Some thoughts if you are designing role-plays, commissioning people to do this for you...or just interested in knowing more.
There are more points that could be added...but this might be a useful starting point.
Manager Assimilation Process (Process)arwilliamson
A simple 3-4 hour process to accelerate the 'getting-to-know-you' phase when a manager (or leader) joins a new team. It requires a good facilitator but can help in the 'team forming' and 'storming' stage.
The Five Dysfunctions of a Team is a business book by consultant and speaker Patrick Lencioni first published in 2002. It describes the many pitfalls that teams face as they seek to "grow together". This book explores the fundamental causes of organizational politics and team failure.
17 ways managers build trust with their teamsAtlassian
From https://www.atlassian.com/blog/inside-atlassian/how-emotionally-intelligent-leaders-build-trust 17 leadership behaviours that foster trust and help unleash team members' full potential.
There are several essential skills required to be an effective communicator. These skills give you the edge when dealing with a powerful person in a conflict situation. This session considers both verbal and non-verbal communication behaviours and skills and how they can be applied when interacting with others.
Manager Assimilation Process (Process)arwilliamson
A simple 3-4 hour process to accelerate the 'getting-to-know-you' phase when a manager (or leader) joins a new team. It requires a good facilitator but can help in the 'team forming' and 'storming' stage.
The Five Dysfunctions of a Team is a business book by consultant and speaker Patrick Lencioni first published in 2002. It describes the many pitfalls that teams face as they seek to "grow together". This book explores the fundamental causes of organizational politics and team failure.
17 ways managers build trust with their teamsAtlassian
From https://www.atlassian.com/blog/inside-atlassian/how-emotionally-intelligent-leaders-build-trust 17 leadership behaviours that foster trust and help unleash team members' full potential.
There are several essential skills required to be an effective communicator. These skills give you the edge when dealing with a powerful person in a conflict situation. This session considers both verbal and non-verbal communication behaviours and skills and how they can be applied when interacting with others.
Studies show that giving and receiving criticism is one of the most difficult interpersonal skills. Being able to accept and give criticism that is focused on the behaviour and not the person is a key ingredient for success. This session covers several strategies and techniques to build confidence to separate emotion from the situation of receiving or giving constructive criticism.
Challenging Employees PowerPoint PPT Content Modern SampleAndrew Schwartz
127 slides include: the 5 different personalities: the bull - the fox - the time bomb - the whiner - and the wall, with their qualities and specific strategies for each, tips for dealing with difficult people, Q&A slides on dealing with different situations, giving and receiving feedback, controlling anger, and 9 techniques on increasing employee enthusiasm and more.
Almost everyone says that they REALLY REALLY want to receive feedback…so why does it feel like we hardly ever get meaningful, constructive feedback at the point in time when it would actually make a difference? Why do we come up with a list of reasons why we should just let something go, so that we can avoid having to deliver feedback ourselves? For many of us, the giving of feedback can feel like an awkward and uncomfortable task. And it’s because we avoid it whenever possible that we don’t improve these skills and we miss out on opportunities to help ourselves, our teammates, and our Agile teams grow.
In this interactive workshop, we hope to reduce anxiety around delivering feedback. First, briefly review some feedback anti-patterns, then introduce several different frameworks and approaches that you can use to prepare and organize your feedback. Then, since the best way to improve our skills is through deliberate practice, we’ll breakout into pairs to practice together through a series exercises in a fun and safe setting. We’ll swap roles as we go, so that everyone has equal opportunity to practice giving and receiving feedback.
If you are looking to improve your personal feedback skills, searching for ways to help your team become more open and willing to share feedback with each other, or interested in how simple practice and exercises can improve learning and build up skills, then this session is for you!
People who are effective at dealing with conflict are flexible in the way they approach conflict. In this session we explore the five ways that conflict can be approached. Participants complete a conflict profile before this unit to understand their preferred style and approach.
