IN140703 service support technologies 4.10.2016Pirita Ihamäki
4.10.2016 Service support technologies second part we go through the Augmented Reality, Historical Overview of the Augmented Reality, Augmented Reality Games, Augmented Reality with Tourist Services, Augmented Reality Instructions, Augmented Reality in Automotive Industry, The Future of Augmented Reality and Workshop.
Order garmin nvi 1300 lm 4.3 inch portable gps navigator with lifetime map up...reviewsordersforsales
The Garmin nüvi 1300LM 4.3-Inch Portable GPS Navigator offers lifetime map updates, voice-prompted turn-by-turn directions, and calculates fuel-efficient routes. It has a 4.3-inch touchscreen display and is preloaded with maps of North America. Additional features include a picture viewer, travel tools, and the ability to download transit maps for navigation in cities.
GPS devices use satellites to pinpoint a user's location by syncing the device's chip with the atomic clocks on the satellites. GPS has been used since the 1960s when the US Navy tested the first satellite constellation, and it has since become integrated into many technologies from portable GPS units to apps that allow users to geotag social media posts. Programmers can access GPS data through APIs to build location-aware applications.
This document compares several mapping platforms: Google Maps launched in 2005 for consumer use with an ad-based revenue model; Pokémon Go Carto launched in 2016 as a freemium online platform for pro users; MapBox and Esri launched between 1999-2011 for both onsite and online professional use with licensing and maintenance fees; while Esri also offers ArcGIS Online for a freemium model for professional users.
Augmented Reality:Technology innovations for E-marketingFady Ramzy
What is exactly Augmented Reality especially in the eyes of a technology geek? Here we present an interesting overview for developers how can they start their own apps.
On another track how can we utilize this interesting technology for E-marketing innovations, especially in sectors like travel business. Check out some interesting showcases here!
Interesting? Join our upcoming meetup! http://ow.ly/qt1PX
oMbiel's (http://www.ombiel.com/campusm.html) presentation will look at the trends in SmartPhone adoption within the UK student population and the relative merits of developing specific applications versus browser based solutions. The presentation will describe the campusM delivery architecture, its support for multiple types of phone, its adherence to standards and the benefit of an SOA/Web Services approach to being able to deliver both generic and personalised information. oMbiel will discuss campusM's adoption and Roadmap.
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
IN140703 service support technologies 4.10.2016Pirita Ihamäki
4.10.2016 Service support technologies second part we go through the Augmented Reality, Historical Overview of the Augmented Reality, Augmented Reality Games, Augmented Reality with Tourist Services, Augmented Reality Instructions, Augmented Reality in Automotive Industry, The Future of Augmented Reality and Workshop.
Order garmin nvi 1300 lm 4.3 inch portable gps navigator with lifetime map up...reviewsordersforsales
The Garmin nüvi 1300LM 4.3-Inch Portable GPS Navigator offers lifetime map updates, voice-prompted turn-by-turn directions, and calculates fuel-efficient routes. It has a 4.3-inch touchscreen display and is preloaded with maps of North America. Additional features include a picture viewer, travel tools, and the ability to download transit maps for navigation in cities.
GPS devices use satellites to pinpoint a user's location by syncing the device's chip with the atomic clocks on the satellites. GPS has been used since the 1960s when the US Navy tested the first satellite constellation, and it has since become integrated into many technologies from portable GPS units to apps that allow users to geotag social media posts. Programmers can access GPS data through APIs to build location-aware applications.
This document compares several mapping platforms: Google Maps launched in 2005 for consumer use with an ad-based revenue model; Pokémon Go Carto launched in 2016 as a freemium online platform for pro users; MapBox and Esri launched between 1999-2011 for both onsite and online professional use with licensing and maintenance fees; while Esri also offers ArcGIS Online for a freemium model for professional users.
Augmented Reality:Technology innovations for E-marketingFady Ramzy
What is exactly Augmented Reality especially in the eyes of a technology geek? Here we present an interesting overview for developers how can they start their own apps.
On another track how can we utilize this interesting technology for E-marketing innovations, especially in sectors like travel business. Check out some interesting showcases here!
