SlideShare a Scribd company logo
A Content Analysis of Virtual Reality Studies in Foreign Language
Education
Ekrem SOLAK*
and Gamze ERDEM
English Language Teaching Department, Amasya University, Amasya
Abstract
The use of Virtual Reality in education has been highly prevalent in recent years. In
nearly every domain of education, integration of Virtual Reality has been ongoing
including foreign language teaching and learning. There is a huge shift in teaching and
learning facilities from conventional classrooms to interactive ones. What makes
Virtual Reality special in comparison to other technologies are immersion, interaction
and involvement properties. Therefore, the purpose of this study was to analyze the
studies on foreign language learning and teaching through virtual reality technology and
to highlight the current trends on this topic, thus propose some suggestions for future
researchers of this field. Document analysis method was used in this study. Like other
analytical methods in a qualitative research, document analysis requires that data be
examined and interpreted in order to elicit meaning, gain understanding, and develop
empirical knowledge. 40 research papers published between the years 1995 and 2015
were scanned in terms of data collection tools, research design, sample, sample size,
data analysis method, and the topic of the paper. The results of the study revealed that
document analysis was in the first place in terms of data collection tool and half of the
studies were qualitative. In addition, undergraduate population was primarily the focus
of attention. As from sample size, 101-300 size was primarily used. Moreover,
effectiveness of virtual reality and game-based learning were the two outstanding topics
of these studies.
Keywords: language learning and teaching, virtual reality, VR in language education,
technology
Introduction
In a world with digital natives, it seems inevitable not to realize technology integration
into almost every domain of people’s lives and daily activities. Technology has been
integrated into people’s lives via computers, mobile devices, social media platforms, digital
cameras, etc. However in the last decades, the use of virtual reality for educational practices
has increased. Many varied tools and practices of technology are available and educational
practices can benefit from them with the effective use of technology in the teaching
curriculum. As one of these offspring of technology, Virtual Reality (VR) can be defined as
computer generated artificial worlds or immersive environments in which learners explore
and interact with. The basic idea of VR is to give the impression and feeling of being
*
English Language Teaching Department, Amasya University, Amasya, Turkey. ekremsolak@gmail.com
Participatory Educational Research (PER)
Special Issue 2015-II, pp., 21-26; 5-7 November, 2015
Available online at http://www.partedres.com
ISSN: 2148-6123
http://dx.doi.org/10.17275/per.15.spi.2.3
Virtual Reality in Foreign Language Education … E. Solak& G. Erdem
Participatory Educational Research (PER)
-22-
somewhere else by tricking our brains in an artificial sensory world. Psotka (1995) states that
“What distinguishes VR from all preceding technology is the sense of immediacy and control
created by immersion: the feeling of "being there" or presence that comes from a changing
visual display dependent on head and eye movements”.
Various kinds of VR are available depending on the level of immersion and features. Main
VR environments can be divided into 3 categories called text-based, graphical and three
dimensional. Educational or social environment of text-based VR environments are MUD
(Multi User Dungeon) and MOO (Multi-user domain, Object-Oriented). Compared to other
VR environments, they enable low-cost, supportive environments for online activities.
Graphical virtual reality environments are similar to text based ones. Differently, they
integrate graphics to indicate users’ domain in the environment and text is limited to speech
bubbles. The last one is three dimensional (3-D) immersive virtual reality environments. They
are high-tech, three dimensional sensory realities generally calling for head mounted displays
and data gloves. Avatars, visual representations of users, symbolize their presence in the
virtual reality environment. Most common 3D virtual reality applications are active world,
second life, Croquet, etc.
In the light of recent studies, it seems quite reasonable to use virtual reality in learning and
teaching foreign languages. When the learning is stimulating, children keep their attentions on
language learning; therefore, in theory, the activities should be devised in a way that it will be
attractive for learners (McGlothlin, 1997). Virtual reality gives the learners a feeling of
presence in the learning environment and keeps them alert. Using virtual reality in language
teaching can foster learning in that learners can behave differently in an online platform.
People’s behavior can change or at least appear to be different when working online
compared to the behavior they would display in a classroom setting (Roed, 2003). Teachers
can benefit from this situation by integrating virtual reality into traditional classrooms. Virtual
reality is an ideal language learning environment that includes social learning, immersive
learning, creativity and relevance. In 3D virtual environment, learners meet with others; they
share and use their creativity by means of telepresence.
In this meta-analysis study, 40 articles about virtual reality and second language learning
practices are analyzed with respect to specific domains. It is aimed that the results of this
study will suggest a course of action for the future researchers about virtual reality and second
language learning.
Method
Document analysis method was used in this study. Forty papers published in foreign
language education through virtual reality in blind peer-reviewed journals were scanned in
terms of data collection tools, research design, sample, sample size, data analysis method, and
the topic of the paper. In this study, it was aimed to highlight the current trends in this field
and to give some clues for future studies. The following hypothesis questions were answered
in this study.
1. Which topics were frequently studied in these research papers?
2. What data collection tools were frequently used?
3. Which research designs were frequently applied?
4. What were the types and level of samples, and sample sizes in these research papers?
Participatory Educational Research (PER), Special Issue 2015-II ;21-26,05-07- November, 2015
Participatory Educational Research (PER)
-23-
FINDINGS
In this section, the data collected from the documents were assessed through excel
program and presented in the form of tables below.
Table 1: Data collection tools
Data collection tools N %
Observation 1 2,5
interview - -
achievement tests - -
Questionnaire 7 17,5
Documents analysis 18 45
Alternative instruments - -
More than once 14 35
Total 40 100
Table 1 displays the number and the percentage of data collection tools used in the relevant
literature. In these studies, Document analysis (45%) was in the first place, and questionnaires
(17,5%) were in the second. In addition, in one study (2,5%), observation was the data
collection tool.
Table 2 : The research design of studies
Research Design N %
Quantitative 14 35
Qualitative 20 50
Mixed 6 15
Table 2 shows the research design of studies conducted on this topic. While 50 % were
qualitative, 35% of the studies were quantitative. In addition, mixed design was used in 15%
of the studies.
Table 3: The sample group and the sample size
Sample N %
Elementary (1-4) 1 2,5
Secondary (5-8) 2 5
High school (9-12) 2 5
Undergraduate 11 27,5
Post graduate 6 15
Not applicable 17 42,5
Sample Size N %
1-10 2 5
11-30 5 12,5
