This document provides an overview of a proposed investigation into Cisco technologies and access solutions by RIT's NTID Center on Access. The investigation will have three strands: 911-411-211 communication, signing avatars, and telepresence evaluation. It will involve forming expert teams, conducting literature reviews, producing white papers, and making recommendations to improve accessibility and inclusion. The goal is to establish a collaborative relationship with Cisco and provide input from a deaf perspective to help guide future product development. The project is funded for one year with $65,000 in cash and $35,000 in equipment from the Silicon Valley Community Foundation.
The Mekong e-Sim activity involves students being assigned personas from the Mekong region to adopt. They will complete readings and quizzes to understand their assigned persona and region. Students will then interact with each other through email and online forums, responding to news events and policy issues from the perspective of their persona. A debriefing session follows where students reflect on their experience and submit a final paper. The goal is for students to develop understanding of stakeholders in the Mekong region and skills in communication, negotiation, and decision making across cultures.
Update on the iterative Kokonohashi project.
The kokonohanashi (「ここの話」 lit. 'talking about here') project works locally with a combination of analogue (notebooks, pens, laminated A4 posters, wire, legwork) and open low-tech digital tools (QR codes, stripped down Wordpress, email, smart-and-not-so-smart-phones) to investigate the development of a platform for discussion about, and positive action in, city space by the people who most matter - those who experience and use the place in their everyday lives.
It is run by Tokyo-based research and creation unit a-small-lab.
Please contact Chris Berthelsen at a-small-lab with all questions, comments, ideas, requests:
chris@a-small-lab.com
Follow a-small-lab on twitter @a_small_lab
With the increasing focus on globalization of products and services, the need to understand user experience in distant markets is more urgent. However, conducting global user research can be confusing and is a significant risk of time and resources. In this webinar, we talk through several methods for global research. We’ll present these various methods and the tradeoffs and considerations for choosing one method over another. We’ll also step through the elements of success in conducting a global study – from planning to results.
This webinar is not about localization or globalization of user interfaces, it will instead focus on methods and practices for how one conducts successful global user research.
Textsl: a screen reader accessible virtual world client for second lifeEelke Folmer
Virtual worlds are not accessible to users who are visually impaired as they lack any textual representation that can be read with a screen reader. We developed an interface modeled after text based adventure games like zork that allows a screen reader user to iteratively interact with the popular virtual world of second life.
Cerebro is a project management and collaboration tool created to improve communication and coordination between creative and administrative teams in media production. It provides a centralized platform for tasks, comments, file sharing and review using intuitive visual tools to keep all teams on the same page. Key features include a media reviewer for comments, automatic file transfer, scheduling via Gantt charts, and desktop applications for improved performance over web browsers. Cerebro aims to save time and costs through faster turnarounds, less iterations and coordination issues.
Cerebro is a project management and collaboration tool created to improve communication and coordination between creative and administrative teams during media production. It provides a centralized platform for tasks, comments, file sharing and review to replace inefficient email exchanges. Key features include a visual media commenting tool called Mirada, an automated file transfer and storage module called Cargador, and visual Gantt charts for project planning. Cerebro aims to streamline workflows, reduce iterations and speed up project turnaround times.
This document outlines different types of content that can be used for marketing and outreach purposes. It includes short-form content like tweets, videos, and infographics as well as longer-form content like whitepapers, ebooks, and blog posts. The document also discusses how this content can engage prospects, qualify leads, and enable new working styles with c-suite buy-in.
The document discusses the creation of an LSE Digital Library. It outlines why a digital library is needed to support the institution's collections and research mission. It describes conducting an audit of collections and risks, exploring options through research of other institutions, and developing a proposal. The proposal included an implementation plan with development of staff skills, technical infrastructure, and a phased approach starting with preservation and moving to management and access over time. Roles and responsibilities were defined for different teams to work collaboratively on the digital library's development.
The Mekong e-Sim activity involves students being assigned personas from the Mekong region to adopt. They will complete readings and quizzes to understand their assigned persona and region. Students will then interact with each other through email and online forums, responding to news events and policy issues from the perspective of their persona. A debriefing session follows where students reflect on their experience and submit a final paper. The goal is for students to develop understanding of stakeholders in the Mekong region and skills in communication, negotiation, and decision making across cultures.
Update on the iterative Kokonohashi project.
The kokonohanashi (「ここの話」 lit. 'talking about here') project works locally with a combination of analogue (notebooks, pens, laminated A4 posters, wire, legwork) and open low-tech digital tools (QR codes, stripped down Wordpress, email, smart-and-not-so-smart-phones) to investigate the development of a platform for discussion about, and positive action in, city space by the people who most matter - those who experience and use the place in their everyday lives.
