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About	collec*ve	intelligence.
INTRODUCTION	
	TO	ADDICTLAB
Creativity = chemistry® (1997)
Creativity =
chemistry®
(2015)
Failing	forward	
scam	investor	set	up	in	Malaga	/	Arabian	Prince	
with	a	double	agenda	/	crooked	investors	part	1	/	
part	2	/	big	global	adver*sing	group	stepping	out	of	
deal	/	crooked	investors	part	3	/	government	(s)	
copying	idea	/	robbers	aDacking	us	at	gunpoint	the	
eve	before	I	had	to	fly	to	New	York	for	collabora*on	
with	MOMA	/	9-11	/	falling	from	the	sky	/	so-called	
friend	and	future	shareholder	crea*ng	false	
invoices	and	making	us	loose	600.000	euro	
contract	/
© 2014
Addictlab.com / Product dept
Jan Van Mol
Barastraat 175 - 1070 Brussel - Belgium
info@addictlab.com
Thoughts and reflections on innovating
science pedagogy by using a
co-construction methodology, bringing
in collective intelligence software and
collaborative processes, and enhancing
the current education process equipping
learners with the necessary knowledge
and skills.
#39 / SCIENCE
EDUCATION LAB
AREAS OF REFLECTION
• Inquiry based learning
• Responsible Research and
Innovation
• Co-creation of spaces for
public engagement
• Outdoor learning environments
• Diversity and inclusion
• Science with and for society
COMMUNITY
This lab is open to all.
The Science Education Lab
seeks collaboration with
informal science educators,
teachers, academic,
corporate, governmental
worlds.
REWARDS
Execution and/or
publication of
ideas, problem
solving,
professional
development.
Cristina Olivotto
cristina@sterrenlab.com
LAB MANAGER
SterrenLab | Addictlab | others welcome
LAB PARTNER(S)
public sphere
Ed
education
PU09
public sphere
Sc
science
PU10
LABS SERVICES TOOLS PRODUCTS
© 2014
Addictlab.com / Product dept
Jan Van Mol
Barastraat 175 - 1070 Brussel - Belgium
info@addictlab.com
The SLOW movement is against - fast
is always better. SLOW is not about
doing everything at snale pace. It is about
seeking to do everything at the right speed
Savoring hours and minutes rather than
just counting them. Quality over quantity.
SLOW tourism allows tourists to spend
their free time as they like and to take the
road liberated from worry or stress. It’s
a longterm vision and good relationship
with the community, as well as showing
respect and protecting the envirronment.
We would like to list some good practices of
SLOW tourism in the world, so that no one
becomes concurrents, but to create space to
learn from each other.
#56 /
SLOW TOURISM
AREAS OF RESEARCH
to be discussed
COMMUNITY
This lab is open to all.
REWARDS
to be discussed
De Bottelarij
ine@aksi.be
LAB MANAGER
De Bottelarij | Addictlab |
others welcome
LAB PARTNER(S)
society
Tr
travel
SO03
industry
Tou
tourism
IN17
LABS SERVICES TOOLS PRODUCTS
society
Tre
trends
SO04
nature
En
environment
NA03
© 2014
Addictlab.com / Product dept
Jan Van Mol
Barastraat 175 - 1070 Brussel - Belgium
info@addictlab.com
Research on innovation in the Tourist and
Travel industry. Addictlab R&D project.
Generic research - published results:
- Ad!dict magazine on Voyage
- book ‘Ideas on Travel & Tourism’
- Book ‘25 ideeën voor Toerisme in
Vlaanderen’
- Idea database ‘touristlab 001’
#39 /
TOURIST LAB
AREAS OF RESEARCH
social innovation | branding |
local economy | ICT & new
experiences | city branding |
food | others
COMMUNITY
This lab is open to all.
REWARDS
Execution and/or
publication of
ideas, problem
solving, others
Jan Van Mol
jan@addictlab.com
LAB MANAGER
Creative Ring (under evaluation)|
Addictlab | others welcome
LAB PARTNER(S)
industry
Tou
tourism
IN17
LABS SERVICES TOOLS PRODUCTS
society
Tr
travel
SO03
society
Tre
trends
SO04
Over	200	‘labs’	
© 2014
Addictlab.com / Product dept
Jan Van Mol
Barastraat 175 - 1070 Brussel - Belgium
info@addictlab.com
Cultural transformation project, deploying
a circular and cocreation lab culture in
a corporate organisation, increasing the
entrepreneurial spirit and the innovation
funnel.
#26 / CULTURAL
CHANGE LAB
AREAS OF RESEARCH
program | marketing | strategy
| tools | communication |
maker communities |
prototyping | circular
organisations
COMMUNITY
This lab has a confidential
section for paying clients and
corporations.
REWARDS
to be discussed
ALain Heureux
alain@yourownlab.com
LAB MANAGER
YourOwnLab | Addictlab |
others welcome
LAB PARTNER(S)
industry
In
industry
IN00
critical thinking
Inn
innovation
CT05
LABS SERVICES TOOLS PRODUCTS
business
Ch
change
BU11
business
Str
strategy
BU04
technology
Mkr
maker
TE06
© 2014
Addictlab.com / Product dept
Jan Van Mol
Barastraat 175 - 1070 Brussel - Belgium
info@addictlab.com
Research on innovation, branding,
social innovation for contemporary cities.
#77 / CITY LAB
AREAS OF RESEARCH
program | tools | tourism |
branding | communication |
maker communities | heritage |
...
COMMUNITY
Partly open, this lab has
a confidential section &
services for paying clients
and cities.
REWARDS
to be discussed
Jan Van Mol
jan@yourownlab.com
LAB MANAGER
New partners welcome
LAB PARTNER(S)
industry
In
industry
IN00
critical thinking
Inn
innovation
CT05
LABS SERVICES TOOLS PRODUCTS
industry
Re
real estate
IN14
business
Str
strategy
BU04
public sphere
Ps
public sphere
PS00
communication
Br
branding
CO02
© 2014
Addictlab.com / Product dept
Jan Van Mol
Barastraat 175 - 1070 Brussel - Belgium
info@addictlab.com
Research on the future of magazines.
Print, distribution, content, digital, reader
content, augmented reality, sales and more
#15 /
MAGAZINE LAB
AREAS OF RESEARCH
distribution | paper | digital |
content | augmented readers |
communities | art work | others
...
COMMUNITY
Partly open, this lab has
a confidential section &
services for paying clients
and cities.
REWARDS
depending on the
different activities
Jan Van Mol
jan@yourownlab.com
LAB MANAGER
open for partners
LAB PARTNER(S)
media
Me
media
ME00
critical thinking
Inn
innovation
CT05
LABS SERVICES TOOLS PRODUCTS
media
Mag
magazines
ME05
business
Str
strategy
BU04
media
Sm
social media
ME04
communication
Br
branding
CO02
© 2014
Addictlab.com / Product dept
Jan Van Mol
Barastraat 175 - 1070 Brussel - Belgium
info@addictlab.com
Thoughts and reflections on innovating
science pedagogy by using a
co-construction methodology, bringing
in collective intelligence software and
collaborative processes, and enhancing
the current education process equipping
learners with the necessary knowledge
and skills.