31-100 6 15
101-300 7 17,5
301-1000 2 5
more than 1000 - -
not applicable 18 45
Table 3 indicates the sample group and the sample size of the studies. While undergraduate
population (27,5%) was in the first place, postgraduates (15%) were in the second. As from
sample size, 101-300 sample size (17,5%) was primarily used and then 11-30 size (12,5%)
was used in the second place.
Virtual Reality in Foreign Language Education … E. Solak& G. Erdem
Participatory Educational Research (PER)
-24-
Table 4: Topic of papers
Topic of the paper
CALL 3
7,5%
game-based learning 7
17,5%
theoretical background and
literature review
6
15%
potential benefits and drawbacks 5
12,5%
effectiveness of virtual reality 14
35%
social networking 1
2,5%
attitudes 4
10%
Total 40
100%
Table 4 illustrates the topics of the papers published in this field. The effectiveness of virtual
reality (35%) was primarily the focus of attention. Secondly, game-based learning (17,5%)
was taken into consideration by the researchers. On the other hand, social networking was the
aspect of virtual reality studied the least of all in foreign language education
Discussion and Conclusion
This study focused on the studies conducted in the domain of virtual reality and
foreign language learning. Studies mentioned above are mostly qualitative in nature and as a
data collection tool document analyses is the most commonly used one. Göktaş et al. (2012)
and Kelly & Lesh (2000) state that qualitative research methodology has started to be more
preferred than quantitative methodology in recent years, and this study also supports their
findings. Fifty percent of the studies analyzed above are qualitative. Moreover, in a literature
review about recent developments in technology and language learning, Zhao (2003) asserts
that experimental studies are inadequate about technological applications in language learning
and most of the studies are descriptive or theoretical. With regards to sample, it is observed
that undergraduate population is most prevalent and elementary sample population is the least
common used. In the review of previous empirical studies conducted by Hew & Cheung in
2010 about the use of 3-D virtual Worlds in both K-12 and higher education settings, it is also
stated that most of the studies are conducted in university settings and they are mostly
descriptive studies. Elementary, secondary and high school sample populations are lower
compared to other populations. In the study of Zhao (2003), it is also stated that participants
of all the analyzed studies are college students and adult learners. This situation threatens
external validity of the conclusions. Learners may diverge in motivation, language
background and learning styles. A document analysis study conducted by Korkmaz (2015)
about new trends on mobile learning also supports the findings. It is asserted that most of the
studies focus more on higher education and the number is relatively fewer in high school
level. The probable reason behind this result can be explained in terms of interest group and
study feasibility. Students in higher education can more effectively and commonly use
technology for academic and social reasons and as researchers are in the university
environment, it is easier for them to choose and observe the sample group for their studies.
Participatory Educational Research (PER), Special Issue 2015-II ;21-26,05-07- November, 2015
Participatory Educational Research (PER)
-25-
When the topic of the papers is examined it has been seen that studies center on the
effectiveness of virtual reality and game- based learning follows this. In a study conducted by
Hew & Cheung in 2010, it is stated that earlier studies about virtual reality are mostly about
media arts and health and environmental fields. This shows that virtual reality has started to
be used more frequently in disciplines of education in the last decades. It is also seen that
there is a gap in the literature about language teaching and learning by means of virtual reality
in the area of CALL and social networking. Levy (1997) has stressed that one of the major
obstacles to CALL research has been inadequate subsequent research in a new area and
Second Life. As a new area of study in CALL, virtual reality assisted language learning
(VRALL) should be emphasized. Consequently, it is seen that more studies should be
conducted in the area of virtual reality and foreign language teaching and learning. Current
studies conducted in this area show that when used properly, Virtual Reality can enhance
foreign language learning to a great extent. However this meta-analysis shows us that the
capacities of Virtual Reality have not been utilized adequately in foreign language teaching
and learning facilities. Cuban (2001) asserts that the use of technology in classrooms is not
adequate. It is also evident from the results that there is still more to be discussed in that area:
implementation to the curriculum, evaluation process, social networking and virtual reality in
CALL etc. As a suggestion for further studies, more longitudinal studies can be implemented
to observe the effect of virtual reality reliably.
References
Aydin, S. (2013). Second Life as a Foreign Language Learning Environment: A Review of
Research. Turkish Online Journal of Distance Education, 14(1), 53-63.
Corbin, J. & Strauss, A. (2008).Basics of qualitative research: Techniques and procedures
for developing grounded theory (3rd ed.). Thousand Oaks, CA: Sage.
Cuban, L. (2001). Oversold and underused: Computers in schools 1980-2000. Cambridge,
MA: Harvard University Press.
Godwin-Jones, B. (2004). Emerging technologies: Language in action: From webquests to
virtual realities. Language Learning & Technology, 8(3), 9-14.
Goktas, Y., Kucuk, S., Aydemir, M., Telli, E., Arpacik, O., Yildirim, G., &Reisoglu, I.
(2012). Educational technology research trends in Turkey: A content analysis of the
2000-2009 decade. Educational Sciences: Theory & Practice, 12(1), 177–199
Hew, K. F., & Cheung, W. S. (2010). Use of three‐dimensional (3‐D) immersive virtual
worlds in K‐12 and higher education settings: A review of the research. British journal
of educational technology, 41(1), 33-55.
Hışmanoğlu, M. (2012).Integrating Second Life into an EFL classroom: A new dimension in
foreign language learning and teaching. International Journal on New Trends in
Education and Their Implications, 3 (4), 100, 111.
Ioannou‐Georgiou, S. (2002). Constructing meaning with virtual reality. TESOL Journal,
11(3), 21-26.
Kelly, A. E., & Lesh, R. A. (2000). Trends and shifts in research methods. In A. E. Kelly, &
R. A. Lesh (Eds.), Handbook of Research Design in Mathematics and Science
Education (pp.35–44). Mahwah, NJ: Lawrence Erlbaum Associates.
Korkmaz, O. (2015). New Trends on Mobile Learning in The Light of Recent Studies.
Participatory Educational Research (PER) Vol. 2(1), pp. 1-10.
Levy, M. (1997). Computer-assisted language learning: Context and conceptualization.
Oxford: Clarendon Press.
Virtual Reality in Foreign Language Education … E. Solak& G. Erdem
Participatory Educational Research (PER)
-26-
McGlothlin, J. D. (1997). A child’s first steps in language learning. The Internet TESL
Journal, 3. (10).
Moore, P. (1995). Learning and teaching in virtual worlds: Implications of virtual reality for
education. Australasian Journal of Educational Technology, 11(2).
Psotka, J. (1995). Immersive training systems: Virtual reality and education and training.
Instructional science, 23(5-6), 405-431.
Rapley, T. (2007). Doing conversation, discourse and document analysis. London: Sage.
Roed, J. (2003). Language learner behaviour in a virtual environment. Computer assisted
language learning, 16(2-3), 155-172.
Zhao, Y. (2013). Recent developments in technology and language learning: A literature
review and meta-analysis. CALICO journal, 21(1), 7-27.

