A design project report of iLight / Light Dam by innoCirque New Media Co.
The paper was presented in Universitas Indonesia in [in]arch international conference themed 'Interiority and Interior Architecture' on Sep.10th 2014
The Changing Role of Software Architecting in the Digital Age Uwe Zdun
The Internet scale of systems, the increasing rate of technology evolution,
and the broad adoption of lean and agile practices have triggered a profound
change in not only application and infrastructure architectures but also the
software architect's roles and responsibilities. This talk reviews the field's
state of the art and identifies key aspects with regard to the changing role
of software architectecting in the digital age. Both the role of the architect
and the architecture evolve, as well as the notion of architectural decision making.
We will discuss the implications for the interplay of architecting processes
and the artifacts created during and related to architecting.
Social lnteraction Design Patterns for Urban Media Architecturelukehespanhol
Full paper presented at INTERACT 2015 - Bamberg, Germany, 17th September 2015
Authors:
Luke Hespanhol - University of Sydney
Peter Dalsgaard - Aarhus University
The Changing Role of Software Architecting in the Digital Age Uwe Zdun
The Internet scale of systems, the increasing rate of technology evolution,
and the broad adoption of lean and agile practices have triggered a profound
change in not only application and infrastructure architectures but also the
software architect's roles and responsibilities. This talk reviews the field's
state of the art and identifies key aspects with regard to the changing role
of software architectecting in the digital age. Both the role of the architect
and the architecture evolve, as well as the notion of architectural decision making.
We will discuss the implications for the interplay of architecting processes
and the artifacts created during and related to architecting.
Social lnteraction Design Patterns for Urban Media Architecturelukehespanhol
Full paper presented at INTERACT 2015 - Bamberg, Germany, 17th September 2015
Authors:
Luke Hespanhol - University of Sydney
Peter Dalsgaard - Aarhus University
This is the introductory lecture for the module Interactive Space Design at Newcastle University's School of Architecture, Planning and Landscape. Part of the MArch and MSc in Digital Architecture.
Join Brian Pichman of the Evolve Project on an adventure of laughs, thrills, and an opportunity to experiment and build with some of the latest and greatest gadgets in the market place. This workshop will guide you through the whys and hows of building environments that allow creativity through the use of innovative technology. At the end of this session, you will be building circuits, programming robots, and more, during this jam packed information and hands on session. There will be something for everyone at this event and will leave you with new ideas that you can implement the very next day in your library.
There have been a lot of Virtual Design Studio experiences up to today.
AdaProjecT is a kind of VDS that users can study and participate their knowledge in an on-line, real-time and interactive way.
Interdisciplinary techniques and methodologies for employing creativity across research practise.
Keywords: Post Digital Design; Context Engineering; Macroscopic Visualisation; Spacification
Abstract:
In the fourth ICT Work Programme under FP7; Objective 1 of Challenge 8: ICT for Creativity and Learning defines the research priorities and the expected impact as “a better understanding of the potential of technology in human creative processes” and “fostering the synergy between understanding and enhancing human creativity, and new technologies”
This lecture and workshop will focus on how we can bring some powerful creative design processes together with available analogue and digital technologies to explore the 'possibility space’ of our research practises.
One of the fundamental methods of employing creativity across research practice is to find methods and tools that review the construction, deconstruction, and reconstruction of the individual research landscape itself. Some of the other interdisciplinary techniques and methodologies for employing creativity across research practices will include:
1) Performing analogue and digital context engineering.
2) Re-navigating using macroscopic visualisation.
