To drive change, learning must be an immersive experience that grasps the attention of your audience and makes them think. In this session, Georgie will prove how gamification can achieve attention, engagement and results. She will demonstrate how an effective learning game creates an engaging experience that will ensure positive business results, as well as sharing the secrets behind designing a successful learning game.
5. How do your stakeholders feel
about gamification?
6. Why?
• Is it adult enough?
• Is playing really the
same as learning?
• Aren’t some subjects
too serious for games?
• Isn’t it really expensive?
• Doesn’t it take ages to
build?
• Does it get results?
11. Stephen Evans
Retail Learning Academy
Manager
Boots
“Every year we traditionally
rely on 20 minutes page-
turner e-learning, we wanted
something completely
different this year to
reinvigorate and reenergise
how people feel about our
L&D Christmas offer...
..we set Mind Click quite a
difficult challenge to do
something wildly different to
what we have done
historically.”
19. Stephen Evans
Retail Learning Academy
Manager
Boots
“The game has really
changed the way people
feel about training and
L&D in our stores, there
was almost a palpable
sense of excitement.
I’ve never had so many
people approach me to
discuss a piece of
learning and how it made
them feel”
20.
21.
22.
23. Didn’t it cost loads
and take ages?
6 week timeline
Low budget
Raise green for ‘I’m a fan’
Raise red for ‘I’m unsure’
Raise green for ‘They’re on board’
Raise red for ‘They’re unsure’
These are all valid concerns, and nobody would claim that gamification is right in every situation.
Not right for just-in-time learning
Not right for on-the-job resources
Doesn’t fit all learning cultures
But we should also be asking ourselves questions about this.
Green – yes
Red - no
Let’s look at an example
Translates into:
Grab attention
Increase engagement
See the results in both learner feedback and store performance
So we created a game. Learners choose an avatar, roll a die to progress around the board and unlock mini-games to complete. Through the games, they earn gems and stars, which they can later bet to try and increase the amount they win.
Don’t forget learning principles
Translates into:
Attention
Engagement
Results
So we created this…
Raise green for ‘I’m a fan’
Raise red for ‘I’m unsure’