This document proposes a conceptual model for virtual classroom management using existing virtual tools. It discusses Maye's model of learning pedagogy which involves three stages: conceptualization, construction, and dialogue. An architecture for a virtual classroom is presented consisting of three phases of collaboration corresponding to Maye's model. A use case diagram describes the interactions between administrators, lecturers and students and how classroom rules can be enforced through online tools. The roles of each user are defined to facilitate implementing the proposed virtual classroom management model.
A way for blending vle and face to-face instruction by Gulden ILINsuhailaabdulaziz
This document discusses a study that explored blending a Teaching English to Young Learners course with both face-to-face instruction and the Moodle online platform. 100 student teachers participated in a 14-week blended course. Data was collected through a readiness scale, questionnaire, and interviews. Results found that students were ready and comfortable with online learning. They viewed the blended course positively and found it motivating and valuable for their education as language teachers. Students appreciated the flexibility to engage with course content and provide feedback to peers online in their own time.
This document discusses blended learning and learner autonomy. It defines blended learning as using both traditional and online resources for learning. It provides examples of blended learning components and guidelines for teachers in designing blended learning, including providing opportunities for collaboration, learning content in multiple media, and learner support. Blended learning can increase flexibility and support constructive learning through active engagement. Effective blended activities give learners choice and autonomy over their learning.
What's the big deal about Blended Learning - Models, Results and ChallengesTerry Anderson
This document discusses blended learning models, results, and challenges. It begins by providing context about Athabasca University, a fully online Canadian university. It then discusses definitions of blended learning, which generally involve a mix of online and face-to-face learning. Research shows that blended learning can improve student achievement and satisfaction compared to solely face-to-face or online instruction when implemented well. However, blended learning also presents challenges related to design, facilitation, and assessing student work. The document concludes by discussing how universities may need to adapt physical campus spaces and services to complement online and blended learning.
This document provides guidance for designing blended courses that thoughtfully integrate online and face-to-face learning. It discusses promoting student understanding through building knowledge online and asynchronously, strengthening understanding through elaboration and sharing perspectives synchronously, and applying understanding through discussion, problem-solving and assessment. Managing blended learning environments effectively requires addressing challenges like engaging both online and on-site students and maintaining multiple technologies simultaneously. The goal is meeting student and institutional needs through flexible instruction that develops students' cognitive abilities.
Asynchronous vs synchonous interraction kossivi spptxSKossivi
Synchronous and asynchronous interactions both have advantages and limitations for instructional purposes. Synchronous interactions occur in real-time and allow for immediate feedback but can be difficult to schedule and moderate for larger groups. Asynchronous interactions provide flexibility and allow time for reflection, but lack immediate feedback. Both interaction types are important in online learning environments to facilitate student-instructor, student-content, and student-student engagement through communication tools that are text-based, audio-based, or video-based. Effective learning environments combine asynchronous and synchronous tools to maximize interaction and engagement for diverse learners.
Adaptive Remediation Solutions Design Framework and Implementation for Studen...iosrjce
E-learning has established a critical presence in the 21st century learning environment. With the rise
of convergence technologies, different models of e-learning have emerged obliterating the barriers of time and
space and delivering deep learning. Teaching-learning interplay has been further enhanced because of novel
interactive process centric interventions and e-tutoring is emerging as an effective teaching learning solution.
Specifically, the paper addresses the current e-learning challenges by designing and implementing Adaptive
Remediation Solutions Framework to e-tutoring. The e-tutoring Adaptive Remediation Solutions Framework
deals with improvement of the overall learning experience by identifying the gap and adopting Learning to
learn driven remedial interventions with the specific cognitive requirements of the learner traditionally not
catered to in a standard (conventional) e-learning environment. The paper ascertains the improvement in the
student success rate by early identification of learners at-risk followed by timely, continuous and multi-tiered
teaching-learning interventions. Convergence Technology (CT) enabled Educational Technology (ET) has been
leveraged to offer innovative pedagogies by matching learning model in Adaptive Remediation Solutions
Framework with learners abilities & differentiated assessment. This has been evaluated through data obtained
from an e-learning course offered by a leading e-learning institute. The results clearly demonstrate that the
Adaptive Remediation Solutions Framework assists in creating an effective learning environment resulting in
improved student success rate.
The document discusses learning and teaching in a synchronous collaborative environment. It proposes combining an innovative methodology for "same-time, same-place" interactive learning with group support systems technology, which is designed to provide computer-mediated collaboration in addition to communication. This allows students to overcome barriers to effective collaborative learning like shyness, while still experiencing face-to-face interaction. Group support systems enable parallel and anonymous work, with an equal opportunity for all students to contribute ideas simultaneously. Research suggests this approach can improve critical thinking, problem solving, communication skills, and participation compared to traditional classrooms.
This document provides an overview of technology-based learning environments (TBLEs). It defines TBLEs as any learning environment that incorporates technology. TBLEs can range from structured online courses to less structured immersive environments. The document reviews different types of TBLEs and discusses important factors for effective TBLE design such as content, interaction, accessibility, and assessment. It concludes that TBLEs provide opportunities for more engaged, student-centered learning and challenges educators to create TBLEs that support this engagement.
A way for blending vle and face to-face instruction by Gulden ILINsuhailaabdulaziz
This document discusses a study that explored blending a Teaching English to Young Learners course with both face-to-face instruction and the Moodle online platform. 100 student teachers participated in a 14-week blended course. Data was collected through a readiness scale, questionnaire, and interviews. Results found that students were ready and comfortable with online learning. They viewed the blended course positively and found it motivating and valuable for their education as language teachers. Students appreciated the flexibility to engage with course content and provide feedback to peers online in their own time.
