Text of my presentation at ALA Annual 2009 in Chicago. I was part of a panel on combating self-censorship, and spoke on the topic of Comics and Graphic Novels.
How the Legion of Superheroes Saved Me from a Life of CrimeCarl Mahlmann
The document is an essay arguing that comic books have educational and social value and should not be dismissed as entertainment only for children. It discusses how comic book heroes can teach positive values to children through their examples of morality, dedication, and perseverance. It also notes that comic books can inspire children to pursue careers in art, writing, and other fields by sparking their interest in reading and drawing. The essay uses the author's own experience being inspired by comic books to pursue a career in art as an example.
1) Graphic novels are a new literary form that tells an extended narrative through a combination of words and pictures. They range in genre from literary fiction to nonfiction.
2) While graphic novels have a similar format to comic books with panels and word balloons, they represent a format rather than a specific genre. They can cover any topic or genre like regular novels.
3) Popular graphic novels include Maus, which depicts the author's father's experience in the Holocaust, and Bone, an all-ages fantasy adventure story praised for its artwork and storytelling. Manga also makes up a significant portion of the graphic novel market.
The document discusses the debate around whether graphic novels should be considered comics or a distinct genre. It provides context on the origins of the term "graphic novel" and how the format tells stories using both words and pictures. Examples are given of early pioneering graphic novels like Maus and A Contract with God that helped establish the format as a serious literary art form beyond just comics.
The document contains multiple letters and editorials regarding a controversial cartoon published in the student newspaper at Slippery Rock University.
The cartoon portrayed stereotypes about different racial groups and sparked significant debate and controversy on campus. While the cartoonist and newspaper staff defended publishing the cartoon as protected free speech, many students felt it promoted racism and stereotypes. The cartoonist refused to apologize, saying the cartoon was meant to spark discussion, though many saw it as offensive. The incident highlighted tensions around issues of race and representation at the university.
The document discusses graphic novels and comics. It begins by defining what a graphic novel is, noting that it tells a fictional story in comic book format but with more length and focus on visual storytelling. It provides examples of pioneering graphic novels like Maus and A Contract with God. It discusses how graphic novels cover a wide range of genres and are continuing to grow in popularity and acceptance beyond just comics.
This document discusses the benefits of including graphic novels in school and public libraries to promote reading. It argues that graphic novels appeal to reluctant readers by combining images and text, attract new readers of all ages and skill levels, and have been shown to increase overall library circulation. While some concerns about inappropriate content can be valid, the document provides tips for selecting age-appropriate titles and responses to potential objections about graphic novels in libraries. The overall message is that graphic novels are a valuable addition to library collections for promoting reading.
This proposal is for a fictional adventure/mystery novel called "Not a Bear Hunt" that follows two teenagers exploring secrets in their small town. The main products are a book, poster, and social media ad promoting the novel. The book cover will feature a large sasquatch footprint with the title and author's name. The back cover includes a blurb and positive reviews. The poster shows the teens' footprints and rucksacks near a sasquatch in the woods with the title and release date. The ad shows the teens discovering a footprint with the product name and release date. The target audience is 15-25 year olds who would relate to the teen protagonists and genre. Legal considerations were made to
NCompass Live - Sept. 8, 2021
http://nlc.nebraska.gov/NCompassLive/
Graphic novels and manga are everywhere: TV series, movies, and now coming to a library near you! Starting a collection or updating your holdings can be a challenge in this medium. Which superhero do I follow? Should I start purchasing this manga or wait until it’s complete? Graphic novels and manga are a great addition to any library, but it can feel intimidating to purchase items for this collection without having a knowledge base to work with. This presentation will cover what exactly makes up a comic or manga, the different types and genres, how to get started with your collection, and the logistics of getting into this particular art form.
Presenter: Brooke Zarco, Library Director, Blair Public Library & Technology Center.
How the Legion of Superheroes Saved Me from a Life of CrimeCarl Mahlmann
The document is an essay arguing that comic books have educational and social value and should not be dismissed as entertainment only for children. It discusses how comic book heroes can teach positive values to children through their examples of morality, dedication, and perseverance. It also notes that comic books can inspire children to pursue careers in art, writing, and other fields by sparking their interest in reading and drawing. The essay uses the author's own experience being inspired by comic books to pursue a career in art as an example.
1) Graphic novels are a new literary form that tells an extended narrative through a combination of words and pictures. They range in genre from literary fiction to nonfiction.
2) While graphic novels have a similar format to comic books with panels and word balloons, they represent a format rather than a specific genre. They can cover any topic or genre like regular novels.
3) Popular graphic novels include Maus, which depicts the author's father's experience in the Holocaust, and Bone, an all-ages fantasy adventure story praised for its artwork and storytelling. Manga also makes up a significant portion of the graphic novel market.
The document discusses the debate around whether graphic novels should be considered comics or a distinct genre. It provides context on the origins of the term "graphic novel" and how the format tells stories using both words and pictures. Examples are given of early pioneering graphic novels like Maus and A Contract with God that helped establish the format as a serious literary art form beyond just comics.
The document contains multiple letters and editorials regarding a controversial cartoon published in the student newspaper at Slippery Rock University.