#39 / SCIENCE
EDUCATION LAB
AREAS OF REFLECTION
• Inquiry based learning
• Responsible Research and
Innovation
• Co-creation of spaces for
public engagement
• Outdoor learning environments
• Diversity and inclusion
• Science with and for society
COMMUNITY
This lab is open to all.
The Science Education Lab
seeks collaboration with
informal science educators,
teachers, academic,
corporate, governmental
worlds.
REWARDS
Execution and/or
publication of
ideas, problem
solving,
professional
development.
Cristina Olivotto
cristina@sterrenlab.com
LAB MANAGER
SterrenLab | Addictlab | others welcome
LAB PARTNER(S)
public sphere
Ed
education
PU09
public sphere
Sc
science
PU10
LABS SERVICES TOOLS PRODUCTS
cristina@sterrenlab.com
LABMEMBER:
Cristina Olivotto
LINKED TO LAB(S):
#39//Science-Education Lab
1. Dissoudre les cristaux rouges (15
gr de hexacyanoferrate de potassi-
um) dans 100 ml d’eau et la poudre
verte (25 gr de citrate d’ammonium
ferrique) dans 100 ml d’eau.
2. En lumière atténuée,
les solutions individuelles sont
mélangés l’un à l’autre.
3. Toujours en lumière atténuée,
enduire un support (papier, carton,
tissu en coton...) avec ce mélange.
4. Sécher totalement le support en
lumière atténuée.
5. Disposer sur le support les objets
choisis pour la composition.
6. Exposer la composition à la
lumière intense de soleil (5-15
minutes).
5. Les zones très opaques de la
composition ne sont pas affectées
par exposition, tandis que les zones
très transparentes se colorent en
bleu de plus en plus intense.
6. Rincer abondamment à l’eau
courant en lumière attenue. Laisser
sécher.
Les sels distribués ne sont pas
dangereux tant qu’ils ne sont pas
mélangés avec des acides.
A ne pas manger. Enfants:
demande à un adulte de t’aider.
LABS SERVICES TOOLS PRODUCTS
© 2014
Addictlab.com / Product dept
Jan Van Mol
Barastraat 175 - 1070 Brussel - Belgium
info@addictlab.com
CYANOTYPE KIT
A H2
0+ B. H2
0++
WHAT
Painting with light / Peindre avec la lumière
RGB
R: 0
G: 153
B: 255
#
#0099FF
CMYK
C: 90%
M: 3%
Y: 5%
K: 0%
RGB
R: 0
G: 153
B: 255
#
#0099FF
CMYK
C: 90%
M: 3%
Y: 5%
K: 0%
Teaching the way
Congress
April 15-17, 2016
Leiden, The Netherlands
RGB
R: 0
G: 153
B: 255
#
#0099FF
CMYK
C: 90%
M: 3%
Y: 5%
K: 0%
Output of labs: databases
Digital collection of all ideas.
Laboratoires d’idées
FINISSAGE
Venez découvrir les activités d’été de Addictlab à i.LIFE.
Expo design, art, mode - outils créatives - robots - et les ateliers d’été.
Vendredi 26 Août // 15h - 20h - rsvp info@addictlab.com - KIDS WELCOME!
INVITATION
7 au 9 avril 2017
Palexpo Genève
expojuniors.ch
A3_ExpoJuniors.indd 1 28.02.17 11:15
#WhatWillYouCreate?
®
#1/ECOLOGY & NATURE
Atelier sur notre écosystème local
#2/ PHOTOGRAPHY & FILM
Atelier photographie - créez des
caméras avec des Tetrapaks +
Visitez le MinimaCinéma
#3/ SUSTAINABILITY
Atelier pour mieux connaître les 17
Objectifs de Développement Durable
#4/FUN
Atelier sculpteur des ballons
+ Apprenez comment on fête des anniver-
saires chez Addictlab
#8/FOOD LAB
Démonstration de l’ imprimante 3D
chocolat + Démonstration du robot qui
imprime des crêpes
#5/VIRTUAL REALITY
Démonstration d’outils
de réalité virtuelle.
#6/ROBOTICS
Créez des machines à gribouiller
et programmez les robots Sphero.
#7/3D PRINTING
Dessinez en 3D et découvrez
l’impression 3DLearning by Lab
Addictlab est un laboratoire créatif international depuis 1997, qui a pour but de promouvoir et
accélérer le talent, de mettre en place des collaborations interdisciplinaires, de chercher, publier et
réaliser des concepts innovants. WWW.ADDICTLAB.ACADEMY - info@addictlab.com
5 6 7 8
1 2 3 4
UN LAB À LA FOIRE
Visitez 500m2
de laboratoire créatif
à ExpoJuniors, Genève.
5 6 7 8
1 2 3 4
5 6 7 8
1 2 3 4
5 6 7 8
1 2 3 4
5 6 7 8
1 2 3 4
5 6 7 8
1 2 3 4
5 6 7 8
1 2 3 4
5 6 7 8
1 2 3 4
project	
The	Sphero	
swimming	pool	at	
the	Addictlab	
booth.	
	
back	of	image	:	
Robo*cs	sec*on	&	
programming	unit
•  Kid	with	Sphero	
&	Double	robot	
at	sec*on	
Robo*cs.
Crea*ve	card	game	:	skills	&	passion	
use this for:
profiling, collective intelligence, defining
groups for brainstorm sessions, ice breakers
how to play:
Draw 2 big circles on a flip chart
paper as shown. One for your skills,
one for your passions. Put the fitting cards in one of the
three areas.
tip: indicate name and take a picture. Print out and use this
ID file throughout the
sessions for forming groups and initialising discussions.
Hang on Idea Wall.
Skills & Passion
PROJECTNAME
YOUR PASSION &
INTERESTS
YOUR SKILLS &
PROFESSION
© DEVELOPED IN THE ADDICTLAB.COM CREATIVE THINK TANK
A YOUROWNLAB.COM PRODUCT - ALL RIGHTS RESERVED - 2015
CARDBOARD_DEF01.indd 2 23/09/15 13:50
Story	telling	&	ice	breaking.	
player 4
Player3
player2
player1
use this for:
profiling, ice breakers,
group ideation,
character building
how to play:
version 1
Take 4 cards to profile yourself.
Put the cards in front of you.
