The document provides an overview of the AGORA project, which aims to create a social platform where museum objects are placed in historical context using events and user-generated narratives. It discusses the team members, goals, key results including publications and demos produced. It also describes work on developing an event model and extracting events from text, as well as pilots conducted with university history students to test the AGORA demos.
DIVE+ is an exploratory search tool for digital humanities research in CLARIAH Media Suite. It provides an event-centric browser for linked historical data that links objects to events and entities and builds automatic storylines. It integrates access to heterogeneous cultural heritage collections, including over 15 million triples from sources like news broadcasts, scans of radio bulletins, images, and metadata. DIVE+ allows exploring media collections, enriching metadata with historical events, and collecting crowd perspectives to support research.
DIVE+: Explorative Search for Digital HumanitiesJohan Oomen
DIVE+ is an event-centric linked data digital collection browser aimed to provide an integrated and interactive access to multimedia objects from various heterogeneous online collections. It enriches the structured metadata of online collections with linked open data vocabularies with focus on events, people, locations and concepts that are depicted or associated with particular collection objects. DIVE+ is result of a true inter-disciplinary collaboration between computer scientists, humanities scholars, cultural heritage professionals and interaction designers. The tool allows humanities scholars to explore unexpected relations between entities and media objects and to construct and share navigation paths to develop research narratives.
1) DIVE+ is a project that aims to provide interactive exploration and discovery of integrated online multimedia collections using linked open data to connect metadata from various cultural heritage collections.
2) It extracts events, actors, places and other entities from collection metadata using both original thesauri and automated techniques like named entity recognition. These are linked to media objects to support event-centric browsing.
3) Over 350,000 media objects from four collections have been enriched with over 200,000 events and other entities through these techniques. The data is available through a SPARQL endpoint for deep exploration of interconnected entities in the collections.
DH Benelux 2017 Panel: A Pragmatic Approach to Understanding and Utilising Ev...Lora Aroyo
Lora Aroyo, Chiel van den Akker, Marnix van Berchum, Lodewijk
Petram, Gerard Kuys, Tommaso Caselli, Jacco van Ossenbruggen, Victor de Boer, Sabrina Sauer, Berber Hagedoorn
The Agora project is a collaboration between the History and Computer Science departments at the VU University Amsterdam, the Rijksmuseum Amsterdam and the Dutch national audiovisual archive Beeld en Geluid. The aim of Agora is to develop a social platform in which museum objects can be placed into an explicit (art)historic context. Through the (art)historic context, objects from highly diverse museum collections can be related, resulting in a more complete and illustrated description of historical events. End-users will also be allowed to create their own personal narratives which will lead to theoretical reflection on the meaning of digitally mediated public history in contemporary society.
Check out our website http://agora.cs.vu.nl/ and our twitter feed @agora_project
DIVE+ @ NLeSymposium 2015: Towards New Cultural Commons with DIVE+Lora Aroyo
The document discusses the DIVE+ project which aims to create new cultural commons by developing tools to help users navigate and explore vast amounts of digital cultural heritage content in an engaging way. It presents the DIVE browser which links objects through events and collects crowd-sourced perspectives. This approach moves cultural institutions from being inventories to places that support engagement and multiple viewpoints. The goal is to make cultural content more accessible and bring users, collections, and distributed content together in a smart, open, and connected way.
E&L-presentatie - Linked Data Benchmark CouncilErfGeo
The document summarizes a project by Digital Heritage Netherlands and other heritage institutions to develop tools for visualizing, crowdsourcing, and analyzing spatial, temporal, semantic, and thematic data related to Dutch cultural heritage. It evaluates several spatial triple stores and their ability to perform simple spatial filters and joins on datasets of Dutch archaeological sites and observations. It also discusses challenges of representing dates before the Common Era and performing temporal joins in semantic stores and ontologies.
DIVE+ is an exploratory search tool for digital humanities research in CLARIAH Media Suite. It provides an event-centric browser for linked historical data that links objects to events and entities and builds automatic storylines. It integrates access to heterogeneous cultural heritage collections, including over 15 million triples from sources like news broadcasts, scans of radio bulletins, images, and metadata. DIVE+ allows exploring media collections, enriching metadata with historical events, and collecting crowd perspectives to support research.
DIVE+: Explorative Search for Digital HumanitiesJohan Oomen
DIVE+ is an event-centric linked data digital collection browser aimed to provide an integrated and interactive access to multimedia objects from various heterogeneous online collections. It enriches the structured metadata of online collections with linked open data vocabularies with focus on events, people, locations and concepts that are depicted or associated with particular collection objects. DIVE+ is result of a true inter-disciplinary collaboration between computer scientists, humanities scholars, cultural heritage professionals and interaction designers. The tool allows humanities scholars to explore unexpected relations between entities and media objects and to construct and share navigation paths to develop research narratives.
1) DIVE+ is a project that aims to provide interactive exploration and discovery of integrated online multimedia collections using linked open data to connect metadata from various cultural heritage collections.
2) It extracts events, actors, places and other entities from collection metadata using both original thesauri and automated techniques like named entity recognition. These are linked to media objects to support event-centric browsing.
3) Over 350,000 media objects from four collections have been enriched with over 200,000 events and other entities through these techniques. The data is available through a SPARQL endpoint for deep exploration of interconnected entities in the collections.
DH Benelux 2017 Panel: A Pragmatic Approach to Understanding and Utilising Ev...Lora Aroyo
Lora Aroyo, Chiel van den Akker, Marnix van Berchum, Lodewijk
Petram, Gerard Kuys, Tommaso Caselli, Jacco van Ossenbruggen, Victor de Boer, Sabrina Sauer, Berber Hagedoorn
The Agora project is a collaboration between the History and Computer Science departments at the VU University Amsterdam, the Rijksmuseum Amsterdam and the Dutch national audiovisual archive Beeld en Geluid. The aim of Agora is to develop a social platform in which museum objects can be placed into an explicit (art)historic context. Through the (art)historic context, objects from highly diverse museum collections can be related, resulting in a more complete and illustrated description of historical events. End-users will also be allowed to create their own personal narratives which will lead to theoretical reflection on the meaning of digitally mediated public history in contemporary society.
Check out our website http://agora.cs.vu.nl/ and our twitter feed @agora_project
DIVE+ @ NLeSymposium 2015: Towards New Cultural Commons with DIVE+Lora Aroyo
The document discusses the DIVE+ project which aims to create new cultural commons by developing tools to help users navigate and explore vast amounts of digital cultural heritage content in an engaging way. It presents the DIVE browser which links objects through events and collects crowd-sourced perspectives. This approach moves cultural institutions from being inventories to places that support engagement and multiple viewpoints. The goal is to make cultural content more accessible and bring users, collections, and distributed content together in a smart, open, and connected way.
