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8051 Assembly Language8051 Assembly Language
ProgrammingProgramming
Hisham Mat Hussin
Microprocessor Fundementals
UniKL BMI
8051 Assembly Language
Programming
OutlinesOutlines
 8051 programming model
 Assembly language syntax
 Operation codes and operands
 How 8051 interprets binary data
 Machine instructions
 Example of Assembly language program
 8051 Instruction Set
Programming Model
A programmer should;
 Know the internal structure of the 8051
 Understand the “Programming model”
i.e. how programmers “see” the 8051
 Know how to access the registers and
accumulators with programs
Binary Data
 Unlike human, computers do not know verbal
instructions; they only know 0s and 1s.
 Binary data: program in a stream of 0s and 1s
 It is also called “Machine Language”
 For convenient purpose, machine language
programs are usually expressed in hexadecimal
(i.e. base-16) format
8051 Programming Model
8051 Registers8051 Registers
8051 Registers8051 Registers
Figure 2Figure 2––55
RAM Allocation in the 8051RAM Allocation in the 8051
8051 RAM Allocation8051 RAM Allocation
8051 Program Counter & ROM8051 Program Counter & ROM
SpaceSpace
Assembly Language
Syntax Syntax = format/rule
[label:] mnemonic [operands] [;comment]
 Items in square brackets are optional
 Example:
Thus, Machine Code = Operation Code (Opcode) + Operand
Mnemonic/Operation Code
(Opcode)
 Program = a set of instructions
 All computers work according to the
program
 All instructions contain a “verb” , which
tells the computer what to do
 This “verb” is called mnemonic/operation
code e.g. MOV R0, #12h –– “MOV” is the
opcode
Operand
 Apart from Opcode, an instruction also includes
object to act on.
 The object is called an operand.
 Operand is optional. Instructions can have one,
two or no operands.
 e.g.
 MOV R0, #12h --- R0 and #12h are two operands
 ADD R1 --- R1 is the only one operand
 NOP --- no operand follows
Pseudo-
Instructions/DirectivesAssembler state controlAssembler state control
ORG (origin)
 indicates the beginning of the instructions. The number
that either hex or decimal.
END
 Indicates the end of assembly instructions.
EQU (equate)
 used to define a constant without occupying a memory
location. It does not set aside storage for a data item but
associates a constant value with a data label so that
when the label appears in the program. Its constant
value will be substituted for the label.
 Eg. COUNT EQU 25H
Define Byte (DB) and Data TypesDefine Byte (DB) and Data Types
 Used to define 8-bit data and store them in
assigned memory locations. Define data can be in
decimal, binary, hex, or ASCII formats.
ORG 500HORG 500H
DATA1: DB 28DATA1: DB 28 ;DECIMAL (1C in Hex);DECIMAL (1C in Hex)
DATA2: DB 00110101BDATA2: DB 00110101B ;BINARY (35 in Hex);BINARY (35 in Hex)
DATA3: DB 39H ;DATA3: DB 39H ;HEXHEX
ORG 510HORG 510H
DATA4: DB “2591”DATA4: DB “2591” ; ASCII NUMBERS; ASCII NUMBERS
ORG 518HORG 518H
DATA6: DB “My name is Deen”DATA6: DB “My name is Deen” ;ASCII CHARACTERS;ASCII CHARACTERS
Opcodes Assembly languageAddress/
Program Pointer
Programming is both aProgramming is both a
science and art !!science and art !!
Science – rules of grammar,Science – rules of grammar,
punctuation, spelling &punctuation, spelling &
structure.structure.
Art – how the words areArt – how the words are
arrangedarranged
How to tell a lump of sand what to do:How to tell a lump of sand what to do:
1. study common programming techniques
2. analyze example programs
3. write many practice programs
[ Read chapter 4 from Ayala for revision on basic assembly language concepts.Read chapter 4 from Ayala for revision on basic assembly language concepts.]
Program Development
Stop
Create /edit
source codes
Assemble
source codes
Syntax
Errors?
