous
communication [Pino 00]. As we will demonstrate, the
choice of the communication way could change and
progress depending on handicap development
[Abraham 03]. At the first stage, if the child (from 2 to
5 years) has no vocal expression, he can use a
communication pictures notebook [Bourgeois 02 a, b].
Pictures of his relations (family, friends, nurses,…,
pets, …), and his main life objects (house, school,
wheelchair, …) are pasted in the book so that disable
could designate pictures in order to express his
message. When his mental power grows, pictures
notebook is quite inadequate. Child has just past a
major turning point in abstraction, using
communication systems made with symbolic pictures
and abstract symbols. There are a lot of pictures
communication systems [Guenthner 92] that output
(via a speech synthesizer) well formed sentences
depending on the pictures selected by the user.
AXELIA1
is a new one created by [Abraham 00, 02], it
deals with symbolic pictures and produces vocal
output. It introduces grammatical attributes (masculine-
feminine, singular-plural, past-present-future, …) so
that a child can acquire linguistic notions and selects
symbols in the grammatical order. Switching from
pictures to abstract symbols, BLISS is also a
communication system dealing with abstract symbols
[Guillo 94], but it is sometimes difficult to interpret for
people who have not a long experience of those
symbols. In every communication systems (with
pictures or symbols) the number of items are limited.
When child mental power grows again, communication
systems are once again inadequate. Phonetic
representation has to be chosen, increasing both
abstraction level and vocabulary expressions. In
systems such as SYNTHE 42
, CLAPOTI [Vella 03],
disabled use phonetic symbols to compose messages
that are automatically output by the system via a
speech synthesizer. Finally, the last step of abstraction
could be reached using writing which is the most
powerful and the most common way of
communication. Unfortunately, it takes a long time for
some disabled people to write, so writing assistance
systems had been developed.
The main part of this talk will focus on writing
assistance systems, it is very useful for people who are
able to use it.
A brief history of writing assistant systems
Looking 20 years back, writing assistance systems
were not very popular. As far as we know, the first one
that appeared in French literature was found in 1983
[Derouault 83]. This system was built to translate a text
from a stenography form to a readable text. But it was
not very convenient for a disabled to write in a
stenography form. One of the first international
1
http://www.axelia.com/
2
http://www.handica.com/produits_services/produit_rw
_428.html
2. publication system specialized for disabled was made
by S. Hunnicutt in 1985 [Hunnicutt 85]. Since this
date, various systems and numerous publications were
made taking into account the main evolutions in
computer science using Natural Language Processing
(NLP) and Speech Recognition frameworks. Those
major changes will be fully explained forward.
Currently, writing assistance systems are very popular
because they are not only useful for disabled people,
but they are also helpful in new coming media such as
mobile phones (T9 system3
) or PDAs [Ward 01]. Some
workshops such as [EACL 03] are devoted to text entry
methods for both “disabled” and “ordinary” people.
TAXONOMIES OF WRITING ASSISTANT
SYSTEMS
We are now going to describe the main writing
assistance systems. In the first part of the talk, focus
will be made on user’s point of view. On the first hand,
we will explain that writing assistance systems can be
sorted according to user’s interactions. Three
interactions ways will be explored. In the other one, we
will list main features that will help people to select a
writing assistant system. In the second part, the state of
the art of text entry will be drawn according to
designer’s point of view. Systems can be sorted
according to language models criteria. Three
approaches will be explored : the syntactical, the
statistical and the mixed ones.
User’s point of view
The goal of all writing assistance systems is to reduce
number of letters the user should type. In other words,
the amount of text to be typed needs to be as short as
possible. That is the coding principle [Cantegrit 01].
Two kinds of coding can be distinguished : static and
interactive coding.
When a system deals with abbreviations [Ricco 01], the
user knows a list of abbreviated words and rewriting
rules. They are defined from the beginning and never
change. Abbreviation coding method has been updated
and popularized with mobile phones and SMS
[Willis 02], [Shieber 03]. This is the static and explicit
coding method. Inversely, when a user doesn’t know
the coding rules, he could use interactive and implicit
coding. When a keystroke is typed, the system provides
an output and user reacts with another input. There is
an interaction between the user and the system. Two
kinds of interactive coding can be distinguished. In the
first one, the most common way is to display a list of
words [Maurel 01], [Menier 01], [Matiasek 03].
