This document summarizes surveys of over 500 advertisers, publishers, and developers about the state of the mobile apps industry in 2010. Some key findings include:
- The number of mobile apps developed by advertisers significantly increased from 2009 to 2010, especially for those developing 20-50 apps.
- Android and iPad saw the most growth as app platforms used by advertisers between 2009 and 2010, though iPhone still led.
- 71% of advertisers worked with a mobile ad network in 2010 to help with their app strategies.
- App budgets in 2010 moved away from cannibalizing online budgets, with budgets specifically for app development growing year-over-year.
- Advertisers, publishers,
In this document, InMobi provides a summary of mobile advertising trends in Europe for Q2 2011 based on data from their global mobile advertising network:
- Mobile ad impressions in Europe grew 21% in Q2 2011, with smartphones growing 31% and accounting for over 60% of total impressions.
- Apple became the top device manufacturer in Europe, capturing 19.5% of ad impressions and growing faster than Android, which remained the top mobile platform but lost share.
- The top 3 platforms (Android, iPhone OS, RIM OS) accounted for nearly 60% of ad impressions in Europe, indicating fragmentation is decreasing in the region.
This document discusses recent developments and opportunities in the mobile advertising industry. It notes that Google acquired AdMob for $750 million and Apple acquired Quattro Wireless for $265 million, showing strong interest in in-application mobile advertising. It also discusses the growing size and fragmented forecasts of the mobile advertising market. The document outlines different types of mobile ad networks and opportunities around contextual targeting, new ad formats, and location-based advertising. It proposes services around mobile advertising strategy, sales management, and technology optimization.
This document summarizes a study of over 600 major advertisers, agencies, publishers and app developers on their strategies and plans for social and mobile applications. The key findings were:
1) More than half of advertisers/agencies had not developed mobile or social apps in 2009, but 65% plan to develop mobile apps in 2010, primarily for the iPhone (91%) and Android (39%).
2) For publishers who have developed apps, iPhone leads Facebook. Over 35% expect over 50% revenue growth from mobile apps in 2010.
3) Social-only developers focus on Facebook but 90% are developing mobile apps in 2010, especially for iPhone and BlackBerry.
4) The large
The document provides a summary of mobile advertising trends in the Middle East for Q3 2011 based on data from the InMobi mobile advertising network. Some key findings include:
- Mobile impressions in the Middle East grew 38.3% from Q3 to Q4 2011, driven largely by smartphone growth. Smartphone impressions outnumbered advanced phones 2 to 1.
- Symbian OS remained the top mobile platform, increasing share slightly, while iPhone OS share dropped almost 10 points and Android share grew 8.5 points.
- Over three quarters of ads were delivered via mobile web, though app impressions are growing.
- Nokia maintained the largest manufacturer share, while Apple share declined substantially and Samsung share
This document discusses the results of a survey on European consumers' views of mobile advertising. It finds that 70% of Europeans are comfortable with mobile ads, higher than anticipated. However, women are less enthusiastic than men. Mobile ad relevance is more important to consumers than receiving free apps or phone bill reductions in exchange for ads. Major brands should consider burst mobile ad campaigns. The results vary significantly by country, gender, and age, showing mobile ads need multiple approaches. More testing of mobile ads is encouraged.
Q2 2011 – Global + Regional Report with Country DetailInMobi
The global mobile advertising market continued strong growth in Q2 2011, with impressions increasing 23% over Q1 2011. Smartphones saw particularly strong growth, with impressions increasing 45% and now representing 38% of total mobile ads. In-app advertising is growing but still represents only 17% of ads globally, with most ads still delivered via mobile web. The top three operating systems were Nokia OS at 20% share, Symbian OS at 19% share, and Android at 25% share.
The global mobile advertising market continued strong growth in the quarter ending July 2011, with impressions increasing 22% over the previous quarter. Smartphone impressions grew faster than advanced phones at 32% and 16% respectively. Globally, Android gained significantly more impressions than iPhone OS. Nokia remains the top manufacturer but is losing share, while Android surpassed Symbian and iPhone OS to become the second largest mobile platform. The report provides insights on platform, manufacturer, device and regional trends from InMobi's global mobile advertising network.
In this document, InMobi provides a summary of mobile advertising trends in Europe for Q2 2011 based on data from their global mobile advertising network:
- Mobile ad impressions in Europe grew 21% in Q2 2011, with smartphones growing 31% and accounting for over 60% of total impressions.