It is run by Tokyo-based research and creation unit a-small-lab.
Please contact Chris Berthelsen at a-small-lab with all questions, comments, ideas, requests:
chris@a-small-lab.com
Follow a-small-lab on twitter @a_small_lab
With the increasing focus on globalization of products and services, the need to understand user experience in distant markets is more urgent. However, conducting global user research can be confusing and is a significant risk of time and resources. In this webinar, we talk through several methods for global research. We’ll present these various methods and the tradeoffs and considerations for choosing one method over another. We’ll also step through the elements of success in conducting a global study – from planning to results.
This webinar is not about localization or globalization of user interfaces, it will instead focus on methods and practices for how one conducts successful global user research.
Textsl: a screen reader accessible virtual world client for second lifeEelke Folmer
Virtual worlds are not accessible to users who are visually impaired as they lack any textual representation that can be read with a screen reader. We developed an interface modeled after text based adventure games like zork that allows a screen reader user to iteratively interact with the popular virtual world of second life.
Cerebro is a project management and collaboration tool created to improve communication and coordination between creative and administrative teams in media production. It provides a centralized platform for tasks, comments, file sharing and review using intuitive visual tools to keep all teams on the same page. Key features include a media reviewer for comments, automatic file transfer, scheduling via Gantt charts, and desktop applications for improved performance over web browsers. Cerebro aims to save time and costs through faster turnarounds, less iterations and coordination issues.
Cerebro is a project management and collaboration tool created to improve communication and coordination between creative and administrative teams during media production. It provides a centralized platform for tasks, comments, file sharing and review to replace inefficient email exchanges. Key features include a visual media commenting tool called Mirada, an automated file transfer and storage module called Cargador, and visual Gantt charts for project planning. Cerebro aims to streamline workflows, reduce iterations and speed up project turnaround times.
This document outlines different types of content that can be used for marketing and outreach purposes. It includes short-form content like tweets, videos, and infographics as well as longer-form content like whitepapers, ebooks, and blog posts. The document also discusses how this content can engage prospects, qualify leads, and enable new working styles with c-suite buy-in.
The document discusses the creation of an LSE Digital Library. It outlines why a digital library is needed to support the institution's collections and research mission. It describes conducting an audit of collections and risks, exploring options through research of other institutions, and developing a proposal. The proposal included an implementation plan with development of staff skills, technical infrastructure, and a phased approach starting with preservation and moving to management and access over time. Roles and responsibilities were defined for different teams to work collaboratively on the digital library's development.
Teleconferencing allows people in different locations to meet electronically through technologies like phones, computers, and video equipment. There are several types including audio, video, and computer conferencing. Teleconferencing can save time and costs by moving information instead of people. However, it lacks nonverbal cues like body language and eye contact.
Video conferencing provides live visual connections between multiple locations. It enables remote teaching and guest speakers. While easy to use, it lacks personal interaction and can have technical issues. Audio conferencing is a phone meeting between multiple callers but does not allow notes or interactivity with large groups. Both have benefits of collaboration but disadvantages without visuals or personal interaction.
Virtual Environments and the Future of CollaborationEric Meyer
Virtual environments will be important for future collaboration. There are two end states of virtual environments - totally immersive video or computer-generated environments. Research has found that collaboration can be as good in virtual environments as in-person, and that more immersive environments lead to a stronger sense of togetherness. The technology is advancing to make large, realistic 3D displays cheaper. In the future, collaboration will involve effectively mixing video, virtual environments, augmented reality and other modalities to support different tasks.
Digital natives are people born after 1980 who have grown up with digital technology and are fluent in the digital language of computers, video games and the internet. They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. Digital natives are able to multitask and process information fundamentally differently than their predecessors.
Teleconferencing refers to meetings held through telecommunication technologies and allows people in different locations to interact. There are six main types of teleconferencing: audio, audiographic, computer, video, business television, and distance learning. Teleconferencing provides benefits like increased efficiency by reducing travel time and costs, while allowing for interaction between parties in different places. Potential disadvantages include less dynamic information exchange than in-person and technical issues causing delays.
This document provides an overview of assistive technology and how it relates to Common Core State Standards. It discusses how assistive technology exists on a continuum from low to high tech options and can help students meet CCSS by providing multiple means of representation, action/expression, and engagement. Two presenters, Brian and Jojo, share their personal journeys with assistive technology and finding their voices through various communication methods over time, from pen and paper to computers and text-to-speech software. The document emphasizes that having the right attitude is important and encourages professionals to act as advocates to help students find their own voices.