Take turns: pick a card from a
player, who needs to tell a story
related to that card.
optional: add cards from the
character deck
version 2
Put all cards upside down in the
center. Draw a card, and ‘inflict’
it to one of the others who then
needs to tell a story/personal
experience related to that card
Story telling
© DEVELOPED IN THE ADDICTLAB.COM CREATIVE THINK TANK
A YOUROWNLAB.COM PRODUCT - ALL RIGHTS RESERVED - 2015
CARDBOARD_DEF01.indd 4 23/09/15 13:50
Your	character	:	Personal	Pyramid.		
NAME
use this for:
profiling, character
building, branding exce-
rices, business concepts,
ideation
how to play:
Use the Personal Characterstics
Card deck.
Place cards that are relevant to
you & define you on the pyramid,
top being the most relevant.
Below the dotted line:
those elements that need to be
worked on.
Personal Pyramid
personal
work area
& to do list
© DEVELOPED IN THE ADDICTLAB.COM CREATIVE THINK TANK
A YOUROWNLAB.COM PRODUCT - ALL RIGHTS RESERVED - 2015
CARDBOARD_DEF01.indd 3 23/09/15 13:50
QUANTUM	LEAP	THEORY		
for	Brands,	iden**es
/tools
Marke*ng/	corporate	transforma*on	
Innova*on	/	R&D	/		
	
Thalys	/	Lee	Cooper	/	Diesel	/	Lexus	
Renault	/	Saint	Gobain	/	Ringier	/		
Novar*s	/	H&M		/
H&M	
PROJECT 2
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sam accum quam, omnis dolupta tiandes re, sunt reris
re sandis dus expligendit mod maio ium audion pore
lab inus et pe dolores sundit, coreritio tectem hari del-
lorp orpori doluptat etur sunt ullestrume et aut magnis
ipiendem dolorehent, corem ulligenemque res sinci-
maxime plaborr ovitatus assiti int a cullicab ipsam quis
ex explaut quae pe opta sint antinvenet voloreprate
nienderibus, sitem cus escilig nihillibus moluptat un-
tem quas rem iusae maxime prat.
Pa a sinvelita platem demporr orrore eaque a veribus
daeste volorum rerum la quatem latur alit el in et dolor
re pos ab int ra pra simoles sitatur assedignim re con-
NEW WAYS to integrate/
advertise/ Brands
Sa
sales
BU01
Ma
marketing
BU02
Fi
BU03
Str
strategy
BU04
Mg
management
BU05
Pm
BU06
Adv
advertising
CO01
Br
branding
CO02
Cb
CO03
Cw
CO04
Btb
btb
CO05
Btc
CO06
Tv
television
ME01
Ra
radio
ME02
Pres
press
ME03
Sm
ME04
Me
media
ME00
Co
DE00
Bu
business
BU00
Mag
magazines
ME04
New
ME05
who
where
CITY
labs
NAME
EMAIL
COMPANY
FUNCTION
TEL
CODE LAB
THE EGG, BRUSSELS
FABRA i COATS, BARCELON
COUNTRY
CREATIVE RING
NO HUB, CLOUD MEMBER
MUSE, TRENTO
Ag
IN02
Av
aviation
IN03
Aut
automotive
IN04
Bea
IN05
Bio
IN06
Ent
entertainment
IN11
Fb
food & bev
IN12
Lu
luxury
IN13
Re
real estate
IN14
Ser
IN15
Tc
IN16
As
IN01
In
industry
IN00
CODEYOUR OWN LAB TITLE
©
industry
business
communication
Gv
government
PU01
La
PU02
Pf
PU03
Pt
publ transport
PU04
Ant
antropology
SO01
So
SO02
society
Art
art
CU01
Fa
fashion
CU02
Fil
CU03
Li
literature
CU04
culture
Mu
CU05
Ph
photography
CU06
Hi
history
SO05
Ani
animation
AA01
Ad
AA02
Au
audio
AA03
Cr
AA04
appliedart
ILL
illustration
AA05
Ia
AA06
De
design
DE00
Int
interior design
DE01
Pd
DE02
Sed
DE03
design
Wb
DE04
Ud
urban design
DE05
Fd
food design
DE06
Aa
applied art
AA00
Cu
CU00
Soc
SO00
Ps
DE00
Ac
AC00
Mat
materials
AC01
Iac
AC02
Ls
AC03
architecture
Te
TE00
It
IT
TE01
3D
3D printing
TE02
Ai
TE03
technology
Eng
engineering
TE04
Ict
ICT
TE05
Mkr
maker
TE06
Ct
CT00
Hac
CT01
Id
Ideation
CT02
Fu
futurati
CT03
criticalthinking
Nlux
CT04
Nat
nature
NA00
Bi
biology
NA01
Eco
NA02
En
environment
NA03
nature
Gar
garden
NA04
Me
HU01
Hc
HU02
Nu
nutrition
HU03
Pha
HU04
humanities
Thp
therapy
HU05
Hur
human rights
PU05
Np
SO06
We
HU06
Id
interntl dev
PU06
Tr
travel
SO03
Tre
trends
SO04
what labs have you been involve
From where are
media
publicsphere
senses
See
see
SE01
He
hear
SE02
To
SE03
Sme
smell
SE04
Tas
taste
SE05
Se
senses
SE00
gender
Fm
female
GE02
Ma
male
GE01
Ot
other
GE03
emotions
EM01 EM02
EM04EM03 EM05
Hu
humanities
HU00
Inn
innovation
CT05
Ge
gender
GE00
EM00
Em
emotions
H&M	Sa
sales
BU01
Ma
marketing
BU02
Fi
BU03
Str
strategy
BU04
BU08
Mg
management
BU05
Pm
BU06
Cm
BU07
Adv
advertising
CO01
Br
branding
CO02
Cb
CO03
Cw
CO04
Btb
btb
CO05
Btc
CO06
Pr
pub relations
CO07
Tv
television
ME01
Ra
radio
ME02
Pres
press
ME03
Sm
ME04
Me
media
ME00
Co
DE00
Bu
business
BU00
Mag
magazines
ME04
New
ME05
Ag
IN02
Av
aviation
IN03
Aut
automotive
IN04
Bea
IN05
Bio
IN06
Ch
IN07
IN08
Ent
entertainment
IN11
Fb
food & bev
IN12
Lu
luxury
IN13
Re
real estate
IN14
Ser
IN15
Tc
IN16
Tou
tourism
IN17
IN18
As
IN01
In
industry
IN00
ind
busi
co
Gv
government
PU01
La
PU02
Pf
PU03
Pt
publ transport
PU04
Ant
antropology
SO01
So
SO02
soci
Art
art
CU01
Fa
fashion
CU02
Fil
CU03
Li
literature
CU04
cult
Mu
CU05
Ph
photography
CU06
Th
theater
CU07
CU08
Hi
history
SO05
Ani
animation
AA01
Ad
AA02
Au
audio
AA03
Cr
AA04
app
ILL
illustration
AA05
Ia
AA06
Pa
perfor arts
AA07
AA08
De
design
DE00
Int
interior design
DE01
Pd
DE02
Sed
DE03
desi
Wb
DE04
Ud
urban design
DE05
Fd
food design
DE06
Fad
fashion design
DE07
DE08
Aa
applied art
AA00
Cu
CU00
Soc
SO00
Ps
DE00
Ac
AC00
Mat
materials
AC01
Iac
AC02
Ls
AC03
arc
Te
TE00
It
IT
TE01
3D
3D printing
TE02
Ai
TE03
tec
Eng
engineering
TE04
Ict
ICT
TE05
Mkr
maker
TE06
Nan
nano
TE007
Ct
CT00
Hac
CT01
Id
Ideation
CT02
Fu
futurati
CT03
criti
Nlux
CT04
Nat
nature
NA00
Bi
biology
NA01
Eco
NA02
En
environment
NA03
nat
Gar
garden
NA04
H
Hur
human rights
PU05
Np
SO06 H
Id
interntl dev
PU06
H
H
Tr
travel
SO03
Tre
trends
SO04
Yt
youth
SO07
Acd
PU06
PU07
me
pub
Inn
innovation
CT05
Cross	border	child	protec*on	conference		
&	workshops
Food	experiences
ADDICTLAB
ACADEMY
workshops for kids,
adults and companies
ateliers pour enfants,
adultes et entreprises
ADDICTLAB
ACADEMY
workshops for kids,
adults and companies
ateliers pour enfants,
adultes et entreprises
Laboratoires d’idées
FINISSAGE
Venez découvrir les activités d’été de Addictlab à i.LIFE.