The cartoon portrayed stereotypes about different racial groups and sparked significant debate and controversy on campus. While the cartoonist and newspaper staff defended publishing the cartoon as protected free speech, many students felt it promoted racism and stereotypes. The cartoonist refused to apologize, saying the cartoon was meant to spark discussion, though many saw it as offensive. The incident highlighted tensions around issues of race and representation at the university.
The document discusses graphic novels and comics. It begins by defining what a graphic novel is, noting that it tells a fictional story in comic book format but with more length and focus on visual storytelling. It provides examples of pioneering graphic novels like Maus and A Contract with God. It discusses how graphic novels cover a wide range of genres and are continuing to grow in popularity and acceptance beyond just comics.
This document discusses the benefits of including graphic novels in school and public libraries to promote reading. It argues that graphic novels appeal to reluctant readers by combining images and text, attract new readers of all ages and skill levels, and have been shown to increase overall library circulation. While some concerns about inappropriate content can be valid, the document provides tips for selecting age-appropriate titles and responses to potential objections about graphic novels in libraries. The overall message is that graphic novels are a valuable addition to library collections for promoting reading.
This proposal is for a fictional adventure/mystery novel called "Not a Bear Hunt" that follows two teenagers exploring secrets in their small town. The main products are a book, poster, and social media ad promoting the novel. The book cover will feature a large sasquatch footprint with the title and author's name. The back cover includes a blurb and positive reviews. The poster shows the teens' footprints and rucksacks near a sasquatch in the woods with the title and release date. The ad shows the teens discovering a footprint with the product name and release date. The target audience is 15-25 year olds who would relate to the teen protagonists and genre. Legal considerations were made to
NCompass Live - Sept. 8, 2021
http://nlc.nebraska.gov/NCompassLive/
Graphic novels and manga are everywhere: TV series, movies, and now coming to a library near you! Starting a collection or updating your holdings can be a challenge in this medium. Which superhero do I follow? Should I start purchasing this manga or wait until it’s complete? Graphic novels and manga are a great addition to any library, but it can feel intimidating to purchase items for this collection without having a knowledge base to work with. This presentation will cover what exactly makes up a comic or manga, the different types and genres, how to get started with your collection, and the logistics of getting into this particular art form.
Presenter: Brooke Zarco, Library Director, Blair Public Library & Technology Center.
The document summarizes talks given at the Birmingham Zines Festival on publishing and promoting creative works. It discusses topics like copyright, self-publishing, translating works to new languages, and marketing books through local publishers versus large companies. Advice included utilizing communities, conventions, and online platforms to share work and get feedback. A key point was that creative work has value and shouldn't be done for free, even if it's a passion project. Different creative processes and getting input from editors or publishers on ideas were also covered.
This document discusses graphic novels and comics. It provides definitions of graphic novels, discusses their origins and how they differ from traditional novels and comics. It also explores various genres in graphic novels including manga, discusses important works and authors, and considers the educational benefits of graphic novels for readers.
The document contains research and planning for a graphic novel adaptation of Jack and the Beanstalk with a modern twist. It includes exploring layouts, fonts, and content from existing graphic novels for both children and adults. Draft script sections modernize the dialogue. The proposal outlines creating a 4-page graphic novel using photographs edited to look like comics. It will target an older audience of 10-15 year olds with humor like the giant having an afro and a guitar being stolen. The goal is to make the classic tale appealing again through a comedic twist.
This document discusses graphic novels and comics. It begins by defining what a graphic novel is, noting that it is a term coined by Will Eisner to describe comic book style works that tell longer fictional stories through a continuous sequence of pictures and text. The document discusses some pioneering graphic novels like A Contract With God and Maus. It also notes that graphic novels cover a wide range of genres, not just superheroes, and have become very popular and commercially successful. The rest of the document provides overviews of manga, anime, nonfiction graphic novels, graphic novel awards, and various publishers and series.
This document compares and contrasts the children's book series Animorphs from the 1990s and Twilight from the 2000s. [1] Animorphs targeted pre-teen boys with themes of saving the world from an alien invasion, while Twilight targeted young girls with themes of love and relationships. [2] The document argues that Twilight included more adult themes like vampires, love, sex, and teen pregnancy that may not be appropriate for its target audience. [3] It questions whether exposing children to media with adult themes can negatively impact their innocence and interest in age-appropriate content.
This document provides information and guidance for writers on getting published. It discusses creating content for publications, building relationships with editors, avoiding rejection, and getting paid for writing. It emphasizes starting small by writing for free or low-paying publications first to build a portfolio. Specific tips include writing about your passions, following editorial guidelines, submitting concise pitches by email, and offering supplementary materials like photos. The document also provides examples of effective and ineffective pitch letters with annotations. Overall, the document provides a strategic approach for writers to get their work published and establish themselves as professionals.
Serchay: What You Need to Know About Graphic Novels WorkshopALATechSource
This document provides an overview of graphic novels for librarians. It defines graphic novels as bound books in comic book format with an ISBN. It discusses the various types of comic books including ongoing series, limited series, and collected works. It covers genres like superheroes, science fiction, and humor. It addresses purchasing graphic novels, cataloging, shelving, and programming ideas. The document also discusses challenges like censorship and provides resources for librarians working with graphic novels.
This document provides information about a book discussion group aimed at engaging African American, Latino, and American Indian youth. It discusses the selected books, which feature diverse characters and challenge traditional fantasy norms. The book club will take place at a library and recruit students through school visits, summer programs, and other outreach. The six books chosen provide entry points for new readers and increasingly complex plots, covering themes of cultural diversity and representation in literature.