This document discusses blended learning and learner autonomy. It defines blended learning as using both traditional and online resources for learning. It provides examples of blended learning components and guidelines for teachers in designing blended learning, including providing opportunities for collaboration, learning content in multiple media, and learner support. Blended learning can increase flexibility and support constructive learning through active engagement. Effective blended activities give learners choice and autonomy over their learning.
What's the big deal about Blended Learning - Models, Results and ChallengesTerry Anderson
This document discusses blended learning models, results, and challenges. It begins by providing context about Athabasca University, a fully online Canadian university. It then discusses definitions of blended learning, which generally involve a mix of online and face-to-face learning. Research shows that blended learning can improve student achievement and satisfaction compared to solely face-to-face or online instruction when implemented well. However, blended learning also presents challenges related to design, facilitation, and assessing student work. The document concludes by discussing how universities may need to adapt physical campus spaces and services to complement online and blended learning.
This document provides guidance for designing blended courses that thoughtfully integrate online and face-to-face learning. It discusses promoting student understanding through building knowledge online and asynchronously, strengthening understanding through elaboration and sharing perspectives synchronously, and applying understanding through discussion, problem-solving and assessment. Managing blended learning environments effectively requires addressing challenges like engaging both online and on-site students and maintaining multiple technologies simultaneously. The goal is meeting student and institutional needs through flexible instruction that develops students' cognitive abilities.
Asynchronous vs synchonous interraction kossivi spptxSKossivi
Synchronous and asynchronous interactions both have advantages and limitations for instructional purposes. Synchronous interactions occur in real-time and allow for immediate feedback but can be difficult to schedule and moderate for larger groups. Asynchronous interactions provide flexibility and allow time for reflection, but lack immediate feedback. Both interaction types are important in online learning environments to facilitate student-instructor, student-content, and student-student engagement through communication tools that are text-based, audio-based, or video-based. Effective learning environments combine asynchronous and synchronous tools to maximize interaction and engagement for diverse learners.
Adaptive Remediation Solutions Design Framework and Implementation for Studen...iosrjce
E-learning has established a critical presence in the 21st century learning environment. With the rise
of convergence technologies, different models of e-learning have emerged obliterating the barriers of time and
space and delivering deep learning. Teaching-learning interplay has been further enhanced because of novel
interactive process centric interventions and e-tutoring is emerging as an effective teaching learning solution.
Specifically, the paper addresses the current e-learning challenges by designing and implementing Adaptive
Remediation Solutions Framework to e-tutoring. The e-tutoring Adaptive Remediation Solutions Framework
deals with improvement of the overall learning experience by identifying the gap and adopting Learning to
learn driven remedial interventions with the specific cognitive requirements of the learner traditionally not
catered to in a standard (conventional) e-learning environment. The paper ascertains the improvement in the
student success rate by early identification of learners at-risk followed by timely, continuous and multi-tiered
teaching-learning interventions. Convergence Technology (CT) enabled Educational Technology (ET) has been
leveraged to offer innovative pedagogies by matching learning model in Adaptive Remediation Solutions
Framework with learners abilities & differentiated assessment. This has been evaluated through data obtained
from an e-learning course offered by a leading e-learning institute. The results clearly demonstrate that the
Adaptive Remediation Solutions Framework assists in creating an effective learning environment resulting in
improved student success rate.
The document discusses learning and teaching in a synchronous collaborative environment. It proposes combining an innovative methodology for "same-time, same-place" interactive learning with group support systems technology, which is designed to provide computer-mediated collaboration in addition to communication. This allows students to overcome barriers to effective collaborative learning like shyness, while still experiencing face-to-face interaction. Group support systems enable parallel and anonymous work, with an equal opportunity for all students to contribute ideas simultaneously. Research suggests this approach can improve critical thinking, problem solving, communication skills, and participation compared to traditional classrooms.
This document provides an overview of technology-based learning environments (TBLEs). It defines TBLEs as any learning environment that incorporates technology. TBLEs can range from structured online courses to less structured immersive environments. The document reviews different types of TBLEs and discusses important factors for effective TBLE design such as content, interaction, accessibility, and assessment. It concludes that TBLEs provide opportunities for more engaged, student-centered learning and challenges educators to create TBLEs that support this engagement.
This document describes a study that developed a Wireless Technology Enhanced Classroom (WiTEC) to support teaching and learning. The WiTEC integrates wireless LAN, mobile learning devices, an electronic whiteboard, and servers to create an interactive environment. Key features include reducing tedious tasks, engaging students, allowing teacher monitoring, facilitating collaboration, and recording the learning process. The document provides an example of how project-based learning could be implemented using the WiTEC's features. It concludes by discussing suggestions for further research.
Here are some key points to discuss about communal constructivism and e-learning:
Why is making it social valuable?
- Learning from and contributing to others expands one's knowledge beyond what can be learned individually. It encourages collaboration and knowledge-sharing. Learning becomes a communal effort rather than an isolated one.
Which is better? Getting it from a peer... Or getting it from a teacher?
- Getting it from a peer may promote more equal engagement and discussion as peers tend to communicate on a more similar level. However, teachers bring expertise and can provide guidance, feedback and correct misunderstandings. An ideal approach combines both peer and teacher interactions.
How to design Multi-user Object Oriented systems (MO
Comparing learning management systems global learn 2016 irelandDavid Brooks
This document compares two learning management systems (LMS), Moodle and Google Classroom. It discusses the advantages and disadvantages of each system. Moodle provides more comprehensive tools and flexibility, while Google Classroom is easier to set up and use, especially for schools already using Google Apps. Both systems allow teachers to communicate with students, distribute assignments, provide feedback, and track student progress online. The best choice depends on a teacher's needs and technical skills.
