The document discusses educational technology at San Jacinto College. It introduces the ACAdemic program, which is based on theories of active, collaborative, and authentic learning. The program involves learners influencing their own learning, interacting with others, and applying skills in real-world settings. It provides examples of tools that could be used, such as discussions, videos, and projects. Faculty are encouraged to participate as online learners themselves to better understand students' perspectives. Contact information is given for the educational technology division's blog, Twitter, and Facebook pages.
6. Technical
Pedagogy
Development Technical
Development
Pedagogy
7. Learners may, by design, cognitively
influence the learning process.
The notion of an active learning environment draws on, among others,
experiential learning, active learning, constructivism, and constructionism
and is based on work by John Dewey, Jean Piaget and David Kolb.
8. Learners are interdependent and
reciprocally influence learning activities
and outcomes.
Theory and practice relevant to collaborative learning includes but is not
limited to social constructivism, connectivism, learning communities and
communities of practice and other work by Jean Piaget, Lev Vygotsky, Jean
Lave & Etienne Wenger and George Siemens & Stephen Downes.
9. Learners exhibit knowledge or perform a
skill in a naturally occurring environment
as possible.
In addition to constructionism, defined by Seymour Papert, many of the
theories underpinning active learning also suggest the desirability of
Authentic learning.
11. 100
A module learners typically engage at
the beginning of a semester to
familiarize them with features, tools
and logistics of a course.
12. 200
An innovative technology that
currently is undergoing testing and
exploration.
13. 300
The process of documenting, usually in
measurable terms, knowledge, skills,
attitudes and beliefs.
14. 100
Learning tool via which participants
read and send messages at various
times, over an extended period of
time.
15. 200
A type of collaborative application that
allows web pages and web documents
to be created and collaboratively
edited using a common interface.
16. 300
A type of two-way communication
with virtually no time delay, allowing
participants to respond in real time.
17. 100
Occurs when learners make a
psychological investment in learning.
18. 200
A process informed by pedagogical
theories and consisting broadly of:
(a) determining the needs of learners,
(b) defining the end goal of instruction, and
(c) creating an intervention to facilitate
learning.
19. 300
A type of learning that occurs as a
function of observing, retaining and
replicating novel behavior executed by
others.
20. Engage each of these for ACAdemic
• Facilitator Introductions
• Course Prerequisite & Time Expectations
• Course Workflow
• Communications Plan
• Personal Introductions
Develop a Course Orientation
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21. Lesson Builders
Screen capture
Voice Discussion
Web Tools
Wikis
Video
Discussions
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28. Faculty as Online Learners
“Participating in ACAdemic, I’ve taken on the
role of an online student. I definitely
empathize better with students regarding the
challenges of an online course and multiple
priorities.”
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At the very least…. Continuous improvement of faculty development programColleges moving away from technology skills – toward pedagogy and development. Alamo College, HCC… others?Proposal.Model online facilitationModel SJC learner experience (duration/workload)Broadens professional developmentUses range of media and resources
Face to Face Instruction & Online Instruction are blending.The shift for SJC Our world is shiftingOnline and face-to-face are blendingWe need to be able to work in both worlds to reach students and stay connected
We need to make adjustments to the Breadth & Depth of training we provide – enhancing both.
First program focused on technical skills for online teachingShift in thinking…Increased focus on pedagogy, less technical General instructional designGeneral educational technologyTechnicalPoint-and-Click-type trainingAble to navigate and use Blackboard/LMS toolsDoes not require subject matter expertise Does not require teaching skillDoes not require production skillCourse DevelopmentGenerating documents, multimedia, web resourcesWeb usability and accessibility issuesRequires Technical LMS/Blackboard skillsRequires access to subject matter expertiseRequires some level of production skillTeaching OnlineSupport learners engaging the learning process onlineOnline communication, time management strategiesRequires subject matter expertiseRequires experience teaching specific contentRequires Technical LMS/Blackboard skillsDoes not require production skills