More Related Content

Similar to A Content Analysis Of Virtual Reality Studies In Foreign Language Education

Cognitive Communication 2.0 in the Classroom - Resonance of an Experience in ...
Cognitive Communication 2.0 in the Classroom - Resonance of an Experience in ...Cognitive Communication 2.0 in the Classroom - Resonance of an Experience in ...
Cognitive Communication 2.0 in the Classroom - Resonance of an Experience in ...
Cornélia Castro
 
Digital technologies in language learning and teaching
Digital technologies in language learning and teachingDigital technologies in language learning and teaching
Digital technologies in language learning and teaching
James Little
 
AN EXPLORATORY STUDY ON K-12 TEACHERS USE OF TECHNOLOGY AND.docx
AN EXPLORATORY STUDY ON K-12 TEACHERS USE OF TECHNOLOGY AND.docxAN EXPLORATORY STUDY ON K-12 TEACHERS USE OF TECHNOLOGY AND.docx
AN EXPLORATORY STUDY ON K-12 TEACHERS USE OF TECHNOLOGY AND.docx
daniahendric
 
SAAIR: Implementing learning analytics at scale in an online world: lessons l...
SAAIR: Implementing learning analytics at scale in an online world: lessons l...SAAIR: Implementing learning analytics at scale in an online world: lessons l...
SAAIR: Implementing learning analytics at scale in an online world: lessons l...
Bart Rienties
 
Journal article critique
Journal article critiqueJournal article critique
Journal article critique
Rohaida Muslim
 
THE CURRENT TRENDS OF AUGMENTED REALITY IN EARLY CHILDHOOD EDUCATION
THE CURRENT TRENDS OF AUGMENTED REALITY IN EARLY CHILDHOOD EDUCATIONTHE CURRENT TRENDS OF AUGMENTED REALITY IN EARLY CHILDHOOD EDUCATION
THE CURRENT TRENDS OF AUGMENTED REALITY IN EARLY CHILDHOOD EDUCATION
ijma
 
Technology's impact on language learning: Meta-analysis on variables and effe...
Technology's impact on language learning: Meta-analysis on variables and effe...Technology's impact on language learning: Meta-analysis on variables and effe...
Technology's impact on language learning: Meta-analysis on variables and effe...
Journal of Education and Learning (EduLearn)
 
Linux In Education
Linux In EducationLinux In Education
Linux In Education
Chris Bradley
 
Vocabulary and grammar gain through computer
Vocabulary and grammar gain through computerVocabulary and grammar gain through computer
Vocabulary and grammar gain through computer
Ayuni Abdullah
 
Learning for Fun: Strategies for Social Networking-Based Language Learning
Learning for Fun: Strategies for Social Networking-Based Language Learning	Learning for Fun: Strategies for Social Networking-Based Language Learning
Learning for Fun: Strategies for Social Networking-Based Language Learning
Academic Research Publishing Group
 
The Advantages ofUsilng Technology inSecond Lanlguage E.docx
The Advantages ofUsilng Technology inSecond Lanlguage E.docxThe Advantages ofUsilng Technology inSecond Lanlguage E.docx
The Advantages ofUsilng Technology inSecond Lanlguage E.docx
mehek4
 
TLRI final report
TLRI final reportTLRI final report
TLRI final report
Marcia Johnson
 
ICT in Education
ICT in EducationICT in Education
ICT in Education
Casual Teacher
 
February 2024 - Top 10 Read Articles in International Journal on Integrating ...
February 2024 - Top 10 Read Articles in International Journal on Integrating ...February 2024 - Top 10 Read Articles in International Journal on Integrating ...
February 2024 - Top 10 Read Articles in International Journal on Integrating ...
IJITE
 
Yhteisöllisen oppimisen tukeminen mobiililaitteiden avulla: Kolme tapaustutki...
Yhteisöllisen oppimisen tukeminen mobiililaitteiden avulla: Kolme tapaustutki...Yhteisöllisen oppimisen tukeminen mobiililaitteiden avulla: Kolme tapaustutki...
Yhteisöllisen oppimisen tukeminen mobiililaitteiden avulla: Kolme tapaustutki...
Jari Laru
 
Faapi 2010
Faapi 2010Faapi 2010
Faapi 2010
Pamela Arraras
 
The Impact of Social Media Technologies on Adult Learning
The Impact of Social Media Technologies on Adult Learning The Impact of Social Media Technologies on Adult Learning
The Impact of Social Media Technologies on Adult Learning
IJECEIAES
 
ENCORE Workshop Webinar 26 February 2024
ENCORE Workshop Webinar 26 February 2024ENCORE Workshop Webinar 26 February 2024
ENCORE Workshop Webinar 26 February 2024
EADTU
 
مثال 4.pdf
مثال 4.pdfمثال 4.pdf
مثال 4.pdf
ssuser50a5ec
 
INNOVATIVE DESIGN FOR KIDS MASTERY IMPROVEMENT OF LANGUAGE FEATURES IN A STORY
INNOVATIVE DESIGN FOR KIDS MASTERY IMPROVEMENT OF LANGUAGE FEATURES IN A STORYINNOVATIVE DESIGN FOR KIDS MASTERY IMPROVEMENT OF LANGUAGE FEATURES IN A STORY
INNOVATIVE DESIGN FOR KIDS MASTERY IMPROVEMENT OF LANGUAGE FEATURES IN A STORY
indexPub
 

Similar to A Content Analysis Of Virtual Reality Studies In Foreign Language Education (20)

Cognitive Communication 2.0 in the Classroom - Resonance of an Experience in ...
Cognitive Communication 2.0 in the Classroom - Resonance of an Experience in ...Cognitive Communication 2.0 in the Classroom - Resonance of an Experience in ...
Cognitive Communication 2.0 in the Classroom - Resonance of an Experience in ...
 