Here are some key strengths and weaknesses of your research methods:
Questionnaires:
- Strengths: Allowed you to get a wide range of perspectives efficiently. Gave quantitative data.
- Weaknesses: Limited response options. May not get detailed/nuanced feedback.
Interviews:
- Strengths: Provided more context and detail in responses. Allowed follow up questions.
- Weaknesses: Smaller sample size than questionnaires. More time consuming.
Product research:
- Strengths: Inspiration for styles, genres, themes. Learn from existing works.
- Weaknesses: May influence your work too much or risk unintentional copying.
Overall your
Building Bridges with Multicultural Literature: African RefugeesLori VandenBerghe
These three books share stories of refugees from Africa who have resettled in new homes and communities. Whoever You Are tells the story of our shared humanity despite differences. Brothers in Hope tells the fictional story of Garang, a Sudanese boy who becomes separated from his family during civil war and joins a group of Lost Boys who travel to refugee camps. In the Small, Small Night is about a brother and sister from Ghana who have moved to America, and the sister tells folktales from their home country to comfort her brother.
The document discusses collection development of graphic novels in libraries. It covers the Five C's of graphic novel librarianship: Credibility, Circulation, Commitment, Collection, and Cost. For each C, it provides details on building a case for graphic novels and strategies for developing a graphic novel collection and keeping it maintained. It also discusses acquisition, cataloguing, promotion, and potential challenges to graphic novels in libraries.
The document provides details about several fanzines that focus on different topics such as Greek mythology, video games, and art. It discusses aspects of the fanzines like their layout, content, intended audience, and production techniques. Mood boards and mind maps are also included to develop initial ideas for creating an e-zine on Greek mythology, video games, or art and supplies. The key details are the discussion of elements that make fanzines engaging like colorful images, short articles, and niche subject matter that attracts specific audiences.
The working title of the graphic novel/comic book is called "Dysfunction". It aims to entertain readers through a story and artwork depicting the crazy shenanigans of a single dad and his three kids - a Goth girl, an anime-loving girl, and a mad scientist boy. Other characters include a brain in a water cooler and a talking iguana. The comic may include adult humor, violence, and profanity. The target audience is teenagers aged 16-19. It will be hand-drawn and colored digitally before printing.
This document examines different genres of literature to determine if they are examples of realistic fiction. It analyzes Bud, Not Buddy, Harry Potter, The Hunger Games, Cinderella, and How To Code based on components and criteria for realistic fiction such as historical accuracy, scientific plausibility, and inclusion of magic or fantasy elements. Most of the stories are determined to not be realistic fiction due to missing historical details, involving other genres like fantasy, fairy tales, or science fiction, or presenting informational materials rather than a narrative. Only Bud, Not Buddy fully meets the criteria to be considered realistic fiction.
This document provides information about writing a non-fiction book. It discusses becoming an expert in a subject area, deciding what to write about, and getting a publisher interested. Some key points:
1) It discusses deciding if you have enough expertise in a subject area and if not, how to acquire that expertise. It also discusses writing about a topic you are passionate about.
2) It covers questions to consider like who your audience is, what your book will be about, when and where you will write.
3) Getting a publisher interested requires demonstrating your professionalism, expertise, and how your book will be profitable. You must decide if your book will be narrative non-fiction telling a true story,
The passage summarizes Mary Rowlandson's narrative of her captivity and restoration during King Philip's War between Native Americans and British colonists in Massachusetts in the 1670s. Some key details include that her narrative was one of the first published accounts of captivity by colonists held prisoner by Native Americans. It became a popular genre and bestseller. The summary also briefly mentions Rowlandson's use of scripture and portrayal of the relationship between the Puritans and Native Americans in her narrative.
Introducing writing your own book- how to write and publish your own book in a flash. Inside this eBook, you will discover the topics about so you want to write a book, what's your book about, finding that aha moment, and while you are on the internet, digging for gold, online training, looking young, alternative to writer banks, finding you writer, why not just check the lowest bid, more on client rankings, before you seal the deal, prepare for future projects, how to find a book cover art designer, how to choose a designer and so much more!
This document provides guidance on how to write and publish your own book quickly. It discusses determining a book topic by looking at popular genres, bestseller lists, and hobby/interest forums to find topics people are interested in. Nonfiction books on how-to topics and health/wellness are generally good sellers. The document also covers hiring a ghostwriter to write the book for you so you own the copyright. Overall, it presents researching current interests and self-help/instructional topics as ways to find a book idea with a ready market.
Jake Morrissey: Random House’s Executive Editor on Writing and the Odds of Ge...lovekaran567
Jake Morrissey is an editor at Riverhead who is known for discovering Calvin and Hobbes and editing few books per year from acclaimed authors. He provides intensive editing for debut authors, tailoring his approach based on their needs. Out of hundreds of manuscripts he receives each year, he accepts less than 0.5% to publish. His main advice for writers is to focus on telling their own story and not worry about getting published.
An article about manga and libraries that I wrote in 2009.
Introducing the manga phenomenon, offering suggestions for collection development and management, events and running a manga group.