Studies show that giving and receiving criticism is one of the most difficult interpersonal skills. Being able to accept and give criticism that is focused on the behaviour and not the person is a key ingredient for success. This session covers several strategies and techniques to build confidence to separate emotion from the situation of receiving or giving constructive criticism.
Challenging Employees PowerPoint PPT Content Modern SampleAndrew Schwartz
127 slides include: the 5 different personalities: the bull - the fox - the time bomb - the whiner - and the wall, with their qualities and specific strategies for each, tips for dealing with difficult people, Q&A slides on dealing with different situations, giving and receiving feedback, controlling anger, and 9 techniques on increasing employee enthusiasm and more.
Almost everyone says that they REALLY REALLY want to receive feedback…so why does it feel like we hardly ever get meaningful, constructive feedback at the point in time when it would actually make a difference? Why do we come up with a list of reasons why we should just let something go, so that we can avoid having to deliver feedback ourselves? For many of us, the giving of feedback can feel like an awkward and uncomfortable task. And it’s because we avoid it whenever possible that we don’t improve these skills and we miss out on opportunities to help ourselves, our teammates, and our Agile teams grow.
In this interactive workshop, we hope to reduce anxiety around delivering feedback. First, briefly review some feedback anti-patterns, then introduce several different frameworks and approaches that you can use to prepare and organize your feedback. Then, since the best way to improve our skills is through deliberate practice, we’ll breakout into pairs to practice together through a series exercises in a fun and safe setting. We’ll swap roles as we go, so that everyone has equal opportunity to practice giving and receiving feedback.
If you are looking to improve your personal feedback skills, searching for ways to help your team become more open and willing to share feedback with each other, or interested in how simple practice and exercises can improve learning and build up skills, then this session is for you!
People who are effective at dealing with conflict are flexible in the way they approach conflict. In this session we explore the five ways that conflict can be approached. Participants complete a conflict profile before this unit to understand their preferred style and approach.
Innova Junior College's General Paper educator, Ms Serene Tan and Ms Lee Rui Jun presented at the 2012 Virtual Worlds Best Practices in Education Conference on Second Life on the topic 'Teaching Prejudice and Discrimination Using Second Life'.
Conference Abstract: Welcome to Maletopia, a Second Life build that seeks to facilitate students’ exploration of ideas in prejudice and discrimination, one of the topics in the General Paper (GP) curriculum. The presentation will cover the rationale, objectives and design of the lessons revolving around Maletopia, which will be implemented in April 2012, by the GP Unit from Innova Junior College (Singapore, Grades 11-12). Through adopting the identities of their avatars, it is envisaged that Maletopia provides a stimulating environment for students to ‘leave behind’ their actual identities and engage in fruitful dialogues for enhanced understanding of prejudice and discrimination issues.
Principles of teaching. teaching strategy focus on group. role playingPauline May Bugayong
I am a Diploma in Teaching student and this is my PPT to my discussion in our Principles of Teaching subject under the Teaching Strategies Chapter for Focus on group (Role playing)
This is the 5th in a series of 15 webinar modules reference material for Pedagogical Content Knowledge (PCK) for Lao Teacher Training of the Ministry of Education and Sports, Lao PDR, with assistance from the Education for Employment Sector Development Project (EESDP) with the Asian Development Bank. This initiative is a convergence effort of the Department of General Education (DGE), Research Institute for Educational Sciences (RIES), the Dept. of Teacher Training (DTE) and the Institute For Education Administration Development (IFEAD). Packaged by Project Implementation Consultant (PIC) Intem Philippines.
Role-playing is the spontaneous acting out of a clearly-defined situation by two or more persons for subsequent discussion by the whole class.
Role-playing is a teaching method where a group of participants act out the assigned role to deliver the content of topic to be taught to the participants.
In a role playing group, the members play the assigned role the way they think the character would act in reality which helps in arousing feelings & elicit emotional responses in learners where cognitive & affective domain learning may be achieved.
Role-playing is an educational method in which people spontaneously act out problems of human relations & analyze the enactment with the help of other role players & observers.
