2011 William Phelps Montgomery Art WorkMarieKazalia
William Phelps Montgomery creates abstract artworks using the PaintBook iPad app. He then augments the works using Adobe Illustrator and Photoshop on Apple computers. Montgomery discusses how PaintBook has changed the way he works and allows him to be creative in different locations. He states his work revolves around chance operations and surrealism. Montgomery views the computer as a powerful and positive tool that has greatly expanded his artistic abilities and options for producing art.
This document describes several experiments Hannah Palfreeman conducted in preparation for creating a multi-page magazine spread about York, England. The experiments included creating a double-page layout in InDesign, generating placeholder text, designing a magazine cover featuring York Minster, creating homepage designs, taking test photos, and making a short promotional video advertisement. Hannah reflects that the experiments provided practice and ideas for formatting pages, but that more detail and refinement would be needed for the final product.
The document discusses various technologies the author learned to use during their media production project. They used a Canon EOS 600D camera with manual focus on a tripod, which allowed them to easily film different angles and keep the footage steady. They edited the video footage using Adobe Premier Pro CS5, which they found easy to use and well-suited to the fast cuts and syncing video with audio needed for their project. The author also learned to use the blogging platform Blogger, embedding tools like Prezi and Voki, and websites like SurveyMonkey, SlideShare, and Scribd to present their work online.
The document discusses the various new media technologies used at different stages of a project. YouTube was used to upload footage and embed videos. The internet, Google, and Safari enabled research. Email was used for communication. Slideshare uploaded PowerPoints to a blog. A QR code generator created codes for an advert. Wordle visually displayed ideas. Google Maps aided location planning. Prezi created interactive presentations. Blogger hosted all work. A Samsung phone took photos. An iMac edited work. A video camera filmed for a music video. PowerPoint created presentations. Photoshop edited photos. Premier Pro edited video footage.
"How to be a productive freelancer" WordCamp Miami 2017 - Freelance WorkshopPascal Depuhl
Today's small business owners and entrepreneurs are constantly looking for an edge in their business and time seems to be the one commodity that's in short supply.
Product photographer and commercial cinematographer Pascal Depuhl shares how he uses automation as a freelancer to be more productive by increasing his efficiency and freeing up time to be more creative.
Watch the talk at http://pbd.li/WCMIA17
This summary provides the key lessons learned from Steve Jobs as documented:
- Jobs started Apple in his father's garage and brought innovation to at least 7 fields, changing the world forever. He sought perfection and believed liberal arts and technology should be combined.
- Jobs emphasized paying attention to product details, keeping designs simple and minimalist. He felt intuition was as important as intellect and that the product, not engineering, should come first.
- Jobs focused companies on only a few things at a time and believed customers should be shown what they want, not given what they think they want. He hired "A Players" and built companies that stood for something different.
The document discusses the technologies and software used to create a magazine. It describes taking photos with a DSLR camera and natural sunlight instead of provided equipment. It also discusses learning to use an iMac computer, including keyboard shortcuts and screenshots. Design software like InDesign, Photoshop, and WordPress were used to layout the magazine, edit photos, and create a blog to document the process. Firefox was used as the preferred web browser over Safari for accessing WordPress.
2011 William Phelps Montgomery Art WorkMarieKazalia
William Phelps Montgomery creates abstract artworks using the PaintBook iPad app. He then augments the works using Adobe Illustrator and Photoshop on Apple computers. Montgomery discusses how PaintBook has changed the way he works and allows him to be creative in different locations. He states his work revolves around chance operations and surrealism. Montgomery views the computer as a powerful and positive tool that has greatly expanded his artistic abilities and options for producing art.
This document describes several experiments Hannah Palfreeman conducted in preparation for creating a multi-page magazine spread about York, England. The experiments included creating a double-page layout in InDesign, generating placeholder text, designing a magazine cover featuring York Minster, creating homepage designs, taking test photos, and making a short promotional video advertisement. Hannah reflects that the experiments provided practice and ideas for formatting pages, but that more detail and refinement would be needed for the final product.