Changing the culture in an Ed-Tech department. What do you need to create better communication, and a deeper understanding of Educators VS Technologists
Keynote Presentation delivered by Richard Partridge at the 2008 BBSLG Conference, hosted by Leeds University and Leeds Metropolitan University, 9-11 July
The document discusses using user-centered design to improve the travel experience for passengers of Trenitalia, Italy's national railway company. It describes researching passengers, developing scenarios of potential travel situations, and prototyping innovative interactions between passengers and Trenitalia's services. The goal is to enhance communication and provide better information to passengers throughout their journey, from planning to traveling to coping with delays.
Teleconferencing allows groups in different locations to communicate simultaneously through audio and visual means. It can be conducted via phone, computer, or dedicated videoconferencing equipment. There are several types including audio-only, computer-based, and video-based conferencing. Teleconferencing has benefits like reducing travel costs, improving access to training and communication, and allowing for real-time interaction between dispersed groups. However, technical issues can sometimes disrupt teleconferences.
Cisco's Business Model Canvas: How Cisco Creates, Delivers, and Captures Valu...Rod King, Ph.D.
Cisco's business model involves key partnerships with companies like Accenture, AT&T, and EMC. Their main activities include collaborative decision making, mergers and acquisitions, disruptive innovation, research and development, and design. Their value propositions are "Tomorrow starts here" and "Fast IT" by providing computer networking products, services, and financing. Their customers include enterprises, service providers, and the commercial and public sectors, which they engage through online channels, direct sales forces, and retail stores.
The document is a white paper from Aalpha Information Systems India Pvt. Ltd. discussing the benefits of implementing electronic customer relationship management (eCRM) systems. It describes how eCRM can help companies better understand customer needs, improve customer service, and build customer loyalty. It also provides tips for selecting an eCRM solution, including evaluating costs, timelines, and integration requirements. Finally, it introduces Aalpha as an outsourcing partner that can help companies develop and deploy customized eCRM systems.
This document discusses organizational structure and changing organizational structure. It begins by defining organizational structure as the levels of management and division of responsibilities within a company. As companies expand and add new staff, the organizational structure will likely change. There are four main aspects that make up organizational structure: centralization, formalization, hierarchical levels, and departmentalization. The document also discusses contemporary forms of organizational structure like matrix and boundaryless organizations. Reasons for organizational change include responding to environmental changes and pursuing growth or improving performance. Resistance to change is one challenge companies face when changing structure. The document outlines Lewin's three stage process for planning and executing organizational change.
The document discusses knowledge acquisition and data mining. It begins by defining knowledge acquisition as the process of discovering useful patterns or rules in large quantities of data through automatic or semi-automatic means. It then discusses why knowledge acquisition is important due to factors like data explosion and competitive pressure. The document also discusses different types of knowledge that can be mined, including classes, clusters, associations and sequential patterns. It outlines the predictive and descriptive approaches in data mining and common tasks like classification, clustering and association rule mining. Finally, it presents the typical steps in the knowledge discovery process including data selection, pre-processing, transformation, data mining, and interpretation.
key note address delivered on 23rd March 2011 in the Workshop on Data Mining and Computational Biology in Bioinformatics, sponsored by DBT India and organised by Unit of Simulation and Informatics, IARI, New Delhi.
I do not claim any originality either to slides or their content and in fact aknowledge various web sources.
The KDD process involves several steps: data cleaning to remove noise, data integration of multiple sources, data selection of relevant data, data transformation into appropriate forms for mining, applying data mining techniques to extract patterns, evaluating patterns for interestingness, and representing mined knowledge visually. The KDD process aims to discover useful knowledge from various data types including databases, data warehouses, transactional data, time series, sequences, streams, spatial, multimedia, graphs, engineering designs, and web data.
The document provides advice from a fictional grandmother, Sally, on how to succeed in customer relationship management (CRM) based on her 65 years of experience in customer service. She emphasizes the importance of truly understanding customers through research, segmentation, and listening. Her wisdom stresses providing a personalized, convenient, and human experience for customers through community, content, and commerce tailored to their needs and with their privacy and preferences in mind. Grandma Sally's tips focus on treating customers like individuals and building long-term relationships through service, trust, and mutual understanding.
E-CRM expands traditional CRM techniques by integrating electronic channels like the web, wireless technologies, and voice technologies. This allows for consistency across all sales, customer service, and marketing channels. The goal is to achieve a seamless customer experience and maximize customer satisfaction, loyalty, and revenue. E-CRM addresses issues with traditional CRM like siloed data and lack of a single customer view by consolidating customer data from different sources. It also uses tools like customer analysis, real-time decision making, and personalized messaging to better understand customer behavior and interactions and provide customized experiences. The benefits of E-CRM include improving customer retention and relationships, increasing efficiency, and enabling 24/7 customer interactions.