- Apple became the top device manufacturer in Europe, capturing 19.5% of ad impressions and growing faster than Android, which remained the top mobile platform but lost share.
- The top 3 platforms (Android, iPhone OS, RIM OS) accounted for nearly 60% of ad impressions in Europe, indicating fragmentation is decreasing in the region.
This document discusses recent developments and opportunities in the mobile advertising industry. It notes that Google acquired AdMob for $750 million and Apple acquired Quattro Wireless for $265 million, showing strong interest in in-application mobile advertising. It also discusses the growing size and fragmented forecasts of the mobile advertising market. The document outlines different types of mobile ad networks and opportunities around contextual targeting, new ad formats, and location-based advertising. It proposes services around mobile advertising strategy, sales management, and technology optimization.
This document summarizes a study of over 600 major advertisers, agencies, publishers and app developers on their strategies and plans for social and mobile applications. The key findings were:
1) More than half of advertisers/agencies had not developed mobile or social apps in 2009, but 65% plan to develop mobile apps in 2010, primarily for the iPhone (91%) and Android (39%).
2) For publishers who have developed apps, iPhone leads Facebook. Over 35% expect over 50% revenue growth from mobile apps in 2010.
3) Social-only developers focus on Facebook but 90% are developing mobile apps in 2010, especially for iPhone and BlackBerry.
4) The large
The document provides a summary of mobile advertising trends in the Middle East for Q3 2011 based on data from the InMobi mobile advertising network. Some key findings include:
- Mobile impressions in the Middle East grew 38.3% from Q3 to Q4 2011, driven largely by smartphone growth. Smartphone impressions outnumbered advanced phones 2 to 1.
- Symbian OS remained the top mobile platform, increasing share slightly, while iPhone OS share dropped almost 10 points and Android share grew 8.5 points.
- Over three quarters of ads were delivered via mobile web, though app impressions are growing.
- Nokia maintained the largest manufacturer share, while Apple share declined substantially and Samsung share
This document discusses the results of a survey on European consumers' views of mobile advertising. It finds that 70% of Europeans are comfortable with mobile ads, higher than anticipated. However, women are less enthusiastic than men. Mobile ad relevance is more important to consumers than receiving free apps or phone bill reductions in exchange for ads. Major brands should consider burst mobile ad campaigns. The results vary significantly by country, gender, and age, showing mobile ads need multiple approaches. More testing of mobile ads is encouraged.
Q2 2011 – Global + Regional Report with Country DetailInMobi
The global mobile advertising market continued strong growth in Q2 2011, with impressions increasing 23% over Q1 2011. Smartphones saw particularly strong growth, with impressions increasing 45% and now representing 38% of total mobile ads. In-app advertising is growing but still represents only 17% of ads globally, with most ads still delivered via mobile web. The top three operating systems were Nokia OS at 20% share, Symbian OS at 19% share, and Android at 25% share.
The global mobile advertising market continued strong growth in the quarter ending July 2011, with impressions increasing 22% over the previous quarter. Smartphone impressions grew faster than advanced phones at 32% and 16% respectively. Globally, Android gained significantly more impressions than iPhone OS. Nokia remains the top manufacturer but is losing share, while Android surpassed Symbian and iPhone OS to become the second largest mobile platform. The report provides insights on platform, manufacturer, device and regional trends from InMobi's global mobile advertising network.
Mobile advertising impressions in Europe grew by almost 20% in the quarter ending July 2011. Smartphone growth drove much of the regional growth, gaining over 1.7 billion impressions. Android and iPhone OS remained the top two mobile operating systems in Europe, collectively holding 44% of the market. The United Kingdom saw the largest growth in mobile ad market share in the region.
The document provides an overview of mobile advertising in North America in the quarter ending July 2011 based on data from the InMobi mobile advertising network. Some key findings include:
- North America saw 35% growth in mobile ad impressions, outpacing global growth of 22%. Smartphone impressions grew faster than other devices at 42.6%.
- Half of all ads in the region are now within mobile apps, which saw 40% impression growth. Android remains the top mobile platform but iPhone OS and RIM OS also gained share.