The document provides instructions for requesting writing help from the website HelpWriting.net in 5 steps: 1) Create an account with a password and email, 2) Complete a 10-minute order form with instructions, sources, and deadline, 3) Review bids from writers and choose one to complete the assignment, 4) Review the completed paper and authorize payment if satisfied, 5) Request revisions to ensure satisfaction and receive a refund for plagiarized work. The purpose is to outline the process for obtaining writing assistance from the website.
The document summarizes talks given at the Birmingham Zines Festival on publishing and promoting creative works. It discusses topics like copyright, self-publishing, translating works to new languages, and marketing books through local publishers versus large companies. Advice included utilizing communities, conventions, and online platforms to share work and get feedback. A key point was that creative work has value and shouldn't be done for free, even if it's a passion project. Different creative processes and getting input from editors or publishers on ideas were also covered.
This document discusses graphic novels and comics. It provides definitions of graphic novels, discusses their origins and how they differ from traditional novels and comics. It also explores various genres in graphic novels including manga, discusses important works and authors, and considers the educational benefits of graphic novels for readers.
The document contains research and planning for a graphic novel adaptation of Jack and the Beanstalk with a modern twist. It includes exploring layouts, fonts, and content from existing graphic novels for both children and adults. Draft script sections modernize the dialogue. The proposal outlines creating a 4-page graphic novel using photographs edited to look like comics. It will target an older audience of 10-15 year olds with humor like the giant having an afro and a guitar being stolen. The goal is to make the classic tale appealing again through a comedic twist.
This document discusses graphic novels and comics. It begins by defining what a graphic novel is, noting that it is a term coined by Will Eisner to describe comic book style works that tell longer fictional stories through a continuous sequence of pictures and text. The document discusses some pioneering graphic novels like A Contract With God and Maus. It also notes that graphic novels cover a wide range of genres, not just superheroes, and have become very popular and commercially successful. The rest of the document provides overviews of manga, anime, nonfiction graphic novels, graphic novel awards, and various publishers and series.
This document compares and contrasts the children's book series Animorphs from the 1990s and Twilight from the 2000s. [1] Animorphs targeted pre-teen boys with themes of saving the world from an alien invasion, while Twilight targeted young girls with themes of love and relationships. [2] The document argues that Twilight included more adult themes like vampires, love, sex, and teen pregnancy that may not be appropriate for its target audience. [3] It questions whether exposing children to media with adult themes can negatively impact their innocence and interest in age-appropriate content.
This document provides information and guidance for writers on getting published. It discusses creating content for publications, building relationships with editors, avoiding rejection, and getting paid for writing. It emphasizes starting small by writing for free or low-paying publications first to build a portfolio. Specific tips include writing about your passions, following editorial guidelines, submitting concise pitches by email, and offering supplementary materials like photos. The document also provides examples of effective and ineffective pitch letters with annotations. Overall, the document provides a strategic approach for writers to get their work published and establish themselves as professionals.
Serchay: What You Need to Know About Graphic Novels WorkshopALATechSource
This document provides an overview of graphic novels for librarians. It defines graphic novels as bound books in comic book format with an ISBN. It discusses the various types of comic books including ongoing series, limited series, and collected works. It covers genres like superheroes, science fiction, and humor. It addresses purchasing graphic novels, cataloging, shelving, and programming ideas. The document also discusses challenges like censorship and provides resources for librarians working with graphic novels.
This document provides information about a book discussion group aimed at engaging African American, Latino, and American Indian youth. It discusses the selected books, which feature diverse characters and challenge traditional fantasy norms. The book club will take place at a library and recruit students through school visits, summer programs, and other outreach. The six books chosen provide entry points for new readers and increasingly complex plots, covering themes of cultural diversity and representation in literature.
Here are some key strengths and weaknesses of your research methods:
Questionnaires:
- Strengths: Allowed you to get a wide range of perspectives efficiently. Gave quantitative data.
- Weaknesses: Limited response options. May not get detailed/nuanced feedback.
Interviews:
- Strengths: Provided more context and detail in responses. Allowed follow up questions.
- Weaknesses: Smaller sample size than questionnaires. More time consuming.
Product research:
- Strengths: Inspiration for styles, genres, themes. Learn from existing works.
- Weaknesses: May influence your work too much or risk unintentional copying.
Overall your
Building Bridges with Multicultural Literature: African RefugeesLori VandenBerghe
These three books share stories of refugees from Africa who have resettled in new homes and communities. Whoever You Are tells the story of our shared humanity despite differences. Brothers in Hope tells the fictional story of Garang, a Sudanese boy who becomes separated from his family during civil war and joins a group of Lost Boys who travel to refugee camps. In the Small, Small Night is about a brother and sister from Ghana who have moved to America, and the sister tells folktales from their home country to comfort her brother.
The document discusses collection development of graphic novels in libraries. It covers the Five C's of graphic novel librarianship: Credibility, Circulation, Commitment, Collection, and Cost. For each C, it provides details on building a case for graphic novels and strategies for developing a graphic novel collection and keeping it maintained. It also discusses acquisition, cataloguing, promotion, and potential challenges to graphic novels in libraries.
The document provides details about several fanzines that focus on different topics such as Greek mythology, video games, and art. It discusses aspects of the fanzines like their layout, content, intended audience, and production techniques. Mood boards and mind maps are also included to develop initial ideas for creating an e-zine on Greek mythology, video games, or art and supplies. The key details are the discussion of elements that make fanzines engaging like colorful images, short articles, and niche subject matter that attracts specific audiences.
