Slides accompanying presentation of a paper given at ASIST 2016. The full text of the paper can be found here: https://www.asist.org/files/meetings/am16/proceedings/openpage16.html
This document summarizes the agenda and activities of the 3rd EUROCALL MALL SIG meeting held at EUROCALL 2014. The meeting included welcome and introductions, a report on recent SIG activity, and discussions on future directions. Members introduced their current work, projects, and interests. The SIG coordinates a LinkedIn group and wiki to share information on mobile-assisted language learning (MALL). Last year's activities included the 2nd meeting at TISLID'14 with invited talks and member presentations. The SIG aims to organize workshops, publications, and projects to promote research collaboration in MALL.
This document discusses different types of inspiration for concept design, including nature/biology, mathematics/geometry, and material/technique. It provides quotes from designers Iris Van Herpen and Steven Holl about finding deeper meaning and using movement in their work. The document also reviews elements of form like balance, proportion, symmetry, and encourages designing quick concept sketches based on inspired forms.
1) The document discusses information architecture and how it shapes user understanding through organization, labeling, search, and navigation on websites and intranets.
2) It addresses common problems like fragmentation across multiple sites and resources being difficult to find.
3) The author advocates for an approach called "One Library" to create a unified user experience across different parts of an organization.
This document discusses using nature and animals as inspiration for architectural forms and concepts. It proposes architecture that learns from exotic natural expressions and the animal world, incorporating elements like insect wings or a snail's home into human buildings. Other ideas include a synthesis of bird or butterfly forms using materials, structures or elements that resemble water, gelatinous forms, flowers with petals that open and close to light or sound, a building with wind turbines, or a cactus-like structure with thorns providing shade. The document suggests architecture could take forms that have not been considered.
New Sources of Inspiration for Interaction DesignersDan Saffer
This document is a transcript from a talk titled "New Sources of Inspiration for Interaction Designers". The speaker discusses how interaction designers often look to existing digital products and patterns for inspiration, but suggests looking to other domains like architecture, film, and machinery. The speaker focuses on architecture, analyzing floor plans and features of the Gamble House to illustrate lessons for interaction design like combining functions seamlessly, clustering related features, and optimizing spaces for their intended uses.
The document discusses a roundtable on Solution Architecture training and CITA-A certification. It provides an overview of the training modules which cover topics like business technology strategy, solution architecture, lifecycles, success metrics, stakeholders, and describing solutions. The training aims to help participants understand the solution architect role and gain skills across software, infrastructure, information, and business domains. It also discusses how solution architects balance conflicting priorities and connect with other architects in an organization.
This document summarizes the agenda and activities of the 3rd EUROCALL MALL SIG meeting held at EUROCALL 2014. The meeting included welcome and introductions, a report on recent SIG activity, and discussions on future directions. Members introduced their current work, projects, and interests. The SIG coordinates a LinkedIn group and wiki to share information on mobile-assisted language learning (MALL). Last year's activities included the 2nd meeting at TISLID'14 with invited talks and member presentations. The SIG aims to organize workshops, publications, and projects to promote research collaboration in MALL.
This document discusses different types of inspiration for concept design, including nature/biology, mathematics/geometry, and material/technique. It provides quotes from designers Iris Van Herpen and Steven Holl about finding deeper meaning and using movement in their work. The document also reviews elements of form like balance, proportion, symmetry, and encourages designing quick concept sketches based on inspired forms.
1) The document discusses information architecture and how it shapes user understanding through organization, labeling, search, and navigation on websites and intranets.
2) It addresses common problems like fragmentation across multiple sites and resources being difficult to find.
3) The author advocates for an approach called "One Library" to create a unified user experience across different parts of an organization.
This document discusses using nature and animals as inspiration for architectural forms and concepts. It proposes architecture that learns from exotic natural expressions and the animal world, incorporating elements like insect wings or a snail's home into human buildings. Other ideas include a synthesis of bird or butterfly forms using materials, structures or elements that resemble water, gelatinous forms, flowers with petals that open and close to light or sound, a building with wind turbines, or a cactus-like structure with thorns providing shade. The document suggests architecture could take forms that have not been considered.