The document discusses various technologies the author learned to use during their media production project. They used a Canon EOS 600D camera with manual focus on a tripod, which allowed them to easily film different angles and keep the footage steady. They edited the video footage using Adobe Premier Pro CS5, which they found easy to use and well-suited to the fast cuts and syncing video with audio needed for their project. The author also learned to use the blogging platform Blogger, embedding tools like Prezi and Voki, and websites like SurveyMonkey, SlideShare, and Scribd to present their work online.
The document discusses the various new media technologies used at different stages of a project. YouTube was used to upload footage and embed videos. The internet, Google, and Safari enabled research. Email was used for communication. Slideshare uploaded PowerPoints to a blog. A QR code generator created codes for an advert. Wordle visually displayed ideas. Google Maps aided location planning. Prezi created interactive presentations. Blogger hosted all work. A Samsung phone took photos. An iMac edited work. A video camera filmed for a music video. PowerPoint created presentations. Photoshop edited photos. Premier Pro edited video footage.
"How to be a productive freelancer" WordCamp Miami 2017 - Freelance WorkshopPascal Depuhl
Today's small business owners and entrepreneurs are constantly looking for an edge in their business and time seems to be the one commodity that's in short supply.
Product photographer and commercial cinematographer Pascal Depuhl shares how he uses automation as a freelancer to be more productive by increasing his efficiency and freeing up time to be more creative.
Watch the talk at http://pbd.li/WCMIA17
This summary provides the key lessons learned from Steve Jobs as documented:
- Jobs started Apple in his father's garage and brought innovation to at least 7 fields, changing the world forever. He sought perfection and believed liberal arts and technology should be combined.
- Jobs emphasized paying attention to product details, keeping designs simple and minimalist. He felt intuition was as important as intellect and that the product, not engineering, should come first.
- Jobs focused companies on only a few things at a time and believed customers should be shown what they want, not given what they think they want. He hired "A Players" and built companies that stood for something different.
The document discusses the technologies and software used to create a magazine. It describes taking photos with a DSLR camera and natural sunlight instead of provided equipment. It also discusses learning to use an iMac computer, including keyboard shortcuts and screenshots. Design software like InDesign, Photoshop, and WordPress were used to layout the magazine, edit photos, and create a blog to document the process. Firefox was used as the preferred web browser over Safari for accessing WordPress.
The document discusses the various media technologies used throughout the course of a media project. During the research stage, the author explored websites and used YouTube to find inspiration from film posters, trailers, and special effects. Planning tools like Bubbl.us, Prezi, and TimeToast helped with organization. Shooting utilized an iPhone, digital camera, and video camera. Editing was done using Adobe Photoshop, Premiere Pro, and Illustrator. Feedback was gathered through social media sites during production. Evaluation involved publishing drafts and finals to Facebook, YouTube, and a blog to receive helpful feedback.
The document discusses the various technologies and programs used to create a magazine cover, content pages, and article. It describes using Adobe Photoshop and Lightroom to edit photos, Adobe InDesign to lay out text, WordPress to host the website, PowerPoint and Prezi for presentations, YouTube for tutorials, and Firefox for research. Hardware used included DSLR cameras, iMacs, memory sticks, and a scanner. The author learned new skills in photo editing, page layout, and using various software programs to create a professional, multi-page publication.
The document discusses the various technologies used to create a magazine product. It summarizes the use of different cameras, Apple Macs, design software like Photoshop and InDesign, presentation programs, blogger, font websites, and research websites. The key lessons were that a Nikon camera produced high quality images, Apple Macs made editing and organizing easy, Photoshop was better for image editing while InDesign pulled everything together, and the overall process of using these technologies to construct the magazine was fairly easy to learn.
The document discusses the various media technologies used at different stages of planning, producing, and presenting a media project. Blogger was used to organize research and present work clearly through labels and differentiation of stages. Word was used for writing and formatting letters. PowerPoint was used to present work and keep screenshots through uploading to Slideshare. Photoshop was heavily used for editing images, layers, and effects for creating promotional materials. SurveyMonkey gathered audience feedback. Excel organized survey results into charts. Prezi presented narratives and was embedded for accessibility. YouTube showed the final trailer. An Apple Mac, iMovie, Nikon camera, video camera, and iPhone were used at various stages of production and filming.
