The document presents a word problem involving three characters - Yen Yen, Syakir, and Xella - who each like a different hobby. The problem asks what hobby each person likes based on clues that Yen Yen does not like playing on the computer, Xella does not like soccer, and Syakir does not like computers or soccer. A grid is provided to solve the problem by process of elimination.
This document outlines objectives and timeframes for teaching general music teachers to use GarageBand software. It is divided into 7 clusters, each focusing on a different skill or set of skills over 15-20 minutes. Within each cluster are specific objectives that build upon each other. Motivational strategies draw from Keller's ARCS model to gain and maintain learner attention through variety, relevance through choice and application to teaching, building confidence with clear steps and supports, and satisfaction through creating finished projects and sharing accomplishments.
This document provides self-assessment rubrics to help learners measure their progress in learning skills for the GarageBand creativity software. It outlines five levels of achievement from level 1 where learners are unable to complete tasks to level 5 where learners can complete advanced tasks beyond original instruction. Descriptors for each level are provided for seven skill areas covered in GarageBand lessons including editing audio, composing with loops, exporting projects, converting audio files, importing audio, and recording with real and software instruments. Reference guides with menus, keyboard shortcuts, and mouse functions are also included for lessons 1-3, 4-6, and 7.
Garageband Podcast Unit: Nebraska HistoryMelissa Moore
Here are the answers to the pre-test questions:
1. A reporter asks questions to get information from the person being interviewed. They usually ask who, what, when, where, why and how questions to learn facts and get details.
2. Students may have seen or heard interviews on TV news programs, talk shows, podcasts, or documentaries. They may have seen a reporter interviewing a celebrity, politician, eyewitness to an event, expert, etc.
3. The "5 W's" are who, what, when, where, why. These basic questions help get the key facts of what happened.
4. Answers will vary depending on student's experience with GarageBand.
This document provides information about the MO4 S15 Digital Music Production module taught by Stuart Jones at the University of South Wales. The 20-credit, post-graduate module aims to develop students' skills in digital music production, composition, recording, editing and processing using music technology software. Over two semesters, students will complete hands-on lessons and tutorials to learn software like Logic Pro X and prepare material for professional recording. Assessment includes a recording portfolio and students have the opportunity to become Apple Certified Professionals in music production.
The document presents a word problem involving three characters - Yen Yen, Syakir, and Xella - who each like a different hobby. The problem asks what hobby each person likes based on clues that Yen Yen does not like playing on the computer, Xella does not like soccer, and Syakir does not like computers or soccer. A grid is provided to solve the problem by process of elimination.
This document outlines objectives and timeframes for teaching general music teachers to use GarageBand software. It is divided into 7 clusters, each focusing on a different skill or set of skills over 15-20 minutes. Within each cluster are specific objectives that build upon each other. Motivational strategies draw from Keller's ARCS model to gain and maintain learner attention through variety, relevance through choice and application to teaching, building confidence with clear steps and supports, and satisfaction through creating finished projects and sharing accomplishments.
This document provides self-assessment rubrics to help learners measure their progress in learning skills for the GarageBand creativity software. It outlines five levels of achievement from level 1 where learners are unable to complete tasks to level 5 where learners can complete advanced tasks beyond original instruction. Descriptors for each level are provided for seven skill areas covered in GarageBand lessons including editing audio, composing with loops, exporting projects, converting audio files, importing audio, and recording with real and software instruments. Reference guides with menus, keyboard shortcuts, and mouse functions are also included for lessons 1-3, 4-6, and 7.
Garageband Podcast Unit: Nebraska HistoryMelissa Moore
Here are the answers to the pre-test questions:
1. A reporter asks questions to get information from the person being interviewed. They usually ask who, what, when, where, why and how questions to learn facts and get details.
2. Students may have seen or heard interviews on TV news programs, talk shows, podcasts, or documentaries. They may have seen a reporter interviewing a celebrity, politician, eyewitness to an event, expert, etc.