Delivery governance provides a framework for managing service delivery through defined processes, roles, and responsibilities. It aims to balance customer needs with optimizing costs for the delivery organization. The Service Delivery Manager acts as the single point of accountability and manages the client relationship and delivery teams. Effective delivery governance relies on clear accountabilities, metrics and reporting to continuously improve service quality and deliver value to customers.
1. eCRM provides companies with interactive and personalized communication across electronic and traditional channels while respecting customer preferences.
2. Building an effective eCRM solution requires defining business objectives, assessing current capabilities, and defining process changes needed to meet goals.
3. Key eCRM features include a focus on refining business processes, being data-driven to provide customized customer profiles and interactions, and measuring performance.
KDD is the process of automatically extracting hidden patterns from large datasets. It involves data cleaning, reduction, exploration, modeling, and interpretation to discover useful knowledge. The goal is to gain a competitive advantage by providing improved services through understanding of the data.
Teleconferencing allows people in different locations to meet electronically through technologies like phones, computers, and video equipment. There are several types including audio, video, and computer conferencing. Teleconferencing can save time and costs by moving information instead of people. However, it lacks nonverbal cues like body language and eye contact.
Video conferencing provides live visual connections between multiple locations. It enables remote teaching and guest speakers. While easy to use, it lacks personal interaction and can have technical issues. Audio conferencing is a phone meeting between multiple callers but does not allow notes or interactivity with large groups. Both have benefits of collaboration but disadvantages without visuals or personal interaction.
Virtual Environments and the Future of CollaborationEric Meyer
Virtual environments will be important for future collaboration. There are two end states of virtual environments - totally immersive video or computer-generated environments. Research has found that collaboration can be as good in virtual environments as in-person, and that more immersive environments lead to a stronger sense of togetherness. The technology is advancing to make large, realistic 3D displays cheaper. In the future, collaboration will involve effectively mixing video, virtual environments, augmented reality and other modalities to support different tasks.
Digital natives are people born after 1980 who have grown up with digital technology and are fluent in the digital language of computers, video games and the internet. They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. Digital natives are able to multitask and process information fundamentally differently than their predecessors.
Teleconferencing refers to meetings held through telecommunication technologies and allows people in different locations to interact. There are six main types of teleconferencing: audio, audiographic, computer, video, business television, and distance learning. Teleconferencing provides benefits like increased efficiency by reducing travel time and costs, while allowing for interaction between parties in different places. Potential disadvantages include less dynamic information exchange than in-person and technical issues causing delays.
This document provides an overview of assistive technology and how it relates to Common Core State Standards. It discusses how assistive technology exists on a continuum from low to high tech options and can help students meet CCSS by providing multiple means of representation, action/expression, and engagement. Two presenters, Brian and Jojo, share their personal journeys with assistive technology and finding their voices through various communication methods over time, from pen and paper to computers and text-to-speech software. The document emphasizes that having the right attitude is important and encourages professionals to act as advocates to help students find their own voices.
Changing the culture in an Ed-Tech department. What do you need to create better communication, and a deeper understanding of Educators VS Technologists
Keynote Presentation delivered by Richard Partridge at the 2008 BBSLG Conference, hosted by Leeds University and Leeds Metropolitan University, 9-11 July
The document discusses using user-centered design to improve the travel experience for passengers of Trenitalia, Italy's national railway company. It describes researching passengers, developing scenarios of potential travel situations, and prototyping innovative interactions between passengers and Trenitalia's services. The goal is to enhance communication and provide better information to passengers throughout their journey, from planning to traveling to coping with delays.
Teleconferencing allows groups in different locations to communicate simultaneously through audio and visual means. It can be conducted via phone, computer, or dedicated videoconferencing equipment. There are several types including audio-only, computer-based, and video-based conferencing. Teleconferencing has benefits like reducing travel costs, improving access to training and communication, and allowing for real-time interaction between dispersed groups. However, technical issues can sometimes disrupt teleconferences.
Cisco's Business Model Canvas: How Cisco Creates, Delivers, and Captures Valu...Rod King, Ph.D.
Cisco's business model involves key partnerships with companies like Accenture, AT&T, and EMC. Their main activities include collaborative decision making, mergers and acquisitions, disruptive innovation, research and development, and design. Their value propositions are "Tomorrow starts here" and "Fast IT" by providing computer networking products, services, and financing. Their customers include enterprises, service providers, and the commercial and public sectors, which they engage through online channels, direct sales forces, and retail stores.