Digital technologies in language learning and teaching
Digital technologies in language learning and teachingDigital technologies in language learning and teaching
Digital technologies in language learning and teaching
 
AN EXPLORATORY STUDY ON K-12 TEACHERS USE OF TECHNOLOGY AND.docx
AN EXPLORATORY STUDY ON K-12 TEACHERS USE OF TECHNOLOGY AND.docxAN EXPLORATORY STUDY ON K-12 TEACHERS USE OF TECHNOLOGY AND.docx
AN EXPLORATORY STUDY ON K-12 TEACHERS USE OF TECHNOLOGY AND.docx
 
SAAIR: Implementing learning analytics at scale in an online world: lessons l...
SAAIR: Implementing learning analytics at scale in an online world: lessons l...SAAIR: Implementing learning analytics at scale in an online world: lessons l...
SAAIR: Implementing learning analytics at scale in an online world: lessons l...
 
Journal article critique
Journal article critiqueJournal article critique
Journal article critique
 
THE CURRENT TRENDS OF AUGMENTED REALITY IN EARLY CHILDHOOD EDUCATION
THE CURRENT TRENDS OF AUGMENTED REALITY IN EARLY CHILDHOOD EDUCATIONTHE CURRENT TRENDS OF AUGMENTED REALITY IN EARLY CHILDHOOD EDUCATION
THE CURRENT TRENDS OF AUGMENTED REALITY IN EARLY CHILDHOOD EDUCATION
 
Technology's impact on language learning: Meta-analysis on variables and effe...
Technology's impact on language learning: Meta-analysis on variables and effe...Technology's impact on language learning: Meta-analysis on variables and effe...
Technology's impact on language learning: Meta-analysis on variables and effe...
 
Linux In Education
Linux In EducationLinux In Education
Linux In Education
 
Vocabulary and grammar gain through computer
Vocabulary and grammar gain through computerVocabulary and grammar gain through computer
Vocabulary and grammar gain through computer
 
Learning for Fun: Strategies for Social Networking-Based Language Learning
Learning for Fun: Strategies for Social Networking-Based Language Learning	Learning for Fun: Strategies for Social Networking-Based Language Learning
Learning for Fun: Strategies for Social Networking-Based Language Learning
 
The Advantages ofUsilng Technology inSecond Lanlguage E.docx
The Advantages ofUsilng Technology inSecond Lanlguage E.docxThe Advantages ofUsilng Technology inSecond Lanlguage E.docx
The Advantages ofUsilng Technology inSecond Lanlguage E.docx
 
TLRI final report
TLRI final reportTLRI final report
TLRI final report
 
ICT in Education
ICT in EducationICT in Education
ICT in Education
 
February 2024 - Top 10 Read Articles in International Journal on Integrating ...
February 2024 - Top 10 Read Articles in International Journal on Integrating ...February 2024 - Top 10 Read Articles in International Journal on Integrating ...
February 2024 - Top 10 Read Articles in International Journal on Integrating ...
 
Yhteisöllisen oppimisen tukeminen mobiililaitteiden avulla: Kolme tapaustutki...
Yhteisöllisen oppimisen tukeminen mobiililaitteiden avulla: Kolme tapaustutki...Yhteisöllisen oppimisen tukeminen mobiililaitteiden avulla: Kolme tapaustutki...
Yhteisöllisen oppimisen tukeminen mobiililaitteiden avulla: Kolme tapaustutki...
 
Faapi 2010
Faapi 2010Faapi 2010
Faapi 2010
 
The Impact of Social Media Technologies on Adult Learning
The Impact of Social Media Technologies on Adult Learning The Impact of Social Media Technologies on Adult Learning
The Impact of Social Media Technologies on Adult Learning
 
ENCORE Workshop Webinar 26 February 2024
ENCORE Workshop Webinar 26 February 2024ENCORE Workshop Webinar 26 February 2024
ENCORE Workshop Webinar 26 February 2024
 
مثال 4.pdf
مثال 4.pdfمثال 4.pdf
مثال 4.pdf
 
INNOVATIVE DESIGN FOR KIDS MASTERY IMPROVEMENT OF LANGUAGE FEATURES IN A STORY
INNOVATIVE DESIGN FOR KIDS MASTERY IMPROVEMENT OF LANGUAGE FEATURES IN A STORYINNOVATIVE DESIGN FOR KIDS MASTERY IMPROVEMENT OF LANGUAGE FEATURES IN A STORY
INNOVATIVE DESIGN FOR KIDS MASTERY IMPROVEMENT OF LANGUAGE FEATURES IN A STORY
 

More from Jim Webb

When Practicing Writing Chinese, Is It Recommende
When Practicing Writing Chinese, Is It RecommendeWhen Practicing Writing Chinese, Is It Recommende
When Practicing Writing Chinese, Is It Recommende
Jim Webb
 
016 King Essay Example Stephen Why We Crave H
016 King Essay Example Stephen Why We Crave H016 King Essay Example Stephen Why We Crave H
016 King Essay Example Stephen Why We Crave H
Jim Webb
 
How To Write An Essay Fast Essay Writing Guide - Greetinglines
How To Write An Essay Fast Essay Writing Guide - GreetinglinesHow To Write An Essay Fast Essay Writing Guide - Greetinglines
How To Write An Essay Fast Essay Writing Guide - Greetinglines
Jim Webb
 
Essay Coaching Seven Secrets For Writing Standout College
Essay Coaching Seven Secrets For Writing Standout CollegeEssay Coaching Seven Secrets For Writing Standout College
Essay Coaching Seven Secrets For Writing Standout College
Jim Webb
 
Write Essays That Get In And Get Money EBook - Comp
Write Essays That Get In And Get Money EBook - CompWrite Essays That Get In And Get Money EBook - Comp
Write Essays That Get In And Get Money EBook - Comp
Jim Webb
 
Wicked Fun In First Grade
Wicked Fun In First GradeWicked Fun In First Grade
Wicked Fun In First Grade
Jim Webb
 
Research Paper Help ‒ Write My P
Research Paper Help ‒ Write My PResearch Paper Help ‒ Write My P
Research Paper Help ‒ Write My P
Jim Webb
 
How To Do A Term Paper. D
How To Do A Term Paper. DHow To Do A Term Paper. D
How To Do A Term Paper. D
Jim Webb
 
Essay Websites Life Philosophy Essay
Essay Websites Life Philosophy EssayEssay Websites Life Philosophy Essay
Essay Websites Life Philosophy Essay
Jim Webb
 