1.PURPOSES OF ROLE-PLAY
2. PRINCIPLES OF ROLE-PLAY
3.STEPS IN ROLE PLAY
4.ADVANTAGES OF ROLE-PLAY
5.DISADVANTAGES OF ROLE-PLAY
DEFINITION field trip :
Field trip is an educational procedure by which the learners obtain first hand information by observing
places, objects, phenomena and processes in their natural setting.
PROJECT METHOD
BACKGROUND HISTORY JOHN
• John Dewey a father of Pragmatism School of Philosophy, Promoted this school of Method in
his BOOK, “My Pedagogical Creed”(1897)He projected Idea that, “Learning by doing” is a the
Best method of Learning and Teaching. Markham (2011) describes that, “Project based
Learning(PBL) integrate Knowing and Doing”
COGNITIVE LEARNING METHOD:
It is a part of two broad methods:
1. SOCIO DRAMA.
2. PSYCHO DRAMA
SOCIO DRAMA:
It Deals with the interactions of people with other individuals or groups like mother, nurse
and leader.
It always involves situations of more than one person and deals with problems related to
majority of the group.
PSYCHO DRAMA:
Is practised in group setting, and is mainly concerned with unique needs and problems of a particular
individual.
The audience identify with roles in a role playing or critical observations brings about learning.
PURPOSES:
To present inter personal problems.
To provide emotional and affective stimulus for solving problems.
To provide awareness about social and psychological issues.
To develop a situation for analysis.
To prevent alternative courses of action.
To prepare for meeting future situations.
To develop an understanding of other points of view.
To convey information to develop specific skills.
PRINCIPLES:
Role play is based on the philosophy that meanings are in people and not in words or
symbols.
If philosophy is accurate, one must in the first place share the meanings, then clarify our
understanding of each other's meanings & finally if necessary change our meanings.
Role play has to do with the self concept.
The self concept is best changed through direct involvement in a realistic and life related
problem situation rather than hearing about such situations from others.
Creating a teaching situations that lead to change of self concept requires a distinct
organization pattern
Module 4 - HomeSPECIAL CASES IN COACHINGModular Learning Outco.docxroushhsiu
Module 4 - Home
SPECIAL CASES IN COACHING
Modular Learning Outcomes
Upon successful completion of this module, the student will be able to satisfy the following outcomes:
Case
Wrap up your coaching session, and receive feedback from the coachee.
SLP
Create a PowerPoint presentation with a voiceover to serve as a briefing of the leadership Growth Plan to your supervisor and/or mentor.
Discussion
Compare and contrast different approaches to coaching when working with different types of professions. Evaluate your learning and progress in developing coaching skills.
Module Overview
There are two types of coaching situations that present special challenges to coaches: Coaching the high performer and coaching the problem employee. Let’s face it, top performers can sometimes be difficult people. The question is how to keep them motivated while addressing some dysfunctional behaviors. People who have a high need for success do not always handle criticism well. However, for the sake of the other employees, patterns of bluntness, impatience, condescension, and sometimes bullying must be addressed.
In this module, you will learn a four-step process of coaching top performers that relies on the DISC assessment, a tool frequently used in coaching executives and “C-suite” executives (CEO, CFO, COO, CIO, etc.). The focus of this process is on developing interpersonal skills, such as listening, showing respect, compromising, and discussion of ideas with tact and diplomacy.
At the other end of the spectrum is coaching the problem employee. This employee is generally underperforming, and the stress of trying to extract a reasonable level of performance can take a toll on the manager and the productivity and morale of an entire office or unit. Frequently, despite the best efforts of the manager, the inevitable result is termination. However, in this chapter, we will look at a 7-step process where the leader/coach may be able to forge a positive relationship and encourage motivation and performance.
Module 4 - Background
SPECIAL CASES IN COACHING
Required Reading
Special Cases in Coaching
All articles on the home page, this page and the case/SLP page are required unless otherwise noted.
Coaching Top Performers
Up until now, our focus has been on coaching employees to improve performance. However, with top performers, the goal is not to improve performance, but to improve interpersonal skills and relationships. Another goal is to help the top performer understand that established rules and procedures are important and also apply to him.
