The document provides information about Experience Design Sprint Demos. It discusses how UX sprint demos are conducted to showcase work accomplished during a sprint, inform the dev team of what is ready for their next sprint, and keep stakeholders informed. It outlines the UX deliverable process, including design time, planning, visual design mockups and specs, development sprints, and reviews. It also provides recommendations for peer/PM/designer reviews using Glip conversation groups or meetings. Finally, it describes what is typically presented in a UX sprint demo, including Glip review outcomes, deliverables in JIRA, and design files uploaded to Google Drive.
[To download this complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations]
This introduction to Agile and Scrum is a presentation that provides a high-level overview of Agile and Scrum methodologies. The presentation is aimed at individuals who may have heard of Agile and Scrum but are not familiar with the concepts or principles.
The presentation begins with an introduction of the basic principles and values of Agile and Scrum, which includes an explanation of the Agile philosophy and principles, and an overview of the Scrum framework and its origins. It also discusses the benefits and drawbacks of Agile and Scrum and compares them to traditional project management methodologies.
The key roles and responsibilities within a Scrum team are discussed next, including the three key roles of Scrum Master, Product Owner, and Development Team. An explanation on how these roles interact with each other and the wider organization is provided.
The Scrum framework and its key components, including an overview of Sprints, Backlog, and Artifacts are also explained. The Scrum events, including Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective, are also covered.
Lastly, successful examples of how Agile and Scrum are used in various industries, such as software development, marketing, and education are presented. Discussions on how Agile and Scrum can be adapted to fit the needs of different projects and organizations are also provided.
By the end of the Agile and Scrum PPT presentation, attendees would have a solid foundation in Agile and Scrum methodologies, including a basic understanding of the principles and values, the Scrum framework and its key components, and the roles and responsibilities of the Scrum team. They would be equipped with the necessary knowledge to apply Agile and Scrum to their own work.
LEARNING OBJECTIVES
1. Understand the basic principles, values, benefits and drawbacks of Agile and Scrum.
2. Understand the key roles of the Scrum team, and the Scrum framework and its key components.
3. Understand how Agile and Scrum can be applied to various industries and projects and adapted to fit different situations.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
[To download this complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations]
This introduction to Agile and Scrum is a presentation that provides a high-level overview of Agile and Scrum methodologies. The presentation is aimed at individuals who may have heard of Agile and Scrum but are not familiar with the concepts or principles.
The presentation begins with an introduction of the basic principles and values of Agile and Scrum, which includes an explanation of the Agile philosophy and principles, and an overview of the Scrum framework and its origins. It also discusses the benefits and drawbacks of Agile and Scrum and compares them to traditional project management methodologies.
The key roles and responsibilities within a Scrum team are discussed next, including the three key roles of Scrum Master, Product Owner, and Development Team. An explanation on how these roles interact with each other and the wider organization is provided.
The Scrum framework and its key components, including an overview of Sprints, Backlog, and Artifacts are also explained. The Scrum events, including Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective, are also covered.
Lastly, successful examples of how Agile and Scrum are used in various industries, such as software development, marketing, and education are presented. Discussions on how Agile and Scrum can be adapted to fit the needs of different projects and organizations are also provided.
By the end of the Agile and Scrum PPT presentation, attendees would have a solid foundation in Agile and Scrum methodologies, including a basic understanding of the principles and values, the Scrum framework and its key components, and the roles and responsibilities of the Scrum team. They would be equipped with the necessary knowledge to apply Agile and Scrum to their own work.
LEARNING OBJECTIVES
1. Understand the basic principles, values, benefits and drawbacks of Agile and Scrum.
2. Understand the key roles of the Scrum team, and the Scrum framework and its key components.
3. Understand how Agile and Scrum can be applied to various industries and projects and adapted to fit different situations.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
This PPT throws light on some of the essential elements of the Agile methodology which has become crucial to ensure quality in this day and age. To know more on agile methodology, Scrum Model, Agile Principles and Scrum Board go through this presentation as well as the ones coming soon.
Join BostonPHP and Michael Bourque as he presents the concept of Scrum and shows why so many people are now deploying scrum to their development projects. Michael will take us through the process and talk about how his company, Parametric Technology Inc. (PTC) , is successfully applying Scrum.