3. The "5 W's" are who, what, when, where, why. These basic questions help get the key facts of what happened.
4. Answers will vary depending on student's experience with GarageBand.
This document provides information about the MO4 S15 Digital Music Production module taught by Stuart Jones at the University of South Wales. The 20-credit, post-graduate module aims to develop students' skills in digital music production, composition, recording, editing and processing using music technology software. Over two semesters, students will complete hands-on lessons and tutorials to learn software like Logic Pro X and prepare material for professional recording. Assessment includes a recording portfolio and students have the opportunity to become Apple Certified Professionals in music production.
Data lesson ideas for Y3/4 Australian CurriculumJoanne Villis
Ideas for teaching Primary (Year 3) data according to the new Australia Curriculum guidelines. What can you teach? How can you teach different data types, recording methods and file transfer?
This chapter presents the conclusions and recommendations from developing an interactive listening material called Logtion Autorun. The results showed that students' listening abilities and interest in listening classes increased after using the material. Expert validation found some areas for improvement. Revisions were made based on tryouts with students who reported enjoying using the new media. The researcher recommends teachers use this product to motivate students and incorporate new teaching methods for listening lessons. Further research could expand it to include other language skills.
Using innovative technology in the third grade sciencetrave1al
This document provides guidance for using PhotoStory and Animoto software to create multimedia projects in a third grade science classroom. It outlines lessons where students use the software to summarize a water erosion experiment using photos in PhotoStory, and demonstrate a rapid or slow earth process experiment in groups using videos in Animoto. Directions are given for setting up the lessons, including technology skills teaching, materials needed, and procedures for guiding students through the projects. Potential benefits and challenges of the lessons are discussed.
The document describes different types of video assignments that can be completed individually or in groups on an online learning platform. For individual projects, learners can upload or record a video presenting on a topic and can use screensharing features. For group projects, learners work together towards a group presentation and have options to form groups, use milestones, record individually, and combine videos. The document also describes question and answer assignments where learners respond to timed video prompts with one attempt per question.
This document outlines the curriculum for a Filmmaking I course that teaches students film techniques through hands-on projects. The course utilizes various web tools to facilitate communication, instruction, collaboration, and publishing of student work. Unit 1 focuses on teaching students how to properly frame and angle shots, edit films, add sound/music, and publish finished films online. Lessons utilize Edmodo for communication/planning, Prezi for shot tutorials, Jing for editing tutorials, Soundation for audio elements, and YouTube for publishing/feedback.
The document provides details about an 8th grade video production project assigned to students. It outlines the learning objectives, which include writing a script, filming a story with video cameras, editing the footage using movie-making software, and analyzing other student films. Students will work in groups to complete the multi-step project over two weeks, with guidance and materials provided by the teacher. Their work will be evaluated using a rubric focused on the script, concept, storyboard, teamwork, and meeting of learning objectives.
A top 10 list of apps used in Math and Music Education classrooms. Laura Hawley and Colby Canterbury, contributors. Created for EDT 620, Kyla Gentry, instructor.
Teachers will learn how to create podcasts to make supplemental learning materials more accessible to students. The beginner lesson will cover what podcasts are and their benefits. The intermediate lesson will teach how to record and edit podcasts. The advanced lesson will instruct teachers to add enhancements like music and sound effects. After completing all three lessons, teachers will be able to create podcasts for use in the classroom or on a website.
This document provides 60 ideas for using information and communication technologies (ICT) in the classroom in 60 minutes or less. The ideas range from setting up blogs and wikis for students, to having students create videos, podcasts, and interactive games. Many of the ideas involve having students transform or improve upon source materials, such as fixing a poorly designed PowerPoint or shortening a long document. Overall, the document aims to give educators a variety of techniques for incorporating digital tools and media into their lessons in an engaging way.
This document outlines a 3-week technology unit for a 7th grade watershed studies final assessment project. Students will learn about watersheds and create a PowerPoint presentation with photos, videos, and sounds to answer essential questions about watershed health and protection. The unit involves students taking photos on a watershed field trip, learning PowerPoint skills like adding images and embedding media, and sharing their final presentations. Accommodations for different learners are provided.
The lesson plan aims to teach students how to insert clipart graphics into a word processing document. Students will be evaluated through a performance test where they are given instructions to insert clipart into a document. The lesson will begin with a statement of the objective and a demonstration by the instructor of the step-by-step process for inserting clipart using a handout as a guide. Students will then be questioned individually about each step before concluding with a reemphasis on following the step-by-step instructions and using the handout for reference.
