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Improved Awareness Systems in
   Unified Communications
           Software
        William Kennedy
            0726885
Contents
•   Introduction
•   Initial Research
•   First Site Visit
•   Persona Generation
•   Initial design phase
•   Second design phase
•   Second Site Visit
Introduction
General Information
•   Overall exploration of awareness technologies within unified
    communications.
•   Methods through which these systems can be improved.
•   Unified Communications (or UC) Clients are not a single product,
    "but rather a solution made up of a variety of communication tools
    and components" Pleasant (2008)
•   Core to most UC clients:
    •   Audio
    •   Video
    •   Text
    •   Presence Tech
•   Examples include Skype, Google Talk, Microsoft Lync, CUPC (Cisco
    Unified Personal Communicator) and now even Facebook.
A note on "Presence"
•   Presence is a common industry term, used by Skype, Cisco,
    Microsoft et al to describe what would by known to many,
    academically, as awareness technologies within Unified
    Communications. (Emacs-Jabber Project, 2011)
•   "Presence services, in particular, are expanding to enable the
    aggregation and publication of presence and location
    information from and to multiple sources. This enhanced
    functionality is sometimes called "rich presence"." - Elliot
    and Blood (2011)
Motivating Factors
•   Work at Cisco Galway
•   Cisco Jabber UI Design
•   Problems with the Presence Model
     o Are they busy?
     o Are they working from home?
•   Saunders (2006) describes the Skype presence model as a "broken
    idea", going on to explain that it "tells you nothing about the
    person using the PC at the other end".
•   The author at the blog 'Steve's Tech Journal' (2006) goes so far as
    to say that "presence no longer has meaning" due to the problem
    of people setting their status to 'Available' at all times even when
    they are too busy to talk.
Objectives
•   To gain an understanding of current literature in regard to
    presence and awareness models.
•   To gain a deep understanding of the needs of real world
    users in regard to presence in unified communications.
•   To design a more useful model of presence for unified
    communications.
•   To create an Adobe Flash based prototype which will
    accurately and easily convey this improved presence model.
Design Assumptions
•   Good awareness is peripheral in that it does not require the
    users attention or focus in order to be effective.
•   Schmidt (2002) shows that users are capable of taking
    peripheral information use this to create useful meaning
    effortlessly.
•   Awareness information must be useful outside of a
    traditional desk based environment.
•   Even people who consider themselves as ‘desk workers’
    actually spend less than 50% of their working time at a desk
    (Bjerrum and Bodker, 2003).
Design Assumptions
•   It is important for geographically removed workers to be able
    to communicate informally, spontaneously, and to feel
    comfortable in doing so. (Bly et al, 1993)
•   While current awareness technologies allow for informality
    and spontaneity, they fail to encourage it by giving none of
    the social cues we would get by walking through any office.
    E.g. Mood of other workers, how busy they are and the
    feeling of a ‘shared culture’ (Dourish and Bly, 1992)
Initial Research
Literature Review
There are a number of core design issues presented within the
  literature for producing a coherent, useful and usable system
  of awareness. These are:
• Social Awareness
• Translucence
• Serendipity
• Geographical Dispersion
Social Awareness and Translucence
•   Bardram and Hansen (2010), citing Schmist (2002) and numerous others,
    argue that social awareness "fosters efficient coordination and
    collaborating".
•   Social awareness helps to reduce the amount of interruption and
    disturbance which occurs when people are engaged in cooperative work.
    Bardram and Hansen (2010)
•   Bardrem and Hansen define four key areas in which contextual workplace
    awareness can be fostered:
     o Social
     o Temporal
     o Spatial
     o Activity
•   They call these the "'who', 'when', 'where' and 'what' in a shared work
    environment."
Geographical Dispersion
•   Maintenance of "mutual knowledge" (Crampton, 2001)
    is one of the main problems for geographically dispersed
    groups who wish to communicate.
•   As humans we give on another strong nonverbal cues
    that show that we are listening and understand one
    another (Hogan and Stubbs, 2003). Distances destroy
    our ability to adequately do so.
•   Distance may cause us to make incorrect assumptions
    about dispersed team mates, and Crampton advises that
    this must be avoided.
Serendipity
•   Kraut et al (1990) claim that there are four main types of
    interpersonal interactions.
•   They define these as:
     o Scheduled interactions
     o Intended interactions
     o Opportunistic interactions
     o Spontaneous interactions.