Baby Thesis Introduction Sample - Thesis Title Idea
Baby Thesis Introduction Sample - Thesis Title IdeaBaby Thesis Introduction Sample - Thesis Title Idea
Baby Thesis Introduction Sample - Thesis Title Idea
Jim Webb
 
Buy Essay Paper - Purchase Cu
Buy Essay Paper - Purchase CuBuy Essay Paper - Purchase Cu
Buy Essay Paper - Purchase Cu
Jim Webb
 
From Where Can I Avail Cheap Essa
From Where Can I Avail Cheap EssaFrom Where Can I Avail Cheap Essa
From Where Can I Avail Cheap Essa
Jim Webb
 
Writing Philosophy Papers
Writing Philosophy PapersWriting Philosophy Papers
Writing Philosophy Papers
Jim Webb
 
Paragraph Ipyu9-M682198491
Paragraph Ipyu9-M682198491Paragraph Ipyu9-M682198491
Paragraph Ipyu9-M682198491
Jim Webb
 
PPT - Writing Biomedical Research Papers PowerPo
PPT - Writing Biomedical Research Papers PowerPoPPT - Writing Biomedical Research Papers PowerPo
PPT - Writing Biomedical Research Papers PowerPo
Jim Webb
 
Economics Summary Essay Example
Economics Summary Essay ExampleEconomics Summary Essay Example
Economics Summary Essay Example
Jim Webb
 
Who Are Professional Essay Writers And How Students Might Benefit From
Who Are Professional Essay Writers And How Students Might Benefit FromWho Are Professional Essay Writers And How Students Might Benefit From
Who Are Professional Essay Writers And How Students Might Benefit From
Jim Webb
 
Sample Personal Statements Graduate School Persona
Sample Personal Statements Graduate School PersonaSample Personal Statements Graduate School Persona
Sample Personal Statements Graduate School Persona
Jim Webb
 
Buy A Critical Analysis Paper
Buy A Critical Analysis PaperBuy A Critical Analysis Paper
Buy A Critical Analysis Paper
Jim Webb
 
Writing A Position Paper - MUNKi
Writing A Position Paper - MUNKiWriting A Position Paper - MUNKi
Writing A Position Paper - MUNKi
Jim Webb
 

More from Jim Webb (20)

When Practicing Writing Chinese, Is It Recommende
When Practicing Writing Chinese, Is It RecommendeWhen Practicing Writing Chinese, Is It Recommende
When Practicing Writing Chinese, Is It Recommende
 
016 King Essay Example Stephen Why We Crave H
016 King Essay Example Stephen Why We Crave H016 King Essay Example Stephen Why We Crave H
016 King Essay Example Stephen Why We Crave H
 
How To Write An Essay Fast Essay Writing Guide - Greetinglines
How To Write An Essay Fast Essay Writing Guide - GreetinglinesHow To Write An Essay Fast Essay Writing Guide - Greetinglines
How To Write An Essay Fast Essay Writing Guide - Greetinglines
 
Essay Coaching Seven Secrets For Writing Standout College
Essay Coaching Seven Secrets For Writing Standout CollegeEssay Coaching Seven Secrets For Writing Standout College
Essay Coaching Seven Secrets For Writing Standout College
 
Write Essays That Get In And Get Money EBook - Comp
Write Essays That Get In And Get Money EBook - CompWrite Essays That Get In And Get Money EBook - Comp
Write Essays That Get In And Get Money EBook - Comp
 
Wicked Fun In First Grade
Wicked Fun In First GradeWicked Fun In First Grade
Wicked Fun In First Grade
 
Research Paper Help ‒ Write My P
Research Paper Help ‒ Write My PResearch Paper Help ‒ Write My P
Research Paper Help ‒ Write My P
 
How To Do A Term Paper. D
How To Do A Term Paper. DHow To Do A Term Paper. D
How To Do A Term Paper. D
 
Essay Websites Life Philosophy Essay
Essay Websites Life Philosophy EssayEssay Websites Life Philosophy Essay
Essay Websites Life Philosophy Essay
 
Baby Thesis Introduction Sample - Thesis Title Idea
Baby Thesis Introduction Sample - Thesis Title IdeaBaby Thesis Introduction Sample - Thesis Title Idea
Baby Thesis Introduction Sample - Thesis Title Idea
 
Buy Essay Paper - Purchase Cu
Buy Essay Paper - Purchase CuBuy Essay Paper - Purchase Cu
Buy Essay Paper - Purchase Cu
 
From Where Can I Avail Cheap Essa
From Where Can I Avail Cheap EssaFrom Where Can I Avail Cheap Essa
From Where Can I Avail Cheap Essa
 
Writing Philosophy Papers
Writing Philosophy PapersWriting Philosophy Papers
Writing Philosophy Papers
 
Paragraph Ipyu9-M682198491
Paragraph Ipyu9-M682198491Paragraph Ipyu9-M682198491
Paragraph Ipyu9-M682198491
 
PPT - Writing Biomedical Research Papers PowerPo
PPT - Writing Biomedical Research Papers PowerPoPPT - Writing Biomedical Research Papers PowerPo
PPT - Writing Biomedical Research Papers PowerPo
 
Economics Summary Essay Example
Economics Summary Essay ExampleEconomics Summary Essay Example
Economics Summary Essay Example
 
Who Are Professional Essay Writers And How Students Might Benefit From
Who Are Professional Essay Writers And How Students Might Benefit FromWho Are Professional Essay Writers And How Students Might Benefit From
Who Are Professional Essay Writers And How Students Might Benefit From
 
Sample Personal Statements Graduate School Persona
Sample Personal Statements Graduate School PersonaSample Personal Statements Graduate School Persona
Sample Personal Statements Graduate School Persona
 
Buy A Critical Analysis Paper
Buy A Critical Analysis PaperBuy A Critical Analysis Paper
Buy A Critical Analysis Paper
 
Writing A Position Paper - MUNKi
Writing A Position Paper - MUNKiWriting A Position Paper - MUNKi
Writing A Position Paper - MUNKi
 

Recently uploaded

Temple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation resultsTemple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation results
Krassimira Luka
 
C1 Rubenstein AP HuG xxxxxxxxxxxxxx.pptx
C1 Rubenstein AP HuG xxxxxxxxxxxxxx.pptxC1 Rubenstein AP HuG xxxxxxxxxxxxxx.pptx
C1 Rubenstein AP HuG xxxxxxxxxxxxxx.pptx
mulvey2
 
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxBeyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
EduSkills OECD
 
The History of Stoke Newington Street Names
The History of Stoke Newington Street NamesThe History of Stoke Newington Street Names
The History of Stoke Newington Street Names
History of Stoke Newington
 
Constructing Your Course Container for Effective Communication
Constructing Your Course Container for Effective CommunicationConstructing Your Course Container for Effective Communication
Constructing Your Course Container for Effective Communication
Chevonnese Chevers Whyte, MBA, B.Sc.
 