E&L-presentatie - Linked Data Benchmark CouncilErfGeo
The document summarizes a project by Digital Heritage Netherlands and other heritage institutions to develop tools for visualizing, crowdsourcing, and analyzing spatial, temporal, semantic, and thematic data related to Dutch cultural heritage. It evaluates several spatial triple stores and their ability to perform simple spatial filters and joins on datasets of Dutch archaeological sites and observations. It also discusses challenges of representing dates before the Common Era and performing temporal joins in semantic stores and ontologies.
'Towards an integrated repository for research and management of 3D archaeolo...CARARE
This document discusses the need for an integrated repository for archaeological 3D assets that captures relevant information and allows for interaction. It notes that archaeology uncovers past human activities through excavations and surveys. 3D digital representations are used to document archaeological assets but challenges include representing uncertainty and recording information about how the 3D data was created. The document outlines conceptual challenges around information overload and notes technological challenges for repositories in areas like data quality, navigation, and interaction tools. It introduces the STARC metadata schema and examples of a 3D repository with collections, publications, and linking between concepts.
Geographic Information in the Carare and Athena ProjectsCARARE
The document discusses the use of geographic information in the Carare and Athena projects. It provides an overview of the goals and partners of the Athena and Carare projects, which aim to aggregate digital cultural heritage content from European museums and institutions and make it available through Europeana. It also describes guidelines being developed for representing geographic location data and seven proposed GIS models of varying complexity that could be implemented to integrate geographic information with digital cultural content.
LoCloud geolocation enrichment tools: On the Maplocloud
Presentation given by (Stein) Runar Bergheim
Asplan Viak Internet AS, Norway
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
The document discusses the British Library's efforts to support digital scholarship. It aims to become a leading center of digital scholarship through initiatives like the Digital Scholarship Department, which curates and develops digital collections. It is working to ensure every curator can engage with digital tools and that collections are well-developed and communities are engaged. It highlights some of its collections, like maps, photographs, and the International Dunhuang Programme. It also discusses efforts to preserve audio/video, support endangered archives, and encourage new research through the British Library Labs program. The goal is to transform research by facilitating new methods, tools, and engagement with digital content.
Beyond the space: the LoCloud Historical Place Names microservicelocloud
Presentation given by Rimvydas Laužikas, Justinas Jaronis and Ingrida Vosyliūtė
Vilnius University Faculty of Communication, Lithuania
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
This document summarizes funding opportunities and initiatives from the European Commission related to cultural heritage and the digital economy. It outlines recommendations and directives on digitizing cultural works. Major funding programs mentioned include Horizon 2020, which allocates €12.5 billion to ICT research, and the Connecting Europe Facility, which provides €1 billion for digital infrastructure projects like Europeana. Specific calls are noted that provide funding for areas like virtual museums, increasing access to cultural works, and boosting collaboration between artists and technologists.
This document discusses open, connected, and smart cultural heritage. It proposes using crowdsourcing and machine-human computation to support multiple perspectives in interpreting digital cultural content. Disagreement between human annotators is seen as essential for helping machines with semantic interpretation. The CrowdTruth platform and software is presented as a way to harness perspectives through crowdsourced annotation and analytics. Specific use cases are described for exploring audiovisual archives about historical events in the Netherlands.
Dynamics and partnerships with local associations involved in LoCloud: a case...locloud
Presentation given by Agnès Vatican, Director of the Gironde Archives and
Nathalie Gascoin, LoCloud project manager In collaboration with Julien Dutertre and James Lemaire
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
Small, smaller and smallest: working with small archaeological content provid...locloud
Presentation given by Holly Wright
Archaeology Data Service University of York, UK
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
Exploring Audiovisual Archives through Aligned Thesauri Victor de Boer
Slides for the presentation given at the MTSR 2016 conference in Gottingen, Germany for the paper "Exploring Audiovisual Archives through Aligned Thesauri" by Victor de Boer, Matthias Priem, Michiel Hildebrand, Nico Verplancke, Arjen de Vries, and Johan Oomen.
In this paper, we present a case study where partial
collections of two audiovisual archives (Netherlands Institute for Sound and Vision and VIAA) are connected by aligning their thesauri. We report on the conversion of one of the thesauri to SKOS and on the subsequent application of an interactive alignment tool CultuurLINK. Finally, we introduce an cross-collection browser which uses the produced alignment to allow users to explore connections between the two collections.
The World of Digital Humanities : Digital Humanities in the WorldEdward Vanhoutte
Keynote lecture on the Cross Country/Faculty Workshop on Digital Humanities: Prospects and Proposals, North-West University Potchefstroomkampus, South-Africa, 13 November 2013
Investigating the PROMISE of a Belgian web archive Sally Chambers
Presentation held (remotely) at: The "Web Archiving: Best Practices for Digital Cultural Heritage" international conference is organized by The National Library of Israel and the Open Media and Information Lab (OMILab) at the Open University of Israel. (http://webarchiving2018.nli.org.il)
The Belgian web is not currently systematically archived. As a result, there is a considerable risk that a significant portion of Belgian contemporary history will be lost forever. To prevent this, the Belgian Science Policy Office (BELSPO) funded the PROMISE (Preserving Online Multiple Information: towards a Belgian Strategy) project The aim of PROMISE is to: (i) identify current best practices in web-archiving (ii) pilot web-archiving in Belgium, including access (and use) for scientific research, and (iii) make recommendations for a sustainable web-archiving service for Belgium. This paper will present the current status of the PROMISE project, including the latest results.
The many unexptected joys if being "out there": examples of user participatio...Johan Oomen
Contribution as part of the SXSW 2014 panel "100 Years of Oversharing: Tools for Time Travel" - http://schedule.sxsw.com/2014/events/event_IAP21645 @johanoomen
A typed journal from WWI passed on through generations fuels a young man's dreams of time travel and allows us to explore the power of personal stories and photos. Together with archival collections, these items take us through space and time, and the magical ability of cultural memory institutions to help individuals bring these incredibly compelling dreams to life. The World Wide Web provides the cultural, technological, and legal frameworks to open the doors to innovation and imagination, and also enables libraries, archives and museums the world over to play a critical role. We explore some of the diverse efforts to bring stories and memory to life in new ways, while also fostering open data and preservation, and the pros and cons at the intersection of public domain and private enterprise.
The Online Museum and Its Contribution to e-Humanities. Agora and the Hermene...ChielvdAkker
This document discusses the Online Museum and its contribution to digital humanities or e-humanities. It proposes that providing online access to cultural heritage requires a hermeneutic or interpretive approach. It evaluates applications that provide online access based on how they deliver information versus support for interpretation. Specifically, it evaluates them based on whether they employ manual or automatic methods and whether they are aimed at lay users or experts. The Agora project demonstrates a pilot collection browser and aims to find a balance between provision of information and support for interpretation.