NanoGong 4 is a Moodle activity module and HTML filter that allows students to record and submit voice recordings for various activities. It benefits students by letting them practice fluency and receive feedback through recorded submissions. Teachers can use it to record directions for students or make copies of recordings at different speeds. The module integrates well with Moodle and allows unlimited recordings to be submitted with duration and number limits set by teachers. Key benefits are its ability to include audio in many Moodle activities and provide feedback. The main downside is its support for a specific audio format and difficulty adjusting quality.
Nearpod is a tool that allows teachers to create interactive presentations, quizzes, and activities that can be shared synchronously with students or assigned as homework. Teachers can add content like slides, videos, and audio, as well as activities such as open-ended questions, polls, quizzes, and drawing assignments. Students access the presentations using a pin number, and their devices become synchronized with the teacher's device. Students can then participate in interactive activities like taking quizzes, answering questions, and participating in polls on their devices.
1) The document discusses using audiovisual resources in the classroom and provides reasons for and against their use. It emphasizes that audiovisual resources can enrich classes by providing real examples and enhancing teaching methods.
2) The document then provides tips for selecting audiovisual content, such as ensuring it is of high quality, at the appropriate level for students, and connected to lesson topics.
3) Examples are given of classroom activities using videos and recipes from the internet, along with ideas for creating original audiovisual resources using classroom recordings. Software for editing videos and audio are also mentioned.
This document outlines an educational lesson plan for teaching elementary school students (grades 3-4) about adjectives. The lesson uses a blended learning approach incorporating online and digital media. Students will first watch a short video defining adjectives, then practice identifying adjectives in sentences through interactive exercises on a PowerPoint. For assessment, students will play an online game to test their understanding of adjectives. The 10-minute lesson is designed to be completed individually by students and then discussed with the teacher.
This lesson plan introduces high school concert band students to performing their first song together using music technology. Students will use the SmartMusic software to learn, practice, and record their instrumental parts. The teacher will demonstrate SmartMusic and choose a beginner song from the Sound Innovations book for the full band's first performance. Students will practice independently with SmartMusic and record their parts for teacher feedback to improve their skills. The goal is for the band to develop their performance ability and have their first successful performance as a group.
This document provides the assignment brief for a BTEC National Diploma in editing techniques. The assignment involves 3 tasks to demonstrate understanding and application of editing principles and techniques. Task 1 focuses on exploring editing fundamentals and pioneers through blog activities. Task 2 teaches preparation of footage through setting up a project in editing software. Task 3 requires choosing 3 exercises to edit footage and demonstrate techniques like shot reverse shot, parallel editing, and chroma keying. The assignment aims to develop technical and theoretical editing skills to a professional standard.
The document discusses integrating technology into curriculum, including blogging and PowerPoint projects. It provides an agenda for a session that will explore using a blog about Canada, featuring the benefits of integrated units and blogging. Attendees are then instructed to create the first two slides of a PowerPoint project answering essential questions about exploration in Canada.
This document provides an overview and transcript of a presentation on developing a Technology Integration Plan (TIP). It discusses the importance of a TIP for realizing technology benefits and meeting state mandates. The presentation covers assembling a planning team, conducting needs assessments, drafting the TIP components including goals, strategies and budgets, and obtaining stakeholder feedback throughout the process. The overall summary is that an effective TIP requires collaboration and follows a multi-phase process of assessment, formulation and implementation to successfully integrate technology into the curriculum.
Data lesson ideas for Y3/4 Australian CurriculumJoanne Villis
Ideas for teaching Primary (Year 3) data according to the new Australia Curriculum guidelines. What can you teach? How can you teach different data types, recording methods and file transfer?
This chapter presents the conclusions and recommendations from developing an interactive listening material called Logtion Autorun. The results showed that students' listening abilities and interest in listening classes increased after using the material. Expert validation found some areas for improvement. Revisions were made based on tryouts with students who reported enjoying using the new media. The researcher recommends teachers use this product to motivate students and incorporate new teaching methods for listening lessons. Further research could expand it to include other language skills.