IGCSE Biology Chapter 14- Reproduction in Plants.pdf
IGCSE Biology Chapter 14- Reproduction in Plants.pdfIGCSE Biology Chapter 14- Reproduction in Plants.pdf
IGCSE Biology Chapter 14- Reproduction in Plants.pdf
Amin Marwan
 
Advanced Java[Extra Concepts, Not Difficult].docx
Advanced Java[Extra Concepts, Not Difficult].docxAdvanced Java[Extra Concepts, Not Difficult].docx
Advanced Java[Extra Concepts, Not Difficult].docx
adhitya5119
 
Mule event processing models | MuleSoft Mysore Meetup #47
Mule event processing models | MuleSoft Mysore Meetup #47Mule event processing models | MuleSoft Mysore Meetup #47
Mule event processing models | MuleSoft Mysore Meetup #47
MysoreMuleSoftMeetup
 
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
PECB
 
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
GeorgeMilliken2
 
writing about opinions about Australia the movie
writing about opinions about Australia the moviewriting about opinions about Australia the movie
writing about opinions about Australia the movie
Nicholas Montgomery
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Excellence Foundation for South Sudan
 
MARY JANE WILSON, A “BOA MÃE” .
MARY JANE WILSON, A “BOA MÃE”           .MARY JANE WILSON, A “BOA MÃE”           .
MARY JANE WILSON, A “BOA MÃE” .
Colégio Santa Teresinha
 
math operations ued in python and all used
math operations ued in python and all usedmath operations ued in python and all used
math operations ued in python and all used
ssuser13ffe4
 
clinical examination of hip joint (1).pdf
clinical examination of hip joint (1).pdfclinical examination of hip joint (1).pdf
clinical examination of hip joint (1).pdf
Priyankaranawat4
 
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPLAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
RAHUL
 
How to deliver Powerpoint Presentations.pptx
How to deliver Powerpoint  Presentations.pptxHow to deliver Powerpoint  Presentations.pptx
How to deliver Powerpoint Presentations.pptx
HajraNaeem15
 
UGC NET Exam Paper 1- Unit 1:Teaching Aptitude
UGC NET Exam Paper 1- Unit 1:Teaching AptitudeUGC NET Exam Paper 1- Unit 1:Teaching Aptitude
UGC NET Exam Paper 1- Unit 1:Teaching Aptitude
S. Raj Kumar
 
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
Nguyen Thanh Tu Collection
 
Wound healing PPT
Wound healing PPTWound healing PPT
Wound healing PPT
Jyoti Chand
 

Recently uploaded (20)

Temple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation resultsTemple of Asclepius in Thrace. Excavation results
Temple of Asclepius in Thrace. Excavation results
 
C1 Rubenstein AP HuG xxxxxxxxxxxxxx.pptx
C1 Rubenstein AP HuG xxxxxxxxxxxxxx.pptxC1 Rubenstein AP HuG xxxxxxxxxxxxxx.pptx
C1 Rubenstein AP HuG xxxxxxxxxxxxxx.pptx
 
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxBeyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptx
 
The History of Stoke Newington Street Names
The History of Stoke Newington Street NamesThe History of Stoke Newington Street Names
The History of Stoke Newington Street Names
 
Constructing Your Course Container for Effective Communication
Constructing Your Course Container for Effective CommunicationConstructing Your Course Container for Effective Communication
Constructing Your Course Container for Effective Communication
 
IGCSE Biology Chapter 14- Reproduction in Plants.pdf
IGCSE Biology Chapter 14- Reproduction in Plants.pdfIGCSE Biology Chapter 14- Reproduction in Plants.pdf
IGCSE Biology Chapter 14- Reproduction in Plants.pdf
 
Advanced Java[Extra Concepts, Not Difficult].docx
Advanced Java[Extra Concepts, Not Difficult].docxAdvanced Java[Extra Concepts, Not Difficult].docx
Advanced Java[Extra Concepts, Not Difficult].docx
 
Mule event processing models | MuleSoft Mysore Meetup #47
Mule event processing models | MuleSoft Mysore Meetup #47Mule event processing models | MuleSoft Mysore Meetup #47
Mule event processing models | MuleSoft Mysore Meetup #47
 
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
 
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
 
writing about opinions about Australia the movie
writing about opinions about Australia the moviewriting about opinions about Australia the movie
writing about opinions about Australia the movie
 
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective UpskillingYour Skill Boost Masterclass: Strategies for Effective Upskilling
Your Skill Boost Masterclass: Strategies for Effective Upskilling
 
MARY JANE WILSON, A “BOA MÃE” .
MARY JANE WILSON, A “BOA MÃE”           .MARY JANE WILSON, A “BOA MÃE”           .
MARY JANE WILSON, A “BOA MÃE” .
 
math operations ued in python and all used
math operations ued in python and all usedmath operations ued in python and all used
math operations ued in python and all used
 
clinical examination of hip joint (1).pdf
clinical examination of hip joint (1).pdfclinical examination of hip joint (1).pdf
clinical examination of hip joint (1).pdf
 
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPLAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
 
How to deliver Powerpoint Presentations.pptx
How to deliver Powerpoint  Presentations.pptxHow to deliver Powerpoint  Presentations.pptx
How to deliver Powerpoint Presentations.pptx
 
UGC NET Exam Paper 1- Unit 1:Teaching Aptitude
UGC NET Exam Paper 1- Unit 1:Teaching AptitudeUGC NET Exam Paper 1- Unit 1:Teaching Aptitude
UGC NET Exam Paper 1- Unit 1:Teaching Aptitude
 
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
BÀI TẬP DẠY THÊM TIẾNG ANH LỚP 7 CẢ NĂM FRIENDS PLUS SÁCH CHÂN TRỜI SÁNG TẠO ...
 
