8. Introduction to Educational Technology in
nursing
and
9. Educational Technology Applications To
Support Nursing Education Initiatives
Lecturer, Nursing Admin. Department, FON,
Cairo University
1
Content outlines
2
 Introduction
 Definition of Educational Technology
 Types of Advanced Technologies
 Definition of Computer managed Learning
 Definition of Computer Assisted Learning
 Definition of E-learning
 Definition of TELE TEACHING
3
Applications of Nursing Informatics in
Nursing Education
4
 Computerized managed learning.
 Computerized-assisted instruction.
 Interactive video technology.
 Distance Learning-Web based courses.
 Internet resources.
 Presentation software
5
Computer managed Learning
(learning management system LMS)
6
 Software that facilitates delivering course content electronically.
 A system in which a computer is used to manage several aspects
including learning assessment through administration of pre
tests and post tests; delivering the learning content; scoring
computer learning activities, and providing printable
certificates on course completion.
Computer Assisted instructions
7
 - Refers to the use of the computer as a tool to facilitate
and improve instruction.
 - Uses a combination of text, graphics, sound and video
in enhancing the learning process.
 Its a self-learning technique, usually offline/online,
involving interaction of the student with programmed
instructional materials. (learning C.D)
Advanced Technologies
8
First Generation (The Correspondence Model)
 Print Media: Today, many books, newspapers, magazines
and newsletters publish digital electronic editions on the
Internet.
Advanced Technologies
9
Second Generation (The Multimedia Model)
 Printed Study guides, selected reading.
 Audio Tapes
 Video Tapes
 Computer managed Learning
 Computer Assisted instructions
Advanced Technologies
10
Third Generation (Learning Model)
 Audio teleconferencing
 Video teleconferencing
 Audio graphic communication : as skype, facebook
 Broad cast TV
Advanced Technologies
11
Fourth Generation (The flexible- Learning Model
 Interactive Multimedia
 Any computer-delivered electronic system that allows the
user to control, combine, and manipulate different
types of media, such as text, sound, video, computer
graphics, and animation
Some of the common technology teaching
tools include
12
 Presentation of software.
 Internet, email.
 Online conferencing.
 Web based Courses (World Wide Website)
 Video conferencing
 Computer Assisted learning
 Virtual library
Common technology teaching tools
13
A- Presentation of software
 CD-ROM is available to teach textual materials and
practical to develop assessment skill, performance skill,
in almost all subjects. The authors of text book also keep
CD-ROM with text books to enhance learning
Common technology teaching tools
14
B-Internet
 Internet is used to share or exchange the data globally
worldwide.
 Electronic Mail:
 Is the exchange of messages by Computers connected in
internet or network.
Common technology teaching tools
15
C- Online conferencing
 Student and teachers can connect the experts and go
through a variety of formats , such as chat rooms,
 This offers freedom to send and receive communication
efficiently across diverse geographic locations
Common technology teaching tools
16
D-Web quest
 Web Based Course ware
 It is an enquiry oriented activity in which most or all
information used by learners is drawn from the web.
 Web quest focuses on using information rather to search
it and to support learners thinking at the level of analysis,
synthesis and evaluation.
Common technology teaching tools
17
E- Video Conferencing (Tele Conferencing)
 *A conferences held among people in different locations
by means of telecommunications equipment such as
closed – circuit television.
 (It integrates Video & Voice to connect remote users)
Common technology teaching tools
18
f-Virtual Library
 A Virtual Library generally is part of a network with
linkages to other libraries providing universal access to
information though virtual libraries which require you to
be a member first.
 Universities that offer a distance education facility more
often than not have a virtual library for their students.
19
Educational Technology applications
20
 1- E-learning: Refer to educational web sites such as
those offering worksheets and interactive exercises for
students.
 - Adaptation of different distance learning technologies
 -Self directed, active learning
 -Refocusing from educator to the subject
E-learning
21
 Use of computers/ technologies to enhance and facilitate
learning.