Using innovative technology in the third grade sciencetrave1al
This document provides guidance for using PhotoStory and Animoto software to create multimedia projects in a third grade science classroom. It outlines lessons where students use the software to summarize a water erosion experiment using photos in PhotoStory, and demonstrate a rapid or slow earth process experiment in groups using videos in Animoto. Directions are given for setting up the lessons, including technology skills teaching, materials needed, and procedures for guiding students through the projects. Potential benefits and challenges of the lessons are discussed.
The document describes different types of video assignments that can be completed individually or in groups on an online learning platform. For individual projects, learners can upload or record a video presenting on a topic and can use screensharing features. For group projects, learners work together towards a group presentation and have options to form groups, use milestones, record individually, and combine videos. The document also describes question and answer assignments where learners respond to timed video prompts with one attempt per question.
This document outlines the curriculum for a Filmmaking I course that teaches students film techniques through hands-on projects. The course utilizes various web tools to facilitate communication, instruction, collaboration, and publishing of student work. Unit 1 focuses on teaching students how to properly frame and angle shots, edit films, add sound/music, and publish finished films online. Lessons utilize Edmodo for communication/planning, Prezi for shot tutorials, Jing for editing tutorials, Soundation for audio elements, and YouTube for publishing/feedback.
The document provides details about an 8th grade video production project assigned to students. It outlines the learning objectives, which include writing a script, filming a story with video cameras, editing the footage using movie-making software, and analyzing other student films. Students will work in groups to complete the multi-step project over two weeks, with guidance and materials provided by the teacher. Their work will be evaluated using a rubric focused on the script, concept, storyboard, teamwork, and meeting of learning objectives.
A top 10 list of apps used in Math and Music Education classrooms. Laura Hawley and Colby Canterbury, contributors. Created for EDT 620, Kyla Gentry, instructor.
Teachers will learn how to create podcasts to make supplemental learning materials more accessible to students. The beginner lesson will cover what podcasts are and their benefits. The intermediate lesson will teach how to record and edit podcasts. The advanced lesson will instruct teachers to add enhancements like music and sound effects. After completing all three lessons, teachers will be able to create podcasts for use in the classroom or on a website.
This document provides 60 ideas for using information and communication technologies (ICT) in the classroom in 60 minutes or less. The ideas range from setting up blogs and wikis for students, to having students create videos, podcasts, and interactive games. Many of the ideas involve having students transform or improve upon source materials, such as fixing a poorly designed PowerPoint or shortening a long document. Overall, the document aims to give educators a variety of techniques for incorporating digital tools and media into their lessons in an engaging way.
This document outlines a 3-week technology unit for a 7th grade watershed studies final assessment project. Students will learn about watersheds and create a PowerPoint presentation with photos, videos, and sounds to answer essential questions about watershed health and protection. The unit involves students taking photos on a watershed field trip, learning PowerPoint skills like adding images and embedding media, and sharing their final presentations. Accommodations for different learners are provided.
The lesson plan aims to teach students how to insert clipart graphics into a word processing document. Students will be evaluated through a performance test where they are given instructions to insert clipart into a document. The lesson will begin with a statement of the objective and a demonstration by the instructor of the step-by-step process for inserting clipart using a handout as a guide. Students will then be questioned individually about each step before concluding with a reemphasis on following the step-by-step instructions and using the handout for reference.
NanoGong 4 is a Moodle activity module and HTML filter that allows students to record and submit voice recordings for various activities. It benefits students by letting them practice fluency and receive feedback through recorded submissions. Teachers can use it to record directions for students or make copies of recordings at different speeds. The module integrates well with Moodle and allows unlimited recordings to be submitted with duration and number limits set by teachers. Key benefits are its ability to include audio in many Moodle activities and provide feedback. The main downside is its support for a specific audio format and difficulty adjusting quality.
Nearpod is a tool that allows teachers to create interactive presentations, quizzes, and activities that can be shared synchronously with students or assigned as homework. Teachers can add content like slides, videos, and audio, as well as activities such as open-ended questions, polls, quizzes, and drawing assignments. Students access the presentations using a pin number, and their devices become synchronized with the teacher's device. Students can then participate in interactive activities like taking quizzes, answering questions, and participating in polls on their devices.