The document is a white paper from Aalpha Information Systems India Pvt. Ltd. discussing the benefits of implementing electronic customer relationship management (eCRM) systems. It describes how eCRM can help companies better understand customer needs, improve customer service, and build customer loyalty. It also provides tips for selecting an eCRM solution, including evaluating costs, timelines, and integration requirements. Finally, it introduces Aalpha as an outsourcing partner that can help companies develop and deploy customized eCRM systems.
This document discusses organizational structure and changing organizational structure. It begins by defining organizational structure as the levels of management and division of responsibilities within a company. As companies expand and add new staff, the organizational structure will likely change. There are four main aspects that make up organizational structure: centralization, formalization, hierarchical levels, and departmentalization. The document also discusses contemporary forms of organizational structure like matrix and boundaryless organizations. Reasons for organizational change include responding to environmental changes and pursuing growth or improving performance. Resistance to change is one challenge companies face when changing structure. The document outlines Lewin's three stage process for planning and executing organizational change.
The document discusses knowledge acquisition and data mining. It begins by defining knowledge acquisition as the process of discovering useful patterns or rules in large quantities of data through automatic or semi-automatic means. It then discusses why knowledge acquisition is important due to factors like data explosion and competitive pressure. The document also discusses different types of knowledge that can be mined, including classes, clusters, associations and sequential patterns. It outlines the predictive and descriptive approaches in data mining and common tasks like classification, clustering and association rule mining. Finally, it presents the typical steps in the knowledge discovery process including data selection, pre-processing, transformation, data mining, and interpretation.
key note address delivered on 23rd March 2011 in the Workshop on Data Mining and Computational Biology in Bioinformatics, sponsored by DBT India and organised by Unit of Simulation and Informatics, IARI, New Delhi.
I do not claim any originality either to slides or their content and in fact aknowledge various web sources.
The KDD process involves several steps: data cleaning to remove noise, data integration of multiple sources, data selection of relevant data, data transformation into appropriate forms for mining, applying data mining techniques to extract patterns, evaluating patterns for interestingness, and representing mined knowledge visually. The KDD process aims to discover useful knowledge from various data types including databases, data warehouses, transactional data, time series, sequences, streams, spatial, multimedia, graphs, engineering designs, and web data.
The document provides advice from a fictional grandmother, Sally, on how to succeed in customer relationship management (CRM) based on her 65 years of experience in customer service. She emphasizes the importance of truly understanding customers through research, segmentation, and listening. Her wisdom stresses providing a personalized, convenient, and human experience for customers through community, content, and commerce tailored to their needs and with their privacy and preferences in mind. Grandma Sally's tips focus on treating customers like individuals and building long-term relationships through service, trust, and mutual understanding.
E-CRM expands traditional CRM techniques by integrating electronic channels like the web, wireless technologies, and voice technologies. This allows for consistency across all sales, customer service, and marketing channels. The goal is to achieve a seamless customer experience and maximize customer satisfaction, loyalty, and revenue. E-CRM addresses issues with traditional CRM like siloed data and lack of a single customer view by consolidating customer data from different sources. It also uses tools like customer analysis, real-time decision making, and personalized messaging to better understand customer behavior and interactions and provide customized experiences. The benefits of E-CRM include improving customer retention and relationships, increasing efficiency, and enabling 24/7 customer interactions.
Delivery governance provides a framework for managing service delivery through defined processes, roles, and responsibilities. It aims to balance customer needs with optimizing costs for the delivery organization. The Service Delivery Manager acts as the single point of accountability and manages the client relationship and delivery teams. Effective delivery governance relies on clear accountabilities, metrics and reporting to continuously improve service quality and deliver value to customers.
1. eCRM provides companies with interactive and personalized communication across electronic and traditional channels while respecting customer preferences.
2. Building an effective eCRM solution requires defining business objectives, assessing current capabilities, and defining process changes needed to meet goals.
3. Key eCRM features include a focus on refining business processes, being data-driven to provide customized customer profiles and interactions, and measuring performance.
KDD is the process of automatically extracting hidden patterns from large datasets. It involves data cleaning, reduction, exploration, modeling, and interpretation to discover useful knowledge. The goal is to gain a competitive advantage by providing improved services through understanding of the data.