Expo design, art, mode - outils créatives - robots - et les ateliers d’été.
Vendredi 26 Août // 15h - 20h - rsvp info@addictlab.com - KIDS WELCOME!
New	website		
www.addictlab.academy
ADDICTLAB
ACADEMY
workshops for kids,
adults and companies
ateliers pour enfants,
adultes et entreprises
ADDICTLAB
ACADEMY
workshops for kids,
adults and companies
ateliers pour enfants,
adultes et entreprises
ADDICTLAB
ACADEMY
workshops for kids,
adults and companies
ateliers pour enfants,
adultes et entreprises
ADDICTLAB
ACADEMY
workshops for kids,
adults and companies
ateliers pour enfants,
adultes et entreprises
SCHOOL	LABS	
set	up	of	lab	at	
schools	
Addictlab	has	set	up	a	day-lab	at	a	renowned	Swiss	boarding	school	in	Rolle.	
During	the	day,	about	60	kids	learned	to	
	
•	sta*on	1	:	take	pictures	of	flowers	in	the	garden	using	the	1842	
methodology	Cyanotype	
•	sta*on	2	:	make	scribbling	machines	using	recycled	material,	pens	and	
motors	
•	sta*on	3	:	3doodle	a	marble	track	
•	sta*on	4:	scan	their	faces	and	objects	in	3D,	learn	about	3D	prin*ng	&	
create	a	fidget	spinner	
•	sta*on	5	:	draw	in	Virtual	Reality	using	the	HTC	Vive	and	Google	Tiltbrush	
•	sta*on	6	:	program	the	Sphero	robots,	have	them	write	a	leDer,	and	take	
long	exposure	photos	of	that	movement	
•	sta*on	7	:	discover	the	Thymio	robots,	Leap	Mo*on	and	the	Double	Robot.	
	
As	an	extra,	we	brought	the	3D	chocolate	printer,	and	demonstrated	prin*ng	
a	Dinosaur	pancake.
Adding	more	responsability
The	17	SDGS
Mushroom	shoe.
#03JANUARY
Mkr
maker
TE06
ADDICTLAB
MODULAR MAGAZINE
TALENT
INSPIRATION
INSIGHTS
RESEARCH
LAB PROJECTS
#03JANUARY
TALENT
INSPIRATION
INSIGHTS
RESEARCH
LAB PROJECTS
ADDICTLAB
MODULAR MAGAZINE
TALENT
INSPIRATION
INSIGHTS
RESEARCH
LAB PROJECTS
TALENT
INSPIRATION
INSIGHTS
RESEARCH
LAB PROJECTS
Ph
photography
CU06
IN THIS ISSUE
• PRIX ELYSEE
• LAB PROJECT: NICK PALLFY
@ KIDS EXPO
PARTNERS:
THE MOST IMPORT-
ANT DESIGN JOBS
OF THE FUTURE
SUZANNE LABARRE
Suzanne LaBarre is the editor of Co.Design
experience.
THE PROSPECT OF ARTI-
FICIALLY MADE HUMAN
ORGANS IS JUST AROUND
THE CORNER. WHO’S
GOING TO FIT THESE
ORGANS TO THEIR END
USER? DESIGNERS.
The global challenges that lie ahead
can only be solved by a collabora-
tion of minds and vocations, and a
diversity of views. The challenge and
reward for the Fusionist will be in
her ability to communicate, compre-
hend, and connect all parties through
design. This is already beginning to
happen in the emerging fields of bio-
fabrication and wearable technology.
Stemming from biotech, biofabrica-
tion is a new cross disciplinary move-
ment between the design and science
that is generating the next wave of
sustainable materials and solutions
for our survival. It is not uncommon
to see artists and biologists sitting
together tackling the same problem.
Additionally, wearable technology
will see an influx of fashion designers
and artists partnered with engineers,
in order to create technologies that
will go into our fibers and onto our
skin. Fusionists will act as the bridges
between emerging fields, and their
ability to bring all parties together
through communication and design
will help bring about the greatest
experiences.
Human Organ Designer
Nominated by Gadi Amit, founder,
New Deal Design
Human organ designers will be ex-
perts in bio-engineering and design,
fitting newly created organs and ar-
tificial limbs to humans. They will be
fully capable of executing end-to-end
design and implementation process
for ready-to-use or custom-fit organs;
have deep knowledge of the software
and hardware involved in bio-elec-
tronics; and work within a team tack-
ling multiple biological sub-systems.
We are very close to being able to
reproduce artificial biologically fitted
tissues. Some of these tissues will
come from genetic-engineering, some
will be manufactured in bio-reac-
tors, and some will be merged with
micro-electronics. The prospect of
artificially made human organs is just
around the corner. Who’s going to de-
sign and fit these organs to their end
user? Designers will be there, sooner
or later
Intelligent System Designer
Nominated by John Rousseau, execu-
tive director, Artefact
The intelligent system designer
doesn’t design discrete objects or
experiences, so much as the software
systems that make possible the design
solutions of others. This designer
works as part of a large and diverse
network of specialists to create a
continually evolving lingua franca
of aesthetic production. The systems
this person designs will integrate
multiple domains, and those domains
will themselves be the product of
designers, artists, and technologists.
Interventionist
Nominated by Ashlea Powell, location
director, Ideo New York
Interventionists are already in our
midsts, we just haven’t named the role
or cultivated it. As organizations and
their challenges become more net-
worked and complex, it will be harder
work to help them digest new ideas
and build towards a better future .