1) The document discusses using audiovisual resources in the classroom and provides reasons for and against their use. It emphasizes that audiovisual resources can enrich classes by providing real examples and enhancing teaching methods.
2) The document then provides tips for selecting audiovisual content, such as ensuring it is of high quality, at the appropriate level for students, and connected to lesson topics.
3) Examples are given of classroom activities using videos and recipes from the internet, along with ideas for creating original audiovisual resources using classroom recordings. Software for editing videos and audio are also mentioned.
This document outlines an educational lesson plan for teaching elementary school students (grades 3-4) about adjectives. The lesson uses a blended learning approach incorporating online and digital media. Students will first watch a short video defining adjectives, then practice identifying adjectives in sentences through interactive exercises on a PowerPoint. For assessment, students will play an online game to test their understanding of adjectives. The 10-minute lesson is designed to be completed individually by students and then discussed with the teacher.
This lesson plan introduces high school concert band students to performing their first song together using music technology. Students will use the SmartMusic software to learn, practice, and record their instrumental parts. The teacher will demonstrate SmartMusic and choose a beginner song from the Sound Innovations book for the full band's first performance. Students will practice independently with SmartMusic and record their parts for teacher feedback to improve their skills. The goal is for the band to develop their performance ability and have their first successful performance as a group.
This document provides the assignment brief for a BTEC National Diploma in editing techniques. The assignment involves 3 tasks to demonstrate understanding and application of editing principles and techniques. Task 1 focuses on exploring editing fundamentals and pioneers through blog activities. Task 2 teaches preparation of footage through setting up a project in editing software. Task 3 requires choosing 3 exercises to edit footage and demonstrate techniques like shot reverse shot, parallel editing, and chroma keying. The assignment aims to develop technical and theoretical editing skills to a professional standard.
The document discusses integrating technology into curriculum, including blogging and PowerPoint projects. It provides an agenda for a session that will explore using a blog about Canada, featuring the benefits of integrated units and blogging. Attendees are then instructed to create the first two slides of a PowerPoint project answering essential questions about exploration in Canada.
Similar to 503ferdon instructionalstrategies1 (20)
This document provides an overview and transcript of a presentation on developing a Technology Integration Plan (TIP). It discusses the importance of a TIP for realizing technology benefits and meeting state mandates. The presentation covers assembling a planning team, conducting needs assessments, drafting the TIP components including goals, strategies and budgets, and obtaining stakeholder feedback throughout the process. The overall summary is that an effective TIP requires collaboration and follows a multi-phase process of assessment, formulation and implementation to successfully integrate technology into the curriculum.
This document provides a reference guide for GarageBand lessons 1-6, summarizing keyboard shortcuts, mouse functions, and menu options for various editing, arranging, exporting, and importing audio functions in GarageBand. It includes shortcuts and instructions for deleting, copying, pasting, looping, splitting tracks, adjusting volume, burning songs to CD, sending to iTunes, converting file formats, and importing audio files like MIDI, loops, and other formats while being mindful of copyright restrictions.
The principal asked the author to develop a rubric to evaluate software for a grant to fund new applications for the school. The rubric must include clear criteria for scoring software, and be used to evaluate two sample applications to demonstrate its usefulness. The author created an educational software evaluation instrument in Word that can be used to enter product information and respond to statements about software characteristics. It includes checkboxes and text fields to flexibly evaluate educational focus, classroom application, educational purpose, subject matter content, progress monitoring, ease of use, presentation, support, and associated costs and services. At the end, the evaluator recommends whether to use the software and includes references.
The principal at a school asked two educators to develop a rubric to evaluate software for a grant to fund new applications. The rubric must include clear criteria for scoring software, an evaluation of two sample applications using the rubric, and references. The educators created a rubric in a Word document with checkboxes and fields. It includes sections to evaluate educational purpose, subject matter content, progress monitoring, ease of use, presentation, support, and costs. They then used the rubric to evaluate two sample software programs and included references at the end.
This document outlines a professional development plan for teacher training on Promethean technologies. The training will take place over two half-day sessions in September and November. It includes SMART goals for novice, intermediate, and advanced users. Planned activities include an online needs assessment, breakout sessions led by technology coaches, and follow up surveys. The expected outcomes are that participants will gain skills and confidence in using Promethean hardware and software for classroom instruction. Student learning will also be assessed through observations, surveys, and anecdotal evidence.