The working title of the graphic novel/comic book is called "Dysfunction". It aims to entertain readers through a story and artwork depicting the crazy shenanigans of a single dad and his three kids - a Goth girl, an anime-loving girl, and a mad scientist boy. Other characters include a brain in a water cooler and a talking iguana. The comic may include adult humor, violence, and profanity. The target audience is teenagers aged 16-19. It will be hand-drawn and colored digitally before printing.
This document examines different genres of literature to determine if they are examples of realistic fiction. It analyzes Bud, Not Buddy, Harry Potter, The Hunger Games, Cinderella, and How To Code based on components and criteria for realistic fiction such as historical accuracy, scientific plausibility, and inclusion of magic or fantasy elements. Most of the stories are determined to not be realistic fiction due to missing historical details, involving other genres like fantasy, fairy tales, or science fiction, or presenting informational materials rather than a narrative. Only Bud, Not Buddy fully meets the criteria to be considered realistic fiction.
This document provides information about writing a non-fiction book. It discusses becoming an expert in a subject area, deciding what to write about, and getting a publisher interested. Some key points:
1) It discusses deciding if you have enough expertise in a subject area and if not, how to acquire that expertise. It also discusses writing about a topic you are passionate about.
2) It covers questions to consider like who your audience is, what your book will be about, when and where you will write.
3) Getting a publisher interested requires demonstrating your professionalism, expertise, and how your book will be profitable. You must decide if your book will be narrative non-fiction telling a true story,
The passage summarizes Mary Rowlandson's narrative of her captivity and restoration during King Philip's War between Native Americans and British colonists in Massachusetts in the 1670s. Some key details include that her narrative was one of the first published accounts of captivity by colonists held prisoner by Native Americans. It became a popular genre and bestseller. The summary also briefly mentions Rowlandson's use of scripture and portrayal of the relationship between the Puritans and Native Americans in her narrative.
Introducing writing your own book- how to write and publish your own book in a flash. Inside this eBook, you will discover the topics about so you want to write a book, what's your book about, finding that aha moment, and while you are on the internet, digging for gold, online training, looking young, alternative to writer banks, finding you writer, why not just check the lowest bid, more on client rankings, before you seal the deal, prepare for future projects, how to find a book cover art designer, how to choose a designer and so much more!
This document provides guidance on how to write and publish your own book quickly. It discusses determining a book topic by looking at popular genres, bestseller lists, and hobby/interest forums to find topics people are interested in. Nonfiction books on how-to topics and health/wellness are generally good sellers. The document also covers hiring a ghostwriter to write the book for you so you own the copyright. Overall, it presents researching current interests and self-help/instructional topics as ways to find a book idea with a ready market.
Jake Morrissey: Random House’s Executive Editor on Writing and the Odds of Ge...lovekaran567
Jake Morrissey is an editor at Riverhead who is known for discovering Calvin and Hobbes and editing few books per year from acclaimed authors. He provides intensive editing for debut authors, tailoring his approach based on their needs. Out of hundreds of manuscripts he receives each year, he accepts less than 0.5% to publish. His main advice for writers is to focus on telling their own story and not worry about getting published.
An article about manga and libraries that I wrote in 2009.
Introducing the manga phenomenon, offering suggestions for collection development and management, events and running a manga group.
The document provides instructions for requesting writing help from the website HelpWriting.net in 5 steps: 1) Create an account with a password and email, 2) Complete a 10-minute order form with instructions, sources, and deadline, 3) Review bids from writers and choose one to complete the assignment, 4) Review the completed paper and authorize payment if satisfied, 5) Request revisions to ensure satisfaction and receive a refund for plagiarized work. The purpose is to outline the process for obtaining writing assistance from the website.
Transcript: Give them what they need: A case study of what retailers can acco...BookNet Canada
In this presentation, Kieron Smith, Digital Director at UK’s Blackwell’s & Wordery, shares insights into how they leverage the power of good metadata, from boosting discoverability to offering a seamless online search experience to their customers. Learn about the practical applications of Thema and discover why this subject classification system is richer, more browsable, and designed for how customers need the data presented today.
Link to presentation slides and recording: https://bnctechforum.ca/sessions/give-them-what-they-need-a-case-study-of-what-retailers-can-accomplish-with-good-metadata/
Presented by BookNet Canada on June 8, 2023 with support from the Department of Canadian Heritage.
Dr. Dre has had a hugely influential career in hip hop as a rapper, producer, and entrepreneur. Some of his major accomplishments include co-founding influential rap labels like N.W.A.'s Ruthless Records and Death Row Records, producing seminal hip hop albums like The Chronic, launching the careers of stars like Eminem and 50 Cent through his label Aftermath Entertainment, and co-founding the hugely successful headphone company Beats Electronics. However, his career has not been without controversy as he was involved in legal issues related to assaults in the early 1990s during the east coast/west coast rap feud era.
The document discusses using comics and graphic novels in the classroom. It begins with an overview of a workshop on comics in the classroom, which includes introductions, a presentation on the relevance of comics to teens, sample texts that could be used, and how comics work. It then discusses how comics remain relevant to teens through their presence in movies, video games and other media. Some potential graphic novels that could be used in the classroom are also mentioned, covering topics like the Holocaust, Middle East history, philosophy and mathematics. The document concludes with discussing how to incorporate comics into different class subjects and the "nuts and bolts" of comic making.