Interesting? Join our upcoming meetup! http://ow.ly/qt1PX
oMbiel's (http://www.ombiel.com/campusm.html) presentation will look at the trends in SmartPhone adoption within the UK student population and the relative merits of developing specific applications versus browser based solutions. The presentation will describe the campusM delivery architecture, its support for multiple types of phone, its adherence to standards and the benefit of an SOA/Web Services approach to being able to deliver both generic and personalised information. oMbiel will discuss campusM's adoption and Roadmap.
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
Augmented Reality’s First Educational ApplicationsBryan Alexander
Slides for "Augmented Reality’s First Educational Applications" videoconference session,
http://www.nitle.org/events/event.php?id=70
"What is augmented reality (AR), and how can it be used on the liberal arts campus? In this session, this recently evolving technology for layering digital content over the physical world will be explained, and a variety of examples and platforms, from the iPhone to Android, will be shared. Participants will be guided through a survey of possible liberal arts uses, ranging from campus information to urban studies to new media.
This interactive discussion is the third in this spring’s “Special Topics in Emerging Technologies” series. The series will focus on three technologies identified in The Horizon Report (2010 edition) as likely to be adopted in the next one to three years. Bryan Alexander, NITLE’s director of research, chaired the advisory board for this year’s Horizon Report, which is published annually by the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). This year’s report describes six areas of emerging technology that will have significant impact on higher education in the next five years. "
2013 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This document provides an overview of Mark Billinghurst's COSC 426 Augmented Reality course. It introduces Mark and his background in AR. The course will cover the introduction, technology, interaction techniques, tools, applications and research directions of AR over 11 weekly lectures. Assessment will include a group research project, assignments, and a final exam. An introduction to AR defines its key characteristics of combining real and virtual images interactively in real-time while registered in 3D.
This document discusses using mobile augmented reality for urban design. It describes past and current urban design software tools and their limitations. Augmented reality allows virtual objects to be overlaid onto the real world in real-time. The document outlines several mobile augmented reality applications created by the authors for urban design including outdoor applications that use GPS and indoor applications that overlay 3D models onto maps. User studies found augmented reality improved the experience over other tools and was frequently the preferred view. The authors discuss future directions including subsurface visualization, improved authoring tools, and leveraging web technologies.
Augmented Reality AR is the technology that overlaps virtual objects onto real world objects. It has three main features the combination of the real world and the virtual world, real time interaction, and 3D registration. The algorithms used to produce graphical images and other sensor based inputs on real world objects uses the camera of your device. The shortest route and graphics information in 3D is not notified in normal maps. To avoid such problems we have developed a 3D virtual environment that gives graphics and contains more information about a particular place. This project is done by using the “UNITY†application, the engine can be used to create three dimensional, two dimensional which helps to view all these graphics and routes in a 3D view. R. Mohana Priya | Subash. R | Yogesh. R | Vignesh. M | Gopi. V "Augmented Reality Map" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-3 , April 2020, URL: https://www.ijtsrd.com/papers/ijtsrd30220.pdf Paper Url :https://www.ijtsrd.com/engineering/electronics-and-communication-engineering/30220/augmented-reality-map/r-mohana-priya
This document provides an overview of the COSC 426 Augmented Reality course taught by Mark Billinghurst. The course will cover topics such as AR technology, interaction techniques, applications, and research directions. It will consist of weekly lectures and students will complete a group research project and assignments. Assessment will include the research project, assignments, and a final exam.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
COSC 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This is the first lecture of the COSC 426 graduate course on Augmented Reality taught at the University of Canterbury. It was taught by Mark Billinghurst on July 17th 2014. It covers a basic introduction to Augmented Reality.
How Augment your Reality: Different perspective on the Reality / Virtuality C...Matteo Valoriani
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...) .
Matteo Valoriani - How Augment your Reality: different perspective on the Rea...Codemotion
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...)
This is the presentation I gave on February 24 at the Tools of Change conference in New York. The audience for this talk was publishers and agents who are interested in repurposing their content in new and innovative ways in the future via the mobile device. Augmented Reality represents a new way for publishers to generate revenue from existing content assets.
The document discusses augmented reality (AR) and the Wikitude platform. It provides an overview of AR and how Wikitude works, using GPS, compass, and sensors to overlay digital information on top of the real world. Wikitude has been downloaded over 300,000 times and allows users to view points of interest. The document also discusses the future of AR, how it will be used for games, communication, and retrieving any information needed based on location.