Whatever the word mode selection (pointing devices,
typing a commands list or the number of the word),
coding has been done depending on the word list
displayed. In the second one, not any list of words is
displayed. When the user types a letter, the system
3
http://www.t9.com/
displays either the ending of the word, or a part of it.
As soon as the word remains incomplete, user provides
letters to the system depending on system output. This
is VITIPI [Boissière 96, 01] methodology. Those are
an interactive, dynamic and implicit coding methods.
Coding principle is not the only feature of writing
assistance systems. At the very beginning, systems
dealt with isolated words. Previous words were not
taken into account [Bertenstam 95] and syntactic or
semantic rules were not integrated to the system. Over
the years, syntax and semantic were progressively
incorporated into systems ([Carlberger 97]
[Pasero 98]), thanks to various methodologies that will
be widely explained in next section. Nevertheless, most
of the commercial systems are still running with
isolated words. In opposition to isolated words, we talk
about part of sentences, which means a succession or
sequence of previous words.
Another feature of writing assistance systems is the
ability to deal with new entities that have never been
encountered by the system. What we mean by new
entities is new words (words that don’t belong to
system database, misspelled words with orthographic
and/or typing errors), or sequences of words that have
never been encountered by the system. At the very
beginning, when systems were faced with new entities,
they stopped (WriteNow4
in 1986). Nowadays, new
entities are handled by systems, but for most of them
predictions cannot be done for these new entities. New
entities integration into database can be done on-line or
off-line. If the integration is on-line the database is
automatically updated and new entities are
immediately usable, whereas with an off-line
integration, the database needs user’s intervention to be
updated in order to add syntactical attributes new
entities, which is not very convenient for the user.
Some systems have standard vocabulary automatically
integrated in its database. It could be very convenient
but can decrease in efficiency with a such standard
vocabulary [Boissière 02]. So, it is very useful if user
can set or unset the standard vocabulary and
automatically generate its own vocabulary.
Another feature of a such system is the ability to
generate a database regardless of the original language.
For isolated words systems, language could be changed
by swapping vocabulary. For systems that run with part
of sentences, it is almost impossible except when
grammatical rules and syntactical attributes are not
explicitly coded into the system.
4
AIRUS Inc, 10 200 S.W. Nimbus Ave, SUITE G - 5
Portland, OR 97 223
3. Finally, the last useful feature is the aptitude for
working into a separated window. Some systems,
especially those built for disabled people, have their
own editor and can not be used with a general
commercial editor or other common software
(spreadsheet, databases, e-mails,…).
Designer’s point of view: language modeling
Moving from designer’s point of view, discussion will
be centered on systems implementation with a focus on
language modeling (the heart of the system). Three
main language approaches can be distinguished.
Firstly, the syntactical approach, will be explained
dealing with syntactical rules and grammatical
attributes. We secondly discuss the statistical approach
taking into account stochastic methodologies such as n-
grams or Makov models. Finally, mixed approach will
be exposed as a merging of the two previous
approaches. Language modeling also deals with lexical
materials. It probably was one of the first NLP
problematics, but we will discuss it at the end of this
section because all approaches need it and it depends of
linguistic methods.
Syntactical approach
From this point of view, every syntactical and
grammatical rule has to be clearly explained thanks to
A.I. representations or programmed instructions. The
main feature for such approach is a lemmatizer. Thanks
to this device, system is able to determine the
grammatical attributes of each words. According to
syntactical rules and syntactical previous words
attributes, system is able to predict syntactical features
of actual word. This strategy has been elected by
various projects such as KOMBE [Guenthner 93],
ILLICO [Pasero 98 a, b], HandiAS [Maurel 00, 01].
We have to notice that all those projects (or team
researches) are running with French or German
languages, which are very inflected languages
[Zagler 00]. They need a great amount of syntactical
attributes and a very accurate language description to
predict the ending of the word according to previous
words.