This document discusses key attributes that create an effective online learning experience from the perspective of adult learners. It identifies that asynchronous learning environments allow learners to participate on their own schedule. It also discusses how technology participatory practices like games and simulations can engage learners and promote collaboration. Effective communication tools that facilitate interaction between instructors and students are also important. The document emphasizes the importance of staying relevant by embracing new technologies and updating course materials to meet current learning needs.
Continuing the Transition Into the Age of VideoZac Woolfitt
This document provides an overview of a presentation given by Zac Woolfitt at Eduhub Days at the University of Bern on January 29th, 2020. The presentation, titled "Continuing the Transition into the Age of Video," discusses video teaching and the transition to incorporating more video in higher education. It covers topics like video formats, video pedagogy, online and blended learning, and the future of video in education. The presentation aims to experience, practice, and reflect on various forms of "Video Teaching" and continuing the transition to more widespread adoption of video.
Blended learning combines traditional in-person classroom methods with online digital learning. It allows incorporation of online communities, digital content, video conferencing, and other technology into the learning process. Blended learning provides benefits like lower costs, flexibility for learners, and opportunities for interaction and collaboration. It is becoming a preferred learning approach for distributed workforces as it allows "anytime, anywhere" training and performance support.
An Overview of Criteria for Selecting an LMS.docx.David Brooks
Paper presented at Second Canadian International Conference on Advances in Education,Teaching & Technology 2017, 29-31 July, 2017, Toronto, Canada
This letter is to inform you that the scientific committee has selected your abstract for oral presentation in the Second Canadian International Conference on Advances in Education,Teaching & Technology 2017 (EduTeach2017) which will be held on 29-31 July 2017, at the International Living & Learning Center, Ryerson University, Toronto, Canada.
Designation of Web 2.0 tools expected by the students on technology-based lea...alabrictyn
This document summarizes a study that examined students' expectations for web 2.0 tools in technology-based learning environments. A questionnaire was administered to 60 students to understand their opinions. The results showed that students highly value features that allow accessing lessons and communicating with teachers/peers without time or place limitations. Female students and higher-grade students expressed greater expectations overall. No differences were found between nationalities. The study concluded that learning management systems can help meet students' expectations by incorporating requested web 2.0 tools and enabling flexible, collaborative online learning activities.
A review study on e learning for the empowerment ofAlexander Decker
This document summarizes research on e-learning and its potential to empower teaching and learning in higher education. It discusses the basic concepts of e-learning and different modalities such as individual self-paced online/offline learning and group-based synchronous/asynchronous learning. It emphasizes pedagogical designs for e-learning like scenario-based learning, problem-based learning, and case-based learning which optimize learning by integrating media and engaging learners in real-world activities. The document concludes that such designs can play an important role in teaching and learning through e-learning by motivating learners and representing authentic real-world contexts.
11.a review study on e learning for the empowerment ofAlexander Decker
This document summarizes research on e-learning and its potential to empower teaching and learning in higher education. It discusses the basic concepts of e-learning and different modalities such as individual self-paced online/offline learning and group-based synchronous/asynchronous learning. It emphasizes pedagogical designs for e-learning like scenario-based learning, problem-based learning, and case-based learning which optimize learning by integrating media and engaging learners in real-world activities. The document concludes that such designs can play a big role in effective teaching and learning through e-learning.
The document discusses issues around initiating and maintaining student participation in online learning platforms and social software. It notes that requiring participation through external controls like grading can increase activity but may not foster deeper learning or collaboration. Simply providing tools and expecting voluntary participation often results in low levels of engagement. Instead, participation is more successful when it serves student interests and needs, allows a sense of ownership, and supports different types of learning like expanding opportunities rather than just completing tasks. Overall, the question is raised whether true participation, autonomy and collaboration can be achieved through compulsory controls or if new pedagogical models are needed.
Self-directed & lifelong Learning in the Information age: Can PLEs help?Nona Press
This presentation offers a perspective on what it means for individuals to learn in the information age and examines challenges concerning learner control and self-direction. Supporting learners and learning are also discussed and considers how the PLE (personal learning environment) idea, as a methodology, can deliver holistic support within and beyond institutional learning engagements
Constructivist, Instructivist and Socio-Constructivist views of teaching tech...Olufemi Jeremiah Olubodun
This is a comparison of Instructivist and constructivist pedagogical approaches and their applications in different situations, which make clear the comparative advantages of both approaches. Instructivist learning, places the teacher in authority while the constructivist shifted authority to no one in particular but shared responsibilities between learner and teacher in such a manner that the teacher no longer assumes the responsibilities of the passage of information/knowledge to the learner but only guides him to discover the ‘objective truth’ out there and in the attainment of learning objectives. Teaching and Learning process was redefined in the light of ‘new’ understanding in teaching and learning and practical applications of these pedagogical approaches were considered. I presented a study guide (Appendix 1) as an example of socio-constructivist pedagogy where emphasis in on learning rather than on teaching.
The document discusses virtual classrooms and communication within them. It provides definitions of virtual classrooms, lists their features and advantages/disadvantages for students, teachers and schools. Synchronous tools discussed include chat, videoconferencing and teleconferencing. Asynchronous tools include email, listservs, weblogs and threaded discussions. A case study found Horizon Wimba, iLinc and Microsoft Live Meeting were the most commonly used virtual classroom tools in the US according to a 2005 survey.