Test / debug
program
Logical
Errors?
Start
Yes
Yes
No
No
Text editor
Debugger
Assembler
Steps to Create a ProgramSteps to Create a Program
Assembler/LinkerAssembler/Linker
 AssemblerAssembler
 Change mnemonic code into machine codeChange mnemonic code into machine code
 Label can be used to represent symbolicLabel can be used to represent symbolic
address/dataaddress/data
 Directives : like pre-processing operator (#) in CDirectives : like pre-processing operator (#) in C
language.language.
 Linkage EditorLinkage Editor
 Link objective code into executable fileLink objective code into executable file
(*.obj(*.obj →→ *.exe)*.exe)
List File For Test Program (Assembly)List File For Test Program (Assembly)
Opcodes Assembly language
Address/
Program Pointer
MOV InstructionMOV Instruction
 MOV destination, source ; copy source toMOV destination, source ; copy source to
dest.dest.
 MOV A,#55HMOV A,#55H ;load value 55H into reg. A;load value 55H into reg. A
MOV R0,AMOV R0,A ;copy contents of A into R0;copy contents of A into R0
;(now A=R0=55H);(now A=R0=55H)
MOV R1,AMOV R1,A ;copy contents of A into R1;copy contents of A into R1
;(now A=R0=R1=55H);(now A=R0=R1=55H)
MOV R2,AMOV R2,A ;copy contents of A into R2;copy contents of A into R2
;(now A=R0=R1=R2=55H);(now A=R0=R1=R2=55H)
MOV R3,#95HMOV R3,#95H ;load value 95H into R3;load value 95H into R3
;(now R3=95H);(now R3=95H)
MOV A,R3MOV A,R3 ;copy contents of R3 into A;copy contents of R3 into A
;now A=R3=95H;now A=R3=95H
Notes on ProgrammingNotes on Programming
 Value (proceeded with #) can be loadedValue (proceeded with #) can be loaded
directly to registers A, B, or R0 – R7directly to registers A, B, or R0 – R7
 MOV R5, #0F9HMOV R5, #0F9H
 If values 0 to F moved into an 8-bitIf values 0 to F moved into an 8-bit
register, the rest assumed all zerosregister, the rest assumed all zeros
 MOV A, #5MOV A, #5
 A too large value causes an errorA too large value causes an error
 MOV A, #7F2HMOV A, #7F2H
Structure of AssemblyStructure of Assembly
LanguageLanguageORG 0HORG 0H ;start (origin) at location 0;start (origin) at location 0
MOV R5,#25HMOV R5,#25H ;load 25H into R5;load 25H into R5
MOV R7,#34HMOV R7,#34H ;load 34H into R7;load 34H into R7
MOV A,#0MOV A,#0 ;load 0 into A;load 0 into A
ADD A,R5ADD A,R5 ;add contents of R5 to A;add contents of R5 to A
;now A = A + R5;now A = A + R5
ADD A,R7ADD A,R7 ;add contents of R7 to A;add contents of R7 to A
;now A = A + R7;now A = A + R7
ADD A,#12HADD A,#12H ;add to A value 12H;add to A value 12H
;now A = A + 12H;now A = A + 12H
HERE: SJMP HEREHERE: SJMP HERE ;stay in this loop;stay in this loop
ENDEND ;end of asm source file;end of asm source file
Program 2-1:Sample of an Assembly Language Program
ADD Instruction and PSWADD Instruction and PSW
ADD Instruction and PSWADD Instruction and PSW
ADD Instruction and PSWADD Instruction and PSW
Mnemonic Operand(s) Description
ACALL addr11 Absolute subroutine call
ADD A,Rn Add register to Accumulator
ADD A,direct Add direct byte to Accumulator
ADD A,@Ri Add indirect RAM to Accumulator
ADD A,#data Add immediate data to Accumulator
ADDC A,Rn Add register to Accumulator with carry
ADDC A,direct Add direct byte to Accumulator with carry
ADDC A,@Ri Add indirect RAM to Accumulator with carry
ADDC A,#data Add immediate data to Accumulator with carry