New Sources of Inspiration for Interaction DesignersDan Saffer
This document is a transcript from a talk titled "New Sources of Inspiration for Interaction Designers". The speaker discusses how interaction designers often look to existing digital products and patterns for inspiration, but suggests looking to other domains like architecture, film, and machinery. The speaker focuses on architecture, analyzing floor plans and features of the Gamble House to illustrate lessons for interaction design like combining functions seamlessly, clustering related features, and optimizing spaces for their intended uses.
The document discusses a roundtable on Solution Architecture training and CITA-A certification. It provides an overview of the training modules which cover topics like business technology strategy, solution architecture, lifecycles, success metrics, stakeholders, and describing solutions. The training aims to help participants understand the solution architect role and gain skills across software, infrastructure, information, and business domains. It also discusses how solution architects balance conflicting priorities and connect with other architects in an organization.
Why We Need Architects (and Architecture) on Agile ProjectsRebecca Wirfs-Brock
This is an updated version of this talk which I will present at Agile 2013.
The rhythm of agile software development is to always be working on the next known, small batch of work. Is there a place for software architecture in this style of development? Some people think that software architecture should simply emerge and doesn’t require ongoing attention. But it isn’t always prudent to let the software architecture emerge at the speed of the next iteration. Complex software systems have lots of moving parts, dependencies, challenges, and unknowns. Counting on the software architecture to spontaneously emerge without any planning or architectural investigation is at best risky.
So how should architecting be done on agile projects? It varies from project to project. But there are effective techniques for incorporating architectural activities into agile projects. This talk explains how architecture can be done on agile projects and what an agile architect does.
In the 19th century, architects drew inspiration from historic styles such as Neo-Romanesque, Neo-Gothic, and Neo-Baroque. New building materials like iron, steel, and concrete enabled new construction types such as train stations, bridges, and factories. A new style called Art Nouveau emerged in the late 19th century focusing on natural forms and integrated arts. Key Art Nouveau architects included Antoni Gaudí in Spain, Hector Guimard in Paris, and Victor Horta in Brussels. Gaudí's highly original works in Barcelona drew on Gothic and organic motifs.
Inter relation between religion and architecture is explained in detail . It describes different religions and impacts on architectural style of he followers
Introduction to Enterprise ArchitectureMohammed Omar
what is Enterprise Architecture
Enterprise Architecture Life-cycle
Enterprise Architecture benefits
Enterprise Architecture challenges
EA driven approach for IT strategy
Enterprise Architecture frameworks
Why do we Need Enterprise Architecture
This document discusses the primary elements of architectural form: point, line, plane, and volume. It describes each element and provides examples to illustrate key concepts. Points mark positions in space with no dimensions. Lines extend from points and have length and direction. Planes extend from lines, having length and width but no depth. Volumes extend from planes, having all three dimensions of length, width, and depth. Architectural forms can be understood through manipulating these basic elements.
This document discusses the role of an architect. It explains that an architect is a licensed professional who designs buildings by developing concepts and plans. Architects must consider the function, safety, and aesthetics of buildings. They closely supervise construction to ensure their plans are followed. The key roles of an architect include providing advice, managing design teams, creating pleasing interior and exterior environments, and staying up to date with new technologies like BIM. Architects must balance art, science, and various technical and management skills when designing buildings.
The document discusses several architectural theories and styles including deconstructivism, postmodernism, parametric design, futuristic design, and cybertecture. Deconstructivism focuses on non-rectilinear forms and fragmented features. Postmodernism incorporates references from multiple historical styles. Parametric design uses computer software to generate complex shapes. Futuristic designs presented use bio-inspired vertical designs and sustainability. Cybertecture proposes buildings that incorporate technology, multimedia, and intelligence.