This document provides tips and sample answers for common marketing analyst interview questions. It discusses how to answer questions about yourself, your strengths, career goals, reasons for leaving previous jobs, weaknesses, knowledge of the organization, and ways you've improved your marketing skills. For each question, it offers steps and guidelines for effective responses, including focusing answers on the job requirements and providing evidence or examples. Sample answers are provided for questions about yourself, strengths, career goals, leaving previous employers, weaknesses, and knowledge of the organization. Additional online resources with more interview questions and tips are referenced.
Teen drug abuse is a growing problem, with more teens being exposed to drugs like MDMA (molly), ecstasy, LSD, cocaine, and marijuana. Peers, music, parties, and raves influence teens to take drugs. The rave scene in particular has evolved to involve widespread drug use, especially MDMA. A tragic example was a 15-year-old who died of a drug overdose at an EDC rave in 2010, leading to bans on raves and gloving. While gloving is now a dance form, it remains banned in many places due to its perceived link to drug promotion.
This document provides tips and sample answers for common interview questions for an HR specialist position. It discusses how to answer questions about yourself, your strengths, career goals, reasons for leaving previous jobs, weaknesses, knowledge of the organization, and ways you've improved your HR knowledge. For each question, it offers steps and examples to effectively communicate your qualifications and experience in a positive light.
This document provides details about the Showtime 3-Seat Theater Recliner from Coaster Home Furnishings. It is available in black leather and includes three reclining seats with cupholders in each armrest. Additional features include top grain seating, matching vinyl sides and back, and a reclining mechanism. The product has an average customer review rating of 5 stars and is described as providing a first-class home theater experience.
This document provides tips and sample answers for common interview questions for a nanny position. It discusses how to answer questions about yourself, your strengths, reasons for leaving previous jobs, weaknesses, knowledge of the organization, and how you have improved your skills. For each question, it offers steps to formulate an effective answer, including connecting your experience to the employer's needs and providing evidence to support your strengths. Sample answers are provided for questions about career goals, knowledge of the organization, and professional development activities.
Evaluation of employee performance is an important element in enhancing the quality of the work and
improves employees’ motivation to perform well. It also presents a basis for upgrading and enhancing of
an organization. Periodical employees’ performance evaluation in an organization assists management to
recognize its strengths and weaknesses.
This paper presents a design and implementation of a performance appraisal system using the fuzzy logic.
In addition to the normal process of performance evaluation modules, the system contains step by step
inference engine processes. These processes demonstrate several calculation details in relations
composition and aggregation methods such as min operator, algebraic product, sup-min and sup-product.
The system has foundation to add-on analysis module to analyze and report the final result using various
similarity measures. MS Access database was used to maintain the data, build the inference logic and
develop all setting user interfaces.
Functional requirements of intelligent object frameworkijscai
Intelligent Object Framework (IOF) is a new communication standard over a wireless network supporting
existing multiple sets of architectural solutions. The Framework consists of a framework design that
enables devices of different platforms to communicate by a common data exchange model via a device
management controller. This paper provides a descriptive analysis of functional requirements for the IOF.
The purpose of the proposed system is to provide a platform independent device (Intelligent Object)
management by utilization of set components. The functional requirements focus on deriving primary
functionality of server and client applications by description of required inputs, behaviours and outputs.
This document describes a study that developed a Wireless Technology Enhanced Classroom (WiTEC) to support teaching and learning. The WiTEC integrates wireless LAN, mobile learning devices, an electronic whiteboard, and servers to create an interactive environment. Key features include reducing tedious tasks, engaging students, allowing teacher monitoring, facilitating collaboration, and recording the learning process. The document provides an example of how project-based learning could be implemented using the WiTEC's features. It concludes by discussing suggestions for further research.
Here are some key points to discuss about communal constructivism and e-learning:
Why is making it social valuable?
- Learning from and contributing to others expands one's knowledge beyond what can be learned individually. It encourages collaboration and knowledge-sharing. Learning becomes a communal effort rather than an isolated one.
Which is better? Getting it from a peer... Or getting it from a teacher?
- Getting it from a peer may promote more equal engagement and discussion as peers tend to communicate on a more similar level. However, teachers bring expertise and can provide guidance, feedback and correct misunderstandings. An ideal approach combines both peer and teacher interactions.
How to design Multi-user Object Oriented systems (MO
Comparing learning management systems global learn 2016 irelandDavid Brooks
This document compares two learning management systems (LMS), Moodle and Google Classroom. It discusses the advantages and disadvantages of each system. Moodle provides more comprehensive tools and flexibility, while Google Classroom is easier to set up and use, especially for schools already using Google Apps. Both systems allow teachers to communicate with students, distribute assignments, provide feedback, and track student progress online. The best choice depends on a teacher's needs and technical skills.
This document discusses key attributes that create an effective online learning experience from the perspective of adult learners. It identifies that asynchronous learning environments allow learners to participate on their own schedule. It also discusses how technology participatory practices like games and simulations can engage learners and promote collaboration. Effective communication tools that facilitate interaction between instructors and students are also important. The document emphasizes the importance of staying relevant by embracing new technologies and updating course materials to meet current learning needs.
Continuing the Transition Into the Age of VideoZac Woolfitt
This document provides an overview of a presentation given by Zac Woolfitt at Eduhub Days at the University of Bern on January 29th, 2020. The presentation, titled "Continuing the Transition into the Age of Video," discusses video teaching and the transition to incorporating more video in higher education. It covers topics like video formats, video pedagogy, online and blended learning, and the future of video in education. The presentation aims to experience, practice, and reflect on various forms of "Video Teaching" and continuing the transition to more widespread adoption of video.