The document discusses the challenges of improving IT service delivery and the importance of leadership teams having a shared point of view. It notes that while there are many ideas on improving services, sustained change is difficult without a holistic, insight-based approach. Successful leadership teams have a shared understanding based on common frameworks, models, practices and language. The document outlines nine crucial elements that should be aligned for an effective IT operating model and shares the perspective that has been developed to help leadership teams improve service delivery.
The document is a chapter from a textbook on data mining written by Akannsha A. Totewar, a professor at YCCE in Nagpur, India. It provides an introduction to data mining, including definitions of data mining, the motivation and evolution of the field, common data mining tasks, and major issues in data mining such as methodology, performance, and privacy.
Cisco Systems is a large networking company founded in 1984 that generates over $40 billion in annual revenue. It has a dominant position in routers and switches with over 70% market share. However, competition from HP, Juniper, and others poses threats. Cisco's strengths include its strategic partnerships and acquisitions strategy, while weaknesses include lack of brand recognition in consumer markets and high prices. In the long term, Cisco aims to improve its position in consumer products and capitalize on opportunities in smart grid technology and cloud computing.
This document provides an overview of inclusivity and accessibility in education. It discusses the legal drivers for making reasonable adjustments to ensure disabled students do not face substantial disadvantages. It also presents scenarios involving students with visual impairments and autism and the issues they may face as well as potential solutions. Finally, it showcases various tools and technologies that can help improve inclusion, such as assistive software, mobile apps, and alternative formats for content delivery.
The document discusses resources and technologies for inclusivity in education. It provides examples of projects from Henshaws College and The Sheffield College that are working to develop accessible technologies. It then discusses what constitutes a "reasonable adjustment" according to disability law and how institutions need to be proactive in ensuring disabled students can fully participate. The document concludes by highlighting some tools and technologies that can help with inclusion, such as text-to-speech, image communication apps, note-taking apps, and mind mapping software.
TCC Worldwide Online Conference presentation on Web Privacy and Information Accountability by students from Colorado Technical University on April 18, 2012.
Works from home 2
days a week
distributed teams
- Prefers to be left alone when working, but still available if urgent
- Uses status to show when he is in meetings or on calls
- Likes to know when team members are around for informal discussions
- Constantly switches between many projects
- Uses different statuses to indicate availability to different groups
- Values serendipitous interactions in office, less so remotely
- Enjoys collaborating and helping others
- Often sets self to "Available" even when busy to encourage impromptu discussions
- Finds physical cues like overhearing conversations very useful
- Helps schedule meetings and manage Roberts calendar
- Filters messages and
My unfunded projects WAI talk.
this talk describes three as-of-yet unfunded projects:
1. LAVAIK: interacting with IATI Linked Data
2. ICONS: Icon based user interaction for mobile phones in developing countries
3. the Dance project with all kinds of names
Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
The document describes OtaSizzle, an open platform for transferring technology from research projects to practice through four main components: conducting social interaction research, developing services for university campuses, providing an open innovation platform, and replicating the platform internationally. It discusses the research themes, platform users, example services, developing an international network, and addresses intellectual property rights and data privacy considerations.
Telekinetic is a gestural interface called g-stalt that allows users to navigate and manipulate 3D graphical environments and video media through motion capture of hand gestures. g-stalt tracks infrared dots on gloves to detect gestures like pinching to move spaces or pointing to play videos. It incorporates metaphoric, deictic, and ergotic gestures to intuitively manipulate computational environments. Related projects like WaaZam and InReach also use video compositing to merge remote user locations into a shared virtual space for collaborative activities or 3D object manipulation.
Telekinetic is a gestural interface called g-stalt that allows users to navigate and manipulate 3D graphical environments and video media through motion capture of hand gestures. g-stalt tracks hand and finger positions to interpret gestures for translating, rotating, playing and scrubbing videos. It incorporates metaphoric, deictic and ergotic gestures according to three interaction themes - being chirocentric through specific hand configurations, spatiotemporal by rooting actions in real world phenomena, and telekinetic by allowing direct manipulation of content. Related research platforms like WaaZam and InReach also use video compositing to merge remote user locations into a shared virtual space for collaborative creation and manipulation of digital content.
The document discusses various assistive technologies including screen readers, optical character recognition, and object recognition software. It provides details on popular screen readers like JAWS and TalkBack, describing their features, installation processes, and how they work. Optical character recognition software like Kurzweil 1000 is explained as a tool to convert documents into editable text. Object recognition apps like TapTapSee are summarized as using a mobile device's camera to identify objects and provide descriptions to visually impaired users.