•   While it is obviously important to design for all of these while
    designing a communications system, it is spontaneous
    interactions which are of particular interest when we speak
    of designing an awareness system.
Software Research
•   Elliot & Blood (2011) identify a number of existing integrated
    unified communications suites including:
    o   Alcatel-Lucent (OpenTouch Communication Suite)
    o   Avaya (Aura)
    o   Cisco (CUPC, Jabber, WebEx Connect)
    o   Digium (Switchvox)
    o   Huawei (SoftCo)
    o   IBM (UC2)
    o   Microsoft (Lync, Skype)
    o   Mittel (MAS)
    o   NEC (Univerge Sphericall)
    o   Siemens (OpenScape UC)
First Site Visit
Preparation
•   Cisco Galway were contacted as it fulfilled the criteria
    of:
     o Being a large Enterprise
     o Being a consumate user of UC software
     o Being able to provide a broad variety of users
     o Being open to research visits
•   Cisco Galway are also the developers of the Cisco Jabber
    client and I felt this would provide valuable insight.
•   Cisco were particularly open to me visiting the site due
    to my prior experience in working there.
Preparation
• Documents prepared:
  o   E-mail survey
  o   Interview Recruitment E-mail
  o   Research questionnaire
  o   Declaration of Informed Consent
  o   Information Sheet
• Equipment:
  o Handheld Recorder
  o Notepad and Paper
Site Visit
•   Organized with Mark Congiusta, User Experience
    Manager at the Cisco Galway site.
•   Took place on October 27th 2011 from 10am to 3pm.
•   Met and interviewed seven members of the Cisco
    Jabber team, including designers, engineers, qa and
    management.
•   Involved a semi-structured interview and discussion of
    issues in UC including Geographical Dispersion, Mood
    and Awareness.
Data Analysis
•   Interviews were transcribed manually.
•   In line with Saffer (2010) I made the data physical by
    highlighting key and repeating terms in the
    transcript and transferring them to post-it notes.
•   I then combined, clustered, juxtaposed and named
    the resulting clusters to produce new and
    meaningful insights. (Saffer, 2010)
•   Arranged core terms and important quotes into a
    spider diagram.
Findings
•   Users are unsure of the usefulness of sharing their mood
    with their workmates.
•   Some also showed a level of discomfort in sharing this level
    of personal information with their workmates.
•   Many users would be dishonest in sharing their mood with
    workmates, and would prefer to show themselves as always
    in a good mood, or to put on a "brave face".
•   There is a pressure to be 'Available despite how busy they
    may be.
•   Users feel that emoticons are an extremely effective method
    for sharing emotion through text, and would be happy and
    comfortable to use them.
Findings
•   Users feel that their level of activity, or how busy they are, is far
    more important to convey than what mood they are in.
•   Rennecker (2005) describes this as the "what I need to know to do
    my job" ethos.
•   Users would be extremely interested in being able to show
    different status messages to different groups of people, for
    example showing a different status message to teammates than
    other work colleagues.
•   One users describes this as "show[ing] different people different
    faces".
•   Many feel that this would be in keeping with how they currently
    use 'groups' in their unified communication client.
Findings
•   Many users use their co-workers presence indicators as a method

•
    of knowing if that person is in the office or at their desk.
    While many would like to know where their coworkers are, they
    would also be uncomfortable with sharing this information
    themselves. A sliding level of accuracy was suggested by a number

•
    of users.
    Users would like to be able to specify their preferred method of
    being contacted, for example "IM only", "Phone only" or "Video

•
    Preferred".
    Physical distance are not a huge factor in being able to contact
    someone, however time differences are.
Persona Generation
Creating Personas
• The personas are generic users of unified
    communications within a corporate
    environment as these are the primary users
    for whom I am designing.
•   The scenarios are based on scenarios
    mentioned during the interviews conducted
    at the Galway site, as well as my own
    experiences with using unified
    communications in that environment.
Personas
Robert:                Jeremy:                 Amanda:
•   35 Years Old        •  30 Year old         • 24 Year old
•   Mid-Level Manager   •  Designer            • Software
•   10 team members     •  Works with many       Engineer
•   Managers               teams including     • Many managers
    geographically         Roberts             • Member of
•
    dispersed
                        •  Based in Ireland,     Roberts team
    Team can work from
    home
                           but largely works   • Uses UC for work
•   Uses UC for work
                           with American
                           teams.