This PPT throws light on some of the essential elements of the Agile methodology which has become crucial to ensure quality in this day and age. To know more on agile methodology, Scrum Model, Agile Principles and Scrum Board go through this presentation as well as the ones coming soon.
Join BostonPHP and Michael Bourque as he presents the concept of Scrum and shows why so many people are now deploying scrum to their development projects. Michael will take us through the process and talk about how his company, Parametric Technology Inc. (PTC) , is successfully applying Scrum.
The Past Simple tense is used to describe actions that have happened at an earlier time and have already completed, for example: She cleaned her house. She cleaned her house. I broke the window. I broke the window
Build your Own Customizable 3D Objects with SculpteoSculpteo
Talk given at 3D Print Show 2012.
All models and codes present in the presentation are available here: http://www.sculpteo.com/fr/developer/webapi/tutorials/london_3dprintshow/
Using Perforce Streams to Optimize Development of Flash Memory SolutionsPerforce
Hear how SK Hynix, the world's second-largest memory chipmaker and the world's sixth-largest semiconductor company, uses Perforce Streams for globally distributed development of their Flash memory solutions.
The portal is designed to help the planning team to work with different teams, manage projects, sprint release deadlines and manage scrum meetings with all information.
Key features of Module are :
Project and Task can be presented with Kanban view.
Sprint and Sprint release management.
Scrum meeting management with users.
Product backlog and Sandbox with user stories.
Report on Project and Task with a display of charts.
The Website with Project, task, and other detailed views.
Project Scrum Management Agile Methodology: https://apps.odoo.com/apps/modules/14.0/project_scrum_agile/
Project Scrum Portal Agile:https://apps.odoo.com/apps/modules/14.0/project_scrum_portal/
Download Free user guide : https://serpentcs.com/download/product-user-guide/39
For any queries: : https://serpentcs.com/contact-us
https://www.itnove.com/es/agile/curso-professional-scrum-ux-barcelona-17-2-2019, Check the Professional Scrum with UX course in Barcelona, February 2020
A presentation about the integration of Scrum and User Experience Design (UX), part of Barcelona Scrum Meetup series. We discuss models such as Waterfall, Dual Track and Full UX & Scrum integration.
Speakers: Alex Ballarin (@alexballarin76) and Mariona Bassols (erni)
B-Translator as a Software Engineering ProjectDashamir Hoxha
The project B-Translator is presented, trying to illustrate through it some software development/engineering concepts and practices (how they are actually applied in this project).
Technical Webinar: By the (Play) Book: The Agile Practice at OutSystemsOutSystems
In 2001, the Agile Manifesto took the world by storm, and it changed how software is built forever. Also in 2001, OutSystems, another disruptive force in the world of traditional waterfall software development, was born.
Not coincidentally, OutSystems has been using Agile Practices all along. However, because of the sheer speed at which we’re able to respond, we’ve had to come up with a few twists in our approach. We’re even putting it into a services delivery playbook.
In our webinar, “By the (Play)Book: The Agile Practice at OutSystems,” Engagement Guild Master and Expert Nuno Fernandes will show you how OutSystems approaches Agile Development and makes sure nothing slips.
In this session you will:
- Learn roles and respective responsibilities.
- Understand project phases with a clear focus on sprint development.
- Discover how we approach the user story life cycle in particular.
- See how a really solid structure, calendar and organization help maximize productivity.
Webinar: https://www.outsystems.com/learn/courses/59/webinar-the-agile-practice-at-outsystems/
Free Online training: https://www.outsystems.com/learn/courses/
Follow us on Twitter http://www.twitter.com/OutSystemsDev
Like us on Facebook http://www.Facebook.com/OutSystemsDev
CloudNativeLondon 2018: "In Search of the Perfect Cloud Native Developer Expe...Daniel Bryant
In a productive cloud native development workflow, individual teams can build and ship software independently from each other. But with a rapidly evolving cloud native landscape, creating an effective developer workflow using a platform based on something like Kubernetes can be challenging. You are all creating software to support the delivery of value to your customers and to the business, and therefore, the developer experience from idea generation to running (and observing) in production must be fast, reliable, and provide good feedback. During this talk Daniel will share with you several lessons learned from real world consulting experience working with teams deploying to Kubernetes.