Blended learning combines traditional in-person classroom methods with online digital learning. It allows incorporation of online communities, digital content, video conferencing, and other technology into the learning process. Blended learning provides benefits like lower costs, flexibility for learners, and opportunities for interaction and collaboration. It is becoming a preferred learning approach for distributed workforces as it allows "anytime, anywhere" training and performance support.
An Overview of Criteria for Selecting an LMS.docx.David Brooks
Paper presented at Second Canadian International Conference on Advances in Education,Teaching & Technology 2017, 29-31 July, 2017, Toronto, Canada
This letter is to inform you that the scientific committee has selected your abstract for oral presentation in the Second Canadian International Conference on Advances in Education,Teaching & Technology 2017 (EduTeach2017) which will be held on 29-31 July 2017, at the International Living & Learning Center, Ryerson University, Toronto, Canada.
Designation of Web 2.0 tools expected by the students on technology-based lea...alabrictyn
This document summarizes a study that examined students' expectations for web 2.0 tools in technology-based learning environments. A questionnaire was administered to 60 students to understand their opinions. The results showed that students highly value features that allow accessing lessons and communicating with teachers/peers without time or place limitations. Female students and higher-grade students expressed greater expectations overall. No differences were found between nationalities. The study concluded that learning management systems can help meet students' expectations by incorporating requested web 2.0 tools and enabling flexible, collaborative online learning activities.
A review study on e learning for the empowerment ofAlexander Decker
This document summarizes research on e-learning and its potential to empower teaching and learning in higher education. It discusses the basic concepts of e-learning and different modalities such as individual self-paced online/offline learning and group-based synchronous/asynchronous learning. It emphasizes pedagogical designs for e-learning like scenario-based learning, problem-based learning, and case-based learning which optimize learning by integrating media and engaging learners in real-world activities. The document concludes that such designs can play an important role in teaching and learning through e-learning by motivating learners and representing authentic real-world contexts.
11.a review study on e learning for the empowerment ofAlexander Decker
This document summarizes research on e-learning and its potential to empower teaching and learning in higher education. It discusses the basic concepts of e-learning and different modalities such as individual self-paced online/offline learning and group-based synchronous/asynchronous learning. It emphasizes pedagogical designs for e-learning like scenario-based learning, problem-based learning, and case-based learning which optimize learning by integrating media and engaging learners in real-world activities. The document concludes that such designs can play a big role in effective teaching and learning through e-learning.
The document discusses issues around initiating and maintaining student participation in online learning platforms and social software. It notes that requiring participation through external controls like grading can increase activity but may not foster deeper learning or collaboration. Simply providing tools and expecting voluntary participation often results in low levels of engagement. Instead, participation is more successful when it serves student interests and needs, allows a sense of ownership, and supports different types of learning like expanding opportunities rather than just completing tasks. Overall, the question is raised whether true participation, autonomy and collaboration can be achieved through compulsory controls or if new pedagogical models are needed.
Self-directed & lifelong Learning in the Information age: Can PLEs help?Nona Press
This presentation offers a perspective on what it means for individuals to learn in the information age and examines challenges concerning learner control and self-direction. Supporting learners and learning are also discussed and considers how the PLE (personal learning environment) idea, as a methodology, can deliver holistic support within and beyond institutional learning engagements
Constructivist, Instructivist and Socio-Constructivist views of teaching tech...Olufemi Jeremiah Olubodun
This is a comparison of Instructivist and constructivist pedagogical approaches and their applications in different situations, which make clear the comparative advantages of both approaches. Instructivist learning, places the teacher in authority while the constructivist shifted authority to no one in particular but shared responsibilities between learner and teacher in such a manner that the teacher no longer assumes the responsibilities of the passage of information/knowledge to the learner but only guides him to discover the ‘objective truth’ out there and in the attainment of learning objectives. Teaching and Learning process was redefined in the light of ‘new’ understanding in teaching and learning and practical applications of these pedagogical approaches were considered. I presented a study guide (Appendix 1) as an example of socio-constructivist pedagogy where emphasis in on learning rather than on teaching.
The document discusses virtual classrooms and communication within them. It provides definitions of virtual classrooms, lists their features and advantages/disadvantages for students, teachers and schools. Synchronous tools discussed include chat, videoconferencing and teleconferencing. Asynchronous tools include email, listservs, weblogs and threaded discussions. A case study found Horizon Wimba, iLinc and Microsoft Live Meeting were the most commonly used virtual classroom tools in the US according to a 2005 survey.
This document provides tips and sample answers for common marketing analyst interview questions. It discusses how to answer questions about yourself, your strengths, career goals, reasons for leaving previous jobs, weaknesses, knowledge of the organization, and ways you've improved your marketing skills. For each question, it offers steps and guidelines for effective responses, including focusing answers on the job requirements and providing evidence or examples. Sample answers are provided for questions about yourself, strengths, career goals, leaving previous employers, weaknesses, and knowledge of the organization. Additional online resources with more interview questions and tips are referenced.
Teen drug abuse is a growing problem, with more teens being exposed to drugs like MDMA (molly), ecstasy, LSD, cocaine, and marijuana. Peers, music, parties, and raves influence teens to take drugs. The rave scene in particular has evolved to involve widespread drug use, especially MDMA. A tragic example was a 15-year-old who died of a drug overdose at an EDC rave in 2010, leading to bans on raves and gloving. While gloving is now a dance form, it remains banned in many places due to its perceived link to drug promotion.