AJMP addr11 Absolute jump
ANL A,Rn AND Register to Accumulator
ANL A,direct AND direct byte to Accumulator
ANL A,@Ri AND indirect RAM to Accumulator
ANL A,#data AND immediate data to Accumulator
ANL direct,A AND Accumulator to direct byte
ANL direct,#data AND immediate data to direct byte
ANL C,bit AND direct bit to carry
ANL C,/bit AND complement of direct bit to carry
CJNE A,direct,rel Compare direct byte to Acc and jump if not equal
CJNE A,#data,rel Compare immediate to Acc and jump if not equal
CJNE RN,#data,rel Compare immediate to register and jump if not equal
CJNE @Ri,#data,rel Compare immediate to indirect and jump if not equal
CLR A Clear Accumulator
CLR C Clear carry
CLR bit Clear direct bit
CPL A Complement Accumulator
CPL C Complement carry
CPL bit Complement direct bit
DA A Decimal Adjust Accumulator
DEC A Decrement Accumulator
DEC Rn Decrement Register
DEC direct Decrement direct byte
DEC @Ri Decrement indirect RAM
DIV AB Divide A by B
DJNZ Rn,rel Decrement register and jump if not zero
DJNZ direct,rel Decrement direct byte and jump if not zero
INC A Increment Accumulator
INC Rn Increment register
INC direct Increment direct byte
INC @Ri Increment indirect RAM
INC DPTR Increment Data Pointer
JB rel Jump if direct bit is set
JBC bit,rel Jump if direct bit is set and clear bit
JC rel Jump if carry is set
JMP @A+DPTR Jump indirect relative to the DPTR
JNB rel Jump if direct bit is not set
JNC rel Jump if carry not set
JNZ rel Jump if Accumulator is not zero
JZ rel Jump if Accumulator is zero
LCALL addr16 Long subroutine call
LJMP addr16 Long jump
MOV A,Rn Move register to Accumulator
MOV A,direct Move direct byte to Accumulator
MOV A,@Ri Move indirect RAM to Accumulator
MOV A,#data Move immediate data to Accumulator
MOV Rn,A Move Accumulator to register
MOV Rn,direct Move direct byte to register
MOV RN,#data Move immediate data to register
MOV direct,A Move Accumulator to direct byte
MOV direct,Rn Move register to direct byte
MOV direct,direct Move direct byte to direct
MOV direct,@Ri Move indirect RAM to direct byte
MOV direct,#data Move immediate data to direct byte
MOV @Ri,A Move Accumulator to indirect RAM
MOV @Ri,direct Move direct byte to indirect RAM
MOV @Ri,#data Move immediate data to indirect RAM
MOV DPTR,#data16 Load Data Pointer with a 16-bit constant
MOV C,bit Move direct bit to carry
MOV bit,C Move carry to direct bit
MOVC A,@A+DPTR Move Code byte relative to DPTR to Accumulator
MOVC A,@A+PC Move Code byte relative to PC to Accumulator
MOVX A,@Ri Move external RAM (8-bit addr) to Accumulator
MOVX A,@DPTR Move external RAM (16-bit addr) to Accumulator
MOVX A,@Ri,A Move Accumulator to external RAM (8-bit addr)
MOVX @DPTR,A Move Accumulator to external RAM (16-bit addr)
MUL AB Multiply A and B
NOP none No operation
ORL A,Rn OR register to Accumulator
ORL A,direct OR direct byte to Accumulator
ORL A,@Ri OR indirect RAM to Accumulator
ORL A,#data OR immediate data to Accumulator
ORL direct,A OR Accumulator to direct byte
ORL direct,#data OR immediate data to direct byte
ORL C,bit OR direct bit to carry
Move DataMove Data
Move Data concepts:Move Data concepts:
• data is stored at a source address
moved to (actually, data is copied)
a destination address.
= Addressing modesAddressing modes.