Designing the future of Augmented RealityCarina Ngai
Presented on March 4th, 2016 at Interaction16 in Helsinki, Finland.
Until now, augmented reality has so far been mostly a sci-fi vision that overlays visual information to what we see in the physical world. It’s widely perceived as a “cool and interesting feature” for brands and advertising, but doesn’t have much practicality yet. To harness the real power of AR, which includes geolocation, image recognition, we believe that a more utilitarian visual search would be next.
To design for such possibilities, we begin to question even the fundamental basis of AR. For example, what would AR become beyond a rich visual layer? Will this change people’s motivation and behavior to use AR? How can we redefine AR to be a tool to give augmented information on objects? And how we can speculate its usage in the future?
This is a presentation of Dr. Poonsri Vate-U-Lan. It was at the 7th International Conference on eLearning for Knowledge-based Society during 16-17 of December, 2010. This is also to celebrate 40th anniversary of Assumption University of Thailand.
Augmented reality (AR) is a technology that combines virtual 2D and 3D objects with the real world and displays them on a device in real-time. AR was first developed in 1990 as a new way for virtual reality. By 2020, augmented and virtual reality are predicted to become a $150 billion industry. AR allows for immersive gaming experiences and interactive education. It can also be used for interactive advertising by allowing users to preview products. Popular AR development platforms include ARToolkit, Metaio, and Vuforia, with each offering features such as marker tracking, 3D object tracking, and mobile deployment. Hardware options expanding AR's capabilities include eyewear, motion sensors, and head-mounted virtual
A talk given by Mark Bilinghurst on January 17th 2012 at the Christchurch Architecture Summer School about how to use Augmented Reality in Architecture and Urban Visualization, especially for the re
Augmented reality (AR) adds an additional layer of digital information to the real physical world. AR works in real-time and contextualizes information. The basic components are a trigger, lens, and new content. Common triggers include images, locations, sounds and text. When triggered, additional images, videos, text or 3D models are displayed. AR information is shown through devices like smart glasses, projectors or mobile apps. Future directions for AR include visual search using cameras to access information and user-defined triggers where any object can be tagged to display content.
Augmented Reality - Possibilities for Libraries (presentation notes)Tor Loney
This document discusses the possibilities of using augmented reality (AR) in libraries. It begins with definitions of AR as combining real and virtual elements in real-time, as coined by researchers in the 1990s. The history of AR from early prototypes in the 1960s-1990s is overviewed. Current AR applications like Wikitude, Layar, and Junaio are described. Suggested uses for libraries include using AR markers on books to provide additional multimedia content, connecting physical items to online databases, and implementing an interactive literary tour. Specific library AR projects are also mentioned.
Augmented reality (AR) is a technology that overlays digital information and objects onto the real world. The document discusses the history of AR from early concepts in the 1960s to recent frameworks like ARKit and ARCore. It explains how AR works by overlaying computer-generated images onto see-through displays. Examples of AR applications include using it in education, medicine, gaming, and military operations. The benefits of AR include enhanced learning and situational awareness, though it faces drawbacks like over-reliance on digital information and privacy concerns.
This document provides an overview of augmented reality (AR), including its definition, evolution, components, implementation methods, applications, and future possibilities. AR enhances the real-world environment by overlaying digital content and information. The key components of an AR system are displays, tracking systems, and mobile computing power. Implementation can be done via markers, markerless recognition, or location-based methods. Applications include medical, education, military, tourism and more. The future of AR may include replacing cell phones and expanding computer screens into the real world.
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Augmented Reality’s First Educational ApplicationsBryan Alexander
Slides for "Augmented Reality’s First Educational Applications" videoconference session,
http://www.nitle.org/events/event.php?id=70
"What is augmented reality (AR), and how can it be used on the liberal arts campus? In this session, this recently evolving technology for layering digital content over the physical world will be explained, and a variety of examples and platforms, from the iPhone to Android, will be shared. Participants will be guided through a survey of possible liberal arts uses, ranging from campus information to urban studies to new media.