                                                 and social life
    mostly.
Initial Design Phase
Sketching
Second Design Phase
Second Site Visit
Preparation
•   Cisco Galway agreed to a second visit for the
    purpose of testing my Flash UI prototype.
•   Testing was pushed back for various reasons,
    including time constraints.
•   Eventually took place on March 21st.
Site Visit
• Took place March 21st
• Asked 6 people to complete a guided
  walkthrough of the prototype
• Users were asked to run through a set of
  predefined tasks on the prototype and "think
  aloud" as they did so.
• This interaction was guided by myself, and
  recorded using both video and audio.
Preliminary Findings
• Users were concerned as to whether people
  affected by colour-blindness would be able to
  use the application.
• Users found it difficult disliked the concept of
  averaging the presence of a group of people.
  People are either available individually or not.
• Users in general found the user interface clean
  and easy to navigate.
Preliminary Findings
• Some users found the grey text difficult to read
  on some backgrounds.
• Users were concerned that they might not always
  recognise a user by their profile picture alone.
• Users found the menu system and call transfer
  system relatively straightforward.
• Some confusion arose due to a flaw in the
  prototype to do with MouseOver events.
Future Directions
•   Scalability
    o   Search
    o   Large numbers of users
    o   Visibility
•   Mobile
    o   Apps
    o   GPS
•   Platform Independence
    o   PC
    o   Mac
    o   Linux
•   Social Media Integration
    o   Facebook
Questions?
References
Armstrong, D., Cole, P. B (1995) Managing distances and differences in geographically distributed work groups. Diversity in Work Teams,
       American Psychological Association, Washington, DC, pp 187-216
Bardram, J.E. and Hansen T.R. (2010) Context-based workplace awareness concepts and technologies for supporting distributed awareness in
       a hospital environment. Computer Supported Cooperative Work, 19, pp. 105–138.
Biehl, J et al. (2010) “MyUnity: Building awareness and fostering community in the workplace,” FXPAL-TR-09-21 and arXiv:1006.5024
Bødker, S. and Christiansen, E. (2006) Computer Support for Social Awareness in Flexible Work, Computer Supported Cooperative Woek,
       15(1), p.1-28.
Bødker, S. and Christiansen, E. (2004). Designing for ephemerality and prototypicality, In DIS '04: Proceedings of the 2004 conference on
       Designing interactive systems, p. 255-260. ACM Press.
Crampton, C.D. (2001) The Mutual Knowledge Problem and Its Consequences for Dispersed Collaboration. Organization Science, 12, 3, 346-
       371.
DeGuzzman, E., Yau, M., Gagliano, A. et al. (2004) Exploring the Design and Use of Peripheral Displays of Awareness Information. CHI2004,
       Vienna, 1247-1250.
Dourish, P., & Bly, S. (1992). Portholes: Supporting awareness in a distributed group. Proceedings of the 1992 Conference on Computer–
       Human Interaction, p. 541– 547. New York: ACM.
Elliot, B. and Blood, S. (2011) Magic Quadrant for Unified Communications. Gartner Research. Note G00214025
Emacs-Jabber Project (2011) Presence, http://emacs-jabber.sourceforge.net/
manual-0.8.0/Presence.html, 16/12/11
Fuchs, L., Pankoke-Babatz, U. and Prinz, W. (1995), Supporting cooperative awareness with local event mechanisms: The GroupDesk system,
       in Proceedings of ECSCW’95, Stockholm, Sweden, 11-15 September, Kluwer Academic Publishers, p. 247-262.
Gaver, B. (2002) Provocative Awareness, Computer Supported Cooperative Work, 11(3-4), p.475-493. Greenberg, S. (1996) Peepholes: Low
       Cost Awareness of One’s Community. Short paper, CHI’96 Companion, Vancouver, 206, 207.
References
Healey, P. et al. (2007) Communication Spaces, Computer Supported Cooperative Work, 17(2-3), p.169-193.
Heath, C.C. and Luff, P. (1992) Collaboration and control: Crisis management and multimedia technology in London Underground control
       rooms. Computer Supported Cooperative Work. An international journal. 1(1-2), pp 69-94.
Hogan, K., Stubbs, R. (2003). Can’t get Through 8 Barriers to Communication. Grenta, LA: Pelican Publishing Company.