- The top five manufacturers - Apple, RIM, Nokia, HTC, and Samsung - accounted for over three fourths of all ad impressions. Apple remained the leader but lost some share
Developer Economics 2011 takes the reader across the entire developer journey, from the shift of mindshare and why "users can buy you love," to how money is made in mobile. It covers the hottest issues, from app design and promotion to monetisation and user support.
移动开发者经济学 Mobile developer economics 2010 report finalAppLeap Inc.
This document summarizes a research report on mobile developer economics in 2010 and beyond. It finds that developer mindshare has migrated away from incumbent platforms like Symbian, Java ME, and Windows Phone towards newer platforms like Android and iOS. Android has emerged as the platform with the most developer mindshare. While market penetration is the most important factor for developers in choosing a platform, there is a disconnect between platform market share and developer mindshare. App stores have reduced the average time for an app to be released and for developers to be paid. However, discovery and monetization remain challenges, and revenue expectations have not been met for many developers.
Developer Economics 2011 is definitive report on mobile developers, apps and brands going mobile.
In this second annual report, we explore both what drives developer mindshare, and how brands are fast-forwarding into the world of mobile.
Free download at www.DeveloperEconomics.com
Created by VisionMobile, sponsored by BlueVia
This document provides an overview and key takeaways from VisionMobile's recent survey of 3,460 mobile developers. It discusses the growing mobile duopoly of iOS and Android, the developer tools landscape, and the revenue models and strategies used by developers. The document contains 3 chapters that discuss mobile platform duopolies and the gap between platforms, the ecosystem of over 500 developer tools and services, and the rise of mega SDK vendors in the market. It also provides additional information about VisionMobile and the terms of reusing the report.
This Internet Marketing Trends Report is a brief summary of the current online marketing stats and patterns in the UK and Europe, as well predictions for the next few years. Specifically, the report covers Internet usage and penetration, advertising spending, Internet marketing, social media trends and activities and the expansion of mobile marketing.
Developer Economics 2012 is available for free download at www.DeveloperEconomics.com. This report focuses on five main areas: The redefinition of mobile ecosystems, Developer segmentation, Revenues vs. costs in the mobile economy, App marketing and distribution and Regional supply vs. demand of apps.
This issue is about the new seamless platform, native ads, targeting and the programmatic environment.
Bu sayımız yeni seamless platformu, native reklamlar, hedeflemeler ve programmatic ekosistem hakkındadır.
Internet Marketing Trends for Latin AmericaIvonne Kinser
The document discusses internet usage, advertising spend, and social media trends in Latin America, with a focus on Brazil, Mexico, and Colombia. It finds that internet usage and online advertising spending have increased in recent years in Latin America. Specifically, Brazil has the most internet users and advertising spending in the region. The report predicts that online advertising spending will continue to rise significantly in Latin America, including a 29.2% increase in Brazil in 2010, while traditional advertising channels see smaller increases or declines. Social media usage has also grown substantially across the region.
The document provides an overview of internet usage, advertising spend, internet advertising, and social media trends in Latin America, Brazil, Mexico, and Colombia. Key points include that internet advertising spending increased in Latin America in 2009 while traditional advertising declined, Brazil has the largest number of internet users and advertising spend in the region, and social media usage and online advertising spending are both expected to continue growing in the coming years.
This document provides an overview and key takeaways from VisionMobile's recent survey of 3,460 mobile developers. It discusses the growing mobile duopoly of iOS and Android, the developer tools landscape, and the revenue models and strategies used by developers. The document contains 3 chapters that discuss mobile platform duopolies and the gap between platforms, the ecosystem of over 500 developer tools and services, and the rise of mega SDK vendors in the market. It also provides additional information about VisionMobile and terms for reusing the report.
This document provides a feasibility study for a proposed iPhone app for the Xtraordinary Sports Facility (XSF). It finds that the app could boost customer enjoyment and provide a new advertising channel. The app would allow users to view kids' schedules, book services, and more. It could generate revenue from advertising and increase usage of XSF shops and services. Financial projections estimate a 19.4% return over 5 years, with $25,000 in annual advertising revenue and a $75,000 start-up cost. The study examines the target market of time-strapped "iPhone Moms" and proposes specific app features to maximize usage and retention, including schedule management, reservations, maps, and modes for parents and administrators.
