[Happy UX] Designing for Readers, James Wu / Kobo 使用者經驗設計總監悠識學院
The document discusses designing tablet user experiences for readers. It notes that while tablets are good for accessing content apps, the best user experiences are personalized. It advocates focusing on the user's content and supporting organic curation. It also questions how to determine what to build and advocates using market research, user research, product design, industrial design, R&D, and usability testing to help guide decisions. The document emphasizes that reading is primary for readers and is more than just words; it asks what a tablet designed for passionate readers would look like.
[Happy UX] Designing for Readers, James Wu / Kobo 使用者經驗設計總監悠識學院
The document discusses designing tablet user experiences for readers. It notes that while tablets are good for accessing content apps, the best user experiences are personalized. It advocates focusing on the user's content and supporting organic curation. It also questions how to determine what to build and advocates using market research, user research, product design, industrial design, R&D, and usability testing to help guide decisions. The document emphasizes that reading is primary for readers and is more than just words; it asks what a tablet designed for passionate readers would look like.
This document discusses the challenges and responses for UX design education in Taiwan. It outlines the current state of the design industry and education in Taiwan. While there is growing demand for UX professionals and active UX organizations, there remains a lack of understanding and training in UX, as well as international competition for talent. The author's institution, DITLDESIGN, aims to address these issues through hands-on projects, expert lectures, cross-disciplinary collaboration, and industry partnerships. This has led to student success, though reforms are still needed to the education system and industry-academic relationships to foster more and higher-quality UX designers and meet growing demands.
This document discusses the importance of user experience (UX) for businesses. It argues that UX is not just about aesthetics but every interaction a user has. It emphasizes curiosity, courage, and collaboration as key mindsets for achieving great UX. Teams need curiosity to understand users, courage to prototype and test ideas quickly, and collaboration across departments. The document advocates for a human-centered approach where teams get out of the office to observe users and bring diverse stakeholders together to develop solutions.
[Happy UX] 尋找體驗工作應當承受之重(Looking for the bearable weight of experience works)夏...悠識學院
This document from TANG Consulting discusses user experience (UX) design. It covers topics such as UX research, interaction design, visual design, different types of UX designers and roles. It also provides examples of UX design projects for e-commerce, telecom and financial clients. Throughout, it emphasizes the importance of user-centered design and testing to develop products and services that meet users' needs.
This document discusses UX promotion both internally and externally in organizations. Externally, it talks about connecting with regional and international UX communities through groups like UXPA International and establishing local UX communities in countries in Asia. Internally, it discusses promoting UX through local conferences and communities in Singapore to connect professionals, establish relationships, and increase awareness and standards of UX design. It provides details on the objectives, values, outcomes and organization of the first UX conference in Singapore organized by the local UXSG community.
This document discusses changing corporate cultures to become more design-centric. It provides examples from the speaker's experience working with Singtel and OCBC Bank in Singapore. The speaker describes how they initially faced skepticism but were able to move organizations along a continuum from skepticism to acceptance to partnership by identifying advocates, sharing project successes, and getting business stakeholders involved. Competitive pressures, economic initiatives promoting design, and growing ground-up efforts were cited as triggers driving culture change. The speaker advocates for getting senior management buy-in, involving stakeholders in design, collaborating with design practitioners, and adapting to rapid changes to transition an organization to a design-centric culture.
This document discusses the challenges and responses for UX design education in Taiwan. It outlines the current state of the design industry and education in Taiwan. While there is growing demand for UX professionals and active UX organizations, there remains a lack of understanding and training in UX, as well as international competition for talent. The author's institution, DITLDESIGN, aims to address these issues through hands-on projects, expert lectures, cross-disciplinary collaboration, and industry partnerships. This has led to student success, though reforms are still needed to the education system and industry-academic relationships to foster more and higher-quality UX designers and meet growing demands.
This document discusses the importance of user experience (UX) for businesses. It argues that UX is not just about aesthetics but every interaction a user has. It emphasizes curiosity, courage, and collaboration as key mindsets for achieving great UX. Teams need curiosity to understand users, courage to prototype and test ideas quickly, and collaboration across departments. The document advocates for a human-centered approach where teams get out of the office to observe users and bring diverse stakeholders together to develop solutions.
[Happy UX] 尋找體驗工作應當承受之重(Looking for the bearable weight of experience works)夏...悠識學院
This document from TANG Consulting discusses user experience (UX) design. It covers topics such as UX research, interaction design, visual design, different types of UX designers and roles. It also provides examples of UX design projects for e-commerce, telecom and financial clients. Throughout, it emphasizes the importance of user-centered design and testing to develop products and services that meet users' needs.
This document discusses UX promotion both internally and externally in organizations. Externally, it talks about connecting with regional and international UX communities through groups like UXPA International and establishing local UX communities in countries in Asia. Internally, it discusses promoting UX through local conferences and communities in Singapore to connect professionals, establish relationships, and increase awareness and standards of UX design. It provides details on the objectives, values, outcomes and organization of the first UX conference in Singapore organized by the local UXSG community.
This document discusses changing corporate cultures to become more design-centric. It provides examples from the speaker's experience working with Singtel and OCBC Bank in Singapore. The speaker describes how they initially faced skepticism but were able to move organizations along a continuum from skepticism to acceptance to partnership by identifying advocates, sharing project successes, and getting business stakeholders involved. Competitive pressures, economic initiatives promoting design, and growing ground-up efforts were cited as triggers driving culture change. The speaker advocates for getting senior management buy-in, involving stakeholders in design, collaborating with design practitioners, and adapting to rapid changes to transition an organization to a design-centric culture.
The document provides guidance on leveling up enterprise UX literacy. It begins by having the reader select a character profile to personalize the experience. It then discusses key contexts and definitions for UX. The document asks where in a company a UX role should be placed and what outcomes it can provide. It explores what stakeholders a UX role should cooperate with and possible cooperation frameworks. It concludes by asking the reader to reflect on their interests and responsibilities to determine their path forward.
AI 時代帶著我們的興奮、焦慮、迷茫…滾滾而來,AI 究竟發展到什麼程度?民眾、技術專家、企業眼中的 AI 有何不同?作為科技行業從業者的我們,需要了解什麼、做什麼,如何面對 AI 的浪潮,如何選擇我們自己的發展道路?
AI 究竟會為產品設計帶來怎樣的變化?我們有什麼可以依靠的,有什麼需要突破的,有什麼值得堅守的?我們能怎樣抓住AI的浪潮,實現個人的成長,做出有意義的事業?
產品、體驗設計與 AI 的先行者吳卓浩老師將為大家帶來他的思考和實踐,和大家一起跑步進入 AI 時代,追尋 AI 時代的產品設計之道。