3) Exploring the content-form relationship involved in research writing.
fsdfgList of Course Work Subjects
S.NO SEM SUBJECT CODE SUBJECT TITLE ELECTIVE/CORE CREDIT
1 1 22MC202 MACHINE LEARNING
TECHNIQUES CORE 3
2 1 22PRM01
RESEARCH METHODOLOGY AND
IPR CORE 3
3 1 22MC302
ADVANCED ARTIFICIAL
INTELLIGENCE ELECTIVE 3
4 3 22MC209 ADVANCED INTERNET OF THINGS CORE 3
5 3
22PVD30 SYSTEM LEVEL HARDWARE SOFTWARE CODESIGN ELECTIVE 3
6 3 22MC324
INFORMATION RETRIEVAL
TECHNIQUES ELECTIVE 3
22MC202 MACHINE LEARNING TECHNIQUES
Course Objective 1. To introduce students to the basic concepts and techniques of Machine Learning.
2. To have a thorough understanding of the Supervised and Unsupervised learning techniques
3. To implement linear and non-linear learning models
4. To implement distance-based clustering techniques
5. To understand graphical models of machine learning algorithms
Unit I FUNDAMENTALS OF MACHINE LEARNING 9
Learning – Types of Machine Learning – Supervised Learning – The Brain and the Neuron – Design a Learning System – Perspectives and Issues in Machine Learning – Concept Learning Task – Concept Learning as Search – Finding a Maximally Specific Hypothesis – Version Spaces and the Candidate Elimination Algorithm – Linear Discriminants – Perceptron – Linear Separability – Linear regression.
Unit II LINEAR MODELS 9
Multi-layer Perceptron – Going Forwards – Going Backwards: Back Propagation Error – Multi-layer Perceptron in Practice – Examples of using the MLP – Overview – Deriving Back-Propagation – Radial Basis Functions and Splines – Concepts – RBF Network – Curse of Dimensionality – Interpolations and Basis Functions – Support Vector Machines
Unit III DISTANCE-BASED MODELS 9
Nearest neighbor models – K-means – clustering around medoids – silhouettes – hierarchical clustering
– Density based methods- Grid based methods- Advanced cluster analysis- k-d trees – locality sensitive hashing – non-parametric regression – bagging and random forests – boosting – meta learning
Unit IV
TREE AND RULE MODELS
9
Decision trees – learning decision trees – ranking and probability estimation trees – regression trees
– clustering trees – learning ordered rule lists – learning unordered rule lists – descriptive rule
learning – Mining Frequent patterns, Association and Correlations, advanced association rule techniques-first order rule learning
Unit V
REINFORCEMENT LEARNING AND GRAPHICAL MODELS
9
Reinforcement Learning – Overview – Getting Lost Example – Markov Decision Process, Markov Chain Monte Carlo Methods – Sampling – Proposal Distribution – Markov Chain Monte Carlo – Graphical Models – Bayesian Networks – Markov Random Fields – Hidden Markov Models –
Tracking Methods.
TOTAL HOURS: 45 PERIODS
CO1 Understanding distinguish between, supervised, unsupervised and semi- supervised learning
CO2 Apply the appropriate machine learning strategy for any given problem
Course Outcome
CO3 Suggestion of using supervised, unsupervised or semi-superv
This is the introductory lecture for the module Interactive Space Design at Newcastle University's School of Architecture, Planning and Landscape. Part of the MArch and MSc in Digital Architecture.
Join Brian Pichman of the Evolve Project on an adventure of laughs, thrills, and an opportunity to experiment and build with some of the latest and greatest gadgets in the market place. This workshop will guide you through the whys and hows of building environments that allow creativity through the use of innovative technology. At the end of this session, you will be building circuits, programming robots, and more, during this jam packed information and hands on session. There will be something for everyone at this event and will leave you with new ideas that you can implement the very next day in your library.
There have been a lot of Virtual Design Studio experiences up to today.
AdaProjecT is a kind of VDS that users can study and participate their knowledge in an on-line, real-time and interactive way.
Interdisciplinary techniques and methodologies for employing creativity across research practise.