This document summarizes a report about the success of mobagetown, Japan's largest mobile portal. It provides an overview of mobagetown's evolution from a social gaming site to a full-fledged mobile portal with over 14 million users. The report analyzes mobagetown's business model, revenue streams, games, advertising, and strategic innovations that have contributed to its growth. It was written by Christopher Billich of research firm Infinita to provide insights into mobagetown's strategies and operations.
Facebook’s $19 billion purchase of WhatsApp solidified 2014 as a breakthrough year for messaging apps, but what role can brands and media owners play in the conversation? The answer lies in understanding a fragmented industry landscape dominated by a few key players with strikingly different philosophies, product offerings, and geographic and demographic strongholds. If you think apps are just a cheaper way to text, you’re missing their potential: they’re content portals enabling 1:1 interaction with friends and fans.
After extensive research and first-hand experience launching a One Direction campaign on Kik, the IPG Lab has produced a comprehensive white paper to help marketers navigate the evolving messaging space. In this report, they’ll explore how the battle for messaging app dominance is likely to unfold, and take a closer look at the ecosystem, case studies, and best practices to understand what brands and media owners need to know to succeed in this new frontier of social media.
For more news about emerging media and technology head over to www.ipglab.com.
BlackBerry smartphones allow users to access communications, information, and applications through their mobile operating system and app store, BlackBerry App World. Research in Motion developed the BlackBerry and its proprietary BlackBerry OS. While BlackBerry once dominated the US smartphone market, its global market share has declined in recent years as Android and iOS have grown. BlackBerry App World provides access to over 10,000 apps, though its catalog remains smaller than those of Android and iOS.
Blackberry's goal is to provide mobile access to email, applications, media and the internet via its smartphones. It commands over 20% of the global smartphone market, available in over 91 countries through over 500 carriers. Blackberry has sold over 100 million devices, outpacing iPhone sales since its launch. With the new Blackberry Torch, Blackberry continues to progress and dedicate significant resources to research and development to build its brand strength across demographics. International expansion presents both opportunities and challenges as Blackberry must establish new distribution relationships and customize its strategy for each region's unique market dynamics.
This document discusses the rise of digital omnivores and cross-media consumption. Key points:
1) Consumers are increasingly accessing media on multiple devices like smartphones, tablets, and computers. They want content on-demand and on-the-go.
2) Nearly 30% of media brand consumers engage with content across multiple platforms. Comscore data shows tablet ownership is driving more digital omnivores.
3) Internet advertising revenue has grown significantly in recent years and now accounts for 20% of total ad spending in the US. Performance-based pricing models like CPC have also grown substantially.
The document discusses mobile trends and strategies for mobile marketing. It provides an overview of the mobile landscape, trends, case studies and a roadmap template. The roadmap template outlines assessing priorities, evolution of mobile marketing, category examples, and next steps including costs and commitments needed.
People have moved from passive users to active drivers of technology and are now at the center of innovation. As consumers have become more connected through technology, they want to participate in its development and are providing information to companies on how technology can better meet consumer needs and desires. This new dynamic relationship is unleashing unprecedented creativity from both consumers and companies.
Mobile advertising impressions in Europe grew by almost 20% in the quarter ending July 2011. Smartphone growth drove much of the regional growth, gaining over 1.7 billion impressions. Android and iPhone OS remained the top two mobile operating systems in Europe, collectively holding 44% of the market. The United Kingdom saw the largest growth in mobile ad market share in the region.
The document provides an overview of mobile advertising in North America in the quarter ending July 2011 based on data from the InMobi mobile advertising network. Some key findings include:
- North America saw 35% growth in mobile ad impressions, outpacing global growth of 22%. Smartphone impressions grew faster than other devices at 42.6%.
- Half of all ads in the region are now within mobile apps, which saw 40% impression growth. Android remains the top mobile platform but iPhone OS and RIM OS also gained share.
- The top five manufacturers - Apple, RIM, Nokia, HTC, and Samsung - accounted for over three fourths of all ad impressions. Apple remained the leader but lost some share
Developer Economics 2011 takes the reader across the entire developer journey, from the shift of mindshare and why "users can buy you love," to how money is made in mobile. It covers the hottest issues, from app design and promotion to monetisation and user support.
移动开发者经济学 Mobile developer economics 2010 report finalAppLeap Inc.