Move Data concepts:Move Data concepts:
• 24 mnemonics
for move
•MOVMOV
•MOVXMOVX
•MOVCMOVC
Move Data concepts:Move Data concepts:
• 2 + 4 mnemonics for :
•PUSH & POPPUSH & POP
•XCHXCH
Simulation
Simulation
Simulation
Simulation
MOVMOV A,#45HA,#45H
MOVMOV A,R0A,R0
MOVMOV A,40HA,40H
MOVMOV A,@R0A,@R0
MOVC A,@A+DPTRMOVC A,@A+DPTR
Immediate Addressing
Register Addressing
Direct Addressing
Register Indirect Addressing
Indexed Addressing
Modes Examples
To summarize:To summarize:
For external memory MOVX A,R3MOVX A,R3
ExchangeExchange
XCH A,Rn Exchange register with Accumulator
XCH A,direct Exchange direct byte with Accumulator
XCH A,@Ri Exchange indirect RAM with Accumulator
XCHD A,@Ri Exchange low-order digit indirect RAM with Acc
Example:
XCH A,R3
XCH A,22H
XCH A,@R1
XCHD A,@R1
Simulation
Arithmetic & LogicArithmetic & Logic
ArithmeticArithmetic
ADD A,Rn Add register to Accumulator
ADD A,direct Add direct byte to Accumulator
ADD A,@Ri Add indirect RAM to Accumulator
ADD A,#data Add immediate data to Accumulator
ADDC A,Rn Add register to Accumulator with carry
ADDC A,direct Add direct byte to Accumulator with carry
ADDC A,@Ri Add indirect RAM to Accumulator with carry
ADDC A,#data Add immediate data to Accumulator with carry
DIV AB Divide A by B
MUL AB Multiply A and B
SUBB A,Rn Subtract Register from Accumulator with borrow
SUBB A,direct Subtract direct byte from Accumulator with borrow
SUBB A,@Ri Subtract indirect RAM from Accumulator with borrow
SUBB A,#data Subtract immediate data from Acc with borrow
LogicLogic
ANL A,Rn AND Register to Accumulator
ANL A,direct AND direct byte to Accumulator
ANL A,@Ri AND indirect RAM to Accumulator
ANL A,#data AND immediate data to Accumulator
ANL direct,A AND Accumulator to direct byte
ANL direct,#data AND immediate data to direct byte
ANL C,bit AND direct bit to carry
ANL C,/bit AND complement of direct bit to carry
ORL A,Rn OR register to Accumulator
ORL A,direct OR direct byte to Accumulator
ORL A,@Ri OR indirect RAM to Accumulator
ORL A,#data OR immediate data to Accumulator
ORL direct,A OR Accumulator to direct byte
ORL direct,#data OR immediate data to direct byte
ORL C,bit OR direct bit to carry
ORL C,/bit OR complement of direct bit to carry
LogicLogic
XRL A,Rn Exclusive-OR register to Accumulator
XRL A,direct Exclusive-OR direct byte to Accumulator
XRL A,@Ri Exclusive-OR indirect RAM to Accumulator
XRL A,#data Exclusive-OR immediate data to Accumulator
XRL direct,A Exclusive-OR Accumulator to direct byte
XRL direct,#data Exclusive-OR immediate data to direct byte
Example: ANL A,1AH
ANL 22H,#11H
ORL A,R1
ORL A,@R1
XRL A,4FH
XRL 2AH,#AAH
Simulation
Program control instructionsProgram control instructions
Program Control - JumpProgram Control - Jump
AJMP addr11 Absolute jump
JB rel Jump if direct bit is set
JBC bit,rel Jump if direct bit is set and clear bit
JC rel Jump if carry is set
JMP @A+DPTR Jump indirect relative to the DPTR
JNB rel Jump if direct bit is not set
JNC rel Jump if carry not set
JNZ rel Jump if Accumulator is not zero
JZ rel Jump if Accumulator is zero
LJMP addr16 Long jump
SJMP rel Short jump (relative addr)
Program branching instructionsProgram branching instructions
Example:
Unconditional Jump-
LOOP MOV A,#30H
MOV R1,A
bla…bla…
AJMP LOOP
LJMPSJMP
8051assembly language
8051assembly language

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8051assembly language

  • 1.