 This can include using the internet to improve access to
learning opportunities.
Benefits of E-learning for learner
22
 Allow learners to take ownership of their learning
 Allow learners to interact with knowledge and to practice
and evaluate learning gains
 Overcome time, family and work constrains
 Facilitate continuing education
 Assist with training the healthcare workforce
1-Distance learning
23
 Means education in which the learners, teachers are in different
locations.
 Timeframes of distance learning:
 Asynchronous learning: learners use learning resources at a
time and place that is convenient to them
 Synchronous learning: class is held at set times and all
participants are present either online or in classroom. Web-
conferencing is an example of synchronous learning
Technology Enhanced Learning
24
2- Tele-teaching
 Can be considered as a form of e-learning or distance
teaching. Most often, it implements a sort of direct
instruction approach
 - Learner oriented learning
25
3- Blended learning
It is a model that combines
traditional classroom
teaching and online
learning. In a blended
learning approach, students
participate in both classroom
and online activities to
enhance their learning
26
Benefits of blended learning courses
Allows teacher to give more time for discussions
and high- order thinking activities during face–
to-face interaction
Enable the teacher to personalize instruction for
handling different styles of learning
Give student more interaction opportunities with
the teacher
Collaborative learning is enhanced by allowing
students to exchange and contribute resources in
the online environment
Learning becomes more interesting and mobile
through the internet and multiple delivery
platforms.
27
 4- Flipped Classroom
Inverting the traditional learning model by
delivering content online for students to review at
home. followed by interactive, collaborative work
and discussions during in-person class sessions.
. This allows for more active learning and
engagement during in-person class time.
Enhanced teacher-student interaction
Flipped classroom benefits for teachers and students
Benefits for teachers:
✓ Less time needed to cover basic
information
✓ More time for tailored approach
each class
✓ Opportunity to create more
engage classes
✓ Content can be reused
Benefits for students:
✓ Greater development of
independent learning
skills
✓ Less affected by
absenteeism
✓ Able to build a deeper
understanding of topics
✓ Improve engagement
29
5- MOOCs
 Massive open online courses (MOOC) is a
course of study made available on the
internet without charge to a very large
number of people.
What does MOOCs offer?
▪
They offer a large number of students
the opportunity to study high quality
courses online with prestigious
universities, often at no cost.
▪
They are ideal for independent study and
users can select courses from any
30
Benefits of MOOC integration
Flexibility & accessibility of
online material
Allows deeper understanding of
content
Allows greater exploration of
content
Multimedia sources a simple way
to understand concepts better
Access to wide range of
perspectives from global
participant
31
It is an effective teaching strategy
used to motivate students to learn
by using video game design and
game elements in learning
environments.
6. Gamification
Common technology teaching tools
32
7- Simulation
 online simulation of the clinical in place using
scenario-based simulation training enhances students’
preparedness and learning effectiveness and reduces
clinical stress.
 It provides realistic replications for teaching and
problem solving, clinical reasoning skills in non
threatening environment.
 - Help student practice decision making and problem
solving skill and to develop human interaction
33
Virtual reality (VR) is the use of computer
technology to create an interactive three-
dimensional (3D) world, which gives users a
sense of spatial presence. although users might
also need to wear devices such as helmets or
headset to interact with the environment.
In nursing education, VR has been used to help
optimize teaching and learning processes.
Example: VR Simulations about some health care
issue pt , falls, infection and communication
8.Virtual reality (VR) education
34
Augmented reality uses the existing real-
world environment and puts virtual
information on top of it to enhance the
experience by using technology interventions
modalities that involves the use of 3D models
– in the form of holograms – to aid students’
learning with the development of 360-degree
panorama. e.g. Human skeleton , students
can walk around the hologram, to observe &
assess the “patient” from all angles.,
education and training
9. Augmented reality (AR)
pros
35
36
37
38

8- 9- Educational Technology applications .pdf

  • 1.