The student created a website about Spiderman for a school assignment using Dreamweaver. The finished website included images and a navigation bar that the student designed themselves. The student discussed some technical difficulties encountered with removing grid lines in Dreamweaver. Feedback suggested adding more Spiderman-themed elements like buttons styled as webs. The student learned skills in website design and would improve the website further with a better color scheme, more images, and additional interactive elements if doing the project again.
Question 6:What have you learnt about technologies from the process of constr...kelseyhaslam
The document discusses what the author has learned about technologies from constructing a media product. Specifically, the author learned how to:
1) Manipulate digital photographs using camera settings and lighting to create different effects. This improved the author's digital photography skills.
2) Use blogs like Eblogger to upload work and research. The author also learned how to use Slideshare to upload documents and presentations.
3) Edit images in Photoshop, including manipulating images and adding text fonts without making images look overly edited.
4) Use presentation platforms like Prezi, finding it a more updated way to present than PowerPoint, and seeing opportunities to experiment further with its features.
2012 William Phelps Montgomery artwork Marie Kazalia
William Phelps Montgomery creates abstract artworks using the PaintBook iPad app, which he then augments using Adobe software on computers. He works in a spontaneous, chance-based style inspired by surrealism and the I Ching. While he formerly worked primarily with physical media like oils, he now finds digital tools like PaintBook and Photoshop offer greater freedom and variety. He exhibits his works in galleries and art fairs internationally.
The document summarizes a student's work on a project for the Victoria and Albert Museum. It discusses the time management required, research conducted on the design of the Spiral building and its architect Daniel Libeskind. It also covers the development process for an interactive multimedia animation created in Adobe Edge Animate. The final animation told the story of the Spiral building and its context for different audiences. The student learned skills around working to a brief and deadline that will help in pursuing a career in graphic design.
Through creating a music magazine, the student learned about various technologies. They explored digital cameras, photography skills like lighting and angles, and photo editing tools in Photoshop. The student had difficulties with InDesign at first but learned to use Photoshop effectively. Other skills developed included organizing blog posts, issues with animation software languages, and enjoying unique presentation tools like Prezi. The project exposed the student to many online resources and how technology has advanced capabilities like voice recordings.
The artist reflects on their most proud work being a logo design that brought together their skills while creating something usable for the customer. They also discuss a portrait project they would redo to make it less sloppy using current skills. Additionally, they see computer generated art having a strong role in their future as it is fun, challenging, and can supplement an illustration career through graphic design and advertising work.
What have you learnt about technologies from the process of constructing this...TheRealDans
The document discusses technologies used to create a music magazine. It describes using a DSLR camera to take photos that could be viewed and refined immediately. Photoshop was used to edit photos by removing creases and making backgrounds white. Picmonkey was also used for photo effects. Microsoft Word was used for drafting captions, comparisons, and evaluations. InDesign was used to assemble the magazine pages by placing edited images and fitting them to the format. Overall, these technologies helped produce a higher quality final product than would have been possible without them.
The document discusses the technologies used to create a music product, including conducting research online, taking photographs with a digital camera, editing photos in Photoshop, laying out pages in InDesign, and creating questionnaires and graphs in Word and Excel. The author learned how to embed videos and images, alter photos, style text, and export pages as images. Feedback was gathered through online questionnaires analyzed in Excel.
Rhiannah created a photography portfolio website using Wix. She selected templates and backgrounds to suit the overall theme. Images are arranged throughout the site and on each subject page. The navigation bar changes color to indicate the current page. Social media links are included and open in separate tabs for accessibility. The site is mobile friendly to be accessible to most audiences.
This document is Sujata's digital portfolio, which contains summaries of her education, skills, projects and internship experience. She studied multimedia design at Saito College and completed an internship at a Korean cosmetics e-commerce company called Althea, where she gained experience in videography, video editing, photography, and content creation. Her portfolio showcases her skills and projects in areas like digital illustration, 3D modeling, web design and photography. It provides examples of her work, including short films, illustrations and her personal website.
