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Agile or Awkward:
Surviving and Flourishing
in an Agile/Scrum Project

             Miles Rochford
            CHI 2008, Florence
               8 April 2008


 All opinions expressed in this presentation are the author’s own
    and do not necessarily represent the official view of Nokia.
About me

• Software/web development background
• Last six years: IA and UX practitioner
• Now: Design Specialist at Nokia Design
• Range of different projects, including both
  agile methods (scrum, xp) and waterfall

• IANAAE!
Project background

• Agency-side web application development
• Integration with SSO, sync platform, third-
  party web services

• UK launch, then global rollout
• Short timeframe, only 4 months
• First agile project for UX/creative teams
Agile goes global
Where does UX ‘fit’?


• Creating the experience vision
• Producing design deliverables
• Acting as user advocate to dev team
• Being part of the dev team
Creating the vision
• ‘Sprint Zero’ – repurposed for UX
• Get everything settled in advance, ready to
  go... but life isn’t like that

• Often not long enough to develop effective
  design vision, depending on customer

• Sometimes can be very long (>2 years)
• Considerable UX resource required
Producing deliverables

• Working ahead of development team, usually
  one sprint (sometimes two) in advance

• Short sprints (two weeks) can be very hard
• Handover to visual design before
  development – not agile people

• Constant battle between new work, old work
  and current work – what wins?
Acting as advocate

• Development team often too focused on
  customer needs, rather than user needs

• Sometimes BA can work against UX
• Some lack of appreciation for UX role
• Front-end developers who grok’d UX and
  creative (and vice versa) valuable allies
Part of the team

• Scrums, telcos, wikis, subversion, IM
• Colocate, colocate, colocate!
   • Same room as front-end team
   • 5,000 miles from back-end team
• Separation from agency-wide UX team
• Long-term resourcing for UX an issue
Today’s challenges
• Distributed teams, different organisations
• Research, concepting, design, specification
  and development over long timeframes

• Limited ability to commit design resource on
  an ongoing basis (agency and client side)

• Integrating hardware, software and services
• Involving end-users as stakeholders
Question


• Does an agile methodology deliver a better
  user experience [than other alternatives]?


• If it cannot, why should UX practitioners
  support and participate in the process?

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Agile or Awkward

  • 1. Agile or Awkward: Surviving and Flourishing in an Agile/Scrum Project Miles Rochford CHI 2008, Florence 8 April 2008 All opinions expressed in this presentation are the author’s own and do not necessarily represent the official view of Nokia.
  • 2. About me • Software/web development background • Last six years: IA and UX practitioner • Now: Design Specialist at Nokia Design • Range of different projects, including both agile methods (scrum, xp) and waterfall • IANAAE!
  • 3. Project background • Agency-side web application development • Integration with SSO, sync platform, third- party web services • UK launch, then global rollout • Short timeframe, only 4 months • First agile project for UX/creative teams
  • 5. Where does UX ‘fit’? • Creating the experience vision • Producing design deliverables • Acting as user advocate to dev team • Being part of the dev team
  • 6. Creating the vision • ‘Sprint Zero’ – repurposed for UX • Get everything settled in advance, ready to go... but life isn’t like that • Often not long enough to develop effective design vision, depending on customer • Sometimes can be very long (>2 years) • Considerable UX resource required
  • 7. Producing deliverables • Working ahead of development team, usually one sprint (sometimes two) in advance • Short sprints (two weeks) can be very hard • Handover to visual design before development – not agile people • Constant battle between new work, old work and current work – what wins?
  • 8. Acting as advocate • Development team often too focused on customer needs, rather than user needs • Sometimes BA can work against UX • Some lack of appreciation for UX role • Front-end developers who grok’d UX and creative (and vice versa) valuable allies
  • 9. Part of the team • Scrums, telcos, wikis, subversion, IM • Colocate, colocate, colocate! • Same room as front-end team • 5,000 miles from back-end team • Separation from agency-wide UX team • Long-term resourcing for UX an issue
  • 10. Today’s challenges • Distributed teams, different organisations • Research, concepting, design, specification and development over long timeframes • Limited ability to commit design resource on an ongoing basis (agency and client side) • Integrating hardware, software and services • Involving end-users as stakeholders
  • 11. Question • Does an agile methodology deliver a better user experience [than other alternatives]? • If it cannot, why should UX practitioners support and participate in the process?