A house museum in the cloud: the experience of Fondazione Ranieri di Sorbello...locloud
Presentation given by Giulia Coletti
Fondazione Ranieri di Sorbello
Responsible for digital project
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
Presentation given by Jasmina Ninkov, Predrag Djukic
Belgrade City Library
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
This document discusses interactivity in museums through digital engagement and interactive installations. It describes how museums use their online presence to provide pre-visit and post-visit experiences for visitors. Examples are given of interactive installations that use technologies like Arduino, Kinect, and processing to create immersive experiences. The document also outlines three hands-on activities for groups to design an interactive museum prototype or create content for a museum website.
CHIP Project: Personalized Museum Tour with Real-Time Adaptation on a Mobile ...Lora Aroyo
This document summarizes a master's thesis on developing a personalized mobile museum tour with real-time adaptation. The thesis aimed to improve on an existing offline personalized tour system by enabling real-time user positioning and tour adaptation based on time constraints, artwork preferences, and spatial information within the museum. It investigated using WiFi radio frequency fingerprinting for real-time localization, which achieved accuracy within 1.25 meters. The mobile tour system was designed to adapt the recommended artworks and tour pathing in real-time based on the user's profile and detected location within the museum.
Keynote at SMAP2012: Personalized Access to TV ContentLora Aroyo
The document discusses how the social web and TV viewing are converging, with people using second screens like phones and tablets to discuss or comment on TV programs via social media. It describes the NoTube project, which aims to personalize TV interaction by using social and semantic web data to provide personalized recommendations. NoTube aggregates viewing data and profiles user interests to surface new, relevant programs while balancing predictability with serendipity. Key challenges include dealing with sparse, fragmented TV preference data on the open web.
'Towards an integrated repository for research and management of 3D archaeolo...CARARE
This document discusses the need for an integrated repository for archaeological 3D assets that captures relevant information and allows for interaction. It notes that archaeology uncovers past human activities through excavations and surveys. 3D digital representations are used to document archaeological assets but challenges include representing uncertainty and recording information about how the 3D data was created. The document outlines conceptual challenges around information overload and notes technological challenges for repositories in areas like data quality, navigation, and interaction tools. It introduces the STARC metadata schema and examples of a 3D repository with collections, publications, and linking between concepts.
Geographic Information in the Carare and Athena ProjectsCARARE
The document discusses the use of geographic information in the Carare and Athena projects. It provides an overview of the goals and partners of the Athena and Carare projects, which aim to aggregate digital cultural heritage content from European museums and institutions and make it available through Europeana. It also describes guidelines being developed for representing geographic location data and seven proposed GIS models of varying complexity that could be implemented to integrate geographic information with digital cultural content.
LoCloud geolocation enrichment tools: On the Maplocloud
Presentation given by (Stein) Runar Bergheim
Asplan Viak Internet AS, Norway
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
The document discusses the British Library's efforts to support digital scholarship. It aims to become a leading center of digital scholarship through initiatives like the Digital Scholarship Department, which curates and develops digital collections. It is working to ensure every curator can engage with digital tools and that collections are well-developed and communities are engaged. It highlights some of its collections, like maps, photographs, and the International Dunhuang Programme. It also discusses efforts to preserve audio/video, support endangered archives, and encourage new research through the British Library Labs program. The goal is to transform research by facilitating new methods, tools, and engagement with digital content.
Beyond the space: the LoCloud Historical Place Names microservicelocloud
Presentation given by Rimvydas Laužikas, Justinas Jaronis and Ingrida Vosyliūtė
Vilnius University Faculty of Communication, Lithuania
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
This document summarizes funding opportunities and initiatives from the European Commission related to cultural heritage and the digital economy. It outlines recommendations and directives on digitizing cultural works. Major funding programs mentioned include Horizon 2020, which allocates €12.5 billion to ICT research, and the Connecting Europe Facility, which provides €1 billion for digital infrastructure projects like Europeana. Specific calls are noted that provide funding for areas like virtual museums, increasing access to cultural works, and boosting collaboration between artists and technologists.
This document discusses open, connected, and smart cultural heritage. It proposes using crowdsourcing and machine-human computation to support multiple perspectives in interpreting digital cultural content. Disagreement between human annotators is seen as essential for helping machines with semantic interpretation. The CrowdTruth platform and software is presented as a way to harness perspectives through crowdsourced annotation and analytics. Specific use cases are described for exploring audiovisual archives about historical events in the Netherlands.
Dynamics and partnerships with local associations involved in LoCloud: a case...locloud
Presentation given by Agnès Vatican, Director of the Gironde Archives and
Nathalie Gascoin, LoCloud project manager In collaboration with Julien Dutertre and James Lemaire
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
3D reconstructions for story telling and understandingCARARE
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
Small, smaller and smallest: working with small archaeological content provid...locloud
Presentation given by Holly Wright
Archaeology Data Service University of York, UK
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
Exploring Audiovisual Archives through Aligned Thesauri Victor de Boer
Slides for the presentation given at the MTSR 2016 conference in Gottingen, Germany for the paper "Exploring Audiovisual Archives through Aligned Thesauri" by Victor de Boer, Matthias Priem, Michiel Hildebrand, Nico Verplancke, Arjen de Vries, and Johan Oomen.
In this paper, we present a case study where partial
collections of two audiovisual archives (Netherlands Institute for Sound and Vision and VIAA) are connected by aligning their thesauri. We report on the conversion of one of the thesauri to SKOS and on the subsequent application of an interactive alignment tool CultuurLINK. Finally, we introduce an cross-collection browser which uses the produced alignment to allow users to explore connections between the two collections.
The World of Digital Humanities : Digital Humanities in the WorldEdward Vanhoutte
Keynote lecture on the Cross Country/Faculty Workshop on Digital Humanities: Prospects and Proposals, North-West University Potchefstroomkampus, South-Africa, 13 November 2013
Investigating the PROMISE of a Belgian web archive Sally Chambers
Presentation held (remotely) at: The "Web Archiving: Best Practices for Digital Cultural Heritage" international conference is organized by The National Library of Israel and the Open Media and Information Lab (OMILab) at the Open University of Israel. (http://webarchiving2018.nli.org.il)
The Belgian web is not currently systematically archived. As a result, there is a considerable risk that a significant portion of Belgian contemporary history will be lost forever. To prevent this, the Belgian Science Policy Office (BELSPO) funded the PROMISE (Preserving Online Multiple Information: towards a Belgian Strategy) project The aim of PROMISE is to: (i) identify current best practices in web-archiving (ii) pilot web-archiving in Belgium, including access (and use) for scientific research, and (iii) make recommendations for a sustainable web-archiving service for Belgium. This paper will present the current status of the PROMISE project, including the latest results.