    8. Introduction toEducational Technology in nursing and 9. Educational Technology Applications To Support Nursing Education Initiatives Lecturer, Nursing Admin. Department, FON, Cairo University 1
  • 2.
    Content outlines 2  Introduction Definition of Educational Technology  Types of Advanced Technologies  Definition of Computer managed Learning  Definition of Computer Assisted Learning  Definition of E-learning  Definition of TELE TEACHING
  • 3.
  • 4.
    Applications of NursingInformatics in Nursing Education 4  Computerized managed learning.  Computerized-assisted instruction.  Interactive video technology.  Distance Learning-Web based courses.  Internet resources.  Presentation software
  • 5.
  • 6.
    Computer managed Learning (learningmanagement system LMS) 6  Software that facilitates delivering course content electronically.  A system in which a computer is used to manage several aspects including learning assessment through administration of pre tests and post tests; delivering the learning content; scoring computer learning activities, and providing printable certificates on course completion.
  • 7.
    Computer Assisted instructions 7 - Refers to the use of the computer as a tool to facilitate and improve instruction.  - Uses a combination of text, graphics, sound and video in enhancing the learning process.  Its a self-learning technique, usually offline/online, involving interaction of the student with programmed instructional materials. (learning C.D)
  • 8.
    Advanced Technologies 8 First Generation(The Correspondence Model)  Print Media: Today, many books, newspapers, magazines and newsletters publish digital electronic editions on the Internet.
  • 9.
    Advanced Technologies 9 Second Generation(The Multimedia Model)  Printed Study guides, selected reading.  Audio Tapes  Video Tapes  Computer managed Learning  Computer Assisted instructions
  • 10.
    Advanced Technologies 10 Third Generation(Learning Model)  Audio teleconferencing  Video teleconferencing  Audio graphic communication : as skype, facebook  Broad cast TV
  • 11.
    Advanced Technologies 11 Fourth Generation(The flexible- Learning Model  Interactive Multimedia  Any computer-delivered electronic system that allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics, and animation
  • 12.
    Some of thecommon technology teaching tools include 12  Presentation of software.  Internet, email.  Online conferencing.  Web based Courses (World Wide Website)  Video conferencing  Computer Assisted learning  Virtual library
  • 13.
    Common technology teachingtools 13 A- Presentation of software  CD-ROM is available to teach textual materials and practical to develop assessment skill, performance skill, in almost all subjects. The authors of text book also keep CD-ROM with text books to enhance learning
  • 14.
    Common technology teachingtools 14 B-Internet  Internet is used to share or exchange the data globally worldwide.  Electronic Mail:  Is the exchange of messages by Computers connected in internet or network.
  • 15.
    Common technology teachingtools 15 C- Online conferencing  Student and teachers can connect the experts and go through a variety of formats , such as chat rooms,  This offers freedom to send and receive communication efficiently across diverse geographic locations
  • 16.
    Common technology teachingtools 16 D-Web quest  Web Based Course ware  It is an enquiry oriented activity in which most or all information used by learners is drawn from the web.  Web quest focuses on using information rather to search it and to support learners thinking at the level of analysis, synthesis and evaluation.
  • 17.
    Common technology teachingtools 17 E- Video Conferencing (Tele Conferencing)  *A conferences held among people in different locations by means of telecommunications equipment such as closed – circuit television.  (It integrates Video & Voice to connect remote users)
  • 18.
    Common technology teachingtools 18 f-Virtual Library  A Virtual Library generally is part of a network with linkages to other libraries providing universal access to information though virtual libraries which require you to be a member first.  Universities that offer a distance education facility more often than not have a virtual library for their students.
  • 19.
  • 20.
    Educational Technology applications 20 1- E-learning: Refer to educational web sites such as those offering worksheets and interactive exercises for students.  - Adaptation of different distance learning technologies  -Self directed, active learning  -Refocusing from educator to the subject
  • 21.