This is the work of an Interventionist,
and it’s time that the craft of interven-
tion design takes shape, whether it’s
designing an experience that creates
transformational empathy or hosting
a conversation that puts an end to
polemics. These designers will come
from backgrounds in organizational
psychology or behavior change and
be experts in facilitating creative
conversations, framing unexpected
questions, and navigating the uncom-
fortable.
Machine-Learning Designer
Nominated by Aaron Shapiro, CEO,
Huge
A machine-learning designer’s job
will be to construct data models and
algorithms that allow companies to
create artificially intelligent prod-
ucts. Those products will anticipate
the needs of users, and fulfill them
before the user ever has to ask. Ma-
chine-learning designers must not
only be designing the experience, but
also ensuring that it uses the best al-
gorithms. Data, design, and artificial
intelligence will be the next frontier
in digital experience. Companies
will compete and win based on the
personalization and intelligence in
their marketing. The companies that
have the smartest, most individually
resonant products and experiences
are going to do the best job of attract-
ing and retaining their users. In this
world, good AI will become essential
to the user experience and the com-
panies with smart experiences will
have an exponential advantage over
the ones that don’t.
Program Director
Nominated by Dave Miller, recruiter,
Artefact
This is the design agency’s version of
a product manger, and the evolution
of its entire project management,
engagement, and client services de-
partments. This person is a business
strategist; they understand the “who,”
“what,” and “why” behind a project/
product; have a deep understanding
of what it means to be a designer
and a developer; and also have a
track record of effecting change and
influencing the end product. They are
peer-level to a design director and
usually come from creative back-
grounds. They have practiced design,
research, or engineering. They share
ownership of a projects success. They
handle timelines and client interac-
tions, while creating long-term rela-
tionships founded upon their deep
industry experience.
Ch
change
BU11
DATE : JANUARY 5, 2016
SOURCE :3D HUBS
WRITER : PRSS RELEASE
HYPERLINK: HERE
ARTICLE
SECTION : REFLECTIONS
3D HUBS PHONE
ACCESSORIES ARE MADE
WITH WOODFILL 3D
PRINTING FILAMENT.
Mkr
maker
TE06
Ch
change
BU11
Modular	magazine	wall	
Mock	up	of	presenta*on	of	
all	segments	of	the	
magazine.	
	
Each	reader	makes	own	
selec*on	and	combines	into	
one	‘book’/’magazine’.	
	
Addictlab	team	&	partners	
to	curate	content	
	
Readers	to	create	their	own	
en*ty
•  Other	images	
from	the	
Addictlab	
booth.
About	addictlab	:	3	departments	
Crea*ve	R&D	/	Consultancy	/	Academy
Come	and	visit	
	
iLIFE	(ETOY)	–	
Between	Lausanne	
&	Geneva	
	
	
jan@addictlab.com	
+33	679	91	11	13	
@janvanmol

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Addictlab_2017

  • 5.
  • 7.
  • 8.
  • 9.
  • 10. © 2014 Addictlab.com / Product dept Jan Van Mol Barastraat 175 - 1070 Brussel - Belgium info@addictlab.com Thoughts and reflections on innovating science pedagogy by using a co-construction methodology, bringing in collective intelligence software and collaborative processes, and enhancing the current education process equipping learners with the necessary knowledge and skills. #39 / SCIENCE EDUCATION LAB AREAS OF REFLECTION • Inquiry based learning • Responsible Research and Innovation • Co-creation of spaces for public engagement • Outdoor learning environments • Diversity and inclusion • Science with and for society COMMUNITY This lab is open to all. The Science Education Lab seeks collaboration with informal science educators, teachers, academic, corporate, governmental worlds. REWARDS Execution and/or publication of ideas, problem solving, professional development. Cristina Olivotto cristina@sterrenlab.com LAB MANAGER SterrenLab | Addictlab | others welcome LAB PARTNER(S) public sphere Ed education PU09 public sphere Sc science PU10 LABS SERVICES TOOLS PRODUCTS © 2014 Addictlab.com / Product dept Jan Van Mol Barastraat 175 - 1070 Brussel - Belgium info@addictlab.com The SLOW movement is against - fast is always better. SLOW is not about doing everything at snale pace. It is about seeking to do everything at the right speed Savoring hours and minutes rather than just counting them. Quality over quantity. SLOW tourism allows tourists to spend their free time as they like and to take the road liberated from worry or stress. It’s a longterm vision and good relationship with the community, as well as showing respect and protecting the envirronment. We would like to list some good practices of SLOW tourism in the world, so that no one becomes concurrents, but to create space to learn from each other. #56 / SLOW TOURISM AREAS OF RESEARCH to be discussed COMMUNITY This lab is open to all. REWARDS to be discussed De Bottelarij ine@aksi.be LAB MANAGER De Bottelarij | Addictlab | others welcome LAB PARTNER(S) society Tr travel SO03 industry Tou tourism IN17 LABS SERVICES TOOLS PRODUCTS society Tre trends SO04 nature En environment NA03 © 2014 Addictlab.com / Product dept Jan Van Mol Barastraat 175 - 1070 Brussel - Belgium info@addictlab.com Research on innovation in the Tourist and Travel industry. Addictlab R&D project. Generic research - published results: - Ad!dict magazine on Voyage - book ‘Ideas on Travel & Tourism’ - Book ‘25 ideeën voor Toerisme in Vlaanderen’ - Idea database ‘touristlab 001’ #39 / TOURIST LAB AREAS OF RESEARCH social innovation | branding | local economy | ICT & new experiences | city branding | food | others COMMUNITY This lab is open to all. REWARDS Execution and/or publication of ideas, problem solving, others Jan Van Mol jan@addictlab.com LAB MANAGER Creative Ring (under evaluation)| Addictlab | others welcome LAB PARTNER(S) industry Tou tourism IN17 LABS SERVICES TOOLS PRODUCTS society Tr travel SO03 society Tre trends SO04