The many unexptected joys if being "out there": examples of user participatio...Johan Oomen
Contribution as part of the SXSW 2014 panel "100 Years of Oversharing: Tools for Time Travel" - http://schedule.sxsw.com/2014/events/event_IAP21645 @johanoomen
A typed journal from WWI passed on through generations fuels a young man's dreams of time travel and allows us to explore the power of personal stories and photos. Together with archival collections, these items take us through space and time, and the magical ability of cultural memory institutions to help individuals bring these incredibly compelling dreams to life. The World Wide Web provides the cultural, technological, and legal frameworks to open the doors to innovation and imagination, and also enables libraries, archives and museums the world over to play a critical role. We explore some of the diverse efforts to bring stories and memory to life in new ways, while also fostering open data and preservation, and the pros and cons at the intersection of public domain and private enterprise.
The Online Museum and Its Contribution to e-Humanities. Agora and the Hermene...ChielvdAkker
This document discusses the Online Museum and its contribution to digital humanities or e-humanities. It proposes that providing online access to cultural heritage requires a hermeneutic or interpretive approach. It evaluates applications that provide online access based on how they deliver information versus support for interpretation. Specifically, it evaluates them based on whether they employ manual or automatic methods and whether they are aimed at lay users or experts. The Agora project demonstrates a pilot collection browser and aims to find a balance between provision of information and support for interpretation.
A house museum in the cloud: the experience of Fondazione Ranieri di Sorbello...locloud
Presentation given by Giulia Coletti
Fondazione Ranieri di Sorbello
Responsible for digital project
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
Presentation given by Jasmina Ninkov, Predrag Djukic
Belgrade City Library
LoCloud Conference
Sharing local cultural heritage online with LoCloud services
Amersfoort, Netherlands
5 February 2016
This document discusses interactivity in museums through digital engagement and interactive installations. It describes how museums use their online presence to provide pre-visit and post-visit experiences for visitors. Examples are given of interactive installations that use technologies like Arduino, Kinect, and processing to create immersive experiences. The document also outlines three hands-on activities for groups to design an interactive museum prototype or create content for a museum website.
CHIP Project: Personalized Museum Tour with Real-Time Adaptation on a Mobile ...Lora Aroyo
This document summarizes a master's thesis on developing a personalized mobile museum tour with real-time adaptation. The thesis aimed to improve on an existing offline personalized tour system by enabling real-time user positioning and tour adaptation based on time constraints, artwork preferences, and spatial information within the museum. It investigated using WiFi radio frequency fingerprinting for real-time localization, which achieved accuracy within 1.25 meters. The mobile tour system was designed to adapt the recommended artworks and tour pathing in real-time based on the user's profile and detected location within the museum.
Keynote at SMAP2012: Personalized Access to TV ContentLora Aroyo
The document discusses how the social web and TV viewing are converging, with people using second screens like phones and tablets to discuss or comment on TV programs via social media. It describes the NoTube project, which aims to personalize TV interaction by using social and semantic web data to provide personalized recommendations. NoTube aggregates viewing data and profiles user interests to surface new, relevant programs while balancing predictability with serendipity. Key challenges include dealing with sparse, fragmented TV preference data on the open web.
WebSci2013 Harnessing Disagreement in CrowdsourcingLora Aroyo
The document discusses harnessing disagreement in crowdsourcing for cognitive computing tasks like relation extraction. Typically, a single gold standard answer is assumed, but the authors argue that annotator disagreement is not just noise but a source of useful information. By capturing and understanding disagreement through frequencies and similarities, machine learning models can be scored based on how well their outputs fit within the space of possible human interpretations. This approach aims to better adapt models to new annotation tasks by tolerating the inherent vagueness and ambiguity of human understanding.
The document discusses collecting and managing user-generated metadata for video content annotation. It describes how annotating videos is currently a time-consuming process requiring 5 times the duration of the video. It also discusses using crowdsourcing to generate coarse-grained annotations in a user vocabulary to better support finding video fragments. The document also examines linking user-generated annotations to concepts in the web of data.
Finding relevant multimedia content is notoriously difficult, and the difficulty increases with the size and heterogeneity of the content collection. Linked cultural media collections are heterogeneous by nature and rapidly increase in size, mainly through enormous amounts of user-generated content and metadata that are placed on the Internet on a daily basis. Without mechanisms for keeping any part of these collections easily accessible by any user at any time and any use context, the value of these collections for the community will drop, just like their value as an economic asset.
demo: http://2-dot-rma-accurator.appspot.com/#Intro
website: http://sealincmedia.wordpress.com/
Stitch by Stitch: Annotating Fashion at the RijksmuseumLora Aroyo
https://www.rijksmuseum.nl/en/stitch-by-stitch
http://annotate.accurator.nl/
Fashion can be found everywhere in museums. Fashion heritage collected over centuries: costumes, accessories, paintings, prints and photographs. But while some clothes and accessories are easily found and identified, others are obscure and require a trained eye to describe. What are we looking at? What kind of sleeve is this? Which materials and techniques have been used? More specific descriptions of the images facilitate better use of digital collections and enable users to wander through them in detail.
"Botafumeiro and Portico de la Gloria" virtual; Enhancement of the Cultural H...Tom Pert
The document describes interactive virtual applications developed to enhance cultural heritage sites in Santiago de Compostela, Spain. It summarizes an application that simulates the swinging motion of the Botafumeiro censer in the cathedral, as well as an application using augmented reality to visualize and learn about the instruments depicted on the Portico de la Gloria sculpture. Both applications aim to educate visitors about the cultural significance of these landmarks and were well received by many users.
Digitalisation at Royal Pavilion & Museumsfauxtoegrafik
Royal Pavilion & Museums has over 500,000 visitors annually across five sites. It digitizes its collections and sites to make them accessible online through its website, open assets portal, 3D models, Story Drop app, blogs, and virtual tours. The document discusses best practices for developing digital ideas and content, including starting with the "stuff" like objects and stories rather than the technology, defining the target audience, choosing appropriate digital platforms, and creating content that audiences can find and use easily.
EUScreen XL 2014 Conference: DIVE In Digital HermeneuticsLora Aroyo
My talk on "The Event-based Browsing Of Linked Historical Media" @EUScreenXL 2014 Conference
http://dive.beeldengeluid.nl
http://blog.euscreen.eu/archives/5607
The document discusses digital hermeneutics, which is a theory of interpreting information by bringing people and technology together. It describes using a simple event model, open annotation, and SKOS to model and link historical media like events, places, times, actors, and concepts. This helps engage users by supporting browsing and exploration of the linked historical data through event narratives. It also discusses using crowdsourcing to extract entities, events and perspectives from cultural heritage collections and linking them to improve discovery for digital humanities researchers.