The document proposes promotional materials for a fictional adventure/mystery novel called "Not a Bear Hunt." The materials include a book cover featuring a sasquatch footprint, a poster showing a sasquatch hiding in trees as two hikers' footprints trail away, and an animated adver-gif of two teens finding a footprint as a sasquatch moves behind trees. The target audience is teenagers aged 15-25. Legal considerations address ensuring no offensive or copyrighted material is used through thorough research and original creation.
The document proposes promotional materials for a fictional adventure/mystery novel called "Not a Bear Hunt." The materials include a book cover featuring a sasquatch footprint, a poster showing a sasquatch hiding in trees as two hikers' footprints trail away, and an animated adver-gif of two teens finding a footprint as a sasquatch moves behind trees. The target audience is teenagers aged 15-25. The proposal considers legal and ethical issues such as avoiding offensive content and ensuring sufficient originality to prevent copyright claims.
Argumentative Essay Sample For College.pdfKaty Shaw
FREE 15+ Argumentative Essay Samples in PDF | MS Word. Argumentative Essay.docx | Higher Education | Government | Free 30-day .... Argumentative Writing - 6+ Examples, Format, Pdf | Examples. Argumentative Essay Examples 6Th Grade Pdf / 10 Easy Argumentative .... 004 Essay Example Ideas For Argumentative ~ Thatsnotus. 013 Argumentative Essays Examples Brilliant Ideas Of How To Write An .... Argumentative Essay Examples, Structure & Topics | Pro Essay Help. Argumentative essay example short Truth or Consequences .... Stunning Argumentative Essay Intro ~ Thatsnotus. 010 Essay Example Argumentative Examples College Sample Short .... FREE 16+ Argumentative Writing Samples & Templates in PDF | MS Word. Narrative Essay: Sample college argumentative essay. How to Write an Argumentative Essay – Samples and Topics.
Similar to ALA 2009 Intellectual Freedom Presentation (13)
The document lists the weekly programs offered by the Teen Room at the library. Mondays feature arts and crafts projects, Tuesdays allow teens to experiment with coding, circuits and tech games, and Wednesdays include videogame competitions, digital music recording, and open mic nights. Thursdays screen viewer's choice movies with popcorn, and Fridays host board game tournaments for prizes. Contact information is provided for the Teen Services Librarian for more details on any of the programs.
The document announces the schedule for teen programs at the Ossie Davis Theatre for winter/spring 2019. On Mondays there is an open mic night from 4-6pm where teens can perform. Tuesdays and Wednesdays feature tech and science activities like robotics and coding from 4-6pm. Thursdays are for a weekly video game tournament from 4-6pm. Fridays include photography lessons on using professional cameras and editing photos from 4-6pm. Art programs on drawing and painting are held Fridays from 3:30-4:45pm. The programs are for grades 6-12 and more information can be found by contacting the Teen Services Librarian.
The document announces the teen summer programs at the library for those entering 6th through 12th grade, including weekly events like Gamer Clash on Tuesdays, Movie Madness on Thursdays, and other activities offered daily in the teen room. Additional programs are listed on Mondays, Wednesdays, and Thursdays like Open Mic, Photography, Art Lab, and Anime Club. The teen summer reading program is also described where participants can log books read to earn points for prizes, with registration starting on June 23rd online.
The document provides information about summer programs for teens at the library from July 3rd through August 11th. Afternoon programs include board games, video games, crafts, science experiments, and movie nights. Teen summer reading games will also be available online from July 2nd through August 12th where teens can log books they read to earn credits and unlock rewards as they travel through time and space on a mission to build a better world. The teen librarian can provide help with signing up for the summer reading program.
The New Rochelle Public Library will host summer sessions on July 19, July 26, August 2, August 9, and August 23 from 5:30PM to 8:30PM for youth. Interested participants should contact the Youth Bureau at 914-654-2045 from 8:30AM to 4:30PM to register as space is limited and no walk-ins will be accepted. The sessions are sponsored by various New Rochelle organizations.
Intensive summer workshops will teach teens the technical and creative aspects of digital audio and video production through hands-on projects. There will be two three-session workshops held on Thursdays in July that will cover music creation, video shooting, and editing. The workshops for students entering 8th through 12th grade have limited space and require pre-registration by emailing the teen librarian.
This document announces the summer programs for teens entering 6th through 12th grade at the local library. It provides information on weekly drop-in programs like video gaming on Wednesdays and movie nights on Thursdays. Daily programs in the teen room include board games, art supplies, and occasional pop-up activities. Three multi-session programs on Mondays, Tuesdays and Thursdays teach audio recording, video editing, and 3D printing basics. It also describes the summer reading program open to grades 6-12 with online registration, book logging for prizes, and weekly challenges.
Every other Monday at 3:30 PM in the Teen Room, the library will host movie screenings for 6th to 12th graders to help them relax and reduce Monday stress. Upcoming dates for the movie events are October 16th and 30th, and November 13th and 27th. Teens can contact the Teen Librarian at 914-813-3735 or nrplteens@wlsmail.org for more information.