Statistical approach
This approach is used in a great amount of systems
because it is very relevant for uninflected languages
such as English. Furthermore, they are well known
methodologies already used in speech recognition such
as Markov modeling [Levinson 85] and sometimes
easy to implement such as n-grams modeling
[Jelineck 89]. Markov modeling has been used on text
entry system such as [Menier 01]. It is often used to
model the transition between grammatical classes (or
word classes). The n-grams modeling aim is to
compute the frequency of words (uni-gram), word pairs
(bi-gram) and tri-gram in order to propose the most
likelihood word knowing the previous one. A lot of
systems use Markov modeling or n-gram modeling
[Lesher 99], [Shieber 03] like the EMBASSI project
[Clemens 02]. Varying the size of n, several n-grams
models can be used in the same system creating a
multi-gram model that are commonly used in speech
recognition as for example in language identification.
Mixed method approach
Halfway between this two approaches, the mixed ones
tries to merge syntactic and stochastic point of view.
The main syntactical attribute of each words is
captured via a lemmatizer. Thus, sentences could be
translated into a syntactical attribute string. Depending
on the main attributes of previous words, system
computes the most likelihood of the syntactical
attribute actual word. Syntactical rules are not listed
and implemented by designer (as syntactical approach
are), but are automatically extracted from corpus
learning. This mixed approach has been elected by
various systems such as [Le Pevedic 97],
[Carlberger 97], [Palazuelo 01], [Fazly 03].
Nevertheless, all those approaches cannot be run
without a powerful lexical materials.
Lexical materials
Lexical materials are very important for language
modeling and are used both with syntactical, statistical
and mixed approaches. Ordinary lexicon were first
used with few words, then word frequency were added
to lexicon [Hunnicutt 85]. With the apparition of more
sophisticated lexical database with syntactical
attributes like BDLEX [de Calmès 98], automatic
tagging could be done allowing Markov models
learning. Nowadays, lexicons are still important, and
thanks to electronic documents, corpora could be easy
to collect. Both are essential for writing assistance
systems.
We are now trying to expose advantages and
disadvantages of those approaches .
Syntactical approach is well adapted for structured
languages. Once grammatical rules are fixed (like
programming languages), it is very easy to list and
implement the set of rules. This approach seems to be
advised for very inflected languages (cf. next section),
Unfortunately, only very used languages (English,
Spanish, French, German) have linguistic tools such as
lexicons, lemmatizer and a suitable list of grammatical
rules. On the other hand, linguistic rules are changing
and have to be adapted according to various criteria
such as age, linguistic levels (slang, popular or
elaborated languages, friend letters, professional
documents), linguistic topics (medical, legislation,
botanic, …), and so on. Thus, it may be very difficult
to update and customize such systems.
4. By the opposite, statistical approaches are well
adapted for natural language which are not very
inflected, with undefined and inaccurate rules (like
English language). Unfortunately, it takes a very great
amount of learning corpus to compute Markov and
multi-grams models. Speaking about n-grams size,
Lesher said : “Predictive performances can be
improved by using high order n-gram prediction
techniques and larger training texts” [Lesher 99]. He
suggests training texts of more than 3 millions of words
for bi-gram and tri-gram.
Between the syntactical and the statistical approaches,
mixed method approach seemed to be very convenient
because grammatical rules seemed to be automatically
learnt via a bottom up methodology. However, like for
statistical approach, it needs a great amount of corpora
(81 millions of words for [Fazly 03]).
Regardless of designer’s approaches, the aim is to
increase systems efficiency.
INCREASING SYSTEMS EFFICIENCY
There are two ways to increase systems efficiency. The
first one is to improve systems results providing larger
output strings. This goal can be achieved by heuristic
methods regardless of the designer’s approaches. The
second one is to adapt systems interfaces to user’s
abilities and motor impairments. Specialized devices
and interfaces have been created for disabled unable to
use standard keyboards.
Heuristic methods
Hunnicutt had already listed those various heuristic
methods [Hunnicutt 01]. She estimated that depending
on the number of words in the displayed list (5 words
or 1 single word), heuristics could increase from 2.8 to
4.2 % the keystroke saving rate. Let us expound the
main heuristic methods.
New words learning. At the very beginning, new words
were added in a additional separated file. When the
additional file was full, older words were deleted
[Gibler 83}. An inference methodology was found
allowing new words to be predicted by analogy with
existing similar words [Boissière 92].
Recency Promotion. It is based on the fact that when a
word appears in a text, it is likely that this word will
reappear. Statistical approach increase the weight of
this word so that it will be proposed in a few time with
a higher probability. It could be almost similar to the
Last Recently Use (LRU) methodology used in
computer to register allocation.