The document summarizes key movements in design history from the Victorian era to post-modernism. It provides an overview of each style including dates, origins, key characteristics, and highlights. Some of the major styles covered include Arts & Crafts, Art Nouveau, Bauhaus, Modernism, and Post-Modernism. Each entry includes a brief description of the movement and bullet points outlining the defining features of the design style.
This document summarizes Europeana, a project that aggregates cultural heritage metadata and content from across Europe and makes it available through their website and APIs. Some key points:
- Europeana has over 53 million items from over 4500 institutions in 30+ languages.
- While originally envisioned as a linked open data provider, Europeana now focuses more on entity-fication, workification, and knowledge graphs to structure content and improve search and discovery.
- Technical challenges include dealing with dirty and irregular source data from various institutions as well as limited tools for cleaning and enhancing metadata.
- Moving forward, manual and supervised curation will still be needed alongside tools to aid in tasks like named entity recognition and
This document discusses different perspectives on digital humanities. It partitions digital humanities into four areas: traditional scholarship about digital things, data analysis using digital tools, data representation using digital tools, and making digital tools. Each area is then briefly described, with examples provided. The document also discusses how digital tools and techniques are being applied in humanities research processes and outputs.
The document discusses the challenge of curating large amounts of digital content from Galleries, Libraries, Archives and Museums (GLAM) institutions to make it more useful and meaningful for various audiences. It provides examples of how Europeana has curated content for digital humanists studying newspapers, teachers exploring World War I sources, citizens on Wikipedia, art lovers on Wikidata and Wikipedia, and art professionals viewing high-resolution altarpieces. The key takeaways are to be open, generous, humble, aware of users, and repackage large datasets into smaller, contextualized and segmented datasets for specific user groups.
This document discusses the benefits of publishing open cultural data. It provides case studies of several museums and cultural heritage institutions that have published open data including the Powerhouse Museum, Cooper-Hewitt museum, Europeana, and Flickr Commons. The key benefits outlined include making cultural collections more discoverable, engaging users to help improve and expand metadata, and enabling other organizations and developers to create new applications and experiences with the data.
CAA2014 Community Archaeology and Technology: Developing 'Crowd and Communit...Nicole Beale
Chiara Bonacchi, Daniel Pett, Andrew Bevan and Adi Keinan-Schoonbaert
Paper presented at Computer Applications in Archaeology Conference 2014, 22nd - 25th April 2014, Université Paris 1 Panthéon-Sorbonne, Paris as part of Session 12: Community Archaeology and Technology. Session organisers: Nicole Beale and Eleonora Gandolfi. Session blog: http://blog.soton.ac.uk/comarch/
Hollie Lubbock is a UX/visual designer at Bureau for Visual Affairs in London. This document discusses how design can help communicate data and cases where cultural organizations are using open data. It provides examples of museums like the V&A and British Museum that have released collection data. The document also highlights projects by Hollie Lubbock using open data from cultural organizations to create engaging data visualizations and experiences for users.
The Vogue Archive - Leveraging Images and Metadata for Fashion and Cultural R...Chris Meatto
This document discusses the Vogue Archive digital project undertaken by Condé Nast from 2009-2011 to digitize and provide access to the complete run of Vogue magazine. The project involved scanning over 2,700 issues containing over 400,000 pages and 120,000 articles and images. Sophisticated metadata and taxonomies were developed to organize and search the content. Both internal Condé Nast employees and external researchers and brands can access the high-resolution digital archive. The document explores how this corporate digital archive project relates to and advances the field of digital humanities and alternative library and information science.
From digital to social collections. A short story of collections online.Elena Lagoudi
Digital collections have evolved from being object-oriented to being people-oriented. Early digital collections in the 1960s-2000s focused on digitization, cataloging and making collections available online. However, even then there was a recognition that digital collections should serve communities of users and prioritize searchability. The rise of web 2.0 in the 2000s enabled greater user participation, sharing and social interactions around digital collections. This led museums to embrace more open and inclusive digital collections. Now, digital curators work to make collections discoverable, meaningful, responsive and interoperable through the use of standards and by facilitating connections between collections, users and communities.