Wound healing PPT
Wound healing PPTWound healing PPT
Wound healing PPT
 

A Content Analysis Of Virtual Reality Studies In Foreign Language Education

  • 1. A Content Analysis of Virtual Reality Studies in Foreign Language Education Ekrem SOLAK* and Gamze ERDEM English Language Teaching Department, Amasya University, Amasya Abstract The use of Virtual Reality in education has been highly prevalent in recent years. In nearly every domain of education, integration of Virtual Reality has been ongoing including foreign language teaching and learning. There is a huge shift in teaching and learning facilities from conventional classrooms to interactive ones. What makes Virtual Reality special in comparison to other technologies are immersion, interaction and involvement properties. Therefore, the purpose of this study was to analyze the studies on foreign language learning and teaching through virtual reality technology and to highlight the current trends on this topic, thus propose some suggestions for future researchers of this field. Document analysis method was used in this study. Like other analytical methods in a qualitative research, document analysis requires that data be examined and interpreted in order to elicit meaning, gain understanding, and develop empirical knowledge. 40 research papers published between the years 1995 and 2015 were scanned in terms of data collection tools, research design, sample, sample size, data analysis method, and the topic of the paper. The results of the study revealed that document analysis was in the first place in terms of data collection tool and half of the studies were qualitative. In addition, undergraduate population was primarily the focus of attention. As from sample size, 101-300 size was primarily used. Moreover, effectiveness of virtual reality and game-based learning were the two outstanding topics of these studies. Keywords: language learning and teaching, virtual reality, VR in language education, technology Introduction In a world with digital natives, it seems inevitable not to realize technology integration into almost every domain of people’s lives and daily activities. Technology has been integrated into people’s lives via computers, mobile devices, social media platforms, digital cameras, etc. However in the last decades, the use of virtual reality for educational practices has increased. Many varied tools and practices of technology are available and educational practices can benefit from them with the effective use of technology in the teaching curriculum. As one of these offspring of technology, Virtual Reality (VR) can be defined as computer generated artificial worlds or immersive environments in which learners explore and interact with. The basic idea of VR is to give the impression and feeling of being * English Language Teaching Department, Amasya University, Amasya, Turkey. ekremsolak@gmail.com Participatory Educational Research (PER) Special Issue 2015-II, pp., 21-26; 5-7 November, 2015 Available online at http://www.partedres.com ISSN: 2148-6123 http://dx.doi.org/10.17275/per.15.spi.2.3
  • 2. Virtual Reality in Foreign Language Education … E. Solak& G. Erdem Participatory Educational Research (PER) -22- somewhere else by tricking our brains in an artificial sensory world. Psotka (1995) states that “What distinguishes VR from all preceding technology is the sense of immediacy and control created by immersion: the feeling of "being there" or presence that comes from a changing visual display dependent on head and eye movements”. Various kinds of VR are available depending on the level of immersion and features. Main VR environments can be divided into 3 categories called text-based, graphical and three dimensional. Educational or social environment of text-based VR environments are MUD (Multi User Dungeon) and MOO (Multi-user domain, Object-Oriented). Compared to other VR environments, they enable low-cost, supportive environments for online activities. Graphical virtual reality environments are similar to text based ones. Differently, they integrate graphics to indicate users’ domain in the environment and text is limited to speech bubbles. The last one is three dimensional (3-D) immersive virtual reality environments. They are high-tech, three dimensional sensory realities generally calling for head mounted displays and data gloves. Avatars, visual representations of users, symbolize their presence in the virtual reality environment. Most common 3D virtual reality applications are active world, second life, Croquet, etc. In the light of recent studies, it seems quite reasonable to use virtual reality in learning and teaching foreign languages. When the learning is stimulating, children keep their attentions on language learning; therefore, in theory, the activities should be devised in a way that it will be attractive for learners (McGlothlin, 1997). Virtual reality gives the learners a feeling of presence in the learning environment and keeps them alert. Using virtual reality in language teaching can foster learning in that learners can behave differently in an online platform. People’s behavior can change or at least appear to be different when working online compared to the behavior they would display in a classroom setting (Roed, 2003). Teachers can benefit from this situation by integrating virtual reality into traditional classrooms. Virtual reality is an ideal language learning environment that includes social learning, immersive learning, creativity and relevance. In 3D virtual environment, learners meet with others; they share and use their creativity by means of telepresence. In this meta-analysis study, 40 articles about virtual reality and second language learning practices are analyzed with respect to specific domains. It is aimed that the results of this study will suggest a course of action for the future researchers about virtual reality and second language learning. Method Document analysis method was used in this study. Forty papers published in foreign language education through virtual reality in blind peer-reviewed journals were scanned in terms of data collection tools, research design, sample, sample size, data analysis method, and the topic of the paper. In this study, it was aimed to highlight the current trends in this field and to give some clues for future studies. The following hypothesis questions were answered in this study. 1. Which topics were frequently studied in these research papers? 2. What data collection tools were frequently used? 3. Which research designs were frequently applied? 4. What were the types and level of samples, and sample sizes in these research papers?
  • 3. Participatory Educational Research (PER), Special Issue 2015-II ;21-26,05-07- November, 2015 Participatory Educational Research (PER) -23- FINDINGS In this section, the data collected from the documents were assessed through excel program and presented in the form of tables below. Table 1: Data collection tools Data collection tools N % Observation 1 2,5 interview - - achievement tests - - Questionnaire 7 17,5 Documents analysis 18 45 Alternative instruments - - More than once 14 35 Total 40 100 Table 1 displays the number and the percentage of data collection tools used in the relevant literature. In these studies, Document analysis (45%) was in the first place, and questionnaires (17,5%) were in the second. In addition, in one study (2,5%), observation was the data collection tool. Table 2 : The research design of studies Research Design N % Quantitative 14 35 Qualitative 20 50 Mixed 6 15 Table 2 shows the research design of studies conducted on this topic. While 50 % were qualitative, 35% of the studies were quantitative. In addition, mixed design was used in 15% of the studies. Table 3: The sample group and the sample size Sample N % Elementary (1-4) 1 2,5 Secondary (5-8) 2 5 High school (9-12) 2 5 Undergraduate 11 27,5 Post graduate 6 15 Not applicable 17 42,5 Sample Size N % 1-10 2 5 11-30 5 12,5 31-100 6 15 101-300 7 17,5 301-1000 2 5 more than 1000 - - not applicable 18 45 Table 3 indicates the sample group and the sample size of the studies. While undergraduate population (27,5%) was in the first place, postgraduates (15%) were in the second. As from sample size, 101-300 sample size (17,5%) was primarily used and then 11-30 size (12,5%) was used in the second place.