What have you learnt about different technologies from the process of constru...TheRealDans
The document discusses technologies used to construct a music magazine. It describes using a DSLR camera to take photographs, which allowed seeing shots and refining them efficiently. Photoshop was used to edit photos by removing creases and making backgrounds white. Picmonkey was also used for photo editing and effects. Microsoft Word was used for drafting captions, comparisons, and evaluations. InDesign was used to assemble the magazine layout by placing edited images and fitting elements into the format. Overall, these technologies helped create a higher quality end product than would have been possible without them.
This digital portfolio introduces Justin Lee, a graphic design student who is passionate about photography, typography, and design, and documents his learning journey and projects, including photography shoots, computer graphic design work, packaging design, and an internship at an ad agency. It provides examples of his graphic design work, from magazine covers and print ads to product packaging and digital materials. The portfolio aims to showcase Justin's skills and experience in preparation for his graphic design career.
How Digital Deceptions transitioned from a Flash based website to a WordPress Content Management System and all the benefits and doors it has opened for me over the last year.
Sujata presents her digital portfolio, which contains her works and progress from college. The portfolio provides an overview of her background as a Multimedia Design student, including her interests in photography, video editing, motion graphics, web design, digital illustration, and 2D animation. It also highlights some of her learning experiences in subjects like computer graphic design, videography, digital illustration, and 3D modeling. Sujata showcases examples of her illustration, photography, and web design works and discusses her passion and motivation to continuously improve her skills.
Throughout his project, Sholto's production skills developed in several ways:
He learned to research, experiment with, and master various software programs, online platforms, and hardware to achieve his desired product. He also learned how to combine different media into a cohesive work and create synergy between all parts of his project while maintaining a professional aesthetic. Specifically, he learned skills in InDesign like using text on a curve and credit block templates. He also improved his Photoshop skills like editing and manipulating images for his website and merchandise. Additionally, he learned animation techniques like onion skinning using FlipPad Digicell software on his iPad. Overall, Sholto gained confidence in his abilities to produce professional-looking multimedia works
This portfolio document provides an overview of the applicant's design and art projects from AS and A2 levels. It includes summaries of four projects: an AS level design technology project creating a workspace organiser; an A2 level design technology project developing a portable workspace; an AS level art project with a horror theme; and an A2 level art project exploring what brings her joy. It also showcases the applicant's photography, digital art, woodworking experiments, and examples of computer-aided design work using different software.
The document discusses the author's experiences using various technologies to create their product. They found WordPress easy to use for blogging. Photoshop took more time to learn but they were able to edit photos. InDesign was challenging at first for laying out their magazine, but they learned skills like photo placement and changing fonts/colors. Overall, the author feels they have developed new skills in design programs like Photoshop and InDesign for photo editing and magazine structuring.
This document provides biographical information about Shin Wie and details their education and career pursuits. It summarizes Shin Wie's passion for design from a young age, current study of graphic design diploma, and internship experience creating various design projects including flyers, packaging, websites, and merchandise for companies. The document aims to showcase Shin Wie's portfolio and experience in graphic and web design.
The document discusses the various media technologies used throughout the course of a media project. During the research stage, the author explored websites and used YouTube to find inspiration from film posters, trailers, and special effects. Planning tools like Bubbl.us, Prezi, and TimeToast helped with organization. Shooting utilized an iPhone, digital camera, and video camera. Editing was done using Adobe Photoshop, Premiere Pro, and Illustrator. Feedback was gathered through social media sites during production. Evaluation involved publishing drafts and finals to Facebook, YouTube, and a blog to receive helpful feedback.
The document discusses the various technologies and programs used to create a magazine cover, content pages, and article. It describes using Adobe Photoshop and Lightroom to edit photos, Adobe InDesign to lay out text, WordPress to host the website, PowerPoint and Prezi for presentations, YouTube for tutorials, and Firefox for research. Hardware used included DSLR cameras, iMacs, memory sticks, and a scanner. The author learned new skills in photo editing, page layout, and using various software programs to create a professional, multi-page publication.