  • 2. 8051 Assembly Language8051 Assembly Language ProgrammingProgramming Hisham Mat Hussin Microprocessor Fundementals UniKL BMI
  • 3. 8051 Assembly Language Programming OutlinesOutlines  8051 programming model  Assembly language syntax  Operation codes and operands  How 8051 interprets binary data  Machine instructions  Example of Assembly language program  8051 Instruction Set
  • 4. Programming Model A programmer should;  Know the internal structure of the 8051  Understand the “Programming model” i.e. how programmers “see” the 8051  Know how to access the registers and accumulators with programs
  • 5. Binary Data  Unlike human, computers do not know verbal instructions; they only know 0s and 1s.  Binary data: program in a stream of 0s and 1s  It is also called “Machine Language”  For convenient purpose, machine language programs are usually expressed in hexadecimal (i.e. base-16) format
  • 9. Figure 2Figure 2––55 RAM Allocation in the 8051RAM Allocation in the 8051 8051 RAM Allocation8051 RAM Allocation
  • 10. 8051 Program Counter & ROM8051 Program Counter & ROM SpaceSpace
  • 11. Assembly Language Syntax Syntax = format/rule [label:] mnemonic [operands] [;comment]  Items in square brackets are optional  Example: Thus, Machine Code = Operation Code (Opcode) + Operand
  • 12. Mnemonic/Operation Code (Opcode)  Program = a set of instructions  All computers work according to the program  All instructions contain a “verb” , which tells the computer what to do  This “verb” is called mnemonic/operation code e.g. MOV R0, #12h –– “MOV” is the opcode
  • 13. Operand  Apart from Opcode, an instruction also includes object to act on.  The object is called an operand.  Operand is optional. Instructions can have one, two or no operands.  e.g.  MOV R0, #12h --- R0 and #12h are two operands  ADD R1 --- R1 is the only one operand  NOP --- no operand follows
  • 14. Pseudo- Instructions/DirectivesAssembler state controlAssembler state control ORG (origin)  indicates the beginning of the instructions. The number that either hex or decimal. END  Indicates the end of assembly instructions. EQU (equate)  used to define a constant without occupying a memory location. It does not set aside storage for a data item but associates a constant value with a data label so that when the label appears in the program. Its constant value will be substituted for the label.  Eg. COUNT EQU 25H
  • 15. Define Byte (DB) and Data TypesDefine Byte (DB) and Data Types  Used to define 8-bit data and store them in assigned memory locations. Define data can be in decimal, binary, hex, or ASCII formats. ORG 500HORG 500H DATA1: DB 28DATA1: DB 28 ;DECIMAL (1C in Hex);DECIMAL (1C in Hex) DATA2: DB 00110101BDATA2: DB 00110101B ;BINARY (35 in Hex);BINARY (35 in Hex) DATA3: DB 39H ;DATA3: DB 39H ;HEXHEX ORG 510HORG 510H DATA4: DB “2591”DATA4: DB “2591” ; ASCII NUMBERS; ASCII NUMBERS ORG 518HORG 518H DATA6: DB “My name is Deen”DATA6: DB “My name is Deen” ;ASCII CHARACTERS;ASCII CHARACTERS
  • 17. Programming is both aProgramming is both a science and art !!science and art !! Science – rules of grammar,Science – rules of grammar, punctuation, spelling &punctuation, spelling & structure.structure. Art – how the words areArt – how the words are arrangedarranged
  • 18. How to tell a lump of sand what to do:How to tell a lump of sand what to do: 1. study common programming techniques 2. analyze example programs 3. write many practice programs [ Read chapter 4 from Ayala for revision on basic assembly language concepts.Read chapter 4 from Ayala for revision on basic assembly language concepts.]