This presentation was provided by Twyla Gibson and Ann Campion Riley, both of the University of Missouri, during the NISO Virtual Conference, The Computer Campus: Integrating Information Systems and Services, held on August 15, 2018.
The Nation is in the Network: Online networks at the British MuseumRebecca Kahn
The document discusses how the British Museum projects its identity online through its digital networks and sphere of influence. It notes that while the museum was originally established through Britain's colonial network, it now aims to be universal and projects an identity as "A Museum of the World, for the World." The document maps the museum's current digital network through tools that harvest URLs and trace link relationships, finding that most links remain within countries, though the museum seeks to expand its online reach through loans, exhibitions, and fieldwork around the world. It argues museums should consider cultivating strong digital connections rather than just pursuing breadth on social media.
Why We Need Architects (and Architecture) on Agile ProjectsRebecca Wirfs-Brock
This is an updated version of this talk which I will present at Agile 2013.
The rhythm of agile software development is to always be working on the next known, small batch of work. Is there a place for software architecture in this style of development? Some people think that software architecture should simply emerge and doesn’t require ongoing attention. But it isn’t always prudent to let the software architecture emerge at the speed of the next iteration. Complex software systems have lots of moving parts, dependencies, challenges, and unknowns. Counting on the software architecture to spontaneously emerge without any planning or architectural investigation is at best risky.
So how should architecting be done on agile projects? It varies from project to project. But there are effective techniques for incorporating architectural activities into agile projects. This talk explains how architecture can be done on agile projects and what an agile architect does.
In the 19th century, architects drew inspiration from historic styles such as Neo-Romanesque, Neo-Gothic, and Neo-Baroque. New building materials like iron, steel, and concrete enabled new construction types such as train stations, bridges, and factories. A new style called Art Nouveau emerged in the late 19th century focusing on natural forms and integrated arts. Key Art Nouveau architects included Antoni Gaudí in Spain, Hector Guimard in Paris, and Victor Horta in Brussels. Gaudí's highly original works in Barcelona drew on Gothic and organic motifs.
Inter relation between religion and architecture is explained in detail . It describes different religions and impacts on architectural style of he followers
Introduction to Enterprise ArchitectureMohammed Omar
what is Enterprise Architecture
Enterprise Architecture Life-cycle
Enterprise Architecture benefits
Enterprise Architecture challenges
EA driven approach for IT strategy
Enterprise Architecture frameworks
Why do we Need Enterprise Architecture
This document discusses the primary elements of architectural form: point, line, plane, and volume. It describes each element and provides examples to illustrate key concepts. Points mark positions in space with no dimensions. Lines extend from points and have length and direction. Planes extend from lines, having length and width but no depth. Volumes extend from planes, having all three dimensions of length, width, and depth. Architectural forms can be understood through manipulating these basic elements.
This document discusses the role of an architect. It explains that an architect is a licensed professional who designs buildings by developing concepts and plans. Architects must consider the function, safety, and aesthetics of buildings. They closely supervise construction to ensure their plans are followed. The key roles of an architect include providing advice, managing design teams, creating pleasing interior and exterior environments, and staying up to date with new technologies like BIM. Architects must balance art, science, and various technical and management skills when designing buildings.
The document discusses several architectural theories and styles including deconstructivism, postmodernism, parametric design, futuristic design, and cybertecture. Deconstructivism focuses on non-rectilinear forms and fragmented features. Postmodernism incorporates references from multiple historical styles. Parametric design uses computer software to generate complex shapes. Futuristic designs presented use bio-inspired vertical designs and sustainability. Cybertecture proposes buildings that incorporate technology, multimedia, and intelligence.
The document summarizes key movements in design history from the Victorian era to post-modernism. It provides an overview of each style including dates, origins, key characteristics, and highlights. Some of the major styles covered include Arts & Crafts, Art Nouveau, Bauhaus, Modernism, and Post-Modernism. Each entry includes a brief description of the movement and bullet points outlining the defining features of the design style.