This VoiceThread commentary summarizes the key ideas from the article "Disrupting Class" and book. It argues that online learning is a disruptive innovation that can individualize education to student needs and learning styles through modularization. It predicts online courses will reach a 25% market share in high schools by 2014 and quickly become the norm. This disrupts the monolithic education approach. It also disrupts the tutoring model of teaching, shifting the teacher role to be more like one-room schoolhouse teachers providing individual attention. The challenge is integrating these changes within the standardization of No Child Left Behind. Modularization and moving away from standardization will be key to realizing the opportunities of disruptive innovation in education
This document analyzes survey data from a technology integration survey completed by teachers and administrators in the Pleasant View school district. The key findings were that 78% of teachers reported functioning at the lowest level of technology integration. Return rates on the survey varied significantly between schools. The document makes recommendations for additional data collection to better understand technology training needs and for improving survey participation rates. It also discusses the need for a comprehensive professional development plan to effectively integrate technology and meet district goals.
1) The document describes Susan Ferdon's process of setting up a home server and creating a basic website to host on that server. She encountered difficulties getting the server set up on her Mac and instead used her husband's Windows laptop.
2) She installed Apache server software, set up dynamic DNS with No-IP, and configured port forwarding on her home router to access the server remotely.
3) As an extra credit task, she also installed WordPress on the server but encountered issues with formatting when accessing the WordPress site remotely versus locally.
This document provides instructions for building a simple network with four PCs connected to a switch and configuring their TCP/IP settings. It assigns each PC an IP address on the 192.168.1.0/24 subnet and provides steps to test connectivity using ping commands. It also describes how the switch learns MAC addresses when a ping is sent from one PC to another, only forwarding the frame to the destination port once the address is known. The document compares this process to what is described in the textbook about switches learning unknown source MAC addresses and initially flooding frames.
This grant proposal seeks $30,073.76 to purchase Lexia Reading and Ascend Math software licenses and provide training to staff at Kipling Elementary School. 17% of students are below grade level in reading and math. The software aims to increase scores by one grade level by providing individualized skill development. Training will be provided to teacher leaders who will train other staff. Effectiveness will be evaluated based on assessment scores, staff and student surveys on engagement and software use. Funds would support software, training, and evaluation activities over one school year.
The grant proposal requests $10,053.88 in funding to purchase music software for grades K-5 to support differentiated instruction and meet the varying skill levels of students. The majority (55%) of funds would go towards application software to allow students to create and collaborate using technology. The software directly supports state standards and 89% correlates to the district's curriculum materials.
Potential technologies and online resources that can help address common learning challenges in a K-5 general music classroom. These include document cameras, interactive whiteboards, headphones, online music games and activities, electronic textbooks, notation software, recording equipment, communication tools, and inquiry-based activities. The use of these technologies can provide differentiated instruction, visual supports, opportunities for practice and assessment, and engage students as active learners. When implemented effectively, they are expected to result in greater understanding, less frustration, and more progress for students.
The document provides an overview of computer networks and details regarding the school's network. It discusses why networks are important, defines what a network is, and describes the components and types of networks including local area networks (LANs), wide area networks (WANs), and the school's wireless local area network (WLAN). It also provides information about the school's network design, connectivity, software, and troubleshooting procedures.
This document provides guidance on connecting to and using the school's computer network. It outlines how to connect desktops, laptops, and other peripherals to the network. It also describes the school's intranet and thin client options for accessing files remotely. Troubleshooting tips are provided, advising users to check basic connections, ask colleagues for help, and then contact the appropriate support if issues persist. Specific instructions are included for connecting netbooks to the wireless network and what to do if connections issues arise.
This document provides a justification and overview for visuals created for a general music classroom. It discusses how visuals can enhance learning and engagement when designed based on instructional goals, context, and principles of visual design. The document then summarizes five lessons on music topics, each including the visualization of graphics used, how they were designed based on research, and how they were revised based on feedback. It aims to show how the visuals adhere to research-based guidelines and support the learning objectives of the lessons.