Trigger and target. It could be considered as an
alternative of the previous heuristic. It is based on the
fact that sometimes two words are highly correlated.
When a word appears (the “trigger”) it could be
followed with the same word (the “target”). The
number of words between “trigger” and ‘target” could
be variable. Matiasek [Matiasek 03] had provided
mathematical indicators to compute word pairs
correlation.
Automatic capitalization. First sentence name, propre
names must begin with a capitalized letter. Automatic
capitalization allows keystroke saving incrementation
for each well capitalized letter. First letter of the first
words sentences are automatically capitalized in some
words processing (like Word). Palazuelo do it
[Palazuelo 01], but first letter of proper names are not
automatically capitalized. It will be a challenge for
NLP to detect proper names. German language have
special capitalization rules, it will be very useful to
take it into account.
Providing inflected forms of words. Some languages
like German, Dutch, Swedish, French, Spanish, … are
very inflected. Unfortunately, Zagler noticed that most
of writing assistant systems are English language
devoted [Zagler 00], so they are not very efficient to
deal with inflected forms. Thus, linguistic process are
very sophisticated in order to have an efficient
keystroke saving.
Compounds. Compounds are very numerous in
German, Dutch and Swedish language. They are
written in a single word in contrast to English or
French compounds which are composed with two
words separated by a space or a hyphen. A very
sophisticated system was made in FASTY project
[Matiasek 02] allowing user to write compounds.
Once systems are fully optimized, attention must be
focused on user’s interface adaptation. Owing to motor
impairments, some disabled people are unable to use
standard keyboards. Various alternative keyboards
have been developed, some of them are very interesting
for new coming media (mobile phones, PDAs, …).
Specialized devices and interfaces
The main principle of such interfaces is to display
keyboard on screen. Keypads are selected by the user
either with a pointer devices (eye tracking, head
moving, …), either by selecting the good one after
scanning. Selection is made via a switch fully adapted
to user’s disability. Depending on the scanning way,
various interfaces can be found.
On screen keyboard optimization AZERTY or
QWERTY keypads organization is not the best one for
an on screen keyboard. A more compact and square
keyboard with an others letters organization should be
found. Thanks to Fitt’s law, OPTI system has been
5. created by [Mackenzie 99] for PDAs. Other on screen
keyboards can be found [Smith 01].
Ambiguous keyboards. Each virtual keyboard keypad
has multi symbols affectation. User has just to press
one time the keypad, then, thanks to a lexicon and
probabilistic weights, system is able to disambiguate
the input message (like T9 mobile phone). With the
UKO specialized system [Kühn 01] the set of all
alphabet letters is divided into four keypads. The
keypads are scanned cyclically. When the keypad of
the desired letter lights up, user has just to press on the
switch. A list of selected words is displayed, user can
select the desired one with an other switch.
Dynamic keyboards. On a virtual on screen keyboard,
letters organization can be changed at any time. One
can imagine that the most likelihood letters being
placed at the first place of the scanning cycle so that
user selects its desired letter more quickly. That is
SibyLettre principle [Schadle 01]. Ward’s system
[Ward 01] is also a dynamic keyboard which has been
developed both for disabled (using eye tracking) and
PDAs systems.
To our opinion, those devices are on the roll since new
coming media are very popular for teenagers and
young people. A lot of systems, studies, publications
can be found on this field. Will their results and
systems easy to use and/or to adapt for disabled ? That
is an open question.
CONCLUSION
We have attempt to demonstrate that writing assistance
systems have move from the very small “disabled”
population to the large and wide “ordinary” people.
Progress have been done for users’ interfaces which are
more convenient and attractive for new coming media.
But what about the core of writing assistant systems ?
Does it goes up ? Actually, systems efficiency are
sometimes gauged using keystroke saving rate (KSR),
running around 35 to 45 %. Last papers [Matiasek 03],
[Fazly 03] increase the KSR from 0.5 to 2.5 % using
sophisticated algorithms. One can though that writing
assistance systems have probably reached a KSR
temporary bounds. Nevertheless, it could be observed
that human anticipations is greater and quicker than
writing assistance systems. New methodologies should
be found to go over the temporary bounds.
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