  • 19. Program Development Stop Create /edit source codes Assemble source codes Syntax Errors? Test / debug program Logical Errors? Start Yes Yes No No Text editor Debugger Assembler
  • 20. Steps to Create a ProgramSteps to Create a Program
  • 21. Assembler/LinkerAssembler/Linker  AssemblerAssembler  Change mnemonic code into machine codeChange mnemonic code into machine code  Label can be used to represent symbolicLabel can be used to represent symbolic address/dataaddress/data  Directives : like pre-processing operator (#) in CDirectives : like pre-processing operator (#) in C language.language.  Linkage EditorLinkage Editor  Link objective code into executable fileLink objective code into executable file (*.obj(*.obj →→ *.exe)*.exe)
  • 22. List File For Test Program (Assembly)List File For Test Program (Assembly) Opcodes Assembly language Address/ Program Pointer
  • 23. MOV InstructionMOV Instruction  MOV destination, source ; copy source toMOV destination, source ; copy source to dest.dest.  MOV A,#55HMOV A,#55H ;load value 55H into reg. A;load value 55H into reg. A MOV R0,AMOV R0,A ;copy contents of A into R0;copy contents of A into R0 ;(now A=R0=55H);(now A=R0=55H) MOV R1,AMOV R1,A ;copy contents of A into R1;copy contents of A into R1 ;(now A=R0=R1=55H);(now A=R0=R1=55H) MOV R2,AMOV R2,A ;copy contents of A into R2;copy contents of A into R2 ;(now A=R0=R1=R2=55H);(now A=R0=R1=R2=55H) MOV R3,#95HMOV R3,#95H ;load value 95H into R3;load value 95H into R3 ;(now R3=95H);(now R3=95H) MOV A,R3MOV A,R3 ;copy contents of R3 into A;copy contents of R3 into A ;now A=R3=95H;now A=R3=95H
  • 24. Notes on ProgrammingNotes on Programming  Value (proceeded with #) can be loadedValue (proceeded with #) can be loaded directly to registers A, B, or R0 – R7directly to registers A, B, or R0 – R7  MOV R5, #0F9HMOV R5, #0F9H  If values 0 to F moved into an 8-bitIf values 0 to F moved into an 8-bit register, the rest assumed all zerosregister, the rest assumed all zeros  MOV A, #5MOV A, #5  A too large value causes an errorA too large value causes an error  MOV A, #7F2HMOV A, #7F2H
  • 25. Structure of AssemblyStructure of Assembly LanguageLanguageORG 0HORG 0H ;start (origin) at location 0;start (origin) at location 0 MOV R5,#25HMOV R5,#25H ;load 25H into R5;load 25H into R5 MOV R7,#34HMOV R7,#34H ;load 34H into R7;load 34H into R7 MOV A,#0MOV A,#0 ;load 0 into A;load 0 into A ADD A,R5ADD A,R5 ;add contents of R5 to A;add contents of R5 to A ;now A = A + R5;now A = A + R5 ADD A,R7ADD A,R7 ;add contents of R7 to A;add contents of R7 to A ;now A = A + R7;now A = A + R7 ADD A,#12HADD A,#12H ;add to A value 12H;add to A value 12H ;now A = A + 12H;now A = A + 12H HERE: SJMP HEREHERE: SJMP HERE ;stay in this loop;stay in this loop ENDEND ;end of asm source file;end of asm source file Program 2-1:Sample of an Assembly Language Program
  • 26. ADD Instruction and PSWADD Instruction and PSW
  • 27. ADD Instruction and PSWADD Instruction and PSW
  • 28. ADD Instruction and PSWADD Instruction and PSW
