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RehAPP is a rehabilitation application designed for
hospitals and rehabilitation centers to improve patient
participation with at-home recovery activities.

RehAPP works through mobile and web portals to deliver
a patient’s prescribed rehabilitation activities directly to
patients in mobile E-format.

RehAPP gamifies rehabilitation by rewarding patients for
completing their activity RX and being consistent with
their recovery program.
Delivery
           • RehAPP will be
           delivered to citizens
           through mobile and web
           portals.

           • RehAPP will operate in
           cooperation with health
           care professionals in a
           SAAS model.

           • The RehAPP game will
           be built on FIX’s existing
           game engine, which is
           available now as a
           working technology
           demo.
Benefits
Patient game rewards can be tied into an existing benefit system
or can be tied into local promotional coupons and discounts.

Doctors and hospitals can see, in real time, the activity of each
patient and modify the patient’s activity RX on a daily basis.

Current at home rehabilitation compliance is only 15-20%.

Patient’s who do not do their RX of rehabilitation exercises at
home typically require an additional 3 weeks of in office physical
therapy. We can estimate an average savings of 3 additional
weeks of office based therapy to patients and healthcare
providers.
Methodology
The FIX activity engine uses behavioral
techniques found in both video games and small
group clinical treatments:
     Players are incrementally incentivized.
     Group with a peer support network.
     Team with others with similar goals.
     Players are educated by doing, as opposed
     to through instruction.
Data
Our technology platform is built to collect
data and can export user performance and
behavioral data to county health
measurements.

Data can be sorted by location and patient
demographics (age, gender, activity levels,
etc).

Data can by anonymized.
Other Uses
RehAPP runs on the FIX game engine. This engine
specializes in proactively delivering an end user a series
of gamified tasks aligned with their goals or needs. This
engine can also be used to:

    Reduce sedentary behavior with hourly micro physical
    challenges.
    Create a game for children to combat child obesity.
    Help wounded warriors recover faster.
    Support behavioral changes required for disease
    management.
    Deliver workouts and fitness activities aligned with end
    user goals.
    Manage/monitor at home prescription use by patients.
Mike Tinney – Game             Jeff Abeles – Lead Designer
industry executive with over   with a focus on user
20 years of design and         experience and behavioral
delivery experience.           engineering.

Joseph Wong – Senior           Timothy Church, M.D.
Programmer with a focus on     M.P.H., Ph.D. – Holds the
creative and artistic          John S. McllHenny Endowed
programming applications.      Chair in Health Wisdom at
                               the Pennington Biomedical
Richard Armstrong – Senior     Research Center. Medical
Programmer with over 25        and wellness lead on FIX’s
years of experience            advisory board.
including both commercial
and educational
applications.

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Aligning forces reh app

  • 1.
  • 2. RehAPP is a rehabilitation application designed for hospitals and rehabilitation centers to improve patient participation with at-home recovery activities. RehAPP works through mobile and web portals to deliver a patient’s prescribed rehabilitation activities directly to patients in mobile E-format. RehAPP gamifies rehabilitation by rewarding patients for completing their activity RX and being consistent with their recovery program.
  • 3. Delivery • RehAPP will be delivered to citizens through mobile and web portals. • RehAPP will operate in cooperation with health care professionals in a SAAS model. • The RehAPP game will be built on FIX’s existing game engine, which is available now as a working technology demo.
  • 4. Benefits Patient game rewards can be tied into an existing benefit system or can be tied into local promotional coupons and discounts. Doctors and hospitals can see, in real time, the activity of each patient and modify the patient’s activity RX on a daily basis. Current at home rehabilitation compliance is only 15-20%. Patient’s who do not do their RX of rehabilitation exercises at home typically require an additional 3 weeks of in office physical therapy. We can estimate an average savings of 3 additional weeks of office based therapy to patients and healthcare providers.
  • 5. Methodology The FIX activity engine uses behavioral techniques found in both video games and small group clinical treatments: Players are incrementally incentivized. Group with a peer support network. Team with others with similar goals. Players are educated by doing, as opposed to through instruction.
  • 6. Data Our technology platform is built to collect data and can export user performance and behavioral data to county health measurements. Data can be sorted by location and patient demographics (age, gender, activity levels, etc). Data can by anonymized.
  • 7. Other Uses RehAPP runs on the FIX game engine. This engine specializes in proactively delivering an end user a series of gamified tasks aligned with their goals or needs. This engine can also be used to: Reduce sedentary behavior with hourly micro physical challenges. Create a game for children to combat child obesity. Help wounded warriors recover faster. Support behavioral changes required for disease management. Deliver workouts and fitness activities aligned with end user goals. Manage/monitor at home prescription use by patients.
  • 8. Mike Tinney – Game Jeff Abeles – Lead Designer industry executive with over with a focus on user 20 years of design and experience and behavioral delivery experience. engineering. Joseph Wong – Senior Timothy Church, M.D. Programmer with a focus on M.P.H., Ph.D. – Holds the creative and artistic John S. McllHenny Endowed programming applications. Chair in Health Wisdom at the Pennington Biomedical Richard Armstrong – Senior Research Center. Medical Programmer with over 25 and wellness lead on FIX’s years of experience advisory board. including both commercial and educational applications.