This document provides an agenda and overview for a workshop on digital scholarship at the British Library. The workshop aims to define digital scholarship, explore how digital technologies are reshaping research, and discuss some key concepts like text mining, data visualization, georeferencing, crowdsourcing, and collaboration. The agenda includes introductions, defining digital scholarship, discussions of specific techniques behind common buzzwords, a group activity, and planning next steps. Examples of digital scholarship projects involving the British Library are also presented.
This document discusses museums' production of media over time. It begins by providing background on the author and their interest in how museums have responded to converging media technologies. Historically, museums published catalogues, guides, and volumes as their main products. Early innovations included using gramophones, film, and radio broadcasts. As technologies advanced, museums adopted planetariums, film projectors, audio guides, television shows, computers and digital interactives. Now, mobile devices and transmedia projects allow content to reach wider audiences across multiple platforms. The production process involves networks of people both within and outside museums, with objects and media passing through various stages of editing, interpretation and translation.
Beat Estermann presented on using Wikidata to establish an international database for performing arts. The goals are to make cultural heritage data openly accessible, interconnect collections worldwide through Wikidata, and provide a single source of data for popular websites and apps. Pilot projects ingest repertoire from theaters in Zurich and Flanders to develop the data model. Challenges include organizing relevant material and resolving data quality issues. There are opportunities for synergies between Wikidata, Wikipedia, Wikimedia Commons, and other platforms to crowdsource maintenance and make performing arts information more visible internationally.
Presentation delivered at Museums and Transmedia course hosted by Olot Museums in Catalonia, Spain, 19 November 2015.: https://museustransmedia.wordpress.com/
Discusses recent digital projects at the Royal Pavilion & Museums, in Brighton & Hove, with a particular emphasis on the concepts of play, discovery, and co-production.
The document describes a project that developed an app using Bluetooth beacons to provide interpretive content and tours for Leicester Castle. Visitor research was conducted throughout the development process to evaluate different tour designs and content approaches. Key findings included that beacon-based tours increased perceptions of learning and enjoyment compared to non-beacon tours. Visitor movement patterns also provided insights for improving the visitor experience and use of space. The project demonstrated the potential of beacon technology for heritage interpretation but also highlighted privacy concerns requiring further consideration.
Presented at the 2013 Annual Conference of the Council of American Jewish Museums (http://www.cajm.net/annual-conference). Based on the research exhibition "Case Study No. 3 | Sound Objects," created at The Magnes Collection of Jewish Art and Life, University of California, Berkeley, in 2012-2013 (http://bit.ly/sound-objects).
A whirlwind introduction to digital humanities for CDP Digital Humanities: Collections & Heritage - current challenges and futures workshop. February 22, 2018 Imperial War Museum
This document provides a treatment for a proposed factual web series called "Forgotten Heroes" that would highlight historical figures from York, England who are not well known but made important contributions. The purpose would be to educate audiences, particularly younger people aged 18-24, about York's history and ensure these individuals are remembered. Interviews would be conducted with historians from local museums and with historical reenactors portraying the forgotten heroes. Visual materials would come from archives of local attractions and museums depicting York's history. The creator's filmmaking specialism makes a web series an appropriate format to bring this topic to life.
This document provides a treatment for a proposed factual web series called "Hidden Heroes" that would highlight little-known historical figures from York, England who made important contributions. The purpose would be to educate audiences, particularly younger people, about York's history and ensure these individuals are remembered. Interviews would be conducted with historians from local museums and with historical reenactors portraying the figures. Visual materials would come from archives of relevant museums and sites around York depicting the time periods. The producer intends to film the web series and pilot episode to appeal to their target 18-24 year old audience and link it to their specialism in media production and technology.
Project re:DDS by Amsterdam Museum at MuseumNext 2012Tjarda de Haan
The document summarizes the re:DDS project which aims to reconstruct and preserve the digital city De Digitale Stad (DDS) through web archeology. The project involves crowdsourcing to excavate and analyze archived web content to map the history of DDS and the early internet in Amsterdam. The goals are to include DDS in museum collections and create an interactive exhibition presenting the evolution of DDS and the web over time. If successful, it would provide a model for reconstructing and studying other "born-digital" cultural heritage.
Explosions, sex & murder: at talk about mobile technologies and cinema heritageCharlotte Crofts
Charlotte Crofts introduces two recent smartphone apps which explore cinema history in the places where it actually happened: Curzon Memories App and The Lost Cinemas of Castle Park including World War 2 bombings, snogging in the back row and the Odeon cinema haunted by the ghost of Parrington Jackson, shot in 1946 during a screening of The Light That Failed, at the exact moment that gunshots went off on the screen... please note that this is a pdf of a powerpoint that had audio and video - links to the video are available but the audio is not available. Both apps are available on iTunes App Store and optimised for iOS6 (and Curzon Memories is also available on Android) and have an "armchair" mode for remote access to most of the content.
Tanya Szrajber, The British Museum Collection DatabaseAndrew Prescott
Jane Doe (JDoe@thebritishmuseum.ac.uk)
Thank you for your interest in the British Museum collection database. Please get in touch if you have any other questions.
V-MUST is funded by the European Commission to apply knowledge and technology to improve how ICT is used in museums and cultural heritage. It brings together museums, research centers, and companies from across Europe. The document discusses several case studies of 3D virtual museums and reconstructions, including the Ename museum in Belgium and the landscape around Egmont castle in Zottegem. It emphasizes sustainable approaches through procedural modeling, standardized workflows, and enabling reuse of digital assets.
Visualization Lecture - Clariah Summer School 2018TimelessFuture
This lecture covers visualization and the visualization process. It introduces common visualization types and techniques. The visualization process is discussed, including steps like data wrangling, enrichment, and creating visualizations. Supportive tools for visualization like OpenRefine, Google Sheets, and Tableau are presented. Finally, there is a practical exercise on exporting data from a library catalog into TimelineJS to create an interactive visualization.
Searching for Inspiration: User Needs and Search ArchitectureTim Hill
Slides accompanying presentation of a paper given at ASIST 2016. The full text of the paper can be found here: https://www.asist.org/files/meetings/am16/proceedings/openpage16.html
CATS4ML Data Challenge: Crowdsourcing Adverse Test Sets for Machine LearningLora Aroyo
The document introduces CATS4ML, a crowdsourcing challenge to discover blindspots in machine learning models by having participants label images in the Open Images Dataset that are incorrectly labeled by AI. The goal is to crowdsource adverse test sets that can capture biases and improve evaluation of AI. The challenge runs through April 2021 and invites individuals and teams to discover interesting mislabeled images and contribute them for review and inclusion in the test sets. Winning contributions will be promoted at the next CrowdCamp conference.