  • 29. Mnemonic Operand(s) Description ACALL addr11 Absolute subroutine call ADD A,Rn Add register to Accumulator ADD A,direct Add direct byte to Accumulator ADD A,@Ri Add indirect RAM to Accumulator ADD A,#data Add immediate data to Accumulator ADDC A,Rn Add register to Accumulator with carry ADDC A,direct Add direct byte to Accumulator with carry ADDC A,@Ri Add indirect RAM to Accumulator with carry ADDC A,#data Add immediate data to Accumulator with carry AJMP addr11 Absolute jump ANL A,Rn AND Register to Accumulator ANL A,direct AND direct byte to Accumulator ANL A,@Ri AND indirect RAM to Accumulator ANL A,#data AND immediate data to Accumulator ANL direct,A AND Accumulator to direct byte ANL direct,#data AND immediate data to direct byte ANL C,bit AND direct bit to carry ANL C,/bit AND complement of direct bit to carry CJNE A,direct,rel Compare direct byte to Acc and jump if not equal CJNE A,#data,rel Compare immediate to Acc and jump if not equal CJNE RN,#data,rel Compare immediate to register and jump if not equal CJNE @Ri,#data,rel Compare immediate to indirect and jump if not equal CLR A Clear Accumulator CLR C Clear carry CLR bit Clear direct bit CPL A Complement Accumulator CPL C Complement carry CPL bit Complement direct bit DA A Decimal Adjust Accumulator DEC A Decrement Accumulator DEC Rn Decrement Register DEC direct Decrement direct byte DEC @Ri Decrement indirect RAM DIV AB Divide A by B DJNZ Rn,rel Decrement register and jump if not zero DJNZ direct,rel Decrement direct byte and jump if not zero INC A Increment Accumulator INC Rn Increment register INC direct Increment direct byte INC @Ri Increment indirect RAM INC DPTR Increment Data Pointer JB rel Jump if direct bit is set JBC bit,rel Jump if direct bit is set and clear bit JC rel Jump if carry is set JMP @A+DPTR Jump indirect relative to the DPTR JNB rel Jump if direct bit is not set JNC rel Jump if carry not set JNZ rel Jump if Accumulator is not zero JZ rel Jump if Accumulator is zero LCALL addr16 Long subroutine call LJMP addr16 Long jump MOV A,Rn Move register to Accumulator MOV A,direct Move direct byte to Accumulator MOV A,@Ri Move indirect RAM to Accumulator MOV A,#data Move immediate data to Accumulator MOV Rn,A Move Accumulator to register MOV Rn,direct Move direct byte to register MOV RN,#data Move immediate data to register MOV direct,A Move Accumulator to direct byte MOV direct,Rn Move register to direct byte MOV direct,direct Move direct byte to direct MOV direct,@Ri Move indirect RAM to direct byte MOV direct,#data Move immediate data to direct byte MOV @Ri,A Move Accumulator to indirect RAM MOV @Ri,direct Move direct byte to indirect RAM MOV @Ri,#data Move immediate data to indirect RAM MOV DPTR,#data16 Load Data Pointer with a 16-bit constant MOV C,bit Move direct bit to carry MOV bit,C Move carry to direct bit MOVC A,@A+DPTR Move Code byte relative to DPTR to Accumulator MOVC A,@A+PC Move Code byte relative to PC to Accumulator MOVX A,@Ri Move external RAM (8-bit addr) to Accumulator MOVX A,@DPTR Move external RAM (16-bit addr) to Accumulator MOVX A,@Ri,A Move Accumulator to external RAM (8-bit addr) MOVX @DPTR,A Move Accumulator to external RAM (16-bit addr) MUL AB Multiply A and B NOP none No operation ORL A,Rn OR register to Accumulator ORL A,direct OR direct byte to Accumulator ORL A,@Ri OR indirect RAM to Accumulator ORL A,#data OR immediate data to Accumulator ORL direct,A OR Accumulator to direct byte ORL direct,#data OR immediate data to direct byte ORL C,bit OR direct bit to carry
  • 31. Move Data concepts:Move Data concepts: • data is stored at a source address moved to (actually, data is copied) a destination address. = Addressing modesAddressing modes.