Key takeaways include:
Why an efficient development workflow is so important
A series of questions to ask in order to understand if you should attempt to build a PaaS on top of Kubernetes (everyone needs a platform, but how much should be built versus integrated versus bought?)
A brief overview of developer experience tooling for Kubernetes, and how this domain could evolve in the future
The role of Kubernetes, Envoy, Prometheus, and other popular cloud-native tools in your workflow
Key considerations in implementing a cloud-native workflow
A case study showing how we replaced wirefaming with a framework led prototype to better deliver a responsive web design. by Ben Scammels, Designer at http://www.makemedia.com
Developers write documentation. Technical authors write manuals. But in a perfect world, your users read software self-help guides. Consumers expect documentation to reflect the sophistication of the software they are using, and will abandon an application if they cannot easily find the answer to their problems. If we really want world domination of free and open source software, we need to have the self-help guides worthy of our code. In "Self Help Guides for World Domination" we'll take a look at the strategies and tools needed for really awesome documentation.
Imagine a world where documentation actually helped you to find an answer, or solved one of your problems. If that sounds like a pipe dream, it's because you've had to struggle with too much crap documentation. Technical writing can be fun and accessible, but more importantly, it can be truly useful. By analysing how people use software, and where they stumble, we can drastically improve the experience our users have with our software documentation. Creating relevant documentation needs a little more than just a scraping of code comments though--and this talk will show you how it should be done.
Open source tools for writing documentation are very sophisticated, but generally our mastery of them quite simply sucks. Whether they are using DocBook, Mallard or DITA, many projects have opted for very powerful markup languages for their documentation, but often use only a fraction of what the tools can do. Other projects have opted to go with Web-based content management systems and have failed to create a cohesive self-help experience for users. You will learn how to effectively use these common tools for creating and maintaining collaborative documentation. Real examples will be pulled from open source projects.
If you've been wanting to help make the user experience better for your project, this talk is a must-see.
Details:
• DevOps and Business Intelligence?
• CI/CD Pipelines: What are they?
• Database Deployments: State based vs Migration based
• Snowflake features for CI/CD
• Azure DevOps: Build and Release Pipelines
• Putting it all together: End to End solution
• Demo
Successful touch devices appear deceptively simple to the user. In reality, they’re highly complex and challenging to build. But GreenHouse by ICS is changing that.
GreenHouse is a smarter way to build embedded devices. Built on the popular Qt framework, GreenHouse eliminates much of the complexity associated with product development — delivering better results in substantially less time.
In this webinar, we’ll introduce you to GreenHouse by ICS and describe in detail its UX-focused approach and best-in-class layered software architecture. GreenHouse shrinks your product development risk while delivering high-quality software in less time and at lower cost than traditional development approaches. Find out how GreenHouse can support and empower your software team!
2. ➔ To showcase what UX has accomplished during the sprint
➔ To inform Dev team what are ready for their next sprint
➔ The Project is assessed against the sprint goal
➔ Keep stakeholders informed and on the same page
➔ NOT a working session
Why We Do UX Sprint Demo
7. ➔ Design Peer reviewed - See peer review how2
➔ Design reviewed with by PM/PO and senior designer
◆ JIRA status = Resolved
◆ JIRA status = Closed
➔ Design artifact uploaded to JIRA & Google drive
◆ Wireframe, InVision Prototype, Mocks, Spec & Assets
UX Sprint “Udar” Readiness
8. Recommended peer/PM/designer review tools
➔ Glip conversation groups - Online review