Interpersonal skills
Top performers tend to be highly driven and may resist working with others who they perceive as being less capable and less hard working. They may avoid working on teams because they feel the others will “drag them down”. Since organizations today rely heavily on interdisciplinary and cross-functional teams to get work done, top performers are going to have to be coached to be able to work ...
Simulation and role play is very important in nursing education. it includes definition, purpose, principles, types and procedure etc. of simulation and role play.
On-the-job training is conducted in the workplace itself and involves practical training methods, such as job shadowing, mentoring, and coaching. In contrast, off-the-job training takes place in settings that are different from the employee's workplace, such as workshops, seminars, and classrooms.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
1. The Essential Guide to Role-Play Writing and Usage
The Essential Guide to Role-play Writing and Usage
The use of role-playing as a learning technique has been around for a long time. We often
forget that rehearsing what we want to say to someone or imagining a ‘what if’ scenario is a
type of role-play.
In a learning environment role-play can be a very flexible and effective tool. The old Chinese
saying of 'Tell me and I forget, Show me and I remember, Involve me and I understand' is
very applicable here.
Role-play is often used as a way of putting theory into practical application and can be a
very powerful learning experience, yet role-plays can also go wrong if they are badly
written, positioned, executed of debriefed. The consequences of role-plays going wrong can
range from mild frustration on behalf of the participant through to fear, anxiety,
embarrassment or even damaged future performance.
One of the main factors surrounding role-play success is the attitude or emotional state of
the people taking part. Many participants are nervous, even scared, at the thought of doing
a role-play – often due to previous poor experiences.
Role-play is defined as an experience around a specific situation which contains two or more
different viewpoints or perspectives. The situation is usually written as a prepared brief and
the different perspectives on the same situation are handed out to the different people who
will come together to discuss the situation.
Each person usually has an objective they want to meet, sometimes these objectives are in
conflict with one another. It is how each role-player handles the situation that forms the
basis of skills practice, assessment and development. The situations will be realistic and
relevant to the role-players and the most successful ones will be focused on developing a
particular skill or skill set.
Here are some guidelines that you might like to think about when planning your next
session.
1
2. The Essential Guide to Role-Play Writing and Usage
Role-play objectives
• Be clear about what you want people to get out of the role-playing experience. Vague
expectations or objectives will result in poor or unclear outcomes that are hard to debrief
or link to the skill or knowledge development you are expecting participants to
demonstrate.
• Be clear whether you are assessing skills or developing them? If assessing people, they
need to know the competency level expected of them. The role-play brief also needs to
have measurable outcomes.
• Be clear whether you intend to give everyone the same level of challenge, or flex the
role-play according the level of skill demonstrated by each individual? The former is more
recommended for assessment, the latter for development.
Types of Role-Play
There are many variations for role-plays and these are explored below. Each has advantages
and disadvantages and they need to be balanced with; the time available, the desired
outcome you want participants to achieve / experience, the link to real-life situations and
your ability as a facilitator to manage the role-play and debrief.
A paired role-play (for example a customer role and a buyer role, or a coach and a coachee).
In these situations, the following may also be variations;
• The trainer / facilitator plays one of the roles – usually the role that does NOT require
the demonstration of the skills being practiced (this is for the participant to practice).
• The trainer plays the role that DOES require a demonstration of the skills – this is used
as a ‘role-model’ demonstration – usually to show the participants what is expected.
• The role-play is conducted in front of the whole class (with the remaining participants
being observers)
• The role-play is completed in private (with the trainer circulating and playing the role
of observer. This has a number of disadvantages, particularly if many role-plays are
being conducted at the same time because the trainer cannot see all aspects of every
role-play).
• Switching – this is where the roles are swapped to ensure BOTH or ALL parties have the
opportunity to play EACH role. This has negative time implications but also positive
aspects by allowing each person a chance to experience all aspects of the situation
(often resulting in very powerful learning experiences).