Kraut, R., Fish, R., Root, B., Chalfonte, B. (1990) Informal communication in organisation: Form function and technology. People's reaction to
       technology in factories, offices and aerospace. The Claremont Symposium on applied social psychology, Sage, 145-199
Redström, J., Ljungstrand, P. and Jaksetic, P. (2000) The ChatterBox; Using Text Manipulation in an Entertaining Information Display.
       Proceedings of Graphics Interface 2000, Montréal, Canada. Proceedings of Graphics Interface 2000, Montréal, Canada
Rennecker, J. (2005) “Promoting Awareness in Distributed Mobile Organizations: A cultural and technological challenge.” GROUP'05, Sanibel,
       Florida, USA, November 6-9, 2005.
Robertson, T. (2002) The Public Availability of Actions and Artefacts, Computer Supported Cooperative Work, 11(3-4), p.299-316.
Pallot, M., Bergmann, U., Kuhnle, H., Pawar, K.S., Riedel, J. CKH. (2010) “Collaborative Working Environments: Distance Factors Affecting
       Collaboration”, Proceedings of the 16th International Conference on Concurrent Enterprising, ICE'2010, 2010.
Phillip, J. and McGrath, A. (2000) “Sharing Serendipity in the Workplace”, Proceedings of the Conference on Collaborative Virtual
       Environments (CVE), San Francisco, pp. 173-179.
Saffer, D (2010). Designing for Interaction. Berkeley: New Riders.
Schmidt, K. (2002) The Problem with Awareness: Introductory Remarks on Awareness in CSCW , Computer Supported Cooperative Work,
       11(3-4), p.285-298.
Skype identity crisis?
Wiese, J. et al. (2011) Beyond ‘yesterday’s tomorrow’: Towards the design ofawareness technologies for the contemporary worker. *ONLINE]
       Available at: http://www.cs.cmu.edu/~jwwiese/publications/wiese-myUnity.pdf. [Accessed 23 September 11].
Pleasant, B (2008) What UC is and isn't, http://
searchunifiedcommunications.techtarget.com/feature/What-UC-is-and-isnt, 16/12/11
References
Saunders, A. (2006) SaundersLog.com, http://www.saunderslog.com/2006/05/23/the-
value-of-presence/, 17/12/11
Skype (2011) Status and Mood, http://www.skype.com/intl/en/business-user-guide/
pc/essentials/status-mood/, 16/12/11
Steve's Tech Journal (2006)
2006/05/22/skype-identity-crisis/, 16/12/11
, http://www.ampersand.com/blog/
Wolff, P. (2011) SkypeJournal.com, http://skypejournal.com/blog/2011/06/28/new-
skype-beta-uses-im-interop-code/, 17/12/11

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25 Year old- Works for Robert- Handles his calendar- Manages his meetings- Filters his messagesdistributed teamsPersonasRobert's Day:- Arrives at office at 9am- Checks presence of team - 2 in office, others remote- Calls Jeremy to discuss design issue- Checks Amanda's status - Busy, will IM later - Assistant messages to reschedule meeting- Leaves office at 6pm to work remotely- Updates status to "Working Remotely"Jeremy's Day: - Works from home- Checks presence of teams- Calls Amanda to collaborate- Messages Robert to schedule design review- Sw

  • 1. Improved Awareness Systems in Unified Communications Software William Kennedy 0726885
  • 2. Contents • Introduction • Initial Research • First Site Visit • Persona Generation • Initial design phase • Second design phase • Second Site Visit
  • 4. General Information • Overall exploration of awareness technologies within unified communications. • Methods through which these systems can be improved. • Unified Communications (or UC) Clients are not a single product, "but rather a solution made up of a variety of communication tools and components" Pleasant (2008) • Core to most UC clients: • Audio • Video • Text • Presence Tech • Examples include Skype, Google Talk, Microsoft Lync, CUPC (Cisco Unified Personal Communicator) and now even Facebook.
  • 5. A note on "Presence" • Presence is a common industry term, used by Skype, Cisco, Microsoft et al to describe what would by known to many, academically, as awareness technologies within Unified Communications. (Emacs-Jabber Project, 2011) • "Presence services, in particular, are expanding to enable the aggregation and publication of presence and location information from and to multiple sources. This enhanced functionality is sometimes called "rich presence"." - Elliot and Blood (2011)
  • 6. Motivating Factors • Work at Cisco Galway • Cisco Jabber UI Design • Problems with the Presence Model o Are they busy? o Are they working from home? • Saunders (2006) describes the Skype presence model as a "broken idea", going on to explain that it "tells you nothing about the person using the PC at the other end". • The author at the blog 'Steve's Tech Journal' (2006) goes so far as to say that "presence no longer has meaning" due to the problem of people setting their status to 'Available' at all times even when they are too busy to talk.