◆ UX (SW) Service Web Review Group (TBC)
◆ UX Mobile Review Group (TBC)
◆ UX (GW) General Web Review Group (TBC)
◆ UX Spartan Review Group (TBC)
◆ UX RCC & RCV Group
➔ Meeting - Virtual face to face Review
◆ Arrange individual meeting with specific stakeholders
● PM/PO
● IxD & VxD
● UX Project manager
Preparation for Design Sprint Demo
9. (Tool) Review Group
➔ who involved or interested to the Glip Group
◆ For example “UX Mobile Review Group (TBC)”
● Must have: Ted, Bruce, Esther, Eliana, Girija, Igor, Wanning,
Sergey, Erik, Melissa, Rachel
● Nice to have: Jose, dev leader, Sophia, Helena
➔ Best practice:
◆ Use @mention for direct attention
◆ Create Glip task for specific action item to be conducted
● For example create a task for “Girijia to review Welcome
Screen-UI-1234.pdf by specify a date”
◆ Attached design artifact naming convention
● ios-User story-UI-xxxx
10. Google Drive Structure
➔ Level 1 Group - System
◆ [RC Mobile] iOS + Android
◆ [SW] Service Web
◆ [All] Email as user ID
◆ [Glip] iOS-Android-Desktop
➔ Level 2 Group - Feature within system
◆ [SW] Service Web
● [SW] Phone & Devices
● [SW] Add Devices
● [SW] Hot Desking
➔ Level 3 Group - Feature
◆ Wireframe & Flow sub-folder
● Sketch & PDF file
◆ Assets sub-folder
● PNG file ( Zip)
◆ Spec sub-folder
● Sketch and PDF file
◆ Mockups sub-folder
● Sketch & PNG file
◆ Working sub-folder
● All files that still in progress
11. Google Drive Folder Structure
Root - Level 1
Year - Level 2
Feature - Level 4
Global Product Design
2016 UX Projects
[SW] Service WebPlatform - Level 3
[SW] Phone&Devices
Spec
sub-folder
Assets
sub-folder
Working
sub-folder
Latest Sketch Files
Latest Mockup Files (PDF, PNG
and any other formats
Final Specification
Folder Prefixes:
[SW] - Service Web
[ALL] - feature to be implemented across all
platforms
[GW] - General Web
[RC Mobile] Ringcentral Mobile App
[Glip] Glip Mobile / Web App
[MMA] -
[DPW] - Developer Portal
[Spartan] - Ringcentral Desktop App
Everything that still in progress
Keep as daily upload, so distributed
team can always get latest version
Final Production Assets in ZIP
12. ➔ Latest design in following formats:
◆ PDF / PNG for mocks
◆ InVision for user follow or Hi-Fi prototype
➔ User Story is completed
➔ Ready to pass on to development team
What is presented in UX Sprint “Udar”
13. 1. Glip Review Group
a. Reviewed with dev to ensure design implementable
b. Peer Reviewed: reviewed among of designer community in Glip review
group
c. PM/PO Reviewed: All the requirement criterias are met; given “Go”
greenlight in the Glip review group
2. [Optional ] Executive reviewed and sign-off
3. Deliverable in JIRA
a. Design Artifacts are uploaded to JIRA user story
b. Latest design uploaded in the google drive
c. JIRA User Story Status = Resolved/Closed
UX Sprint “Udar” Checklist
14.
15. UX Sprint “Udar” Invitation
➔ User story related stakeholders
◆ Executive/PM/PO
◆ Dev team
◆ UX designers
➔ Anyone interested to learn what design goes to next sprint
16. ➔ Discussion group - UX Sprint Group (TBC)
◆ Agenda
◆ Meeting minutes
◆ Action Items
➔ Meeting Structure
◆ Content will be communicated in the UX Sprint Group
◆ Frequency: per sprint ( every 2 weeks)
◆ Length: 1 - 2 hours (TBD per meeting)
◆ Meeting Type: RC Meeting (will be recorded)
◆ Suggested date on Tue or Wed or Thur PST
◆ Suggested time (TBD)
UX Sprint Meeting
18. Peer Review Outcome
● Building a communicative user-centered design community
● Design thinking process practice
○ Diverge to discover & research
○ Converge to develop & Deliver
● Bring design consistency across the products
● Bring stakeholders on the same page
● A qualitative feedback to up-bring design quality within the origination
● Deliver ONE awesome design for RC product
19. Path#1 Path#2 Path#3
(UX sprint Demo)
Audience Internal local UX designers UX, PM, Dev, User All Stakeholders
Design grade Draft Low-fi wireframe Hi-fi prototype/Mocks
Design artifact Multiple ideas/concepts 1 - 2 prototypes Wire, spec, assets
Outcome Action items to refine
design
A qualitative feedback
from the teams
Development
Candidate
Meeting Optional ( 1 hour) Optional(1 hours) 1 - 2 Hours+
Glip Group Review recommended recommended Glip - UX Sprint “udar”
Peer Review
Diverging Converging Deliver
*Executive review is optional and depends on the PM