This document summarizes a research report on mobile developer economics in 2010 and beyond. It finds that developer mindshare has migrated away from incumbent platforms like Symbian, Java ME, and Windows Phone towards newer platforms like Android and iOS. Android has emerged as the platform with the most developer mindshare. While market penetration is the most important factor for developers in choosing a platform, there is a disconnect between platform market share and developer mindshare. App stores have reduced the average time for an app to be released and for developers to be paid. However, discovery and monetization remain challenges, and revenue expectations have not been met for many developers.
Developer Economics 2011 is definitive report on mobile developers, apps and brands going mobile.
In this second annual report, we explore both what drives developer mindshare, and how brands are fast-forwarding into the world of mobile.
Free download at www.DeveloperEconomics.com
Created by VisionMobile, sponsored by BlueVia
This document provides an overview and key takeaways from VisionMobile's recent survey of 3,460 mobile developers. It discusses the growing mobile duopoly of iOS and Android, the developer tools landscape, and the revenue models and strategies used by developers. The document contains 3 chapters that discuss mobile platform duopolies and the gap between platforms, the ecosystem of over 500 developer tools and services, and the rise of mega SDK vendors in the market. It also provides additional information about VisionMobile and the terms of reusing the report.
This Internet Marketing Trends Report is a brief summary of the current online marketing stats and patterns in the UK and Europe, as well predictions for the next few years. Specifically, the report covers Internet usage and penetration, advertising spending, Internet marketing, social media trends and activities and the expansion of mobile marketing.
Developer Economics 2012 is available for free download at www.DeveloperEconomics.com. This report focuses on five main areas: The redefinition of mobile ecosystems, Developer segmentation, Revenues vs. costs in the mobile economy, App marketing and distribution and Regional supply vs. demand of apps.
This issue is about the new seamless platform, native ads, targeting and the programmatic environment.
Bu sayımız yeni seamless platformu, native reklamlar, hedeflemeler ve programmatic ekosistem hakkındadır.
Internet Marketing Trends for Latin AmericaIvonne Kinser
The document discusses internet usage, advertising spend, and social media trends in Latin America, with a focus on Brazil, Mexico, and Colombia. It finds that internet usage and online advertising spending have increased in recent years in Latin America. Specifically, Brazil has the most internet users and advertising spending in the region. The report predicts that online advertising spending will continue to rise significantly in Latin America, including a 29.2% increase in Brazil in 2010, while traditional advertising channels see smaller increases or declines. Social media usage has also grown substantially across the region.
The document provides an overview of internet usage, advertising spend, internet advertising, and social media trends in Latin America, Brazil, Mexico, and Colombia. Key points include that internet advertising spending increased in Latin America in 2009 while traditional advertising declined, Brazil has the largest number of internet users and advertising spend in the region, and social media usage and online advertising spending are both expected to continue growing in the coming years.
This document provides an overview and key takeaways from VisionMobile's recent survey of 3,460 mobile developers. It discusses the growing mobile duopoly of iOS and Android, the developer tools landscape, and the revenue models and strategies used by developers. The document contains 3 chapters that discuss mobile platform duopolies and the gap between platforms, the ecosystem of over 500 developer tools and services, and the rise of mega SDK vendors in the market. It also provides additional information about VisionMobile and terms for reusing the report.
This document provides a feasibility study for a proposed iPhone app for the Xtraordinary Sports Facility (XSF). It finds that the app could boost customer enjoyment and provide a new advertising channel. The app would allow users to view kids' schedules, book services, and more. It could generate revenue from advertising and increase usage of XSF shops and services. Financial projections estimate a 19.4% return over 5 years, with $25,000 in annual advertising revenue and a $75,000 start-up cost. The study examines the target market of time-strapped "iPhone Moms" and proposes specific app features to maximize usage and retention, including schedule management, reservations, maps, and modes for parents and administrators.
This document summarizes a report about the success of mobagetown, Japan's largest mobile portal. It provides an overview of mobagetown's evolution from a social gaming site to a full-fledged mobile portal with over 14 million users. The report analyzes mobagetown's business model, revenue streams, games, advertising, and strategic innovations that have contributed to its growth. It was written by Christopher Billich of research firm Infinita to provide insights into mobagetown's strategies and operations.
Facebook’s $19 billion purchase of WhatsApp solidified 2014 as a breakthrough year for messaging apps, but what role can brands and media owners play in the conversation? The answer lies in understanding a fragmented industry landscape dominated by a few key players with strikingly different philosophies, product offerings, and geographic and demographic strongholds. If you think apps are just a cheaper way to text, you’re missing their potential: they’re content portals enabling 1:1 interaction with friends and fans.