  • 7. Objectives • To gain an understanding of current literature in regard to presence and awareness models. • To gain a deep understanding of the needs of real world users in regard to presence in unified communications. • To design a more useful model of presence for unified communications. • To create an Adobe Flash based prototype which will accurately and easily convey this improved presence model.
  • 8. Design Assumptions • Good awareness is peripheral in that it does not require the users attention or focus in order to be effective. • Schmidt (2002) shows that users are capable of taking peripheral information use this to create useful meaning effortlessly. • Awareness information must be useful outside of a traditional desk based environment. • Even people who consider themselves as ‘desk workers’ actually spend less than 50% of their working time at a desk (Bjerrum and Bodker, 2003).
  • 9. Design Assumptions • It is important for geographically removed workers to be able to communicate informally, spontaneously, and to feel comfortable in doing so. (Bly et al, 1993) • While current awareness technologies allow for informality and spontaneity, they fail to encourage it by giving none of the social cues we would get by walking through any office. E.g. Mood of other workers, how busy they are and the feeling of a ‘shared culture’ (Dourish and Bly, 1992)
  • 11. Literature Review There are a number of core design issues presented within the literature for producing a coherent, useful and usable system of awareness. These are: • Social Awareness • Translucence • Serendipity • Geographical Dispersion
  • 12. Social Awareness and Translucence • Bardram and Hansen (2010), citing Schmist (2002) and numerous others, argue that social awareness "fosters efficient coordination and collaborating". • Social awareness helps to reduce the amount of interruption and disturbance which occurs when people are engaged in cooperative work. Bardram and Hansen (2010) • Bardrem and Hansen define four key areas in which contextual workplace awareness can be fostered: o Social o Temporal o Spatial o Activity • They call these the "'who', 'when', 'where' and 'what' in a shared work environment."
  • 13. Geographical Dispersion • Maintenance of "mutual knowledge" (Crampton, 2001) is one of the main problems for geographically dispersed groups who wish to communicate. • As humans we give on another strong nonverbal cues that show that we are listening and understand one another (Hogan and Stubbs, 2003). Distances destroy our ability to adequately do so. • Distance may cause us to make incorrect assumptions about dispersed team mates, and Crampton advises that this must be avoided.
  • 14. Serendipity • Kraut et al (1990) claim that there are four main types of interpersonal interactions. • They define these as: o Scheduled interactions o Intended interactions o Opportunistic interactions o Spontaneous interactions. • While it is obviously important to design for all of these while designing a communications system, it is spontaneous interactions which are of particular interest when we speak of designing an awareness system.
  • 15. Software Research • Elliot & Blood (2011) identify a number of existing integrated unified communications suites including: o Alcatel-Lucent (OpenTouch Communication Suite) o Avaya (Aura) o Cisco (CUPC, Jabber, WebEx Connect) o Digium (Switchvox) o Huawei (SoftCo) o IBM (UC2) o Microsoft (Lync, Skype) o Mittel (MAS) o NEC (Univerge Sphericall) o Siemens (OpenScape UC)
  • 17. Preparation • Cisco Galway were contacted as it fulfilled the criteria of: o Being a large Enterprise o Being a consumate user of UC software o Being able to provide a broad variety of users o Being open to research visits • Cisco Galway are also the developers of the Cisco Jabber client and I felt this would provide valuable insight. • Cisco were particularly open to me visiting the site due to my prior experience in working there.
  • 18. Preparation • Documents prepared: o E-mail survey o Interview Recruitment E-mail o Research questionnaire o Declaration of Informed Consent o Information Sheet • Equipment: o Handheld Recorder o Notepad and Paper
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  • 20. Site Visit • Organized with Mark Congiusta, User Experience Manager at the Cisco Galway site. • Took place on October 27th 2011 from 10am to 3pm. • Met and interviewed seven members of the Cisco Jabber team, including designers, engineers, qa and management. • Involved a semi-structured interview and discussion of issues in UC including Geographical Dispersion, Mood and Awareness.