Gamer Clash is a biweekly event on Tuesdays at 3:30 PM in the teen room where teens of all species can play video games on PS4 or Xbox One systems for two hours, bringing their own games. Upcoming Gamer Clash dates are January 8th and 22nd and February 5th and 19th. Teens can also watch viewer's choice movies on selected Tuesdays with free popcorn. Upcoming movie dates are January 15th and 29th and February 12th and 26th. For more information contact the Teen Services Librarian.
NRPL Teen Services is hosting video game tournaments called "Gamer Clash" on Wednesdays at 4:00 PM in the teen room for two hours where teens can bring their own games to play on PS4 or Xbox One systems provided by the library. Upcoming tournaments will take place on May 23rd and 30th and June 6th with more planned for the summer. Teens can contact the Teen Services Librarian, Ken Petrilli, or follow the library's social media for more information.
The NRPL Teen Services department hosts a biweekly video game tournament called Gamer Clash for two hours on the second and fourth Wednesdays of each month at 4:00 PM in the teen room. The upcoming tournament dates are listed as March 29th, April 12th and 26th, and May 10th and 24th, with potential special tournament rounds. Teens can contact the Teen Services Librarian or follow the department's social media for more information.
This 3-day boot camp will teach teens audio and video production skills through hands-on instruction in a media lab from 3-6 PM on April 11-13. The boot camp is open to 8th-12th graders but preregistration is required as space is limited, and participants must attend all three sessions. Teens will learn video and audio technologies and how to combine them while developing skills like teamwork, discipline, and leadership.
This nine-week program teaches all aspects of video production through six afternoon workshops and nine evening lab sessions on Tuesdays in July and August, giving students entering 6th through 12th grade the skills and confidence to create videos. Registration for the limited spaces opens on June 1st, 2016 and interested students should email the Teen Services Librarian for more information.
The NRPL Teen Services department hosts a twice monthly video game competition called Gamer Clash for two hours in the teen room on the second and fourth Wednesdays of each month at 4:00 PM. Upcoming dates for Gamer Clash are listed as March 29th, April 12th and 26th, and May 10th and 24th, with the possibility of special tournament rounds. Teens can contact the Teen Services Librarian or follow the department's social media for more information.
The document lists the summer programs being offered at the local library teen room. There will be weekly programs on Mondays, Wednesdays and Thursdays between June 30th and August 8th. Monday programs include crafting activities like making rock monsters and pencil holders. Wednesday programs include video game tournaments on Xbox and PS4 with weekly challenges and prizes. Thursday programs focus on science experiments like marshmallow catapults and glow-in-the-dark slime under the theme of "World Domination Thursdays". Teens can also earn points over the summer for reading books and attending programs to win prizes at the end of the summer reading competition.
The document announces a teen summer reading program from June 20th to August 10th at the New Rochelle Public Library for students entering 6th-12th grade. Participants can earn points by logging books read online, posting reviews, attending programs, and other activities. These points allow teens to enter a prize drawing and attend a secret end-of-summer party on August 15th. The goal is to get teens to read, participate in programs and activities, and have fun over the summer.
The document discusses passive programming for teens in libraries. Passive programming involves activities and collections that engage teens without formal scheduled programs. It allows teens to participate on their own time and can attract peripheral users. Examples provided include interactive book and media displays, games, craft materials, and suggestion boxes. The document advises starting with a few passive programs and gauging reactions before expanding offerings. Challenges include lack of control and potential behavioral issues, but benefits include increased teen engagement within the library.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
1. Good morning, everyone. When it comes to
collecting comics and graphic novels, much of the
difficulty i think people have stems from what I see as
two major stumbling blocks, prejudices even, that
everyone seems to trip over. This is basically what
I’m going to talk about. I don’t think I can offer a
whole lot of advice that isn’t already out there; what
I’m really going to do is issue a couple of challenges,
ones that are easier to get over than you might think.
I believe that the key to a defendable comic collection
lies in shedding some of the attitudes still directed
towards comics, and according them the same respect as
every other book that we buy.
Probably the most glaring issue when we begin to
talk about collection development for comics and
graphic novels is, of course, the issue of the medium
itself. Unlike the other print areas under discussion
today, comics are a largely visual storytelling medium
where much, if not all, of what is going on is not
described by prose, but pictured as art. And this is
where much of the hesitation and consternation when
buying comics comes from. Now, without going into a
lengthy scientific explanation, i think it’s still
pretty safe to make this one statement: pictures, by
and large, have a much more immediate and arresting
effect on human perception than descriptive text.
We’ve all heard the phrase ‘a picture’s worth a
2. thousand words.’ (For our purposes here, I imagine we
could rewrite it as “A picture of one naked boob is
worth a hundred pages of Zane.”) Well, said quote, as
it was originally written in 1927, actually reads like
this: “A picture’s meaning is worth ten thousand
words.” I like this a lot better, because it paints a
more harmonious picture. It says, at least to me, that
pictures and words are not so terribly opposed to each
other, that they’re just a different way of telling a
story. And herein lies the point.