  • 11. Over 200 ‘labs’ © 2014 Addictlab.com / Product dept Jan Van Mol Barastraat 175 - 1070 Brussel - Belgium info@addictlab.com Cultural transformation project, deploying a circular and cocreation lab culture in a corporate organisation, increasing the entrepreneurial spirit and the innovation funnel. #26 / CULTURAL CHANGE LAB AREAS OF RESEARCH program | marketing | strategy | tools | communication | maker communities | prototyping | circular organisations COMMUNITY This lab has a confidential section for paying clients and corporations. REWARDS to be discussed ALain Heureux alain@yourownlab.com LAB MANAGER YourOwnLab | Addictlab | others welcome LAB PARTNER(S) industry In industry IN00 critical thinking Inn innovation CT05 LABS SERVICES TOOLS PRODUCTS business Ch change BU11 business Str strategy BU04 technology Mkr maker TE06 © 2014 Addictlab.com / Product dept Jan Van Mol Barastraat 175 - 1070 Brussel - Belgium info@addictlab.com Research on innovation, branding, social innovation for contemporary cities. #77 / CITY LAB AREAS OF RESEARCH program | tools | tourism | branding | communication | maker communities | heritage | ... COMMUNITY Partly open, this lab has a confidential section & services for paying clients and cities. REWARDS to be discussed Jan Van Mol jan@yourownlab.com LAB MANAGER New partners welcome LAB PARTNER(S) industry In industry IN00 critical thinking Inn innovation CT05 LABS SERVICES TOOLS PRODUCTS industry Re real estate IN14 business Str strategy BU04 public sphere Ps public sphere PS00 communication Br branding CO02 © 2014 Addictlab.com / Product dept Jan Van Mol Barastraat 175 - 1070 Brussel - Belgium info@addictlab.com Research on the future of magazines. Print, distribution, content, digital, reader content, augmented reality, sales and more #15 / MAGAZINE LAB AREAS OF RESEARCH distribution | paper | digital | content | augmented readers | communities | art work | others ... COMMUNITY Partly open, this lab has a confidential section & services for paying clients and cities. REWARDS depending on the different activities Jan Van Mol jan@yourownlab.com LAB MANAGER open for partners LAB PARTNER(S) media Me media ME00 critical thinking Inn innovation CT05 LABS SERVICES TOOLS PRODUCTS media Mag magazines ME05 business Str strategy BU04 media Sm social media ME04 communication Br branding CO02
  • 12. © 2014 Addictlab.com / Product dept Jan Van Mol Barastraat 175 - 1070 Brussel - Belgium info@addictlab.com Thoughts and reflections on innovating science pedagogy by using a co-construction methodology, bringing in collective intelligence software and collaborative processes, and enhancing the current education process equipping learners with the necessary knowledge and skills. #39 / SCIENCE EDUCATION LAB AREAS OF REFLECTION • Inquiry based learning • Responsible Research and Innovation • Co-creation of spaces for public engagement • Outdoor learning environments • Diversity and inclusion • Science with and for society COMMUNITY This lab is open to all. The Science Education Lab seeks collaboration with informal science educators, teachers, academic, corporate, governmental worlds. REWARDS Execution and/or publication of ideas, problem solving, professional development. Cristina Olivotto cristina@sterrenlab.com LAB MANAGER SterrenLab | Addictlab | others welcome LAB PARTNER(S) public sphere Ed education PU09 public sphere Sc science PU10 LABS SERVICES TOOLS PRODUCTS cristina@sterrenlab.com LABMEMBER: Cristina Olivotto LINKED TO LAB(S): #39//Science-Education Lab 1. Dissoudre les cristaux rouges (15 gr de hexacyanoferrate de potassi- um) dans 100 ml d’eau et la poudre verte (25 gr de citrate d’ammonium ferrique) dans 100 ml d’eau. 2. En lumière atténuée, les solutions individuelles sont mélangés l’un à l’autre. 3. Toujours en lumière atténuée, enduire un support (papier, carton, tissu en coton...) avec ce mélange. 4. Sécher totalement le support en lumière atténuée. 5. Disposer sur le support les objets choisis pour la composition. 6. Exposer la composition à la lumière intense de soleil (5-15 minutes). 5. Les zones très opaques de la composition ne sont pas affectées par exposition, tandis que les zones très transparentes se colorent en bleu de plus en plus intense. 6. Rincer abondamment à l’eau courant en lumière attenue. Laisser sécher. Les sels distribués ne sont pas dangereux tant qu’ils ne sont pas mélangés avec des acides. A ne pas manger. Enfants: demande à un adulte de t’aider. LABS SERVICES TOOLS PRODUCTS © 2014 Addictlab.com / Product dept Jan Van Mol Barastraat 175 - 1070 Brussel - Belgium info@addictlab.com CYANOTYPE KIT A H2 0+ B. H2 0++ WHAT Painting with light / Peindre avec la lumière RGB R: 0 G: 153 B: 255 # #0099FF CMYK C: 90% M: 3% Y: 5% K: 0% RGB R: 0 G: 153 B: 255 # #0099FF CMYK C: 90% M: 3% Y: 5% K: 0% Teaching the way Congress April 15-17, 2016 Leiden, The Netherlands RGB R: 0 G: 153 B: 255 # #0099FF CMYK C: 90% M: 3% Y: 5% K: 0%
  • 13. Output of labs: databases Digital collection of all ideas.
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  • 28. Laboratoires d’idées FINISSAGE Venez découvrir les activités d’été de Addictlab à i.LIFE. Expo design, art, mode - outils créatives - robots - et les ateliers d’été. Vendredi 26 Août // 15h - 20h - rsvp info@addictlab.com - KIDS WELCOME! INVITATION
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  • 31. 7 au 9 avril 2017 Palexpo Genève expojuniors.ch A3_ExpoJuniors.indd 1 28.02.17 11:15 #WhatWillYouCreate? ® #1/ECOLOGY & NATURE Atelier sur notre écosystème local #2/ PHOTOGRAPHY & FILM Atelier photographie - créez des caméras avec des Tetrapaks + Visitez le MinimaCinéma #3/ SUSTAINABILITY Atelier pour mieux connaître les 17 Objectifs de Développement Durable #4/FUN Atelier sculpteur des ballons + Apprenez comment on fête des anniver- saires chez Addictlab #8/FOOD LAB Démonstration de l’ imprimante 3D chocolat + Démonstration du robot qui imprime des crêpes #5/VIRTUAL REALITY Démonstration d’outils de réalité virtuelle. #6/ROBOTICS Créez des machines à gribouiller et programmez les robots Sphero. #7/3D PRINTING Dessinez en 3D et découvrez l’impression 3DLearning by Lab Addictlab est un laboratoire créatif international depuis 1997, qui a pour but de promouvoir et accélérer le talent, de mettre en place des collaborations interdisciplinaires, de chercher, publier et réaliser des concepts innovants. WWW.ADDICTLAB.ACADEMY - info@addictlab.com 5 6 7 8 1 2 3 4 UN LAB À LA FOIRE Visitez 500m2 de laboratoire créatif à ExpoJuniors, Genève. 5 6 7 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 1 2 3 4