Harnessing Human Semantics at Scale (updated)Lora Aroyo
The document appears to be a series of tweets and posts by Lora Aroyo discussing data science and crowdsourcing techniques. Some key points discussed include harnessing human semantics at scale through crowdsourcing and nichesourcing, measuring quality and reproducibility of crowdsourced results, and experimenting with different task designs and payment models to assess their impact. Specific examples mentioned include using crowdsourcing to add detailed annotations to museum collections and to find "blindspots" in AI models through a data challenge.
Data excellence: Better data for better AILora Aroyo
The document discusses the importance of data quality and a data lifecycle approach for artificial intelligence. Some key points made include:
- A data lifecycle is needed to guide best practices for data research and development, similar to how a software lifecycle guides software engineering.
- Data quality must be addressed through practices and standards to help avoid unintended AI behaviors that can result from low quality data.
- Disagreement in annotation tasks can provide valuable signals about ambiguity and diversity rather than just being considered noise.
- Achieving high quality, reliable data requires consideration of aspects like validity, fidelity, reproducibility and maintaining data over time - an approach toward "data excellence".
This document summarizes the CHIP project, which aims to use semantic metadata about cultural heritage objects to improve personalized access and recommendations for museum visitors. The CHIP approach involves making metadata and vocabularies available as RDF/OWL, aligning and enriching the data, and using it to build a combined user model for generating virtual and physical museum tours. Experiments show semantic relations can enhance content-based recommendations for novices and experts. Follow-up projects include Agora, deploying the techniques at the Rijksmuseum in Amsterdam.
The Rijksmuseum Collection as Linked DataLora Aroyo
Presentation at ISWC2018: http://iswc2018.semanticweb.org/sessions/the-rijksmuseum-collection-as-linked-data/ of our paper published originally in the Semantic Web Journal: http://www.semantic-web-journal.net/content/rijksmuseum-collection-linked-data-2
Many museums are currently providing online access to their collections. The state of the art research in the last decade shows that it is beneficial for institutions to provide their datasets as Linked Data in order to achieve easy cross-referencing, interlinking and integration. In this paper, we present the Rijksmuseum linked dataset (accessible at http://datahub.io/dataset/rijksmuseum), along with collection and vocabulary statistics, as well as lessons learned from the process of converting the collection to Linked Data. The version of March 2016 contains over 350,000 objects, including detailed descriptions and high-quality images released under a public domain license.
Keynote at International Conference of Art Libraries 2018 @RijksmuseumLora Aroyo
Lora Aroyo presents on data science for smart cultural heritage. Some key points:
- Cultural heritage organizations are traditionally seen as inventories but aim to engage people.
- Bringing collections online increased access but interpretation was still needed for engagement.
- Data should be at the center of processes to evolve with users. There is a spectrum of truth, not just one view.
FAIRview: Responsible Video Summarization @NYCML'18Lora Aroyo
Presentation at the NYC Media Lab (NYCML2018). There is a growing demand for news videos online, with more consumers preferring to watch the news than read or listen to it. On the publisher side, there is a growing effort to use video summarization technology in order to create easy-to-consume previews (trailers) for different types of broadcast programs. How can we measure the quality of video summaries and their potential to misinform? This workshop will inform participants about automatic video summarization algorithms and how to produce more “representative” video summaries. The research presented is from the FAIRview project and is supported by the Digital News Innovation Fund (DNI Fund), which is part of the Google News Initiative.
StorySourcing: Telling Stories with Humans & MachinesLora Aroyo
This document discusses Lora Aroyo's work on using events and narratives to enhance access to cultural heritage collections. It describes early projects that linked cultural objects to events and entities to provide more context and engagement for online users. This led to work modeling historical events and extracting event properties and relationships to generate "proto-narratives". Later projects like DIVE and DIVE+ developed event-centric exploratory search tools and media suites. More recent efforts focus on crowdsourcing event tagging and curating to further engage audiences and remix archival stories. A key challenge discussed is the lack of standardized event vocabularies across cultural heritage communities.
Digital Humanities Benelux 2017: Keynote Lora AroyoLora Aroyo
This document discusses harnessing human semantics at scale through crowdsourcing and nichesourcing. It addresses making crowdsourcing efforts measurable, reproducible, engaging and sustainable. Some key points discussed are identifying crowdsourcing goals, assessing the impact of task and result designs, measuring quality and progress over time, and running continuous campaigns to reproduce and sustain results at scale.
Crowdsourcing ambiguity aware ground truth - collective intelligence 2017Lora Aroyo
The process of gathering ground truth data through human annotation is a major bottleneck in the use of information extraction methods. Crowdsourcing-based approaches are gaining popularity in the attempt to solve the issues related to the volume of data and lack of annotators. Typically these practices use inter-annotator agreement as a measure of quality. However, this assumption often creates issues in practice. Previous experiments we performed found that inter-annotator disagreement is usually never captured, either because the number of annotators is too small to capture the full diversity of opinion, or because the crowd data is aggregated with metrics that enforce consensus, such as majority vote. These practices create artificial data that is neither general nor reflects the ambiguity inherent in the data.
To address these issues, we proposed the method for crowdsourcing ground truth by harnessing inter-annotator disagreement. We present an alternative approach for crowdsourcing ground truth data that, instead of enforcing an agreement between annotators, captures the ambiguity inherent in semantic annotation through the use of disagreement-aware metrics for aggregating crowdsourcing responses. Based on this principle, we have implemented the CrowdTruth framework for machine-human computation, that first introduced the disagreement-aware metrics and built a pipeline to process crowdsourcing data with these metrics.
In this paper, we apply the CrowdTruth methodology to collect data over a set of diverse tasks: medical relation extraction, Twitter event identification, news event extraction and sound interpretation. We prove that capturing disagreement is essential for acquiring a high-quality ground truth. We achieve this by comparing the quality of the data aggregated with CrowdTruth metrics with a majority vote, a method which enforces consensus among annotators. By applying our analysis over a set of diverse tasks we show that, even though ambiguity manifests differently depending on the task, our theory of inter-annotator disagreement as a property of ambiguity is generalizable.