I often find that a lot of my colleagues are pretty
freaked when collecting comics because of images
portraying certain things that they wouldn’t be freaked
by in a “regular” book. A great many of us have books
in our teen collections that describe adult themes,
sexual situations, drug use, and violence. And we’ll
defend the presence of these books in our collections,
and most often rightly so. But many find it much more
difficult to accept showing these things as opposed to
describing them. My question, and my first challenge,
really, is why? Is the violence in Steve NIle’s 30
Days of Night any more horrific than that of Darren
Shan’s Demonata series? The sexual situations in
Melvin Burgess’ Doing It or Daria Snadowsky’s Anatomy
of a Boyfriend are actually far more explicit than
nearly anything I have in my comic collection that
might be considered risque, whether it be Neil
3. Gaiman’s Sandman or CLAMP’s Chobits. And if we can
defend these words, then we can defend art covering the
same subjects.
Now, the second, and possibly less glaring issue,
is the way comics are regarded by the majority of
people in the United States. While admittedly things
have changed for the better over the last 15 years or
so, comics are still by and large considered, well,
many things. They are ‘just for kids,’ ‘junk,’ and of
course, ‘not “real” books.’ This is a knot that sits
in the American subconscious and has been sitting there
since 1954, when the United States Senate, with the aid
of child psychologist Frederic Wertham, declared to the
United States public that comics were responsible for
every depravity known to man, read only by the
intellectually devoid, and possibly responsible for all
juvenile crime. The comic book industry at the time,
in their infinite wisdom, folded like cheap suits and
created the Comics Code Authority, one of the worst
examples of self-censorship you have ever seen. Scott
McCloud describes it well, saying the Code was like a
“...list of requirements a film needs to receive a G
rating was doubled, and there were no other acceptable
ratings!" Essentially, the entire industry
collectively said “OK, we’ll never again publish
anything that’ll be remotely objectionable to anyone
under the age of 12 ever again!” And the mainstream
4. comic publishers didn’t, not for a long time. And
however wrongheaded, the American public has believed
these things ever since. Even us. I see far too many
articles painting comics as “something to hook
reluctant readers,” with the implication that we’ll
move them on to “real” books as soon as they’re ready.
So where does all of this leave us? In terms of our
collecting comics and graphic novels for our teen
areas, it leads me here.
Your collection development policy (and i do hope
you have one!!!!) is there to act as a guideline for
the materials you buy, and also as a form of insulation
to protect against challenges and censorship. Look at
your policy; does it include comics and graphic novels
in it’s language? It should! The generation of teens
we are working with right now are far more visually
oriented than we ever were or are; and a fair majority
of them are now comic readers at some level. In 2008,
comics accounted for 12% of my overall collection.
They accounted for 39% of my circulation. The classic
image of the kid leaving with a stack of books still
exists, but there are now nearly always a few comics or
manga mixed in. I firmly believe that the same
reasoning we use to defend the words in the books that
we buy can be used to defend the art in the comics we
5. buy, and that should help deflect some of the fear of
images.
Now that being said, it is true that not every
comic belongs in the teen area. So how do we decide
whether to place a comic in our teen area or not? The
same way we decide such things for anything else,
really. Think of it this way. We have collections for
children, for teens, and for adults. Why? Is it
because everything in the adult collections is
shocking, scary and pornographic? Of course not. We
put Ian McEwan and Maeve Binchy and Don Delillo in our
adult collections because they write books for adults.
The same truth exists in the comic book publishing
world; there are many comic writers who write works
that are intended for, and will appeal largely to,
adults. Now, nearly every comic publisher and manga
licenser has their own rating system now for the books
they publish. That’s nice, and often helpful, but
don’t use them as a be-all end-all method for deciding
where to place an item. Appeal is a far more important
assessment tool than arbitrary publishers ratings, and
reading the comics you’re buying is of paramount
importance. In the end, the same judgement you use
buying books should be used when buying comics, which
brings me to my next point.
While writing this presentation, I noticed that
there were an awful lot of articles published in the
6. library world that seemed to run according to the same
theme. “You don’t need to know anything about comics
to have a graphic novel collection!”
I beg to differ! While that may have been true 10
years ago when libraries were first sticking their toes
into comic waters, I don’t believe it’s true any
longer. As I said before, comics have become almost
fully integrated into the mainstream consciousness of
the current generation of teens we serve. We owe them
the same diligence we show when collecting books when
collecting comics. And there is now a wealth of
resources for understanding the comic publishing
industry, as well as its authors, terminology and other
ins and outs.
This also means learning about manga. I don’t need
to tell you how popular it’s become. I will tell you
this: manga is published in Japan, and Japan, folks,
is not America. This is an art form being created by a
culture whose attitudes, thought patterns and value
sets are quite different from what we’re used to here.
They also regard, and have always regarded, sequential
art as equal to regular prose writing. And everyone,
and I do mean everyone, in Japan reads manga. It
accounts for upwards of 40% of their publishing
industry and there are titles published for anyone from
young children to adults. Again, this becomes a
question of not only noting the publisher’s ratings,
7. but reading the books and learning about where they
come from. And also again, the resources now out there
are extensive.
In a perfect future world, I believe we won’t have
graphic novel sections in our libraries, and sequential
art will be on the same shelves with all the other
books; you’ll find the Sandman books under Gaiman,
right next to Stardust and Neverwhere. Our first step
towards that day begins when we shed our prejudices,
and accord comics the same diligence, respect, and due
process that we afford every other material in our
collections.
So thats it. I know this wasn’t much in the way of
actual advice, but then as I said, the resources are
out there - the real question is can you look at comics
as objectively as you look at everything else in your
collection, and judge not through fear, but through
knowledge instead.