Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy
Adventure pro forma copy

Editor's Notes

  • #13 Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  • #14 Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  • #15 Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  • #16 Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  • #17 Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  • #19 List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
  • #30 What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
  • #36 What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  • #37 What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  • #38 Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  • #39 Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
  • #40 Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising. Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
  • #41 Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  • #42 How have you appealed to your target audience? What specific bits of content would appeal to your target audience.