  • 21. Data Analysis • Interviews were transcribed manually. • In line with Saffer (2010) I made the data physical by highlighting key and repeating terms in the transcript and transferring them to post-it notes. • I then combined, clustered, juxtaposed and named the resulting clusters to produce new and meaningful insights. (Saffer, 2010) • Arranged core terms and important quotes into a spider diagram.
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  • 25. Findings • Users are unsure of the usefulness of sharing their mood with their workmates. • Some also showed a level of discomfort in sharing this level of personal information with their workmates. • Many users would be dishonest in sharing their mood with workmates, and would prefer to show themselves as always in a good mood, or to put on a "brave face". • There is a pressure to be 'Available despite how busy they may be. • Users feel that emoticons are an extremely effective method for sharing emotion through text, and would be happy and comfortable to use them.
  • 26. Findings • Users feel that their level of activity, or how busy they are, is far more important to convey than what mood they are in. • Rennecker (2005) describes this as the "what I need to know to do my job" ethos. • Users would be extremely interested in being able to show different status messages to different groups of people, for example showing a different status message to teammates than other work colleagues. • One users describes this as "show[ing] different people different faces". • Many feel that this would be in keeping with how they currently use 'groups' in their unified communication client.
  • 27. Findings • Many users use their co-workers presence indicators as a method • of knowing if that person is in the office or at their desk. While many would like to know where their coworkers are, they would also be uncomfortable with sharing this information themselves. A sliding level of accuracy was suggested by a number • of users. Users would like to be able to specify their preferred method of being contacted, for example "IM only", "Phone only" or "Video • Preferred". Physical distance are not a huge factor in being able to contact someone, however time differences are.
  • 29. Creating Personas • The personas are generic users of unified communications within a corporate environment as these are the primary users for whom I am designing. • The scenarios are based on scenarios mentioned during the interviews conducted at the Galway site, as well as my own experiences with using unified communications in that environment.
  • 30. Personas Robert: Jeremy: Amanda: • 35 Years Old • 30 Year old • 24 Year old • Mid-Level Manager • Designer • Software • 10 team members • Works with many Engineer • Managers teams including • Many managers geographically Roberts • Member of • dispersed • Based in Ireland, Roberts team Team can work from home but largely works • Uses UC for work • Uses UC for work with American teams. and social life mostly.
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  • 51. Preparation • Cisco Galway agreed to a second visit for the purpose of testing my Flash UI prototype. • Testing was pushed back for various reasons, including time constraints. • Eventually took place on March 21st.
  • 52. Site Visit • Took place March 21st • Asked 6 people to complete a guided walkthrough of the prototype • Users were asked to run through a set of predefined tasks on the prototype and "think aloud" as they did so. • This interaction was guided by myself, and recorded using both video and audio.
  • 53. Preliminary Findings • Users were concerned as to whether people affected by colour-blindness would be able to use the application. • Users found it difficult disliked the concept of averaging the presence of a group of people. People are either available individually or not. • Users in general found the user interface clean and easy to navigate.
  • 54. Preliminary Findings • Some users found the grey text difficult to read on some backgrounds. • Users were concerned that they might not always recognise a user by their profile picture alone. • Users found the menu system and call transfer system relatively straightforward. • Some confusion arose due to a flaw in the prototype to do with MouseOver events.
