3. Research
Strengths
• it helped me know where to put on the magazine to make it appealing and
eye caching.
• It helped me know what colours I should use to make it look good.
• It helped me know how to word the headline, the tag line and the story’s.
Weaknesses
• I should have typed out more description
• I should have looked at more products.
4. Planning
• Strengths-I was planning it out well with getting all of the right things in
the right
• place and doing the harder one first before the easier thing.
• Weakness- need to speed up to get stuff done on time.
5. Time Management
• My time management overall was quite bad
as I was slow with my work and had to catch
up on my work and didn’t complete the
project in time before the next project.
7. Aesthetic Qualities
The product is quite creative with the concept and background and characters, but it
doesn't look as good as something you would see in a shop as the price tag stands
out with the wrong colours to blend in and the bps is all messy and jumbled and
doesn't explain much with the story.
8. Audience Appeal
This product appeals to the target audience with the fantasy aspect but not so much
the age rang as it's a lot more friendly looking then 15+ and its mostly fantasy then
stuff 15+
10. Feedback 1
• What did you like about the product?
– It’s a Good concept
– Like the design idea
• What improvements could have been made to
the product? Put more time into the design
lay out
11. Feedback 2
• What did you like about the product?
– Like the game you picked
– Like the fantasy aspect
• What improvements could have been made to
the product? Spend more time on the story
and explain the game you picked
12. Peer Feedback Summary
• What do you agree with from your peer
feedback? I should have spent more time on
this
• What do you disagree with from your peer
feedback? I disagree with Nothing
13. Peer Feedback Summary
People liked my concept idea and the
game I picked but the way I designed
both the front cover and the dps needs
more time and work put into it to be
better
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?