This document provides tips and sample answers for common interview questions for an HR specialist position. It discusses how to answer questions about yourself, your strengths, career goals, reasons for leaving previous jobs, weaknesses, knowledge of the organization, and ways you've improved your HR knowledge. For each question, it offers steps and examples to effectively communicate your qualifications and experience in a positive light.
This document provides details about the Showtime 3-Seat Theater Recliner from Coaster Home Furnishings. It is available in black leather and includes three reclining seats with cupholders in each armrest. Additional features include top grain seating, matching vinyl sides and back, and a reclining mechanism. The product has an average customer review rating of 5 stars and is described as providing a first-class home theater experience.
This document provides tips and sample answers for common interview questions for a nanny position. It discusses how to answer questions about yourself, your strengths, reasons for leaving previous jobs, weaknesses, knowledge of the organization, and how you have improved your skills. For each question, it offers steps to formulate an effective answer, including connecting your experience to the employer's needs and providing evidence to support your strengths. Sample answers are provided for questions about career goals, knowledge of the organization, and professional development activities.
Evaluation of employee performance is an important element in enhancing the quality of the work and
improves employees’ motivation to perform well. It also presents a basis for upgrading and enhancing of
an organization. Periodical employees’ performance evaluation in an organization assists management to
recognize its strengths and weaknesses.
This paper presents a design and implementation of a performance appraisal system using the fuzzy logic.
In addition to the normal process of performance evaluation modules, the system contains step by step
inference engine processes. These processes demonstrate several calculation details in relations
composition and aggregation methods such as min operator, algebraic product, sup-min and sup-product.
The system has foundation to add-on analysis module to analyze and report the final result using various
similarity measures. MS Access database was used to maintain the data, build the inference logic and
develop all setting user interfaces.
Functional requirements of intelligent object frameworkijscai
Intelligent Object Framework (IOF) is a new communication standard over a wireless network supporting
existing multiple sets of architectural solutions. The Framework consists of a framework design that
enables devices of different platforms to communicate by a common data exchange model via a device
management controller. This paper provides a descriptive analysis of functional requirements for the IOF.
The purpose of the proposed system is to provide a platform independent device (Intelligent Object)
management by utilization of set components. The functional requirements focus on deriving primary
functionality of server and client applications by description of required inputs, behaviours and outputs.
SENSITIVITY ANALYSIS OF INFORMATION RETRIEVAL METRICS ijcsit
Average Precision, Recall and Precision are the main metrics of Information Retrieval (IR) systems performance. Using Mathematical and empirical analysis, in this paper, we show the properties of those metrics. Mathematically, it is demonstrated that all those parameters are very sensitive to relevance judgment which is not usually very reliable. We show that position shifting downwards of the relevant document within the ranked list is followed by Average Precision decreasing. The variation of Average Precision parameter value is highly present in the positions 1 to 10, while from the 10th position on, this variation is negligible. In addition, we try to estimate the regularity of the Average Precision value changes, when we assume that we are switching the arbitrary number of relevance judgments within the existing ranked list, from non-relevant to relevant. Empirically, it is shown hat 6 relevant documents at the end of the 20 document list, have approximately same Average Precision value as a single relevant document at the beginning of this list, while Recall and Precision values increase linearly, regardless of the document position in the list. Also, we show that in the case of Serbian-to-English human translation query followed by English-to-Serbian machine translation, relevance judgment is significantly changed and therefore, all the parameters for measuring the IR system performance are also subject to change.
Processing obtained email data by using naïve bayes learning algorithmijcsit
This paper gives a basic idea how various machine learning techniques may be applied towards processing
the data from DEA services to find out whether people use these services for legitimate or non-legitimate
purposes.
Building A Web Observatory Extension: Schema.orggloriakt
The document discusses a presentation about extending the Schema.org vocabulary to facilitate web science collaboration through semantic markup. The presentation covers building a Web Observatory, the Schema.org vocabulary, and recommendations for extending the Schema.org vocabulary for a Web Observatory project. It also mentions that a team from Rensselaer Polytechnic Institute won first place in a developer challenge by using semantic technologies and software they developed.
Shape based plagiarism detection for flowchart figures in textsijcsit
Plagiarism detection is well known phenomenon in the academic arena. Copying other people is
considered as serious offence that needs to be checked. There are many plagiarism detection systems such
as turn-it-in that has been developed to provide this checks. Most, if not all, discard the figures and charts
before checking for plagiarism. Discarding the figures and charts results in look holes that people can take
advantage. That means people can plagiarized figures and charts easily without the current plagiarism
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TITLE PAGE
THE UTILIZATION OF VIRTUAL LEARNING ENVIRONMENT (VLE) TO IMPROVE MATHEMATICS EDUCATION STUDENTS’ ACHIEVEMENT AND INTEREST IN MATHEMATICS IN FEDERAL UNIVERSITY OF AGRICULTURE, MAKURDI
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A RESEARCHWORK PRESENTED TO THE DEPARTMENT OF SCIENCE EDUCATION, FEDERAL UNIVERSITY OF AGRICULTURE, MAKURDI, BENUE STATE.