  • 55. Future Directions • Scalability o Search o Large numbers of users o Visibility • Mobile o Apps o GPS • Platform Independence o PC o Mac o Linux • Social Media Integration o Facebook
  • 57. References Armstrong, D., Cole, P. B (1995) Managing distances and differences in geographically distributed work groups. Diversity in Work Teams, American Psychological Association, Washington, DC, pp 187-216 Bardram, J.E. and Hansen T.R. (2010) Context-based workplace awareness concepts and technologies for supporting distributed awareness in a hospital environment. Computer Supported Cooperative Work, 19, pp. 105–138. Biehl, J et al. (2010) “MyUnity: Building awareness and fostering community in the workplace,” FXPAL-TR-09-21 and arXiv:1006.5024 Bødker, S. and Christiansen, E. (2006) Computer Support for Social Awareness in Flexible Work, Computer Supported Cooperative Woek, 15(1), p.1-28. Bødker, S. and Christiansen, E. (2004). Designing for ephemerality and prototypicality, In DIS '04: Proceedings of the 2004 conference on Designing interactive systems, p. 255-260. ACM Press. Crampton, C.D. (2001) The Mutual Knowledge Problem and Its Consequences for Dispersed Collaboration. Organization Science, 12, 3, 346- 371. DeGuzzman, E., Yau, M., Gagliano, A. et al. (2004) Exploring the Design and Use of Peripheral Displays of Awareness Information. CHI2004, Vienna, 1247-1250. Dourish, P., & Bly, S. (1992). Portholes: Supporting awareness in a distributed group. Proceedings of the 1992 Conference on Computer– Human Interaction, p. 541– 547. New York: ACM. Elliot, B. and Blood, S. (2011) Magic Quadrant for Unified Communications. Gartner Research. Note G00214025 Emacs-Jabber Project (2011) Presence, http://emacs-jabber.sourceforge.net/ manual-0.8.0/Presence.html, 16/12/11 Fuchs, L., Pankoke-Babatz, U. and Prinz, W. (1995), Supporting cooperative awareness with local event mechanisms: The GroupDesk system, in Proceedings of ECSCW’95, Stockholm, Sweden, 11-15 September, Kluwer Academic Publishers, p. 247-262. Gaver, B. (2002) Provocative Awareness, Computer Supported Cooperative Work, 11(3-4), p.475-493. Greenberg, S. (1996) Peepholes: Low Cost Awareness of One’s Community. Short paper, CHI’96 Companion, Vancouver, 206, 207.
  • 58. References Healey, P. et al. (2007) Communication Spaces, Computer Supported Cooperative Work, 17(2-3), p.169-193. Heath, C.C. and Luff, P. (1992) Collaboration and control: Crisis management and multimedia technology in London Underground control rooms. Computer Supported Cooperative Work. An international journal. 1(1-2), pp 69-94. Hogan, K., Stubbs, R. (2003). Can’t get Through 8 Barriers to Communication. Grenta, LA: Pelican Publishing Company. Kraut, R., Fish, R., Root, B., Chalfonte, B. (1990) Informal communication in organisation: Form function and technology. People's reaction to technology in factories, offices and aerospace. The Claremont Symposium on applied social psychology, Sage, 145-199 Redström, J., Ljungstrand, P. and Jaksetic, P. (2000) The ChatterBox; Using Text Manipulation in an Entertaining Information Display. Proceedings of Graphics Interface 2000, Montréal, Canada. Proceedings of Graphics Interface 2000, Montréal, Canada Rennecker, J. (2005) “Promoting Awareness in Distributed Mobile Organizations: A cultural and technological challenge.” GROUP'05, Sanibel, Florida, USA, November 6-9, 2005. Robertson, T. (2002) The Public Availability of Actions and Artefacts, Computer Supported Cooperative Work, 11(3-4), p.299-316. Pallot, M., Bergmann, U., Kuhnle, H., Pawar, K.S., Riedel, J. CKH. (2010) “Collaborative Working Environments: Distance Factors Affecting Collaboration”, Proceedings of the 16th International Conference on Concurrent Enterprising, ICE'2010, 2010. Phillip, J. and McGrath, A. (2000) “Sharing Serendipity in the Workplace”, Proceedings of the Conference on Collaborative Virtual Environments (CVE), San Francisco, pp. 173-179. Saffer, D (2010). Designing for Interaction. Berkeley: New Riders. Schmidt, K. (2002) The Problem with Awareness: Introductory Remarks on Awareness in CSCW , Computer Supported Cooperative Work, 11(3-4), p.285-298. Skype identity crisis? Wiese, J. et al. (2011) Beyond ‘yesterday’s tomorrow’: Towards the design ofawareness technologies for the contemporary worker. *ONLINE] Available at: http://www.cs.cmu.edu/~jwwiese/publications/wiese-myUnity.pdf. [Accessed 23 September 11]. Pleasant, B (2008) What UC is and isn't, http:// searchunifiedcommunications.techtarget.com/feature/What-UC-is-and-isnt, 16/12/11
  • 59. References Saunders, A. (2006) SaundersLog.com, http://www.saunderslog.com/2006/05/23/the- value-of-presence/, 17/12/11 Skype (2011) Status and Mood, http://www.skype.com/intl/en/business-user-guide/ pc/essentials/status-mood/, 16/12/11 Steve's Tech Journal (2006) 2006/05/22/skype-identity-crisis/, 16/12/11 , http://www.ampersand.com/blog/ Wolff, P. (2011) SkypeJournal.com, http://skypejournal.com/blog/2011/06/28/new- skype-beta-uses-im-interop-code/, 17/12/11