Robert E Roulhac Jr is seeking an engineering role that allows creative problem solving and innovative technology adoption. He has a B.S. in electrical engineering and professional certifications including CCNA, CCNP, CCDA, and CCDP. His experience includes systems engineering roles at Cisco supporting over $1.5B in revenue through technical enablement programs and lab infrastructure projects. He has strong routing, switching, and scripting skills along with experience managing wireless, security, and data center technologies.
Copy of slide deck presented at the AAM MuseumExpo on Monday, April 27 at the Technology Innovation Stage
The Minneapolis Institute of Arts (MIA) has created an open source toolset for crafting and sharing engaging digital stories. “Griot”, a West African term for wise story-teller. The interpretive software is in use at the MIA, branded as ArtStories: http://artstories.artsmia.org ArtStories are available on tablet devices provided in the galleries, and for those using their own devices. The tools includes authoring content, presenting stories, and tiling & annotating images to enhance zooming, panning, and highlighting details.
This session will describe the development of the tools, demonstrate the software in action, discuss the results of a formal audience evaluation, and its impact on museum visitors.
The document discusses assistive technology and how it helps individuals with special needs by allowing them to read, work with numbers, write, use computers, study, see, hear, and communicate. Assistive technology promotes self-esteem, improves quality of life, increases productivity and independence. The document provides examples of low-tech, mid-tech, and high-tech assistive devices and discusses how to evaluate assistive technology needs using the SETT framework. It also gives examples of assistive technology solutions for reading, writing, studying, recreation, and communication.
What are chatbots and how are they built? How conversational applications combine machine learning, knowledge and engineering? What are challenges in real world enterprise implementations? How to analyze such systems
This document discusses the need for personal curation tools to filter digital content and make it accessible for individuals. It summarizes a pilot program with 100k users and 88k active daily users. It also provides an overview of the Smart Channels technology that curates content for different times of day and interests. The document concludes with contact information for the company building this tool.
This presentation introduces technology and the good, the bad, and the ugly aspects of it. How assistive technology hardware and software improve people's lives and give them so much freedom, regardless of their abilities. Next, it focuses on the cognitive issues and why UX Designers and Developers need to empathetic and consider specific points as they design and create accessible designs, also known as Universal Design. It closes with tips for designing with empathy and emphasizing the "Empathy is the next differentiator!"
This document describes a project called Boltay Haath which aims to develop a computerized system for recognizing Pakistan Sign Language (PSL) gestures in real-time. The system uses data gloves to capture hand gestures which are then analyzed by the computer to synthesize the corresponding sound. The project team includes a mentor and 4 members. The system is designed to recognize single-handed PSL signs using techniques like artificial neural networks and statistical template matching. It aims to help improve communication between deaf and normal communities.
The document discusses the Jisc RSC YH Roadshow which showcases technology that can be used for teaching, learning, and training. It demonstrates tablets, apps, and web-based collaborative tools. Attendees participate in collaborative scenario planning activities and explore how the technologies can be used. Examples shown include using apps for note-taking with audio, augmented reality, and accessing Microsoft Office documents on any device. The session aims to provide ideas for addressing learners' needs through technology-enabled resources and plans.
Similar to A Investigation of Cisco Technologies & Access Solutions (20)
A Investigation of Cisco Technologies & Access Solutions
1. A Investigation of Cisco
Technologies & Access Solutions
October 25, 2010
1
2. Purpose of Today’s Presentation
• Provide an overview of the plan of work for
the upcoming year
• Involve NTID-RIT-Rochester community in the
project
• Collect names and email addresses of
interested persons
2
3. Cisco and RIT/NTID
• Cisco has supported RIT Information Science
and computer programs
• Jim Ebenhoch and NTID past president
Hurwitz visited Cisco, with introductions to
Cisco’s Accessibility, Compliance and
Certification office by Len Mudrock ’84 who is
a senior software engineer at Cisco
3
4. Proposal
• Three strands
• One year effort
• Establish our understanding and areas where we
can contribute to Cisco product development
• Development of position papers and a call for
further research
• Deaf perspective
4
5. Strands of R&D
• Provide Cisco with a deaf perspective on their
products and the services they support
• Three strands
– 911-411-211 Communication
– Avatars
– TelePresence
5
6. Award
• From the Silicon Valley Community
Foundation, following the recommendation of
the Cisco Accessibility Team
• To the NTID Center on Access first year of
what is anticipated to be a multi-year effort
• Approximately $65,000 cash, and $35,000
equipment
6
7. But…
• TelePresence equipment
donation was upped to the
equivalent of $300,000!