This interactive discussion is the third in this spring’s “Special Topics in Emerging Technologies” series. The series will focus on three technologies identified in The Horizon Report (2010 edition) as likely to be adopted in the next one to three years. Bryan Alexander, NITLE’s director of research, chaired the advisory board for this year’s Horizon Report, which is published annually by the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). This year’s report describes six areas of emerging technology that will have significant impact on higher education in the next five years. "
2013 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This document provides an overview of Mark Billinghurst's COSC 426 Augmented Reality course. It introduces Mark and his background in AR. The course will cover the introduction, technology, interaction techniques, tools, applications and research directions of AR over 11 weekly lectures. Assessment will include a group research project, assignments, and a final exam. An introduction to AR defines its key characteristics of combining real and virtual images interactively in real-time while registered in 3D.
This document discusses using mobile augmented reality for urban design. It describes past and current urban design software tools and their limitations. Augmented reality allows virtual objects to be overlaid onto the real world in real-time. The document outlines several mobile augmented reality applications created by the authors for urban design including outdoor applications that use GPS and indoor applications that overlay 3D models onto maps. User studies found augmented reality improved the experience over other tools and was frequently the preferred view. The authors discuss future directions including subsurface visualization, improved authoring tools, and leveraging web technologies.
Augmented Reality AR is the technology that overlaps virtual objects onto real world objects. It has three main features the combination of the real world and the virtual world, real time interaction, and 3D registration. The algorithms used to produce graphical images and other sensor based inputs on real world objects uses the camera of your device. The shortest route and graphics information in 3D is not notified in normal maps. To avoid such problems we have developed a 3D virtual environment that gives graphics and contains more information about a particular place. This project is done by using the “UNITY†application, the engine can be used to create three dimensional, two dimensional which helps to view all these graphics and routes in a 3D view. R. Mohana Priya | Subash. R | Yogesh. R | Vignesh. M | Gopi. V "Augmented Reality Map" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-3 , April 2020, URL: https://www.ijtsrd.com/papers/ijtsrd30220.pdf Paper Url :https://www.ijtsrd.com/engineering/electronics-and-communication-engineering/30220/augmented-reality-map/r-mohana-priya
This document provides an overview of the COSC 426 Augmented Reality course taught by Mark Billinghurst. The course will cover topics such as AR technology, interaction techniques, applications, and research directions. It will consist of weekly lectures and students will complete a group research project and assignments. Assessment will include the research project, assignments, and a final exam.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
COSC 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This is the first lecture of the COSC 426 graduate course on Augmented Reality taught at the University of Canterbury. It was taught by Mark Billinghurst on July 17th 2014. It covers a basic introduction to Augmented Reality.
How Augment your Reality: Different perspective on the Reality / Virtuality C...Matteo Valoriani
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...) .
Matteo Valoriani - How Augment your Reality: different perspective on the Rea...Codemotion
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...)
This is the presentation I gave on February 24 at the Tools of Change conference in New York. The audience for this talk was publishers and agents who are interested in repurposing their content in new and innovative ways in the future via the mobile device. Augmented Reality represents a new way for publishers to generate revenue from existing content assets.
The document discusses augmented reality (AR) and the Wikitude platform. It provides an overview of AR and how Wikitude works, using GPS, compass, and sensors to overlay digital information on top of the real world. Wikitude has been downloaded over 300,000 times and allows users to view points of interest. The document also discusses the future of AR, how it will be used for games, communication, and retrieving any information needed based on location.
Designing the future of Augmented RealityCarina Ngai
Presented on March 4th, 2016 at Interaction16 in Helsinki, Finland.
Until now, augmented reality has so far been mostly a sci-fi vision that overlays visual information to what we see in the physical world. It’s widely perceived as a “cool and interesting feature” for brands and advertising, but doesn’t have much practicality yet. To harness the real power of AR, which includes geolocation, image recognition, we believe that a more utilitarian visual search would be next.
To design for such possibilities, we begin to question even the fundamental basis of AR. For example, what would AR become beyond a rich visual layer? Will this change people’s motivation and behavior to use AR? How can we redefine AR to be a tool to give augmented information on objects? And how we can speculate its usage in the future?
This is a presentation of Dr. Poonsri Vate-U-Lan. It was at the 7th International Conference on eLearning for Knowledge-based Society during 16-17 of December, 2010. This is also to celebrate 40th anniversary of Assumption University of Thailand.
