This document discusses whether virtual reality can augment human creativity or if it confines people to virtual worlds. It provides background on VR, describing it as an immersive virtual environment created with computer modeling. The document outlines VR's history and applications. It examines existing methods for using VR to enhance creativity in areas like education, visualization, and communication. Factors like environment, skills, and motivation are discussed as influencing creativity. The potential for VR and metaverses to inspire imagination and virtual interactions is explored, along with concerns about isolating people from real worlds. The conclusion is that VR can enhance creativity by improving visualization, simulation, and virtual collaboration and interactions.