Keywords: Post Digital Design; Context Engineering; Macroscopic Visualisation; Spacification
Abstract:
In the fourth ICT Work Programme under FP7; Objective 1 of Challenge 8: ICT for Creativity and Learning defines the research priorities and the expected impact as “a better understanding of the potential of technology in human creative processes” and “fostering the synergy between understanding and enhancing human creativity, and new technologies”
This lecture and workshop will focus on how we can bring some powerful creative design processes together with available analogue and digital technologies to explore the 'possibility space’ of our research practises.
One of the fundamental methods of employing creativity across research practice is to find methods and tools that review the construction, deconstruction, and reconstruction of the individual research landscape itself. Some of the other interdisciplinary techniques and methodologies for employing creativity across research practices will include:
1) Performing analogue and digital context engineering.
2) Re-navigating using macroscopic visualisation.
3) Exploring the content-form relationship involved in research writing.
fsdfgList of Course Work Subjects
S.NO SEM SUBJECT CODE SUBJECT TITLE ELECTIVE/CORE CREDIT
1 1 22MC202 MACHINE LEARNING
TECHNIQUES CORE 3
2 1 22PRM01
RESEARCH METHODOLOGY AND
IPR CORE 3
3 1 22MC302
ADVANCED ARTIFICIAL
INTELLIGENCE ELECTIVE 3
4 3 22MC209 ADVANCED INTERNET OF THINGS CORE 3
5 3
22PVD30 SYSTEM LEVEL HARDWARE SOFTWARE CODESIGN ELECTIVE 3
6 3 22MC324
INFORMATION RETRIEVAL
TECHNIQUES ELECTIVE 3
22MC202 MACHINE LEARNING TECHNIQUES
Course Objective 1. To introduce students to the basic concepts and techniques of Machine Learning.
2. To have a thorough understanding of the Supervised and Unsupervised learning techniques
3. To implement linear and non-linear learning models
4. To implement distance-based clustering techniques
5. To understand graphical models of machine learning algorithms
Unit I FUNDAMENTALS OF MACHINE LEARNING 9
Learning – Types of Machine Learning – Supervised Learning – The Brain and the Neuron – Design a Learning System – Perspectives and Issues in Machine Learning – Concept Learning Task – Concept Learning as Search – Finding a Maximally Specific Hypothesis – Version Spaces and the Candidate Elimination Algorithm – Linear Discriminants – Perceptron – Linear Separability – Linear regression.
Unit II LINEAR MODELS 9
Multi-layer Perceptron – Going Forwards – Going Backwards: Back Propagation Error – Multi-layer Perceptron in Practice – Examples of using the MLP – Overview – Deriving Back-Propagation – Radial Basis Functions and Splines – Concepts – RBF Network – Curse of Dimensionality – Interpolations and Basis Functions – Support Vector Machines
Unit III DISTANCE-BASED MODELS 9
Nearest neighbor models – K-means – clustering around medoids – silhouettes – hierarchical clustering
– Density based methods- Grid based methods- Advanced cluster analysis- k-d trees – locality sensitive hashing – non-parametric regression – bagging and random forests – boosting – meta learning
Unit IV
TREE AND RULE MODELS
9
Decision trees – learning decision trees – ranking and probability estimation trees – regression trees
– clustering trees – learning ordered rule lists – learning unordered rule lists – descriptive rule
learning – Mining Frequent patterns, Association and Correlations, advanced association rule techniques-first order rule learning
Unit V
REINFORCEMENT LEARNING AND GRAPHICAL MODELS
9
Reinforcement Learning – Overview – Getting Lost Example – Markov Decision Process, Markov Chain Monte Carlo Methods – Sampling – Proposal Distribution – Markov Chain Monte Carlo – Graphical Models – Bayesian Networks – Markov Random Fields – Hidden Markov Models –
Tracking Methods.
TOTAL HOURS: 45 PERIODS
CO1 Understanding distinguish between, supervised, unsupervised and semi- supervised learning
CO2 Apply the appropriate machine learning strategy for any given problem
Course Outcome
CO3 Suggestion of using supervised, unsupervised or semi-superv
Interaction Design Class for Sophomores @ DMD, NYUST: Down to The CountrysideTing-Han Chen
An opening lecture for sophomores from Department of Digital Media Design, NYUST who have no background in programming at all.