Augmented reality (AR) is a technology that combines virtual 2D and 3D objects with the real world and displays them on a device in real-time. AR was first developed in 1990 as a new way for virtual reality. By 2020, augmented and virtual reality are predicted to become a $150 billion industry. AR allows for immersive gaming experiences and interactive education. It can also be used for interactive advertising by allowing users to preview products. Popular AR development platforms include ARToolkit, Metaio, and Vuforia, with each offering features such as marker tracking, 3D object tracking, and mobile deployment. Hardware options expanding AR's capabilities include eyewear, motion sensors, and head-mounted virtual
A talk given by Mark Bilinghurst on January 17th 2012 at the Christchurch Architecture Summer School about how to use Augmented Reality in Architecture and Urban Visualization, especially for the re
Augmented reality (AR) adds an additional layer of digital information to the real physical world. AR works in real-time and contextualizes information. The basic components are a trigger, lens, and new content. Common triggers include images, locations, sounds and text. When triggered, additional images, videos, text or 3D models are displayed. AR information is shown through devices like smart glasses, projectors or mobile apps. Future directions for AR include visual search using cameras to access information and user-defined triggers where any object can be tagged to display content.
Augmented Reality - Possibilities for Libraries (presentation notes)Tor Loney
This document discusses the possibilities of using augmented reality (AR) in libraries. It begins with definitions of AR as combining real and virtual elements in real-time, as coined by researchers in the 1990s. The history of AR from early prototypes in the 1960s-1990s is overviewed. Current AR applications like Wikitude, Layar, and Junaio are described. Suggested uses for libraries include using AR markers on books to provide additional multimedia content, connecting physical items to online databases, and implementing an interactive literary tour. Specific library AR projects are also mentioned.
Augmented reality (AR) is a technology that overlays digital information and objects onto the real world. The document discusses the history of AR from early concepts in the 1960s to recent frameworks like ARKit and ARCore. It explains how AR works by overlaying computer-generated images onto see-through displays. Examples of AR applications include using it in education, medicine, gaming, and military operations. The benefits of AR include enhanced learning and situational awareness, though it faces drawbacks like over-reliance on digital information and privacy concerns.
This document provides an overview of augmented reality (AR), including its definition, evolution, components, implementation methods, applications, and future possibilities. AR enhances the real-world environment by overlaying digital content and information. The key components of an AR system are displays, tracking systems, and mobile computing power. Implementation can be done via markers, markerless recognition, or location-based methods. Applications include medical, education, military, tourism and more. The future of AR may include replacing cell phones and expanding computer screens into the real world.
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
2. The overlaying of digital
content on a view of the
real world
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3. In the street
Layar AR Browser
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4. In the home
EyePet (Sony Playstation 3)
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5. In the workplace
Augmented Reality assisted mechanics at BMW
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6. Marker Based AR
software uses a marker for two
things…first, to determine
registration and tracking (where
should the content and media be
displayed) and second, what
content to display
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8. Location Aware Mobile AR
+ + (+ accelerometer)
camera GPS compass
live view tells device where tells device which
of surroundings you are direction you’re facing
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9. displays ‘points of
interest’ (POIs)
around your
current location
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12. User
Generated
POIs
Users can add their own POIs at
wikitude.me/map.jsp#
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13. AR browsers & interoperability
Most AR browsers display points of interest (POIs) around your
current location.
Each point is characterised by several attributes like:
geo-coordinates (longitude, latitude, altitude),
name
description
images
address and other information
Each AR browser has its own interface (API) and data structure
to model those points of interest.
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14. primary focus is augmented reality,
whether technology, tools, applications,
solutions, or content
http://www.arconsortium.org
ARML is an initiative to standardise the way points of interest are described
Extension of Open Standard, KML (keyhole markup language)
KML Standard
http://www.opengeospatial.org/standards/kml/
KML Documentation @ Google Code
http://code.google.com/apis/kml/
KML Interactive Sampler
http://kml-samples.googlecode.com/svn/trunk/interactive/index.html
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15. it’s not all markers &
mobiles though...
Trivisio AR-vision Goggles
Markerless AR using fingertip tracking Vuzix WRAP920AR
http://bit.ly/byGPx
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16. AR in education...?
Marker based or mobile?
Marker based and mobile? - Image Recognition
Lab / workshop simulations
Library archive image overlays (eg. architecture)
Virtual models for museums
Geotag OERs - channel by subject area
Google Street View with location-specific multimedia
Linked data (data.gov.uk)
Mirror Worlds - Real World
User Generated Content - data capture, social media, real-time...
Wednesday, 16 June 2010