Trio role-plays (as above but with the addition of an observer). The advantages include
more detailed feedback whereas disadvantages revolve around the ability of the observer to
give accurate, helpful and constructive feedback as a ‘expert’
2
3. The Essential Guide to Role-Play Writing and Usage
Group Role-plays (also known as ‘goldfish bowl or grasshopper role-plays). This is often
where the trainer will play a role (usually the ‘buyer, coachee, customer, employee etc.) and
the ENTIRE class each take it in turn to role-play with the trainer. The trainer will often
‘jump’ from one participant to the next to ensure everyone has the chance to interact. The
advantage of this is that the trainer can control participation and stop/start to uncover and
highlight good and poor examples from the group. The trainer can also spontaneously do a
role-reversal and ask a participant to take their role, whilst the trainer demonstrates what
he/she expects the participants to be able to do.
Role-playing placement - where in the programme?
• In skills development programmes, trainers often place a role-play exercise at the end of
a course, to gather in the learning, and to assess how well the participants have
understood the training. Leaving it until the end can cause anxiety in people's minds,
causing a distraction throughout the programme. So instead, introduce people to the
role-play experience by holding mini role-plays earlier and throughout the programme.
This has multiple benefits: it de-mystifies the experience so people become more
comfortable with the idea; and, it more shows role-playing to be a good tool for
rehearsing life, which is its main function.
• Be realistic in your ambitions for the role-play. For instance, if you are teaching a complex
behavioural model, break it down, rather than have people role-play it in one huge
chunk. Being over-ambitious causes people to lose confidence in themselves and in role-
playing as a tool. If you don't have time doing the whole thing, then just do a part of it.
3
4. The Essential Guide to Role-Play Writing and Usage
Role-play briefing
• Role-playing becomes ineffective if people are unclear about what they are supposed to
do. The brief should be unambiguous and totally in line with the objectives. Be clear
about the purpose. If you are assessing skills in a certain situation, then the brief must
state this.
• If you are assessing or developing behaviour, keep technicalities out of the brief.
Generally, remove technical content except for the very basic information needed to
express their reality or culture. Otherwise, lots of technical detail provides an easy escape
for those who are skilled or pre-occupied in technicalities, when they should be focusing
on structure, or process or behaviour. The exercise will keep its integrity and value if it
avoids technical distractions.
• Role-playing briefs should contain enough information for both parties to engage in a
believable and realistic conversation. Give as much detail as is necessary - too little and
there won't be enough to sustain a conversation, too much and people will be confused
or distracted with information.
• Avoid giving people the task of role-playing attitudes alone. If you want somebody to
role-play an angry customer give them something to be angry about. Behaviour, like
acting, is all about specifics and there will have been a specific chain of events that has
led to your behaviour. Role-players can forget this and in the heat of the moment tend to
get wrapped up in the emotion and over-use it. A well written brief will help to keep the
role-play focused and on track.
• Adequate preparation time may seem obvious, but is often overlooked in the belief that
it is best to ‘get on with it’. People can be encouraged to share what they are trying to
achieve with the observers, so it becomes a shared, facilitative exercise - this will also
reduce fear and tension.
• In developmental role-play, the option can be given to press the ‘pause button’ where
people feel they are getting into difficulty. Remember that in rehearsals, people stop and
start. No-one should be expected to give a 'performance'. Emphasising this too will help
to reduce people's fear and concern.
4
5. The Essential Guide to Role-Play Writing and Usage
Role-play observation and feedback
• Allow other participants to observe the role-play and give their comments afterwards.
Observers are hugely beneficial to the learning. We not only have our own response to
the role-play; we can also benefit from our role-players' observations, and tutor's point
of view, and the feedback from the observers.
• For the observers, explain clearly what you want them to look out for. Again this should
be in line with your objectives. The language of feedback is also very important. Feedback
should broadly follow SMART principles;
o Specific
o Measurable
o Agreed
o Realistic
o Time-bound
• Role-play feedback should describe specific things that the observer saw and heard,
relevant to the exercise and to the person(s) doing the role-playing.