The class is started in 2014.2.19 for one semester. Students are asked to learn skills and tools and demonstrate their final installations in the country field in Yunlin, Taiwan.
Innovation Opportunities in Physical Spaces by Interaction DesignTing-Han Chen
A talk shared with graduate students from the Department of Multimedia and Entertainment Science, STUST (Southern Taiwan University of Science and Technology)
This presentation argues that interaction design can be used as a powerful tool to transform and impact industries in terms of the design of business, services, and activities in an architectural space design context.
Information System Interface Design Engineering: Suggested Basic Skills for P...Ting-Han Chen
Suggested basic skills for Tunghai University undergraduate students based on my explorations on design engineering, information space, and interaction design business practice.
A workshop for 2nd-year undergraduate students at Department of Digital Media Design, NYUST, that teaches design students how to make interactive devices using hackerly approach without any knowledge/skill in electronics.
Respective copyright materials used in the slide are retained by their owners.
A Framework for Designing Interactive Service Spaces - eCAADe 2012 Presentati...Ting-Han Chen
This is the presentation draft to be spoken at the eCAADe 2012 (The 30th International Conference on Education and research in Computer Aided Architectural Design in Europe)
Abstract:
Inspired by the emergence of interactive space design and service design, this research explores the concept of interactive service space and proposes a framework for designing interactive service space experiences. The framework has been applied in two design projects of successful commercial setting, mojo iCuisine interactive restaurant and Yun-Ching Real Estate VIP Center, as validation of its feasibility and applicability. We believe that this framework is beneficial for designers who have interests in creating service experience with interactive space approach, and for further studies regarding interactive service space design.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
A Building Block Approach for Assembling Media Architectural Installations - [in]arch international conference 2014 presentation
1. A building block approach
for assembling
interactive
media architectural installations
Ting-Han Chen
Chang-Chih Tseng
Ching-Chih Chan
innoCirque New Media Co. Taipei, Taiwan
2014 Interiority and Interior Architecture
2. A building block approach
for assembling
interactive
media architectural installations
Keywords: media architecture, interactive architecture,
Interaction design, media façade, lighting design
3.
4. Architecture has become an inhabitable interface that
communicates information and responds to its surroundings
thanks to physical computing technologies.
After: realities:united, Transreflex, 2013; photo: realities:united
5. A strand of design research, generally known as 'interactive
architecture' (Bullivant, 2005) or 'media architecture' (Schoch,
2007), has been carried out in practice by several noted
architects and artists for years…
Illustration of Responsive Architecture: A Project by Tristan d'Estree Sterk,
The Office for Robotic Architectural Media & Bureau for Responsive Architecture ORAMBRA (2005)
9. With the flourishing developments in interactive
media architecture, corresponding new architectural
compositions and designs also need to be explored
further.
10. With the flourishing developments in interactive
media architecture, corresponding new architectural
compositions and designs also need to be explored
further.
How can we develop a flexible interactive media architectural
system that has the ability to assemble a variety of architectural
forms to fit different site conditions?
How can physical computing technology better facilitate designers
with building blocks as they search to implement media
architectural installations in various forms?
11. Six-Fourty by Four-Eighty
(Marcelo et al, 2011)
Media Block Chair
by TeamLab (2012)
Tangible Pixels
(Wen et al, 2012)
12.
13. Input: Infra-red sensor
40 x 40 x 40 cm
Output: LED strip
Inflatable polyurethane with a matte surface
An acrylic tube
43. Thank you for your attention!
Ting-Han Chen
Chang-Chih Tseng
Ching-Chih Chan
innoCirque New Media Co. Taipei, Taiwan
2014 Interiority and Interior Architecture