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A day at the beach. Engaging large organisations with physical gamification

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A day at the beach. Engaging large organisations with physical gamification. Keynote at Gamification Europe 2018

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A day at the beach. Engaging large organisations with physical gamification

  1. 1. a day at the beach NOVEMBER 26, 2018
  2. 2. a day at the beach
  3. 3. we don’t stop playing because we get old, we get old because we stop playing
  4. 4. Michiel van Eunen Experience Designer www.linkedin.com/in/michielvaneunen www.twitter.com/michielvaneunen (Gamification Designer)
  5. 5. PROBLEM SOLVING FUN IN CONTROLCLEAR GOALS IMMEDIATE FEEDBACK CHALLENGING LEARN FAST USE SKILLS AND TALENTS WILLING TO ‘GRIND’ FREE TO FAIL EMOTIONALLY INVOLVED LEARNINGEXCITING CLEAR EXPECTATIONS HARD WORK AUTONOMY MASTERY USE ABILITIES PURPOSE PRIDE RELATEDNESS PERSISTANCE SURPRISE CURIOSITY ENGAGING FLOW IMMERSION RESPECT COMPETITION COOPERATION
  6. 6. PROBLEM SOLVING FUN IN CONTROL CLEAR GOALS IMMEDIATE FEEDBACKCHALLENGING LEARN FAST USE SKILLS AND TALENTS WILLING TO ‘GRIND’ FREE TO FAILEMTIONALLY INVOLVEDLEARNING EXCITINGCLEAR EXPECTATIONS HARD WORKAUTONOMY MASTERY USE ABILITIES PURPOSE PRIDERELATEDNESS PERSISTANCE SURPRISE CURIOSITYENGAGINGFLOW IMMERSION RESPECT COMPETITION COOPERATION
  7. 7. you discover more about a person in an hour of play, than in a year of conversation - plato
  8. 8. PROBLEM SOLVING FUN IN CONTROL CLEAR GOALS IMMEDIATE FEEDBACKCHALLENGING LEARN FAST USE SKILLS AND TALENTS WILLING TO ‘GRIND’ FREE TO FAILEMTIONALLY INVOLVEDLEARNING EXCITINGCLEAR EXPECTATIONS HARD WORKAUTONOMY MASTERY USE ABILITIES PURPOSE PRIDERELATEDNESS PERSISTANCE SURPRISE CURIOSITYENGAGINGFLOW IMMERSION RESPECT COMPETITION COOPERATION stuff I see happening during games effects / impact / result / learning HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS
  9. 9. PROBLEM SOLVING FUN IN CONTROL CLEAR GOALS IMMEDIATE FEEDBACKCHALLENGING LEARN FAST USE SKILLS AND TALENTS WILLING TO ‘GRIND’ FREE TO FAILEMTIONALLY INVOLVEDLEARNING EXCITINGCLEAR EXPECTATIONS HARD WORKAUTONOMY MASTERY USE ABILITIES PURPOSE PRIDERELATEDNESS PERSISTANCE SURPRISE CURIOSITYENGAGINGFLOW IMMERSION RESPECT COMPETITION COOPERATION stuff I see happening during games HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS game what others see effects / impact / result / learning
  10. 10. PROBLEM SOLVING FUN IN CONTROL CLEAR GOALS IMMEDIATE FEEDBACKCHALLENGING LEARN FAST USE SKILLS AND TALENTS WILLING TO ‘GRIND’ FREE TO FAILEMTIONALLY INVOLVEDLEARNING EXCITINGCLEAR EXPECTATIONS HARD WORKAUTONOMY MASTERY USE ABILITIES PURPOSE PRIDERELATEDNESS PERSISTANCE SURPRISE CURIOSITYENGAGINGFLOW IMMERSION RESPECT COMPETITION COOPERATION stuff I see happening during games effects / impact / result / learning HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS game lens of reflection
  11. 11. PROBLEM SOLVING FUN IN CONTROL CLEAR GOALS IMMEDIATE FEEDBACKCHALLENGING LEARN FAST USE SKILLS AND TALENTS WILLING TO ‘GRIND’ FREE TO FAILEMTIONALLY INVOLVEDLEARNING EXCITINGCLEAR EXPECTATIONS HARD WORKAUTONOMY MASTERY USE ABILITIES PURPOSE PRIDERELATEDNESS PERSISTANCE SURPRISE CURIOSITYENGAGINGFLOW IMMERSION RESPECT COMPETITION COOPERATION HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS
  12. 12. PROBLEM SOLVING FUN IN CONTROL CLEAR GOALS IMMEDIATE FEEDBACKCHALLENGING LEARN FAST USE SKILLS AND TALENTS WILLING TO ‘GRIND’ FREE TO FAILEMTIONALLY INVOLVEDLEARNING EXCITINGCLEAR EXPECTATIONS HARD WORKAUTONOMY MASTERY USE ABILITIES PURPOSE PRIDERELATEDNESS PERSISTANCE SURPRISE CURIOSITYENGAGINGFLOW IMMERSION RESPECT COMPETITION COOPERATION HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS
  13. 13. PROBLEM SOLVING FUN IN CONTROL CLEAR GOALS IMMEDIATE FEEDBACKCHALLENGING LEARN FAST USE SKILLS AND TALENTS WILLING TO ‘GRIND’ FREE TO FAILEMTIONALLY INVOLVEDLEARNING EXCITINGCLEAR EXPECTATIONS HARD WORKAUTONOMY MASTERY USE ABILITIES PURPOSE PRIDERELATEDNESS PERSISTANCE SURPRISE CURIOSITYENGAGINGFLOW IMMERSION RESPECT COMPETITION COOPERATION HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS
  14. 14. PROBLEM SOLVING FUN IN CONTROL CLEAR GOALS IMMEDIATE FEEDBACKCHALLENGING LEARN FAST USE SKILLS AND TALENTS WILLING TO ‘GRIND’ FREE TO FAILEMTIONALLY INVOLVEDLEARNING EXCITINGCLEAR EXPECTATIONS HARD WORKAUTONOMY MASTERY USE ABILITIES PURPOSE PRIDERELATEDNESS PERSISTANCE SURPRISE CURIOSITYENGAGINGFLOW IMMERSION RESPECT COMPETITION COOPERATION HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS HIERARCHY TEAMWORK CORE VALUES TEAM DYNAMICS COMMUNICATION CULTURE TRUST RESPECT FLEXIBILITY RESPONSIBILITY INITIATIVE PATTERNS
  15. 15. a day at the beach NOVEMBER 26, 2018 MICHIEL VAN EUNEN, EXPERIENCE DESIGNER

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