This document summarizes Europeana, a project that aggregates cultural heritage metadata and content from across Europe and makes it available through their website and APIs. Some key points:
- Europeana has over 53 million items from over 4500 institutions in 30+ languages.
- While originally envisioned as a linked open data provider, Europeana now focuses more on entity-fication, workification, and knowledge graphs to structure content and improve search and discovery.
- Technical challenges include dealing with dirty and irregular source data from various institutions as well as limited tools for cleaning and enhancing metadata.
- Moving forward, manual and supervised curation will still be needed alongside tools to aid in tasks like named entity recognition and
This document discusses different perspectives on digital humanities. It partitions digital humanities into four areas: traditional scholarship about digital things, data analysis using digital tools, data representation using digital tools, and making digital tools. Each area is then briefly described, with examples provided. The document also discusses how digital tools and techniques are being applied in humanities research processes and outputs.
The document discusses the challenge of curating large amounts of digital content from Galleries, Libraries, Archives and Museums (GLAM) institutions to make it more useful and meaningful for various audiences. It provides examples of how Europeana has curated content for digital humanists studying newspapers, teachers exploring World War I sources, citizens on Wikipedia, art lovers on Wikidata and Wikipedia, and art professionals viewing high-resolution altarpieces. The key takeaways are to be open, generous, humble, aware of users, and repackage large datasets into smaller, contextualized and segmented datasets for specific user groups.
This document discusses the benefits of publishing open cultural data. It provides case studies of several museums and cultural heritage institutions that have published open data including the Powerhouse Museum, Cooper-Hewitt museum, Europeana, and Flickr Commons. The key benefits outlined include making cultural collections more discoverable, engaging users to help improve and expand metadata, and enabling other organizations and developers to create new applications and experiences with the data.
CAA2014 Community Archaeology and Technology: Developing 'Crowd and Communit...Nicole Beale
Chiara Bonacchi, Daniel Pett, Andrew Bevan and Adi Keinan-Schoonbaert
Paper presented at Computer Applications in Archaeology Conference 2014, 22nd - 25th April 2014, Université Paris 1 Panthéon-Sorbonne, Paris as part of Session 12: Community Archaeology and Technology. Session organisers: Nicole Beale and Eleonora Gandolfi. Session blog: http://blog.soton.ac.uk/comarch/
Hollie Lubbock is a UX/visual designer at Bureau for Visual Affairs in London. This document discusses how design can help communicate data and cases where cultural organizations are using open data. It provides examples of museums like the V&A and British Museum that have released collection data. The document also highlights projects by Hollie Lubbock using open data from cultural organizations to create engaging data visualizations and experiences for users.
The Vogue Archive - Leveraging Images and Metadata for Fashion and Cultural R...Chris Meatto
This document discusses the Vogue Archive digital project undertaken by Condé Nast from 2009-2011 to digitize and provide access to the complete run of Vogue magazine. The project involved scanning over 2,700 issues containing over 400,000 pages and 120,000 articles and images. Sophisticated metadata and taxonomies were developed to organize and search the content. Both internal Condé Nast employees and external researchers and brands can access the high-resolution digital archive. The document explores how this corporate digital archive project relates to and advances the field of digital humanities and alternative library and information science.
From digital to social collections. A short story of collections online.Elena Lagoudi
Digital collections have evolved from being object-oriented to being people-oriented. Early digital collections in the 1960s-2000s focused on digitization, cataloging and making collections available online. However, even then there was a recognition that digital collections should serve communities of users and prioritize searchability. The rise of web 2.0 in the 2000s enabled greater user participation, sharing and social interactions around digital collections. This led museums to embrace more open and inclusive digital collections. Now, digital curators work to make collections discoverable, meaningful, responsive and interoperable through the use of standards and by facilitating connections between collections, users and communities.