The document discusses the various technologies used to create a magazine product. It summarizes the use of different cameras, Apple Macs, design software like Photoshop and InDesign, presentation programs, blogger, font websites, and research websites. The key lessons were that a Nikon camera produced high quality images, Apple Macs made editing and organizing easy, Photoshop was better for image editing while InDesign pulled everything together, and the overall process of using these technologies to construct the magazine was fairly easy to learn.
The document discusses the various media technologies used at different stages of planning, producing, and presenting a media project. Blogger was used to organize research and present work clearly through labels and differentiation of stages. Word was used for writing and formatting letters. PowerPoint was used to present work and keep screenshots through uploading to Slideshare. Photoshop was heavily used for editing images, layers, and effects for creating promotional materials. SurveyMonkey gathered audience feedback. Excel organized survey results into charts. Prezi presented narratives and was embedded for accessibility. YouTube showed the final trailer. An Apple Mac, iMovie, Nikon camera, video camera, and iPhone were used at various stages of production and filming.
The student created a website about Spiderman for a school assignment using Dreamweaver. The finished website included images and a navigation bar that the student designed themselves. The student discussed some technical difficulties encountered with removing grid lines in Dreamweaver. Feedback suggested adding more Spiderman-themed elements like buttons styled as webs. The student learned skills in website design and would improve the website further with a better color scheme, more images, and additional interactive elements if doing the project again.
Question 6:What have you learnt about technologies from the process of constr...kelseyhaslam
The document discusses what the author has learned about technologies from constructing a media product. Specifically, the author learned how to:
1) Manipulate digital photographs using camera settings and lighting to create different effects. This improved the author's digital photography skills.
2) Use blogs like Eblogger to upload work and research. The author also learned how to use Slideshare to upload documents and presentations.
3) Edit images in Photoshop, including manipulating images and adding text fonts without making images look overly edited.
4) Use presentation platforms like Prezi, finding it a more updated way to present than PowerPoint, and seeing opportunities to experiment further with its features.
2012 William Phelps Montgomery artwork Marie Kazalia
William Phelps Montgomery creates abstract artworks using the PaintBook iPad app, which he then augments using Adobe software on computers. He works in a spontaneous, chance-based style inspired by surrealism and the I Ching. While he formerly worked primarily with physical media like oils, he now finds digital tools like PaintBook and Photoshop offer greater freedom and variety. He exhibits his works in galleries and art fairs internationally.
The document summarizes a student's work on a project for the Victoria and Albert Museum. It discusses the time management required, research conducted on the design of the Spiral building and its architect Daniel Libeskind. It also covers the development process for an interactive multimedia animation created in Adobe Edge Animate. The final animation told the story of the Spiral building and its context for different audiences. The student learned skills around working to a brief and deadline that will help in pursuing a career in graphic design.
Through creating a music magazine, the student learned about various technologies. They explored digital cameras, photography skills like lighting and angles, and photo editing tools in Photoshop. The student had difficulties with InDesign at first but learned to use Photoshop effectively. Other skills developed included organizing blog posts, issues with animation software languages, and enjoying unique presentation tools like Prezi. The project exposed the student to many online resources and how technology has advanced capabilities like voice recordings.
The artist reflects on their most proud work being a logo design that brought together their skills while creating something usable for the customer. They also discuss a portrait project they would redo to make it less sloppy using current skills. Additionally, they see computer generated art having a strong role in their future as it is fun, challenging, and can supplement an illustration career through graphic design and advertising work.
What have you learnt about technologies from the process of constructing this...TheRealDans
The document discusses technologies used to create a music magazine. It describes using a DSLR camera to take photos that could be viewed and refined immediately. Photoshop was used to edit photos by removing creases and making backgrounds white. Picmonkey was also used for photo effects. Microsoft Word was used for drafting captions, comparisons, and evaluations. InDesign was used to assemble the magazine pages by placing edited images and fitting them to the format. Overall, these technologies helped produce a higher quality final product than would have been possible without them.
The document discusses the technologies used to create a music product, including conducting research online, taking photographs with a digital camera, editing photos in Photoshop, laying out pages in InDesign, and creating questionnaires and graphs in Word and Excel. The author learned how to embed videos and images, alter photos, style text, and export pages as images. Feedback was gathered through online questionnaires analyzed in Excel.