  • 32. Move Data concepts:Move Data concepts: • 24 mnemonics for move •MOVMOV •MOVXMOVX •MOVCMOVC
  • 33. Move Data concepts:Move Data concepts: • 2 + 4 mnemonics for : •PUSH & POPPUSH & POP •XCHXCH
  • 34.
  • 39.
  • 40. MOVMOV A,#45HA,#45H MOVMOV A,R0A,R0 MOVMOV A,40HA,40H MOVMOV A,@R0A,@R0 MOVC A,@A+DPTRMOVC A,@A+DPTR Immediate Addressing Register Addressing Direct Addressing Register Indirect Addressing Indexed Addressing Modes Examples To summarize:To summarize: For external memory MOVX A,R3MOVX A,R3
  • 41. ExchangeExchange XCH A,Rn Exchange register with Accumulator XCH A,direct Exchange direct byte with Accumulator XCH A,@Ri Exchange indirect RAM with Accumulator XCHD A,@Ri Exchange low-order digit indirect RAM with Acc Example: XCH A,R3 XCH A,22H XCH A,@R1 XCHD A,@R1 Simulation
  • 43. ArithmeticArithmetic ADD A,Rn Add register to Accumulator ADD A,direct Add direct byte to Accumulator ADD A,@Ri Add indirect RAM to Accumulator ADD A,#data Add immediate data to Accumulator ADDC A,Rn Add register to Accumulator with carry ADDC A,direct Add direct byte to Accumulator with carry ADDC A,@Ri Add indirect RAM to Accumulator with carry ADDC A,#data Add immediate data to Accumulator with carry DIV AB Divide A by B MUL AB Multiply A and B SUBB A,Rn Subtract Register from Accumulator with borrow SUBB A,direct Subtract direct byte from Accumulator with borrow SUBB A,@Ri Subtract indirect RAM from Accumulator with borrow SUBB A,#data Subtract immediate data from Acc with borrow
  • 44. LogicLogic ANL A,Rn AND Register to Accumulator ANL A,direct AND direct byte to Accumulator ANL A,@Ri AND indirect RAM to Accumulator ANL A,#data AND immediate data to Accumulator ANL direct,A AND Accumulator to direct byte ANL direct,#data AND immediate data to direct byte ANL C,bit AND direct bit to carry ANL C,/bit AND complement of direct bit to carry ORL A,Rn OR register to Accumulator ORL A,direct OR direct byte to Accumulator ORL A,@Ri OR indirect RAM to Accumulator ORL A,#data OR immediate data to Accumulator ORL direct,A OR Accumulator to direct byte ORL direct,#data OR immediate data to direct byte ORL C,bit OR direct bit to carry ORL C,/bit OR complement of direct bit to carry
  • 45. LogicLogic XRL A,Rn Exclusive-OR register to Accumulator XRL A,direct Exclusive-OR direct byte to Accumulator XRL A,@Ri Exclusive-OR indirect RAM to Accumulator XRL A,#data Exclusive-OR immediate data to Accumulator XRL direct,A Exclusive-OR Accumulator to direct byte XRL direct,#data Exclusive-OR immediate data to direct byte Example: ANL A,1AH ANL 22H,#11H ORL A,R1 ORL A,@R1 XRL A,4FH XRL 2AH,#AAH Simulation
  • 46. Program control instructionsProgram control instructions
  • 47. Program Control - JumpProgram Control - Jump AJMP addr11 Absolute jump JB rel Jump if direct bit is set JBC bit,rel Jump if direct bit is set and clear bit JC rel Jump if carry is set JMP @A+DPTR Jump indirect relative to the DPTR JNB rel Jump if direct bit is not set JNC rel Jump if carry not set JNZ rel Jump if Accumulator is not zero JZ rel Jump if Accumulator is zero LJMP addr16 Long jump SJMP rel Short jump (relative addr)
  • 48. Program branching instructionsProgram branching instructions
  • 49. Example: Unconditional Jump- LOOP MOV A,#30H MOV R1,A bla…bla… AJMP LOOP LJMPSJMP