This presentation was provided by Twyla Gibson and Ann Campion Riley, both of the University of Missouri, during the NISO Virtual Conference, The Computer Campus: Integrating Information Systems and Services, held on August 15, 2018.
The Nation is in the Network: Online networks at the British MuseumRebecca Kahn
The document discusses how the British Museum projects its identity online through its digital networks and sphere of influence. It notes that while the museum was originally established through Britain's colonial network, it now aims to be universal and projects an identity as "A Museum of the World, for the World." The document maps the museum's current digital network through tools that harvest URLs and trace link relationships, finding that most links remain within countries, though the museum seeks to expand its online reach through loans, exhibitions, and fieldwork around the world. It argues museums should consider cultivating strong digital connections rather than just pursuing breadth on social media.
Presentation delivered at the Royal Pavilion & Museums' 'Digital: From Idea to Audience' workshop on 9 March 2016. Presentation looks at how the Royal Pavilion & Museums have developed a greater understanding of the behaviours and motivations of their online audiences, and how this was applied to the redevelopment of brightonmuseums.org.uk in 2015.
Presentation delivered by Kevin Bacon, Digital Development Officer, Royal Pavilion & Museums, Brighton & Hove.
This document discusses institutional adoption of Creative Commons licenses and opportunities for copyright reform. It notes that many libraries, museums, and cultural institutions have adopted CC licenses. It then discusses challenges around whether widespread CC use facilitates avoidance of meaningful copyright reform. The document outlines opportunities for pushing copyright reform internationally and nationally, such as at WIPO, through the Reda Report in the EU, and recent reforms in the UK. It analyzes legal issues around relinquishing or dedicating works to the public domain under different laws. CC0 is presented as the best option currently for those seeking to dedicate works to the public domain. Examples of major institutions and projects using CC0 are provided.
Ideas for how volunteers at cultural heritage institutions can help, using Tr...Rose Holley
Volunteers at cultural institutions can help contribute to Trove, a digital library tool from the National Library of Australia, in several ways:
1) By correcting text in historical newspaper articles related to topics of interest like particular artists.
2) Adding comments and context to records from their own institution's files to provide more background, like describing the contents of artist ephemera files or providing more location details for images.
3) Creating virtual exhibitions, reading lists, or research folders using Trove's list-making feature to showcase their institution's collections online.
This document discusses museums' production of media over time. It begins by providing background on the author and their interest in how museums have responded to converging media technologies. Historically, museums published catalogues, guides, and volumes as their main products. Early innovations included using gramophones, film, and radio broadcasts. As technologies advanced, museums adopted planetariums, film projectors, audio guides, television shows, computers and digital interactives. Now, mobile devices and transmedia projects allow content to reach wider audiences across multiple platforms. The production process involves networks of people both within and outside museums, with objects and media passing through various stages of editing, interpretation and translation.
Mining the Social Web - Lecture 1 - T61.6020 lecture-01-slidesMichael Mathioudakis
This document provides an introduction to mining data from the social web. It discusses various social media platforms like Facebook, Twitter, LinkedIn, Foursquare, and Flickr that enable users to produce, consume and interact with content. The document explores what insights can be gained from analyzing the large amounts of social data, such as understanding social behavior, political sentiment, how cities are experienced, and career trends. It outlines existing research on analyzing data from Twitter and photos to detect events, trends, opinions and more. The document concludes by discussing potential student project ideas involving hypothesis testing, exploring questions, solving problems, or analyzing interesting datasets.
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Searching for Inspiration: User Needs and Search Architecture
1. SEARCHING FOR
INSPIRATION
User Needs and Search Architecture in Europeana
Collections - T. Hill, V. Charles, A. Isaac, J. Stiller
Netherlands, Public Domain
1660 - 1625, Rijksmuseum
Anonymous
Arrival of a Portuguese ship
2. Europeana
• Aggregator of content across the Galleries, Libraries,
Archives, and Museums (GLAM) sector
• Multinational (40+ countries)
• Multilingual (30+ languages)
• 53 million items … and counting
Who are we?