    E-learning 21  Use ofcomputers/ technologies to enhance and facilitate learning.  This can include using the internet to improve access to learning opportunities.
  • 22.
    Benefits of E-learningfor learner 22  Allow learners to take ownership of their learning  Allow learners to interact with knowledge and to practice and evaluate learning gains  Overcome time, family and work constrains  Facilitate continuing education  Assist with training the healthcare workforce
  • 23.
    1-Distance learning 23  Meanseducation in which the learners, teachers are in different locations.  Timeframes of distance learning:  Asynchronous learning: learners use learning resources at a time and place that is convenient to them  Synchronous learning: class is held at set times and all participants are present either online or in classroom. Web- conferencing is an example of synchronous learning
  • 24.
    Technology Enhanced Learning 24 2-Tele-teaching  Can be considered as a form of e-learning or distance teaching. Most often, it implements a sort of direct instruction approach  - Learner oriented learning
  • 25.
    25 3- Blended learning Itis a model that combines traditional classroom teaching and online learning. In a blended learning approach, students participate in both classroom and online activities to enhance their learning
  • 26.
    26 Benefits of blendedlearning courses Allows teacher to give more time for discussions and high- order thinking activities during face– to-face interaction Enable the teacher to personalize instruction for handling different styles of learning Give student more interaction opportunities with the teacher Collaborative learning is enhanced by allowing students to exchange and contribute resources in the online environment Learning becomes more interesting and mobile through the internet and multiple delivery platforms.
  • 27.
    27  4- FlippedClassroom Inverting the traditional learning model by delivering content online for students to review at home. followed by interactive, collaborative work and discussions during in-person class sessions. . This allows for more active learning and engagement during in-person class time. Enhanced teacher-student interaction
  • 28.
    Flipped classroom benefitsfor teachers and students Benefits for teachers: ✓ Less time needed to cover basic information ✓ More time for tailored approach each class ✓ Opportunity to create more engage classes ✓ Content can be reused Benefits for students: ✓ Greater development of independent learning skills ✓ Less affected by absenteeism ✓ Able to build a deeper understanding of topics ✓ Improve engagement
  • 29.
    29 5- MOOCs  Massiveopen online courses (MOOC) is a course of study made available on the internet without charge to a very large number of people. What does MOOCs offer? ▪ They offer a large number of students the opportunity to study high quality courses online with prestigious universities, often at no cost. ▪ They are ideal for independent study and users can select courses from any
  • 30.
    30 Benefits of MOOCintegration Flexibility & accessibility of online material Allows deeper understanding of content Allows greater exploration of content Multimedia sources a simple way to understand concepts better Access to wide range of perspectives from global participant
  • 31.
    31 It is aneffective teaching strategy used to motivate students to learn by using video game design and game elements in learning environments. 6. Gamification
  • 32.
    Common technology teachingtools 32 7- Simulation  online simulation of the clinical in place using scenario-based simulation training enhances students’ preparedness and learning effectiveness and reduces clinical stress.  It provides realistic replications for teaching and problem solving, clinical reasoning skills in non threatening environment.  - Help student practice decision making and problem solving skill and to develop human interaction
  • 33.
    33 Virtual reality (VR)is the use of computer technology to create an interactive three- dimensional (3D) world, which gives users a sense of spatial presence. although users might also need to wear devices such as helmets or headset to interact with the environment. In nursing education, VR has been used to help optimize teaching and learning processes. Example: VR Simulations about some health care issue pt , falls, infection and communication 8.Virtual reality (VR) education
  • 34.
    34 Augmented reality usesthe existing real- world environment and puts virtual information on top of it to enhance the experience by using technology interventions modalities that involves the use of 3D models – in the form of holograms – to aid students’ learning with the development of 360-degree panorama. e.g. Human skeleton , students can walk around the hologram, to observe & assess the “patient” from all angles., education and training 9. Augmented reality (AR)
  • 35.
  • 36.
  • 37.
  • 38.