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Visual
Evaluation
rosa
Production Process Evaluation
Research
Strengths
• it helped me know where to put on the magazine to make it appealing and
eye caching.
• It helped me know what colours I should use to make it look good.
• It helped me know how to word the headline, the tag line and the story’s.
Weaknesses
• I should have typed out more description
• I should have looked at more products.
Planning
• Strengths-I was planning it out well with getting all of the right things in
the right
• place and doing the harder one first before the easier thing.
• Weakness- need to speed up to get stuff done on time.
Time Management
• My time management overall was quite bad
as I was slow with my work and had to catch
up on my work and didn’t complete the
project in time before the next project.
Technical Qualities
Background is
different
Different text and colour
different character
Headlines
Aesthetic Qualities
The product is quite creative with the concept and background and characters, but it
doesn't look as good as something you would see in a shop as the price tag stands
out with the wrong colours to blend in and the bps is all messy and jumbled and
doesn't explain much with the story.
Audience Appeal
This product appeals to the target audience with the fantasy aspect but not so much
the age rang as it's a lot more friendly looking then 15+ and its mostly fantasy then
stuff 15+
Peer
Feedback
Feedback 1
• What did you like about the product?
– It’s a Good concept
– Like the design idea
• What improvements could have been made to
the product? Put more time into the design
lay out
Feedback 2
• What did you like about the product?
– Like the game you picked
– Like the fantasy aspect
• What improvements could have been made to
the product? Spend more time on the story
and explain the game you picked
Peer Feedback Summary
• What do you agree with from your peer
feedback? I should have spent more time on
this
• What do you disagree with from your peer
feedback? I disagree with Nothing
Peer Feedback Summary
People liked my concept idea and the
game I picked but the way I designed
both the front cover and the dps needs
more time and work put into it to be
better

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7. Evaluation(3) (3) (1).pptx

  • 3. Research Strengths • it helped me know where to put on the magazine to make it appealing and eye caching. • It helped me know what colours I should use to make it look good. • It helped me know how to word the headline, the tag line and the story’s. Weaknesses • I should have typed out more description • I should have looked at more products.
  • 4. Planning • Strengths-I was planning it out well with getting all of the right things in the right • place and doing the harder one first before the easier thing. • Weakness- need to speed up to get stuff done on time.
  • 5. Time Management • My time management overall was quite bad as I was slow with my work and had to catch up on my work and didn’t complete the project in time before the next project.
  • 6. Technical Qualities Background is different Different text and colour different character Headlines
  • 7. Aesthetic Qualities The product is quite creative with the concept and background and characters, but it doesn't look as good as something you would see in a shop as the price tag stands out with the wrong colours to blend in and the bps is all messy and jumbled and doesn't explain much with the story.
  • 8. Audience Appeal This product appeals to the target audience with the fantasy aspect but not so much the age rang as it's a lot more friendly looking then 15+ and its mostly fantasy then stuff 15+
  • 10. Feedback 1 • What did you like about the product? – It’s a Good concept – Like the design idea • What improvements could have been made to the product? Put more time into the design lay out
  • 11. Feedback 2 • What did you like about the product? – Like the game you picked – Like the fantasy aspect • What improvements could have been made to the product? Spend more time on the story and explain the game you picked
  • 12. Peer Feedback Summary • What do you agree with from your peer feedback? I should have spent more time on this • What do you disagree with from your peer feedback? I disagree with Nothing
  • 13. Peer Feedback Summary People liked my concept idea and the game I picked but the way I designed both the front cover and the dps needs more time and work put into it to be better

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?