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
3. User motivation: evidence from the logs
• From the top-20 queries (2015)
• ‘pottery'
• ‘plate'
• ‘autumn'
• 'Paris'
• Extreme breadth perhaps characteristic of Cultural Heritage
sites: 98% of Wellcome Collection searches are extremely broad
• ‘medicine’, ‘anatomy’, 'art'
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
4. User motivation: evidence from user
studies
• 54.1% of users say they ‘use [the site’s resources] as an
inspiration for creativity'
• From the personas:
• to create a ‘mood board’
• looking for items ‘rich and full of stimulation’
• browsing for things that ‘jump out’ at them
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
5. Netherlands, CC BY-SA
Circus Museum
Anonymous
Cirque de Moscou
• Serendipity search: retroactive realisation that the
user “didn’t know what it was they needed to
know"
- Russell-Rose and Tate (2015)
• Inspiration-oriented search: users start out fully
aware that they “don't know what they need to
know”
6. "Paris"
• Paris the city? Paris, son of Priam? Paris
Bordone? Paris Hilton?
• maps of Paris?
• images of Paris?
• facts about Paris?
What is the user looking for?
Standard Information Retrieval questions
https://www.wikidata.org/wiki/Q90
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
7. A Parisian mood-board
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
Exposition de 1889. Eiffel, ingénieur-constructeur | Jean-Paul Sartre: Eksistentialisme (Kulturarvsstyrelsen, CC BY) | Parfum exotique, poésie de Baudelaire | Berthe Morisot
au bouquet de violettes (Musée D'Orsay, CC BY NC SA) | Terminus absinthe bienfaisante | La Revue Blanche (Bibliothèque municipale de Lyon) | Réfection de la peinture de la
Tour Eiffel. All images from the Bibliothèque nationale de France and in the public domain unless otherwise marked.
8. Two-step process: finding ‘related items'
1. Retrieve the original item
2. Retrieve items related to this in some way
• Launch a second query
• Exploit user data for common associations
(‘collaborative filtering’)
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
9. Diversity of Possible Relations
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
The Mona Lisa (Wikimedia Foundation, Public Domain) | Okänd kvinna kallad Lucrezia Borgia (Nationalmuseum, Sweden, CC BY) | 'Sabena' helicopter (Historish Centrum
Limburg, CC BY SA)
Famous women of the
Italian Renaissance
Creations of
Leonardo da Vinci
Derivative
Work
10. Inspirational search - unpredictable, but
intelligible
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
11. Reconceptualising retrieval
1. Paths are probably not ideally short
• Unclear what figure or range to design for
2. User convergence is probably low
• Information need varies
• Intelligibility varies
• Social reflexivity may be an intermediate- to long-term factor
How inspiration-oriented search is different
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
12. Assisting inspiration
1. Conventional SERP features
• Snippets
• Highlighting
• Previews
2. Additional possibilities
• Hit-field labelling
• Clustering
User Interface (UI) and User Experience (UX) factors
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
Similar items as derived and displayed in Europeana Collections. All images taken from the Nationalmuseum, Sweden and licensed as CC BY
13. Assisting inspiration
• Inherently and often intuitively relational
• Relations (ideally) mirror real-world
relationships
• navigation elucidates connections
• Supports ontological constructs
• Exploitation of the graph is simple - but
population is difficult
Information / data architecture
Semantic Graph
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
Image taken from http://bit.ly/2dtpWlv; labelled for non-commercial re-use.
14. Further questions
• Metrics: how do we measure intelligibility and
predictability?
• What parameter values should we explore?
• Link traversal distance: what range is sensible?
• Link typologies: what kinds of links are most helpful? To
whom?
• Can we expect these answers to converge?
Searching for Inspiration: User Needs and Search Architecture
CC BY-SA
15. De Chinese markt
Manufacture Royale de Beauvais
1767, Rijksmuseum
Netherlands, Public Domain
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21 October 2015