After extensive research and first-hand experience launching a One Direction campaign on Kik, the IPG Lab has produced a comprehensive white paper to help marketers navigate the evolving messaging space. In this report, they’ll explore how the battle for messaging app dominance is likely to unfold, and take a closer look at the ecosystem, case studies, and best practices to understand what brands and media owners need to know to succeed in this new frontier of social media.
For more news about emerging media and technology head over to www.ipglab.com.
BlackBerry smartphones allow users to access communications, information, and applications through their mobile operating system and app store, BlackBerry App World. Research in Motion developed the BlackBerry and its proprietary BlackBerry OS. While BlackBerry once dominated the US smartphone market, its global market share has declined in recent years as Android and iOS have grown. BlackBerry App World provides access to over 10,000 apps, though its catalog remains smaller than those of Android and iOS.
Blackberry's goal is to provide mobile access to email, applications, media and the internet via its smartphones. It commands over 20% of the global smartphone market, available in over 91 countries through over 500 carriers. Blackberry has sold over 100 million devices, outpacing iPhone sales since its launch. With the new Blackberry Torch, Blackberry continues to progress and dedicate significant resources to research and development to build its brand strength across demographics. International expansion presents both opportunities and challenges as Blackberry must establish new distribution relationships and customize its strategy for each region's unique market dynamics.
This document discusses the rise of digital omnivores and cross-media consumption. Key points:
1) Consumers are increasingly accessing media on multiple devices like smartphones, tablets, and computers. They want content on-demand and on-the-go.
2) Nearly 30% of media brand consumers engage with content across multiple platforms. Comscore data shows tablet ownership is driving more digital omnivores.
3) Internet advertising revenue has grown significantly in recent years and now accounts for 20% of total ad spending in the US. Performance-based pricing models like CPC have also grown substantially.
The document discusses mobile trends and strategies for mobile marketing. It provides an overview of the mobile landscape, trends, case studies and a roadmap template. The roadmap template outlines assessing priorities, evolution of mobile marketing, category examples, and next steps including costs and commitments needed.
People have moved from passive users to active drivers of technology and are now at the center of innovation. As consumers have become more connected through technology, they want to participate in its development and are providing information to companies on how technology can better meet consumer needs and desires. This new dynamic relationship is unleashing unprecedented creativity from both consumers and companies.
Happening dc introducingsocialcreativityTerence Ling
This document introduces the concept of social creativity, which involves creating content that encourages social interaction and sharing. It provides examples of campaigns by brands like Hasbro, McDonald's, and Phillips that incorporated social elements to increase engagement. The document argues that to be effective today, content needs to have "ShareValue" by appealing to social networks rather than just individuals. It concludes that producing social content requires new forms of collaboration between creative teams.
Social media platforms are increasingly meeting a variety of consumer needs beyond just staying connected with friends. While social networks excel at meeting needs around relationships and sharing experiences, other platforms like blogs and video sites also fulfill important needs such as self-expression, entertainment, and changing opinions. However, consumer motivations for using different social media vary greatly between countries and regions. Understanding these motivations is key to developing successful social media strategies for brands.
This document summarizes a speech given to Tetra Pak about branding. The speaker discusses three main points:
1. Branding is practical, tracing its origins to branding livestock and the development of packaged branded goods in the 19th century which helped consumers identify quality products.
2. Brands add value to businesses by building brand equity which can increase market share and profits as shown by the $4.2 billion acquisition of vitamin water brand Glaceau.
3. Branding extends far beyond consumers to also include business customers and partnerships, with even B2B brands like IBM building strong emotional connections with clients.
The document provides an overview of key mobile trends, with a focus on trends in Hong Kong. It summarizes that:
- Hong Kong youth have the highest mobile phone ownership rates in Asia, and over 30% of Hong Kong mobile users engage in social networking on their devices.
- When purchasing a new mobile phone in Hong Kong, content/applications is the second most important factor after look/feel.
- Popular social networking sites accessed on mobile devices in Hong Kong include Facebook, Yahoo, and Google.
1. The document discusses the concept of prioritization, where consumers are redefining what they are willing to pay more for based on priorities rather than accumulation.