This proposal from Building Evaluation Solutions Together, Inc. (BEST) outlines an evaluation plan for Far West Laboratory's Determining Instructional Purposes (DIP) training program. The evaluation will gather feedback from program developers, a subject matter expert, and potential users (school administrators and graduate students) through interviews, surveys, observations of training sessions, and a focus group. BEST will analyze the data and provide a final report with recommendations about marketing the DIP training materials. The budget for the evaluation is $49,970.
This report summarizes the evaluation of Goal 3 of First Street Elementary School's 2009-2010 School Improvement Plan, which aimed to improve students' ability to reflect on feedback, set learning goals, and improve with subsequent assignments. The evaluation analyzed student work samples from reading assignments and found that most students understood feedback but struggled with setting measurable goals. Recommendations provided to teachers standardized the feedback process and improved students' goal-setting skills. Analysis of later work samples found students were better able to link improvements to goals set based on prior feedback.
This report evaluates First Street Elementary School's 2009-2010 School Improvement Plan Goal 3. The goal aimed to improve teacher feedback and help students generate learning goals and reflect on progress. Reader Response writing assignments were administered three times to collect data on student goal attainment. The report describes the program, evaluation methods used, results found, and provides recommendations to clarify processes for teachers and students. Key findings include that most students understood teacher feedback and could set goals, though some grades needed more support. The evaluation helped standardize procedures and identify additional data needed to fully assess goal achievement.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor Ivaniuk
503ferdon instructionalstrategies1
1. Instructional Strategies Plan 1
STATED OBJECTIVE: Use GarageBand software to import and edit an audio file from Objective #
iTunes 1.0
PRE-INSTRUCTIONAL ACTIVITIES
Motivational strategies:
A.1 Perceptual Arousal - This lesson will be students’ first exposure to the GarageBand
instruction that has been designed. Housing materials on a webpage that is visually attractive and
easy to navigate will help create a positive first impression.
R.1 Goal Orientation - Based on the survey, this is the task that experienced GarageBand users
felt most comfortable with. Audio editing is a main function of this software and one that will be
directly applicable to music teachers’ professional responsibilities.
Pre-Assessment: A brief description of the task will be provided. Students who have previous
experience editing audio files in GarageBand may complete this lesson as a review or may choose
to opt out of the instruction and/or practice segments. Students with no previous experience using
GarageBand will complete both the instruction and practice portions of this lesson.
CONTENT PRESENTATION
Content: Students will learn to open a new GarageBand file, modify settings, then name and save
the project. Students will learn to import a song from their iTunes library and place the cursor at
desired locations for editing. Students will be provided instruction in cursor placement and
splitting, copying, pasting, deleting, moving, and looping of regions.
Examples: A video tutorial will provide step-by-step instructions for completing all editing tasks.
A sample GarageBand file, containing a brief one-track song, will be provided for practice
purposes.
Groups: Students will work independently.
Media selection:
1) Instructional materials will be housed on a website. Instructions will be included on the
webpage, files and documents will be linked, and the video tutorial will be embedded.
2) A video tutorial (5 minutes) will provide step-by-step instructions for completing lesson
tasks.
3) Lesson tasks will listed on the webpage and may be downloaded and printed, for those
who prefer a hard copy.
STUDENT PARTICIPATION
Practice Items: Students may use the sample GarageBand file to practice the various editing
techniques. Students will also open a new GarageBand project then drag and drop a song into it
from their own iTunes library. Students will play the song and choose in/out points for editing.
2. Students will then edit the song, as desired, to practice specific techniques: splitting, copying,
pasting, deleting, moving, and looping of regions.
Feedback: While there will be no direct feedback, students will be capable of observing whether
or not each step has been completed. Students may review the tutorial and instructions as needed
to successfully complete editing tasks.
Assessment: A checklist, with lesson tasks, will be provided. Students will be encouraged to
download and print the checklist and use it to track progress and for self-assessment purposes.
FOLLOW-THROUGH ACTIVITIES
Memory aids: A downloadable PDF will provide step-by-step instructions for those tasks
completed within this lesson. A reference guide, with reminders for common tasks, can also be
downloaded.
Transfer: A brief list of possible applications of editing tasks applicable to vocal music, general
music, and instrumental music situations will be included.