Rhiannah created a photography portfolio website using Wix. She selected templates and backgrounds to suit the overall theme. Images are arranged throughout the site and on each subject page. The navigation bar changes color to indicate the current page. Social media links are included and open in separate tabs for accessibility. The site is mobile friendly to be accessible to most audiences.
This document is Sujata's digital portfolio, which contains summaries of her education, skills, projects and internship experience. She studied multimedia design at Saito College and completed an internship at a Korean cosmetics e-commerce company called Althea, where she gained experience in videography, video editing, photography, and content creation. Her portfolio showcases her skills and projects in areas like digital illustration, 3D modeling, web design and photography. It provides examples of her work, including short films, illustrations and her personal website.
What have you learnt about different technologies from the process of constru...TheRealDans
The document discusses technologies used to construct a music magazine. It describes using a DSLR camera to take photographs, which allowed seeing shots and refining them efficiently. Photoshop was used to edit photos by removing creases and making backgrounds white. Picmonkey was also used for photo editing and effects. Microsoft Word was used for drafting captions, comparisons, and evaluations. InDesign was used to assemble the magazine layout by placing edited images and fitting elements into the format. Overall, these technologies helped create a higher quality end product than would have been possible without them.
This digital portfolio introduces Justin Lee, a graphic design student who is passionate about photography, typography, and design, and documents his learning journey and projects, including photography shoots, computer graphic design work, packaging design, and an internship at an ad agency. It provides examples of his graphic design work, from magazine covers and print ads to product packaging and digital materials. The portfolio aims to showcase Justin's skills and experience in preparation for his graphic design career.
How Digital Deceptions transitioned from a Flash based website to a WordPress Content Management System and all the benefits and doors it has opened for me over the last year.
Sujata presents her digital portfolio, which contains her works and progress from college. The portfolio provides an overview of her background as a Multimedia Design student, including her interests in photography, video editing, motion graphics, web design, digital illustration, and 2D animation. It also highlights some of her learning experiences in subjects like computer graphic design, videography, digital illustration, and 3D modeling. Sujata showcases examples of her illustration, photography, and web design works and discusses her passion and motivation to continuously improve her skills.
Throughout his project, Sholto's production skills developed in several ways:
He learned to research, experiment with, and master various software programs, online platforms, and hardware to achieve his desired product. He also learned how to combine different media into a cohesive work and create synergy between all parts of his project while maintaining a professional aesthetic. Specifically, he learned skills in InDesign like using text on a curve and credit block templates. He also improved his Photoshop skills like editing and manipulating images for his website and merchandise. Additionally, he learned animation techniques like onion skinning using FlipPad Digicell software on his iPad. Overall, Sholto gained confidence in his abilities to produce professional-looking multimedia works
This portfolio document provides an overview of the applicant's design and art projects from AS and A2 levels. It includes summaries of four projects: an AS level design technology project creating a workspace organiser; an A2 level design technology project developing a portable workspace; an AS level art project with a horror theme; and an A2 level art project exploring what brings her joy. It also showcases the applicant's photography, digital art, woodworking experiments, and examples of computer-aided design work using different software.
The document discusses the author's experiences using various technologies to create their product. They found WordPress easy to use for blogging. Photoshop took more time to learn but they were able to edit photos. InDesign was challenging at first for laying out their magazine, but they learned skills like photo placement and changing fonts/colors. Overall, the author feels they have developed new skills in design programs like Photoshop and InDesign for photo editing and magazine structuring.
This document provides biographical information about Shin Wie and details their education and career pursuits. It summarizes Shin Wie's passion for design from a young age, current study of graphic design diploma, and internship experience creating various design projects including flyers, packaging, websites, and merchandise for companies. The document aims to showcase Shin Wie's portfolio and experience in graphic and web design.
The document discusses what the author has learned about various technologies from constructing a product.
The author learned how to manually operate a Canon EOS 600D camera by watching YouTube tutorials on changing settings like ISO, f-stop, and shutter speed to get better shots with less Photoshop editing.