My ESWC 2017 keynote: Disrupting the Semantic Comfort ZoneLora Aroyo
Ambiguity in interpreting signs is not a new idea, yet the vast majority of research in machine interpretation of signals such as speech, language, images, video, audio, etc., tend to ignore ambiguity. This is evidenced by the fact that metrics for quality of machine understanding rely on a ground truth, in which each instance (a sentence, a photo, a sound clip, etc) is assigned a discrete label, or set of labels, and the machine’s prediction for that instance is compared to the label to determine if it is correct. This determination yields the familiar precision, recall, accuracy, and f-measure metrics, but clearly presupposes that this determination can be made. CrowdTruth is a form of collective intelligence based on a vector representation that accommodates diverse interpretation perspectives and encourages human annotators to disagree with each other, in order to expose latent elements such as ambiguity and worker quality. In other words, CrowdTruth assumes that when annotators disagree on how to label an example, it is because the example is ambiguous, the worker isn’t doing the right thing, or the task itself is not clear. In previous work on CrowdTruth, the focus was on how the disagreement signals from low quality workers and from unclear tasks can be isolated. Recently, we observed that disagreement can also signal ambiguity. The basic hypothesis is that, if workers disagree on the correct label for an example, then it will be more difficult for a machine to classify that example. The elaborate data analysis to determine if the source of the disagreement is ambiguity supports our intuition that low clarity signals ambiguity, while high clarity sentences quite obviously express one or more of the target relations. In this talk I will share the experiences and lessons learned on the path to understanding diversity in human interpretation and the ways to capture it as ground truth to enable machines to deal with such diversity.
Data Science with Human in the Loop @Faculty of Science #Leiden UniversityLora Aroyo
Software systems are becoming ever more intelligent and more useful, but the way we interact with these machines too often reveals that they don’t actually understand people. Knowledge Representation and Semantic Web focus on the scientific challenges involved in providing human knowledge in machine-readable form. However, we observe that various types of human knowledge cannot yet be captured by machines, especially when dealing with wide ranges of real-world tasks and contexts. The key scientific challenge is to provide an approach to capturing human knowledge in a way that is scalable and adequate to real-world needs. Human Computation has begun to scientifically study how human intelligence at scale can be used to methodologically improve machine-based knowledge and data management. My research is focusing on understanding human computation for improving how machine-based systems can acquire, capture and harness human knowledge and thus become even more intelligent. In this talk I will show how the CrowdTruth framework (http://crowdtruth.org) facilitates data collection, processing and analytics of human computation knowledge.
Some project links:
- http://controcurator.org/
- http://crowdtruth.org/
- http://diveproject.beeldengeluid.nl/
- http://vu-amsterdam-web-media-group.github.io/linkflows/
Europeana GA 2016: Harnessing Crowds, Niches & Professionals in the Digital AgeLora Aroyo
The document discusses harnessing crowds, niches, and professionals in the digital age. The key points are:
- Software is becoming less important as data takes center stage; cultural institutions must know their data and crowds.
- Different crowds have different expertise and abilities; nichesourcing can access specialized knowledge.
- Crowdsourcing initiatives should be part of an overall strategy and integrated into existing systems.
- Novel interactions and user-driven augmentations can empower users and align the digital and physical.
"Video Killed the Radio Star": From MTV to SnapchatLora Aroyo
The document discusses bridging the gap between people and the massive amount of online multimedia content. It proposes decomposing videos and images into smaller fragments and building a media graph to link these fragments based on semantic relationships. Both machine learning and crowdsourcing are used to analyze and enrich media with metadata at scale. The goal is to turn "mute" images and context-free videos into relationship-aware media that allows nonlinear exploration. This would provide a more engaging experience for online audiences.
This document summarizes the key details of UMAP 2022, including:
- UMAP is moving to ACM as its new sponsor and publisher after many years with other organizations.
- It features a new presentation model of short talks and posters.
- It received 123 submissions from various countries, with acceptance rates ranging from 23.9% to 27.6% across categories.
- The program committee included 132 members who conducted a rigorous review process with at least 3 reviews per submission.
- 128 people from Europe, North America, Asia, Australia, and South America registered to attend the conference.
1. AGORA
Creating the Historic Fabric for
Providing Web-enabled Access to
Objects in Dynamic Historical
Sequences
ISAB 2012 Site Visit
13-Dec-2012
2. Overview
• Team
• Goals and Key results
• Events Narratives
• Event Descriptions in Agora
• Demos
• Pilots
• Dissemination Collaborations
• Reflection
3. Science Team
• VU History department
• Susan Legêne
• Chiel van der Akker
• Computer Science
• Guus Schreiber
• Lora Aroyo
• Marieke van Erp
• Lourens van der Meij
4. Heritage Team
• Rijksmuseum Amsterdam
• Geertje Jacobs
• Beeld en Geluid
• Johan Oomen
• Also part time PhD candidate in Agora
5. develop a social platform in which museum objects
are placed in an explicit (art)historic context in
order to provide a more complete illustrated
description of historical events, which finally is
complemented by the user-created narratives to
support reflections on the meaning of digitally
mediated public history in contemporary society
AGORA Goal
7. AGORA in numbers
• 15 papers, posters • 2 demos, 3 collections,
presentations
2 platforms
• 12 (inter)national • 2 BSc students
conferences
(graduated)
• 1 book chapter (in • 4 MSc students (3
review)
graduated)
• 5 workshops
• 1 history intern at the
• 2 panels
Rijksmuseum
• 2 Best Poster awards
8. Key Contributions
• Digital Hermeneutics (WebSci 11, best paper nomination)
• combining cultural heritage, Web the public
• analysis of historical narratives
• reflections on the evolving notion of historical events how user
topics become essential for their understanding
• Automatic Heritage Metadata Enrichment with Historic
Events (MW2011, paper)
• stream of use cases, methods techniques
• events community, panels workshops
• The notion of events historic events (Museum
Transfiguration (book under review)
• thesaurus of historic events
19. Conclusion: events are not
precisely circumscribed
• Both lay people and experts don t usually
agree on what events are
• Events carry different perspectives
• The vagueness of events is part of their
semantics
• The perspectives are also part of their
semantics
21. Antoine Watteau, Pélerinage à l'île de Cythère, 1717/18
Oil on canvas (129 x 194 cm), Schloss Charlottenburg, Berlin
22. his Pilgrimage to Cythera, based directly
on the imagery and ideology of two
ballets produced at the Opéra and
related works at the théâtre de la foire,
may be seen as the most complete
expression of an operatic, proto-
Enlightenment vision of an alternative,
utopian society .
G. Cowart, The Triumph of Pleasure. Louis XIV the
Politics of Spectacle, (University of Chicago Press,
2008), xv.
23. Description
vs.
Narration
----------------------------------------------------------------------
Identification
vs.
Significance
Re-description
vs.
Retroactive alignment
(stabbing as killing)
vs.
(stabbing as end of the Republic
rather than its renewal)
(painting as rococo-painting)
vs.
(painting as exemplifying proto-
Enlightenment)
Documentation
vs.