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A conceptual model for virtual
1. International Journal of Computer Science, Engineering and Information Technology (IJCSEIT), Vol. 5,No.1, February 2015
DOI : 10.5121/ijcseit.2015.5103 27
A CONCEPTUAL MODEL FOR VIRTUAL
CLASSROOM MANAGEMENT
Rufai M. M.1
, Alebiosu S. O. 2
, Adeakin O. A. S.3
1
Department of Computer Technology
2&3
Department of Polymer and Textile Technology
Yaba College of Technology, Yaba
ABSTRACT
Classroom management refers to the actions and strategies that teachers use to maintain order in a
classroom. A Virtual classroom is an asynchronous-based online learning environment that delivers course
materials to learners and provides collaboration and interaction using an asynchronous-based forum as
the main platform to support the learners’ independent study. In a physical classroom there is physical
contact between the students and the instructor. This makes it easy for the instructor to enforce rules that
are intended for effective classroom management. This physical contact is elusive in a virtual classroom
and yet effective classroom management is desired. Virtual classroom is useful to the students for revision
exercise; as a backup for physical classroom contact. This paper proposes a conceptual model using
existing virtual tool to bring about an effective classroom management strategies in a Virtual classroom.
KEYWORDS:
Virtual Classroom, Classroom Management, Online learning
1. INTRODUCTION
The primary purpose of teaching is to impact knowledge. However, two factors can facilitate this
objective. One is having a simplified and well explained course material and the other is ensuring
its effective delivery. A well-managed classroom will guarantee effective delivery. Many works
have been done in the area of preparing course material but less has been done in effective virtual
classroom management. Virtual classroom is a product of necessity. It evolved out of the need to
cater for the high demand for education and learning in the twenty-first century and succumbing
several challenges associated to traditional classroom learning. It offers a range of possibilities
such as personalization, studying where and when the students can. This paper is divided into five
sections. The first section describe the concept of virtual classroom, its benefits and opportunities.
The next section discusses the intricacies of classroom management while the last section
explained the developed model and provides tip on its implementation.
2. VIRTUAL CLASSROOM
A virtual classroom is an online learning environment that contains all required course materials.
A virtual classroom as described by Hsu, Marques, Khalid Hamza and Alhalabi (1999) is a
learning system that provides the same opportunities for the teaching and learning process,
2. International Journal of Computer Science, Engineering and Information Technology (IJCSEIT), Vol. 5,No.1, February 2015
28
beyond the physical limits of the physical classroom walls (Hsu etal., 1999). Virtual classroom
implementations via an online learning mode are usually web-based (Hsu et al., 1999).
The advent of the virtual classroom has made it possible for learners to explore the facilities of
the Internet to create meaningful and constructive learning environments(Gabriel, 2004).
Consequently, physical classroom features have been transformed into a virtual classroom with
enhanced features. The primary difference between a virtual classroom and a physical classroom
is that, a virtual classroom is learner-based. It gives the learners the flexibility of attendance at
their convenience. Several online tools are used in the implementation of a virtual classroom.
Some of these tools include online calendars, online help guides, online assessments books,
examinations, emails, instant messages, chat rooms, discussion boards and file transfers. Virtual
classroom facilitates active learning with the provision of enabling environment consisting of the
learning tools, learning materials, and opportunities for contextual discussion (Yang & Liu,2007).
It takes learning beyond the level of reading learning material provided in the virtual classroom
but also active interaction with the instructor (Phillips, 2005).
A virtual classroom not only makes course materials available to the learners, but also provides a
live, contextual and interactive environment for them. In addition, teachers can control the
learning and teaching process as they do in the traditional classroom(Yang & Liu, 2007).
However, there is no one, single way to implement a virtualclassroom. There are various
mechanisms that can be employed to implement a virtualclassroom as done by educators. Bower
(2006) has used the Macromedia Breeze meeting platform to implement the virtual classroom.
The platform provides the following facilities:
• General Presentation Delivery – Power Points, general documents converted to Flash
Player format
• Screen Sharing – entire desktop, application or window, with remote control capabilities
• Webcam – multiple speeds, ability to stream
• VoIP – adjustable broadcast quality to suit connection
• Text Chat – send to all or selected individuals
• Whiteboard – various colours/fonts/transparency levels, drag and drop, undo,document
overlay capabilities
• File Upload/Download – selected from computer or Breeze content repository
• Polling – with presenter access to individual responses
• Attendee List – including status indicator (‘fine’,‘slower’, etc)
• Web Launcher – launches all users to the same URL
• Notepad – to summarise and provide instructions.
Hiltz and Wellman (1997) used asynchronous learning networks (ALNs) to implement the virtual
classroom. Conversely, Koppelman and Vranken (2008) used synchronous technology to
implement the virtual classroom. Hiltz (1988) emphasized collaborative learning in implementing
her virtual classroom. The idea of deploying group work activities in synchronous online
classroom spaces has been investigated by Bower (2007). Virtual classroom could also be
manifested as shared 3D virtual worlds(Bailey &Moar, 2002).
An online learning environment such as the virtual classroom has advantages which include
flexibility, interactivity, interoperability and stretching the spatial and temporal barriers, (Curran,
2002; Huang & Hu, 2000; Wheeler, 2000, Khalifa& Lam, 2002; Kinshuk&Yang, 2003).
3. International Journal of Computer Science, Engineering and Information Technology (IJCSEIT), Vol. 5,No.1, February 2015
29
Although online learning systems have many advantages over traditional physical-contact
learning, they have certain limitations that hinder the learning process. Some of its limitations
include no human teacher expression and explanation, most of existing learning materials are
combinations of text and graphics, lack of oral presentation by the instructor, no synchronisation
and match between course materials and their explanations, and lack of contextual understanding
as wellas just in time feedback and interactions (Chou, 1999; Leidner&Jarvenpaa, 1995;
Lim&Benbasat, 1997; Sloane, 1997; Weeler, 1998; Wulf, 2000).