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  • 42. Crea*ve card game : skills & passion use this for: profiling, collective intelligence, defining groups for brainstorm sessions, ice breakers how to play: Draw 2 big circles on a flip chart paper as shown. One for your skills, one for your passions. Put the fitting cards in one of the three areas. tip: indicate name and take a picture. Print out and use this ID file throughout the sessions for forming groups and initialising discussions. Hang on Idea Wall. Skills & Passion PROJECTNAME YOUR PASSION & INTERESTS YOUR SKILLS & PROFESSION © DEVELOPED IN THE ADDICTLAB.COM CREATIVE THINK TANK A YOUROWNLAB.COM PRODUCT - ALL RIGHTS RESERVED - 2015 CARDBOARD_DEF01.indd 2 23/09/15 13:50
  • 43. Story telling & ice breaking. player 4 Player3 player2 player1 use this for: profiling, ice breakers, group ideation, character building how to play: version 1 Take 4 cards to profile yourself. Put the cards in front of you. Take turns: pick a card from a player, who needs to tell a story related to that card. optional: add cards from the character deck version 2 Put all cards upside down in the center. Draw a card, and ‘inflict’ it to one of the others who then needs to tell a story/personal experience related to that card Story telling © DEVELOPED IN THE ADDICTLAB.COM CREATIVE THINK TANK A YOUROWNLAB.COM PRODUCT - ALL RIGHTS RESERVED - 2015 CARDBOARD_DEF01.indd 4 23/09/15 13:50
  • 44. Your character : Personal Pyramid. NAME use this for: profiling, character building, branding exce- rices, business concepts, ideation how to play: Use the Personal Characterstics Card deck. Place cards that are relevant to you & define you on the pyramid, top being the most relevant. Below the dotted line: those elements that need to be worked on. Personal Pyramid personal work area & to do list © DEVELOPED IN THE ADDICTLAB.COM CREATIVE THINK TANK A YOUROWNLAB.COM PRODUCT - ALL RIGHTS RESERVED - 2015 CARDBOARD_DEF01.indd 3 23/09/15 13:50
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  • 52. H&M PROJECT 2 iori del int exped mos dolorpos am velectintion restius sam accum quam, omnis dolupta tiandes re, sunt reris re sandis dus expligendit mod maio ium audion pore lab inus et pe dolores sundit, coreritio tectem hari del- lorp orpori doluptat etur sunt ullestrume et aut magnis ipiendem dolorehent, corem ulligenemque res sinci- maxime plaborr ovitatus assiti int a cullicab ipsam quis ex explaut quae pe opta sint antinvenet voloreprate nienderibus, sitem cus escilig nihillibus moluptat un- tem quas rem iusae maxime prat. Pa a sinvelita platem demporr orrore eaque a veribus daeste volorum rerum la quatem latur alit el in et dolor re pos ab int ra pra simoles sitatur assedignim re con- NEW WAYS to integrate/ advertise/ Brands Sa sales BU01 Ma marketing BU02 Fi BU03 Str strategy BU04 Mg management BU05 Pm BU06 Adv advertising CO01 Br branding CO02 Cb CO03 Cw CO04 Btb btb CO05 Btc CO06 Tv television ME01 Ra radio ME02 Pres press ME03 Sm ME04 Me media ME00 Co DE00 Bu business BU00 Mag magazines ME04 New ME05 who where CITY labs NAME EMAIL COMPANY FUNCTION TEL CODE LAB THE EGG, BRUSSELS FABRA i COATS, BARCELON COUNTRY CREATIVE RING NO HUB, CLOUD MEMBER MUSE, TRENTO Ag IN02 Av aviation IN03 Aut automotive IN04 Bea IN05 Bio IN06 Ent entertainment IN11 Fb food & bev IN12 Lu luxury IN13 Re real estate IN14 Ser IN15 Tc IN16 As IN01 In industry IN00 CODEYOUR OWN LAB TITLE © industry business communication Gv government PU01 La PU02 Pf PU03 Pt publ transport PU04 Ant antropology SO01 So SO02 society Art art CU01 Fa fashion CU02 Fil CU03 Li literature CU04 culture Mu CU05 Ph photography CU06 Hi history SO05 Ani animation AA01 Ad AA02 Au audio AA03 Cr AA04 appliedart ILL illustration AA05 Ia AA06 De design DE00 Int interior design DE01 Pd DE02 Sed DE03 design Wb DE04 Ud urban design DE05 Fd food design DE06 Aa applied art AA00 Cu CU00 Soc SO00 Ps DE00 Ac AC00 Mat materials AC01 Iac AC02 Ls AC03 architecture Te TE00 It IT TE01 3D 3D printing TE02 Ai TE03 technology Eng engineering TE04 Ict ICT TE05 Mkr maker TE06 Ct CT00 Hac CT01 Id Ideation CT02 Fu futurati CT03 criticalthinking Nlux CT04 Nat nature NA00 Bi biology NA01 Eco NA02 En environment NA03 nature Gar garden NA04 Me HU01 Hc HU02 Nu nutrition HU03 Pha HU04 humanities Thp therapy HU05 Hur human rights PU05 Np SO06 We HU06 Id interntl dev PU06 Tr travel SO03 Tre trends SO04 what labs have you been involve From where are media publicsphere senses See see SE01 He hear SE02 To SE03 Sme smell SE04 Tas taste SE05 Se senses SE00 gender Fm female GE02 Ma male GE01 Ot other GE03 emotions EM01 EM02 EM04EM03 EM05 Hu humanities HU00 Inn innovation CT05 Ge gender GE00 EM00 Em emotions
  • 53. H&M Sa sales BU01 Ma marketing BU02 Fi BU03 Str strategy BU04 BU08 Mg management BU05 Pm BU06 Cm BU07 Adv advertising CO01 Br branding CO02 Cb CO03 Cw CO04 Btb btb CO05 Btc CO06 Pr pub relations CO07 Tv television ME01 Ra radio ME02 Pres press ME03 Sm ME04 Me media ME00 Co DE00 Bu business BU00 Mag magazines ME04 New ME05 Ag IN02 Av aviation IN03 Aut automotive IN04 Bea IN05 Bio IN06 Ch IN07 IN08 Ent entertainment IN11 Fb food & bev IN12 Lu luxury IN13 Re real estate IN14 Ser IN15 Tc IN16 Tou tourism IN17 IN18 As IN01 In industry IN00 ind busi co Gv government PU01 La PU02 Pf PU03 Pt publ transport PU04 Ant antropology SO01 So SO02 soci Art art CU01 Fa fashion CU02 Fil CU03 Li literature CU04 cult Mu CU05 Ph photography CU06 Th theater CU07 CU08 Hi history SO05 Ani animation AA01 Ad AA02 Au audio AA03 Cr AA04 app ILL illustration AA05 Ia AA06 Pa perfor arts AA07 AA08 De design DE00 Int interior design DE01 Pd DE02 Sed DE03 desi Wb DE04 Ud urban design DE05 Fd food design DE06 Fad fashion design DE07 DE08 Aa applied art AA00 Cu CU00 Soc SO00 Ps DE00 Ac AC00 Mat materials AC01 Iac AC02 Ls AC03 arc Te TE00 It IT TE01 3D 3D printing TE02 Ai TE03 tec Eng engineering TE04 Ict ICT TE05 Mkr maker TE06 Nan nano TE007 Ct CT00 Hac CT01 Id Ideation CT02 Fu futurati CT03 criti Nlux CT04 Nat nature NA00 Bi biology NA01 Eco NA02 En environment NA03 nat Gar garden NA04 H Hur human rights PU05 Np SO06 H Id interntl dev PU06 H H Tr travel SO03 Tre trends SO04 Yt youth SO07 Acd PU06 PU07 me pub Inn innovation CT05
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  • 57. ADDICTLAB ACADEMY workshops for kids, adults and companies ateliers pour enfants, adultes et entreprises
  • 58. ADDICTLAB ACADEMY workshops for kids, adults and companies ateliers pour enfants, adultes et entreprises Laboratoires d’idées FINISSAGE Venez découvrir les activités d’été de Addictlab à i.LIFE. Expo design, art, mode - outils créatives - robots - et les ateliers d’été. Vendredi 26 Août // 15h - 20h - rsvp info@addictlab.com - KIDS WELCOME!