Exhibition
30. Pattern-based Event Extraction
• Seed list of 400 events
• Find text snippets on the Web around seed
events
• Consolidate snippets and extract patterns
• Result: 503 scored patterns (1132 pattern
variances):
• @ takes place and @ took place
(variations in style)
31. Pattern-scores: examples
PATTERN
E-‐nr
UC
A
B
TC
UC*TC
veldslagen|uit|de|
8
0.014
1438
2520
0.570
0.007
verwoest|Ejdens|de|
21
0.031
378
1600
0.236
0.007
Ejdens|de|
11
0.011
783923
35400000
0.022
0.0002
het|einde|van|de|
4
0.004
50770
6120000
0.008
0.00003
ontkennen|van|de|
3
0,001
3176
7480
0.424
0.003
was|voor|de
3
0.003
967
1590000
0.0006
0.000001
E-‐nr:
number
of
unique
events
in
the
first
1000
snippets
(predefined
list
of
400)
UC:
#unique
events/#snippets
(max
1000)
A:
total
occurrences
of
the
events
with
the
paYern
B:
frequency
of
the
paYern
TC:
A/B
high
score:
combinaEon
is
specific,
not
much
noise
expected
low
score:
paYern
combines
with
many
other
possible
non-‐events
UC*TC:
product
of
both
scores.
High:
relevant
and
highly
specific,
but
oen
not
frequent.
32. Results
• 2444 event candidates checked manually.
• Precision 56.3%
• Examples of erroneous event candidates:
• Mouths of Dutch girls
• German occupiers vs
German occupation
• Examples of incomplete events:
• Revolution of 12
• First battle of
33. Events: a computational
perspective
• Instantiated Event Types
• Sortal nouns with a PP and NE: Battle of Stalingrad, Death
of John Lennon
• Normalised verbs with a PP and NE: Excavation of Troy,
Election of Obama
• Referential adjective with an event type and a named
entity: American invasion of Iraq
• Named Events as Proper Names
• Transparent proper names: Great War
• Opaque proper names: 9/11, Pearl Harbour
34. Mismatch target text
• In 90% of museum records event name is not
mentioned
• but, often mention of participants, locations times
⇒ Create event instances from (semi-)structured
sources
⇒ Link to records through participants, locations,
times
41. Demo Functionalities
• Event browsing through themes, events structure object
and event properties; RMA and BG sub-collections;
alignment of their vocabularies; using the SEM model for
enrichment with event information
• Collection browsing event browsing and object clustering,
as well as through a map or a narrative view
• Proto-narratives are auto-generated based on user s
navigation path and organized in types, e.g., a topological,
conceptual, or biographical
59. Pilot 1:
University History Students
• VU History department
• 13 undergraduate history students
• volunteered to do demo assignment as part of
Cultural Sources of Political History course
• Students formulated a research question and tried
to answer it with the demo
• 2 groups:
• Group A used demo with narratives
• Group B used demo without narratives
60. Pilot 1:
University History Students
• Analysis of student reports Survey
• Reports specified the research question and answer found
• Students specified which pieces of information came from
the demo, or from other sources
• Students were able to correctly identify relevant
objects and historical context
• Proto-narratives helped form overarching narrative
• Majority would like extra information
• Demo did encourage different search approach
61. Pilot 2:
Secondary School Students
• Oelbert gymnasium Oosterhout
• Two classes (44 pupils) 3rd year secondary school
• As part of theme Indonesia in the history lesson they
had to answer one of two research questions
• What was the view of the Dutch Indies population on the
police actions ?
• What was the view of the Dutch population on the police
actions ?
• Assignment was done in class
• Results collected through click logs and
online survey
62. Pilot 2:
Secondary School Students
• Results
• 64% were able to correctly identify relevant objects to
their research question
• 41% were able to situate the objects in their historical
context, pairs answering the Dutch perspective question
did better on this
• proto-narratives were not perceived as very useful
• pupils expressed need for extra information in the
demo
63. Pilot 3:
Remembrance Community
• focus group 6-person (3m, 3f) with roots in the
Dutch Indies, part of second generation Dutch Indies
community
• Indisch Herinneringscentrum Bronbeek, Arnhem, the
Netherlands
• participated in a workshop on Internet History
Writing on Decolonization in Dutch Indies
• how they deal with their memories, e.g., sharing,
preserving how they participate in the community
64. Pilot 3:
Remembrance Community
• Design Rationale for CH
Communities Online:
• objective representation of objects in historical
context
• users exploring the meaning of collection objects
• community for sharing members perspectives
• Membership as a sense of belonging identification
• Influence of individuals in a group
• Fulfillment of needs in terms of benefits and rewards
• Shared emotional connections to stories
66. Dissemination at CH events
• Demonstrating Agora at MW2011, MW2012
• Events panel @DISH2010 and @CRESC
• Ignite Amsterdam (Marieke van Erp)
• Kom Je Ook and PhDO (Johan Oomen Lora Aroyo)
• CMN2010 (Chiel van den Akker)
• KNAW E-Humanities group (Susan Legêne)
Best poster @ DISH’09 and SIREN'11
67. Dissemination at CS events
• Organizing a series of events workshops
• DeRiVE (2011, 2012) @ISWC
• PATCH (2011, 2012) @UMAP, @MM
• Lora Aroyo
• Understanding of events (keynote iSemantics'2012)
• Events annotation (keynote SemWeb meetup NYC)
• Guus Schreiber
• Web Science: The Digital Heritage Case (keynote
SOFTSEM2010)
70. External cooperation
• Piek Vossen, Semantics of History
• Roxane Segers, PhD student Semantics of History
• Matje van de Camp, PhD student HiTime
• Yiling Lin, PhD studentUniversity of Pittsburg
71.
72. Roxane Segers, PhD student
Thesaurus of Historic Events
• Design and use of the Simple Event Model
• Journal of Web Semantics, 2011
• Extracting and Modeling Historical Events to Enhance
Searching and Browsing of Digital Cultural Heritage
Collections
• ESWC 2010
• Hacking history via event extraction
• K-CAP 2010
• Facilitating Non-expert Users of the KYOTO Platform
• LREC 2010
73. Johan Oomen, PhD student
Crowdsourcing user-generated content
• User participation in cultural heritage
• CT 2011
• Video Tagging: Waisda? Game
• WebSci 10, Ashgate chapter
• Oorlogsmonumenten crowdsourcing
• MW2011
• Content selection curation infrastructure
• Semantic Digital Archives 2011
• Open Content
74.
75. Implications for Education
• E-Humanities
• Computational approaches to Humanities problems
• What are the skill sets needed for a e-humanities
professional/researcher?
• Should we set up new types of interdisciplinary
programs?
• At bachelor/minor/master level?
76. Thank you for your
attention
http://agora.cs.vu.nl
@agoraproject