– One 65” HD screen
– Three 65” HD screens
– System installation and
furniture
7
8. General Structure of Work
• Form teams of RIT/NTID, local and national
experts
• Conduct a literature review to understand issues
• Produce “White Paper” and disseminate for
comment
• Convene meeting(s) and focus groups
• Revise “White Paper”
• Produce final recommendations
8
10. 911-411-211 Communication
• Project Team
– Bill Clymer, Project Leader
– Gail Hyde, Project Coordinator
– Kelly Masters, Focus Group and Evaluation
• RIT/NTID experts
• External experts
• Cisco experts
10
11. Issues
• Access to Emergency Information and Services
through 9-1-1 emergency public safety answering
points (PSAP’s) through receipt of text and video
• Identify barriers and offer solutions
• Next generation 9-1-1 communication
• Recognize the “community” of interested
persons
• Fail safe technology that emergency responders,
telecommunication companies, equipment
companies and users can accept
11
12. Major Tasks
• Develop set of issues from literature
• Convene focus groups at RIT
– Policy
– Technology
– Users
• Literature review & “White paper”
• Post and collect comments
• Review and comment by experts
• Publish final report
12
13. Signing Avatar
• Project Team
– Joe Geigel, Project Co---Leader
– Gary Behm, Project Co---Leader
– Gail Hyde/Bill Clymer, Project Coordination
– Kelly Masters, Focus Group Expert and Writer
• RIT/NTID experts
• External experts
• Cisco experts
13
14. Signing Avatar
• Goal is to explore:
– Possibility of signing avatars, guided by voice-to-text
or other input processes, to be used effectively for
signing communications support (over videophone,
TelePresence or conferencing systems)
– Similar to what is provided by live, professional sign
language interpreters.
15. Signing Avatar
• An avatar is a computer
representation of a person
in the form of a three-
dimensional model used in
virtual space.
• Signing avatar – use of a 3D
avatar for displaying signed
messages.
http://www.vcom3d.com/vault_files/making_forest_asl/
16. Applications
• Automated sign language translation in public
spaces
• Education
• Remote sign language
support
– Virtual spaces
– Teleconferencing
http://www.visicast.co.uk/demo/tessa/tessa_demo.htm
17. Idealized Signing Avatar System
AVATAR
audio
Speech to
Speech to SL to
SL to
Text to SL
Text to SL
text
text gestures
gestures gestures
text Sign
language
Motion
Motion
capture
capture gestures
Live interpreter
18. Expertise Required
• Sign Language / Linguistics
• Current signing Avatar systems
• Speech to text
• 3D Graphics / Animation
– Motion capture (body and hand)
– Facial analysis, modeling, and animation
• Deaf communities
– Cyber/virtual
– Educational
19. Deliverables
• “White Paper”
– State of the art
– Future possibilities
– Identify key questions and challenges
– Recommendations
• Focus Group Meeting
– Discussion among experts in areas previously listed
– Refine “White Paper” based on discussions
20. TelePresence Evaluation
• Goal is to explore:
– Possibilities and applications of TelePresence to
support communication:
• in instructional, laboratory and social environments for
students who are deaf or hard-of-hearing.
• of closed caption, presentation, signing avatars, social
networking, and others.
21. TelePresence
• Telepresence refers to a set
of technologies which
allows a person to feel as if
they were present, to give
the appearance that they
were present, or to have an
effect, at a location other
than their true location.
http://matthewwall.typepad.com/.a/6a00d8341c68d853ef01116 • TelePresence makes remote
8a477f0970c-800wi
or distant people appear or
feel present and part of the
local activity by using
telematics technology.
22. Applications
• Education
– Classroom and Laboratory
• Direct
• Indirect
– Tutoring / Mentoring
• Remotely (different colleges)
– Job Interview
• Remotely
• Social
– Networking
• Communication Support
– Remote Sign language
• virtual spaces
– Teleconferencing
– Closed Captions
– Others?
24. Expertise Required
• Instructors for Deaf / Hard-of-Hearing people
• Deaf / Hard-of-Hearing Students (direct and indirect)
• Sign Language / Linguistics
• 3D Graphics / Animation / Avatar
– Motion capture
– Facial analysis, modeling, and animation
• Communication Support
– Closed captions / presentation
– Other
• Deaf Communities
– Cyber / virtual
– Educational
25. Deliverables
• White Paper
– State of the art
– Future possibilities
– Key questions and challenges identified
– Recommendations
• Focus Group Meeting
– Discussion among experts
– White paper refined, based on discussions
26. Team
• Gary Behm, NTID
• Wendy Dannels, NTID
• Kelly Masters, outside consultant
• Gail Hyde / Bill Clymer, NTID
If interested in participating in evaluation, send a
note to Gary Behm: gwbnts@rit.edu