  • 60. ADDICTLAB ACADEMY workshops for kids, adults and companies ateliers pour enfants, adultes et entreprises
  • 61. ADDICTLAB ACADEMY workshops for kids, adults and companies ateliers pour enfants, adultes et entreprises
  • 62. ADDICTLAB ACADEMY workshops for kids, adults and companies ateliers pour enfants, adultes et entreprises
  • 63. ADDICTLAB ACADEMY workshops for kids, adults and companies ateliers pour enfants, adultes et entreprises
  • 64. SCHOOL LABS set up of lab at schools Addictlab has set up a day-lab at a renowned Swiss boarding school in Rolle. During the day, about 60 kids learned to • sta*on 1 : take pictures of flowers in the garden using the 1842 methodology Cyanotype • sta*on 2 : make scribbling machines using recycled material, pens and motors • sta*on 3 : 3doodle a marble track • sta*on 4: scan their faces and objects in 3D, learn about 3D prin*ng & create a fidget spinner • sta*on 5 : draw in Virtual Reality using the HTC Vive and Google Tiltbrush • sta*on 6 : program the Sphero robots, have them write a leDer, and take long exposure photos of that movement • sta*on 7 : discover the Thymio robots, Leap Mo*on and the Double Robot. As an extra, we brought the 3D chocolate printer, and demonstrated prin*ng a Dinosaur pancake.
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  • 70. TALENT INSPIRATION INSIGHTS RESEARCH LAB PROJECTS Ph photography CU06 IN THIS ISSUE • PRIX ELYSEE • LAB PROJECT: NICK PALLFY @ KIDS EXPO PARTNERS:
  • 71. THE MOST IMPORT- ANT DESIGN JOBS OF THE FUTURE SUZANNE LABARRE Suzanne LaBarre is the editor of Co.Design experience. THE PROSPECT OF ARTI- FICIALLY MADE HUMAN ORGANS IS JUST AROUND THE CORNER. WHO’S GOING TO FIT THESE ORGANS TO THEIR END USER? DESIGNERS. The global challenges that lie ahead can only be solved by a collabora- tion of minds and vocations, and a diversity of views. The challenge and reward for the Fusionist will be in her ability to communicate, compre- hend, and connect all parties through design. This is already beginning to happen in the emerging fields of bio- fabrication and wearable technology. Stemming from biotech, biofabrica- tion is a new cross disciplinary move- ment between the design and science that is generating the next wave of sustainable materials and solutions for our survival. It is not uncommon to see artists and biologists sitting together tackling the same problem. Additionally, wearable technology will see an influx of fashion designers and artists partnered with engineers, in order to create technologies that will go into our fibers and onto our skin. Fusionists will act as the bridges between emerging fields, and their ability to bring all parties together through communication and design will help bring about the greatest experiences. Human Organ Designer Nominated by Gadi Amit, founder, New Deal Design Human organ designers will be ex- perts in bio-engineering and design, fitting newly created organs and ar- tificial limbs to humans. They will be fully capable of executing end-to-end design and implementation process for ready-to-use or custom-fit organs; have deep knowledge of the software and hardware involved in bio-elec- tronics; and work within a team tack- ling multiple biological sub-systems. We are very close to being able to reproduce artificial biologically fitted tissues. Some of these tissues will come from genetic-engineering, some will be manufactured in bio-reac- tors, and some will be merged with micro-electronics. The prospect of artificially made human organs is just around the corner. Who’s going to de- sign and fit these organs to their end user? Designers will be there, sooner or later Intelligent System Designer Nominated by John Rousseau, execu- tive director, Artefact The intelligent system designer doesn’t design discrete objects or experiences, so much as the software systems that make possible the design solutions of others. This designer works as part of a large and diverse network of specialists to create a continually evolving lingua franca of aesthetic production. The systems this person designs will integrate multiple domains, and those domains will themselves be the product of designers, artists, and technologists. Interventionist Nominated by Ashlea Powell, location director, Ideo New York Interventionists are already in our midsts, we just haven’t named the role or cultivated it. As organizations and their challenges become more net- worked and complex, it will be harder work to help them digest new ideas and build towards a better future . This is the work of an Interventionist, and it’s time that the craft of interven- tion design takes shape, whether it’s designing an experience that creates transformational empathy or hosting a conversation that puts an end to polemics. These designers will come from backgrounds in organizational psychology or behavior change and be experts in facilitating creative conversations, framing unexpected questions, and navigating the uncom- fortable. Machine-Learning Designer Nominated by Aaron Shapiro, CEO, Huge A machine-learning designer’s job will be to construct data models and algorithms that allow companies to create artificially intelligent prod- ucts. Those products will anticipate the needs of users, and fulfill them before the user ever has to ask. Ma- chine-learning designers must not only be designing the experience, but also ensuring that it uses the best al- gorithms. Data, design, and artificial intelligence will be the next frontier in digital experience. Companies will compete and win based on the personalization and intelligence in their marketing. The companies that have the smartest, most individually resonant products and experiences are going to do the best job of attract- ing and retaining their users. In this world, good AI will become essential to the user experience and the com- panies with smart experiences will have an exponential advantage over the ones that don’t. Program Director Nominated by Dave Miller, recruiter, Artefact This is the design agency’s version of a product manger, and the evolution of its entire project management, engagement, and client services de- partments. This person is a business strategist; they understand the “who,” “what,” and “why” behind a project/ product; have a deep understanding of what it means to be a designer and a developer; and also have a track record of effecting change and influencing the end product. They are peer-level to a design director and usually come from creative back- grounds. They have practiced design, research, or engineering. They share ownership of a projects success. They handle timelines and client interac- tions, while creating long-term rela- tionships founded upon their deep industry experience. Ch change BU11 DATE : JANUARY 5, 2016 SOURCE :3D HUBS WRITER : PRSS RELEASE HYPERLINK: HERE ARTICLE SECTION : REFLECTIONS 3D HUBS PHONE ACCESSORIES ARE MADE WITH WOODFILL 3D PRINTING FILAMENT. Mkr maker TE06 Ch change BU11
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