SlideShare a Scribd company logo
 
mamamusings.net
Jane McGonigal
 
 
Maybe not yet…  but you  should  be.
“ For many people today, in terms of  perceived quality  of life , virtuality is beating reality.”
“ The first national survey of its kind finds that virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.”
40%  of adult women
18 % 33 %
26%  over age 50
 
 
 
 
What if we could harness the technology behind World of Warcraft for use in libraries? What if we could create library systems that were more like World of Warcraft and less like Pong? Have we even created the Pong version yet?  I want a gaming librarian! - Jeffrey Trzeciak   University Librarian McMaster University http://ulatmac.wordpress.com/2006/09/18/8/
 
 
 
 
 
 
 
 
 
 
 
 
 
http://en.wikipedia.org/wiki/Game
 
 
context  is king,  not content it’s about  unfettered experience what’s the immersive experience we’re creating in public libraries? - Stephen Abram    Internet Librarian ‘06 (photo by Michael Sauers)
http://www.42entertainment.com/see.html
 
 
 

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ALIA 2009 Keynote: Libraries as Happiness Engines

Editor's Notes

  1. Photo: library of congress