  • 4. Virtual Reality in Foreign Language Education … E. Solak& G. Erdem Participatory Educational Research (PER) -24- Table 4: Topic of papers Topic of the paper CALL 3 7,5% game-based learning 7 17,5% theoretical background and literature review 6 15% potential benefits and drawbacks 5 12,5% effectiveness of virtual reality 14 35% social networking 1 2,5% attitudes 4 10% Total 40 100% Table 4 illustrates the topics of the papers published in this field. The effectiveness of virtual reality (35%) was primarily the focus of attention. Secondly, game-based learning (17,5%) was taken into consideration by the researchers. On the other hand, social networking was the aspect of virtual reality studied the least of all in foreign language education Discussion and Conclusion This study focused on the studies conducted in the domain of virtual reality and foreign language learning. Studies mentioned above are mostly qualitative in nature and as a data collection tool document analyses is the most commonly used one. Göktaş et al. (2012) and Kelly & Lesh (2000) state that qualitative research methodology has started to be more preferred than quantitative methodology in recent years, and this study also supports their findings. Fifty percent of the studies analyzed above are qualitative. Moreover, in a literature review about recent developments in technology and language learning, Zhao (2003) asserts that experimental studies are inadequate about technological applications in language learning and most of the studies are descriptive or theoretical. With regards to sample, it is observed that undergraduate population is most prevalent and elementary sample population is the least common used. In the review of previous empirical studies conducted by Hew & Cheung in 2010 about the use of 3-D virtual Worlds in both K-12 and higher education settings, it is also stated that most of the studies are conducted in university settings and they are mostly descriptive studies. Elementary, secondary and high school sample populations are lower compared to other populations. In the study of Zhao (2003), it is also stated that participants of all the analyzed studies are college students and adult learners. This situation threatens external validity of the conclusions. Learners may diverge in motivation, language background and learning styles. A document analysis study conducted by Korkmaz (2015) about new trends on mobile learning also supports the findings. It is asserted that most of the studies focus more on higher education and the number is relatively fewer in high school level. The probable reason behind this result can be explained in terms of interest group and study feasibility. Students in higher education can more effectively and commonly use technology for academic and social reasons and as researchers are in the university environment, it is easier for them to choose and observe the sample group for their studies.
  • 5. Participatory Educational Research (PER), Special Issue 2015-II ;21-26,05-07- November, 2015 Participatory Educational Research (PER) -25- When the topic of the papers is examined it has been seen that studies center on the effectiveness of virtual reality and game- based learning follows this. In a study conducted by Hew & Cheung in 2010, it is stated that earlier studies about virtual reality are mostly about media arts and health and environmental fields. This shows that virtual reality has started to be used more frequently in disciplines of education in the last decades. It is also seen that there is a gap in the literature about language teaching and learning by means of virtual reality in the area of CALL and social networking. Levy (1997) has stressed that one of the major obstacles to CALL research has been inadequate subsequent research in a new area and Second Life. As a new area of study in CALL, virtual reality assisted language learning (VRALL) should be emphasized. Consequently, it is seen that more studies should be conducted in the area of virtual reality and foreign language teaching and learning. Current studies conducted in this area show that when used properly, Virtual Reality can enhance foreign language learning to a great extent. However this meta-analysis shows us that the capacities of Virtual Reality have not been utilized adequately in foreign language teaching and learning facilities. Cuban (2001) asserts that the use of technology in classrooms is not adequate. It is also evident from the results that there is still more to be discussed in that area: implementation to the curriculum, evaluation process, social networking and virtual reality in CALL etc. As a suggestion for further studies, more longitudinal studies can be implemented to observe the effect of virtual reality reliably. References Aydin, S. (2013). Second Life as a Foreign Language Learning Environment: A Review of Research. Turkish Online Journal of Distance Education, 14(1), 53-63. Corbin, J. & Strauss, A. (2008).Basics of qualitative research: Techniques and procedures for developing grounded theory (3rd ed.). Thousand Oaks, CA: Sage. Cuban, L. (2001). Oversold and underused: Computers in schools 1980-2000. Cambridge, MA: Harvard University Press. Godwin-Jones, B. (2004). Emerging technologies: Language in action: From webquests to virtual realities. Language Learning & Technology, 8(3), 9-14. Goktas, Y., Kucuk, S., Aydemir, M., Telli, E., Arpacik, O., Yildirim, G., &Reisoglu, I. (2012). Educational technology research trends in Turkey: A content analysis of the 2000-2009 decade. Educational Sciences: Theory & Practice, 12(1), 177–199 Hew, K. F., & Cheung, W. S. (2010). Use of three‐dimensional (3‐D) immersive virtual worlds in K‐12 and higher education settings: A review of the research. British journal of educational technology, 41(1), 33-55. Hışmanoğlu, M. (2012).Integrating Second Life into an EFL classroom: A new dimension in foreign language learning and teaching. International Journal on New Trends in Education and Their Implications, 3 (4), 100, 111. Ioannou‐Georgiou, S. (2002). Constructing meaning with virtual reality. TESOL Journal, 11(3), 21-26. Kelly, A. E., & Lesh, R. A. (2000). Trends and shifts in research methods. In A. E. Kelly, & R. A. Lesh (Eds.), Handbook of Research Design in Mathematics and Science Education (pp.35–44). Mahwah, NJ: Lawrence Erlbaum Associates. Korkmaz, O. (2015). New Trends on Mobile Learning in The Light of Recent Studies. Participatory Educational Research (PER) Vol. 2(1), pp. 1-10. Levy, M. (1997). Computer-assisted language learning: Context and conceptualization. Oxford: Clarendon Press.
  • 6. Virtual Reality in Foreign Language Education … E. Solak& G. Erdem Participatory Educational Research (PER) -26- McGlothlin, J. D. (1997). A child’s first steps in language learning. The Internet TESL Journal, 3. (10). Moore, P. (1995). Learning and teaching in virtual worlds: Implications of virtual reality for education. Australasian Journal of Educational Technology, 11(2). Psotka, J. (1995). Immersive training systems: Virtual reality and education and training. Instructional science, 23(5-6), 405-431. Rapley, T. (2007). Doing conversation, discourse and document analysis. London: Sage. Roed, J. (2003). Language learner behaviour in a virtual environment. Computer assisted language learning, 16(2-3), 155-172. Zhao, Y. (2013). Recent developments in technology and language learning: A literature review and meta-analysis. CALICO journal, 21(1), 7-27.