• Role-play feedback should not contain subjective judgements or comments based on
personal knowledge or assumptions.
• Feedback should be meaningful and specific - something the role-player can act on. Role-
play feedback isn't helpful if it suggests that the role-player should 'get a new personality'
or 'be nicer'. Remind participants that the purpose of the role-play is for the
development of the person or people doing the role-play.
The order of feedback should be;
1. Participant or participants first – both what went well and what they might do differently
the next time. Also ask for their REASONS for these views and WHY they thought things
went well or not so well (that way it's untainted by others' views; it also recruits them
into their own learning experience - people 'buy in' more if they are themselves
expressing what happened and why). It's best to hear from them without the pressure of
someone else's views first which may then colour their own.
2. The observers can then feedback what they saw or heard – and it is essential that the
facilitator keeps these comments focussed, specific and relevant.
3. Then ask the participant for their reactions / thoughts based on what they have heard.
Ask if the feedback is what they were expecting, does it alter their view of their
performance? Would they change their view on action they might take next time?
5
6. The Essential Guide to Role-Play Writing and Usage
4. If there are professional role-players involved, the role-player(s) can make their
comments after the participant and observers have expressed their observations.
5. Then again ask the participant for their reactions...as above
6. The facilitator can then give their feedback – ensuring it does not repeat lots of what has
already been covered before. Often the facilitator will summarise and emphasise the key
points, often no more than two or three strengths and two or three areas for further
focus or change.
7. Finally the facilitator should ask the participant for their final reactions and what they
intend to try / do as a result of the entire experience. It can be helpful to ask the
participant HOW these changes would be displayed / noticed.
Role-play rules
Role-play rules are fundamentally straightforward – the following items must be CLEAR and
UNDERSTOOD;
• Role-plays must be; focused, relevant, realistic and objective. Participant must have
absolute clarity regarding what ‘good’ looks or sounds like – so that a clear benchmark
for expectations has been set.
• The intent must be clear to all those taking part, is it an assessment or developmental?
• Role-play instructions must avoid any ambiguity and reduce confusion.
• Feedback needs to be specific, relevant, achievable and given immediately.
• Flexibility is important – there may be occasions where you need to make an adjustment,
change the focus or have the participants re-run the role-play.
You Can always add technology to any role-play such as; Video or audio recording. The
advantages and disadvantages of these should be obvious.
Remember that once complete participants will often tell you they actually enjoyed the
experience; that they forgot it was a role-play, and found it the most powerful learning
they've experienced!
6
7. The Essential Guide to Role-Play Writing and Usage
4. If there are professional role-players involved, the role-player(s) can make their
comments after the participant and observers have expressed their observations.
5. Then again ask the participant for their reactions...as above
6. The facilitator can then give their feedback – ensuring it does not repeat lots of what has
already been covered before. Often the facilitator will summarise and emphasise the key
points, often no more than two or three strengths and two or three areas for further
focus or change.
7. Finally the facilitator should ask the participant for their final reactions and what they
intend to try / do as a result of the entire experience. It can be helpful to ask the
participant HOW these changes would be displayed / noticed.
Role-play rules
Role-play rules are fundamentally straightforward – the following items must be CLEAR and
UNDERSTOOD;
• Role-plays must be; focused, relevant, realistic and objective. Participant must have
absolute clarity regarding what ‘good’ looks or sounds like – so that a clear benchmark
for expectations has been set.
• The intent must be clear to all those taking part, is it an assessment or developmental?
• Role-play instructions must avoid any ambiguity and reduce confusion.
• Feedback needs to be specific, relevant, achievable and given immediately.
• Flexibility is important – there may be occasions where you need to make an adjustment,
change the focus or have the participants re-run the role-play.
You Can always add technology to any role-play such as; Video or audio recording. The
advantages and disadvantages of these should be obvious.
Remember that once complete participants will often tell you they actually enjoyed the
experience; that they forgot it was a role-play, and found it the most powerful learning
they've experienced!
6