3. VIRTUAL CLASSROOM MANAGEMENT
Iverson (2003) defined Classroom management as “the act of supervising relationships,
behaviors, and instructional settings and lessons for communities of learners”. He considered
classroom management as a preventive activity which will reduce indiscipline. Arends(2007)
corroborated Iverson’s view by asserting that “preventive management is the perspective that
many classroom problems can be solved through good planning, interesting and relevant lessons,
and effective teaching”. With Arends assertion, it become imperative that the teacher in charge of
teaching must have acquired the necessary learning pedagogy(i.e. the combination of knowledge
and skills for effective teaching).
For a virtual classroom, a different approach known as Virtual Pedagogy is required. Effective
use of virtual learning pedagogical frameworks lead to development of higher order learning and
critical thought among students. These attributes are achievable through reflective and
collaborative work and assessments using online tools such as groups, asynchronous, discussion
boards and synchronous communications – virtual classrooms and conference rooms.
In recent time, three models of learning pedagogy exist for e-learning: Maye’s Conceptualisation
Cycle, Laurillard’s Conversational Mode and Salmon’s E-tivities. The most prominent and
relevant to the focus of this paper is Maye’s Conceptualisation model.
3.1 MAYE’S MODEL OF LEARNING PEDAGOGY
Maye’s model involves three stages he called the conceptualization cycle.
Stage one or Level one: e-learning conceptualization The purpose of this stage is to provide
the learner with an awareness of what they need to learn and understand, this is when the educator
uploads resources, such as PowerPoint files or word handouts, to a Web Based Learning
Environment (WBLE), such as Moodle or a class website, Mayes calls such online resources
"Primary Courseware" and their purpose is to provide students with information which they need
to understand and learn if they are to be successful on that particular course.
Stage two: e-learning construction stage (students perform task).This stage provides
learners with meaningful online tasks that allow them to apply the concepts outlined to them in
the conceptualisation stage, Mayes calls such online activities "Secondary Courseware" and these
usually take the form of online self marking tests which then provide students with feedback
based upon their responses or final score.
4. International Journal of Computer Science, Engineering and Information Technology (IJCSEIT), Vol. 5,No.1, February 2015
30
Stage three: e-learning dialogue stage (students given feedback).This is the stage where
learning actually takes place using technology & the benefits of doing so can be observed, both in
terms of the student experience and in efficiency gains in running an online course, allowing
students to interact with one another to gain a common understanding of the topic and thus taking
some of the pressure away from the tutor. This is achieved by students participating in effective
Computer based Communication (CMC) with their teachers and fellow students whereby their
understanding of the concepts outlined in stage 1 and applied in stage 2 can be accessed via
online discourse which will bring to light any misconceptions about the subject and allow these to
be addressed via meaningful online two way conversations.
3.2 The Virtual Classroom Management Architecture
USERS PROFILES
CLASS AND GROUPS
TASK REPOSITORIES
ADMINISTRATOR
LECTURER
STUDENTS
INTERFACE
COMMUNICATION AND
COLLABORATION TOOLS
CONSTRUCTION
PHASE
DIALOGUE
PHASE
ANSWERS
REPOSITORIES
COLLABORATIVE ACTIVITIES
CONCEPTUALISATION
PHASE
Figure 1: Architecture of a Virtual Classroom
The diagram above shows the architecture of the proposed virtual classroom management model.
From the diagram, it can be observed that there are three categories of users that participate in a
virtual classroom. These are: The Administrator, The Lecturers and The Students. These users
interact with three sets of data repositories through an interface. The three users also collaborate
and interact in three phases process. The phases of collaboration are conceptualization phase,
construction phase and dialogue phase. All these have been previously explained under the
Maye’s Model of Learning Pedagogy.
5. International Journal of Computer Science, Engineering and Information Technology (IJCSEIT), Vol. 5,No.1, February 2015
31
3.3 The Virtual Classroom Use-Case Diagram
Administrator
Registerfor
students
& Lecturers
Manage
System Admin
Manage Class
Manage
List
Manage List
of Teachers
Manage List
of Studens
Create
New Class
Produce
Class List
<<include>>
<<include>>
<<extend>>
<<extend>>
<<extend>>
<<extend>>
Manage
Announcement
Update
Announcement
Create
New
Announcement
<<extend>>
<<extend>>
Lecturer
Post
Notes
View
Notes
Create
Collaborative
Class
<<extend>>
Create
Collaborative
Group
Manage
Student
Discussion
Post
Assignment
Mark
Answers
Publish
Announcement
Student
Join
Collaborative
Class
Assign
Collaborative
Partner
Engage
Discussion
View
Assignment<<extend>>
<<include>>
<<include>>
<<include>>
<<extend>>
Publish
Answer
<<include>>
Record
Answer
<<include>>
Monitor Student
Attendance
Sign
Attendance
<<extend>>
Figure 2: UML diagram for The Virtual Classroom
The Use Case Diagram further described the interaction and collaboration that takes place in the
proposed virtual classroom model. From the diagram, the responsibilities assigned to each
category of users are well spelt out. Take for example, the role of the lecturers are: post notes,
create collaborative class, manage student discussion, post assignments, mark answers and
manage announcements, while that of the students are view notes, join collaborative class,
engage in discussion, view assignment and published answers.
4. CONCLUSION
In this paper, a virtual classroom architecture for classroom management was developed. This
architecture featured the three phases of collaboration as proposed by Maye’s Model of Learning
Pedagogy. The architecture was further expanded using the Use Case diagram. The Use Case
diagram described the three principal actors in a virtual classroom and how discipline can be
6. International Journal of Computer Science, Engineering and Information Technology (IJCSEIT), Vol. 5,No.1, February 2015
32
enforced using the available online tools. The roles of each actor was explicitly stated in a way
that will make its implementation easy.
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