The author used Adobe Photoshop for the first time to edit photos for a magazine, practicing techniques like removing backgrounds and adjusting effects. Through the process, the author became quicker at making small changes in Photoshop.
YouTube tutorials, blog posts, and SlideShare helped the author learn how to use the camera, Photoshop, and present information online during the production.
This document provides instructions for students to complete a self-promotion project in an art course. It outlines two parts: a one-page self-critique of skills learned and a design of that text as a self-promotion using InDesign. Students are instructed to import their written critique, determine a format like a newsletter or brochure, and add graphic elements from their coursework to make it inviting for potential employers. The final product will be graded on creativity and design sophistication. Examples of previous students' promotional materials in different styles like newsletters, brochures and resumes are also provided for inspiration.
The document discusses Shareena Parmar's plans to pursue a career in graphic design. It outlines various graphic design job roles and profiles she has researched. The main skills required based on her research are proficiency with Adobe software, meeting deadlines, presenting work, and collaborating on a team. She intends to improve her CV, design a business card and logo, build her portfolio blog, and create a showreel highlighting her work to apply for graphic design jobs.
Project 1 production techniques evaluation(1)KodiHobbs
This document discusses various production techniques and experiments for graphic design, radio, and advergames. It provides information on advantages and disadvantages of working in Photoshop and Premiere Pro. It also includes analyses of the document author's own products comparing them to existing similar products and reflections on strengths, weaknesses, and areas for improvement.
Similar to 2011 V.2 William Phelps Montgomery Art Work (20)
2. About the Application
Paintbook has changed the way I work. I enlarge these works and exhibit in galleries and large art fairs in
Miami and elsewhere. The vector architecture makes this a very powerful tool. Coupled with the Data service
on the iPad I can work almost anywhere. I find myself working often while waiting for events. The Doctor, a
train, plane or while my wife shops and reads every label in the store.
Statement
My work revolves around chance operations as in Surrealism and the I Ching.
For me, the idea that life is something which one can not foresee, the same rings true with my art. I prefer to
work with no preconception, plan or design most of the time. Sometimes a series based on previous iterations
develops. I find a compilation of nature and the cosmos in my work. For me, this is an adventure which leaves
me amazed with wonder often. Where did it come from, how did I arrive here. To direct a chance encounter into
something more calculated and polished is a process I enjoy.
Views on His Work
It was very clear to me as a young child that I liked to paint and make things with my hands. I became serious
about making Fine Art, during high school and have continued to the present. Since 1970 I have been painting
and sculpting, with presentations, in one man, two person and group exhibitions. I began my involvement with
the computer, exploring Auto Cad in 1991. I immediately realized that although it was a very powerful tool,
it lacked the freedom and expansive ability to work with not only photographs, 3D digital objects but also, to
simply paint in the virtual realm, which was my main calling since finger painting as a child.
I am currently working with the application Adobe Photoshop as my anchor program, coupled with ArtMatic
Pro and ArtRage Studio Pro. I find it an overwhelming challenge to comprehend and keep up with our software,
hardware and worldwide communication upgrades. It is wonderful and yet amazing how we are constantly chal-
lenged to import and store more data into our minds. If I can keep up with one tenth of one percent of all these
developments, I feel fortunate and this is probably a very generous estimate.
I am often asked whether I am still working in my studio with the oils, acrylics or watercolors and I must say
that the computer has changed my life in a very profound and positive way. The paints readily available and I
could start in five minutes, although the new challenges offered through the use of this tool are simply different.
The new tools are also, far more sophisticated than anything I have ever worked with and allow me to produce a
far superior and varied array of Art work. I do plan to set-up a new painting studio in the future. There is some-
thing important about that process as well. The paint is actually wet, tactile and the product has physical prop-
erties unlike anything possible with the computer. So for me, it all boils down to the fact that it all matters and
makes a difference. The most important thing, is to make it, regardless of what it looks like. The act in itself is
the part that counts. It makes life worthwhile.
Additional Information
Please feel free to visit my web site for more information about the differnent types of printing which is utilized
curently for these pieces. www.abstractfineart.com