2. It identifies five strategies for prioritization: seeking value for money, being careful, doing research, focusing on style/design/performance, and not buying impulsively.
3. It also provides five brand-building strategies for companies: giving consumers permission to buy, focusing on brand performance, stimulating new user trials, rewarding brand loyalty, and innovating.
This document discusses how humor has taken on renewed importance in digital marketing. It provides examples of how Google uses humor effectively in small ways throughout its products and services. It also analyzes new forms of humor that have emerged due to new technologies, such as manipulated photos and interactive jokes. The document concludes with recommendations for brands to take bold strategic risks with humor, understand the social context, and focus on emotive metrics in addition to analytics.
Mobile Media: Future of Mobile media powered by ApplicationsManas Ganguly
Mobile applications are evolving to become the primary medium for delivering online content and experiences to users. As mobile penetration increases globally, applications will enable new forms of collaboration, value creation, and personalized experiences for billions of mobile internet users. Businesses are recognizing the importance of mobile applications and are looking to create engaging branded applications to influence customers. Mobile applications combine the advantages of mobility with user behavior data, social features, location-based services, and more to provide unique contextual experiences to users. As this trend accelerates, mobile applications will become a major new advertising channel, surpassing web advertising. Within a few years, a third of marketing budgets are expected to be spent on targeted, opted-in mobile and video ads.
The global mobile advertising market continued strong growth in Q2 2011, with impressions increasing 23% over Q1 2011. Smartphone impression growth significantly outpaced other phones, reaching 45% of all mobile ads. While Nokia and Symbian maintained the top positions, Android and iOS gained substantial share. The top devices were the Apple iPhone and iPod, with nearly 1 in 10 ads viewed on iPhones globally. Device fragmentation beyond the top few was significant. The report aims to track mobile advertising trends to help educate the market and improve industry collaboration.
This document provides a market analysis and entry strategy recommendations for a client company entering the mobile applications market. It discusses the evolution and growth of the mobile applications industry, current market trends including usage by platform and fastest growing app types. It also profiles the major app stores and platforms, analyzes the competitive forces, and performs a SWOT analysis to identify strengths, weaknesses and opportunities for the client company. The document concludes by recommending a hybrid business model and entry points for the client.
The great distribution of wealth across i os and android appsJulien Jonasch
The document summarizes research on revenue generated from iOS and Android apps from 2011-2012. It finds that total revenue grew 60% from $5.4 billion to an estimated $8.7 billion, with advertising revenue growing the fastest at over 100%. It also finds that revenue is concentrating among fewer top apps, with the top 25 apps generating 15% of revenue in 2012 compared to 28% in 2010 and the long tail generating over two-thirds in 2012. Finally, it shows that relative revenue per ranked position is flatter in 2012, indicating more earning power for middle ranked apps.
In the second quarter of 2011, InMobi served over 18.7 billion mobile ad impressions in North America, a 39.6% increase from the previous quarter. Smartphone impressions grew 63.5% and now make up 78% of impressions, driven by growing adoption. Half of all ads are now seen within mobile apps, triple the global average. Android remains the top mobile platform but lost 4 share points as Apple's iOS grew rapidly following the iPhone launch on Verizon, gaining 11 share points. Nokia and Symbian have low shares in North America relative to their global footprint.
The document provides an overview of global mobile advertising trends in Q3 2011 based on data from the InMobi mobile advertising network. Some key points:
- Mobile ad impressions on the InMobi network grew 32.6% from Q2 2011 to Q3 2011, totaling over 138 billion impressions.
- Smartphone impressions grew 52.6% and now make up 43% of all mobile ad impressions, significantly outpacing growth on advanced phones.
- While in-app advertising is growing quickly, it still only accounts for 21% of impressions, with most ads still delivered via the mobile web.
- Android gained the most share, increasing by 7.2 points to become the leading
2019 Mobile Growth Handbook - AbridgedMada Seghete
A preview of the 2019 Mobile Growth Handbook. To unlock the additional 127 pages of frameworks, trends, insights, and tips, download the complete handbook: https://branch.app.link/mgh
Global mobile advertising impressions on InMobi's network grew 11% from January to April 2011. Smartphone growth contributed significantly with impressions increasing by over 2 billion. Mobile apps also grew rapidly with a 32% increase. The top manufacturers were Nokia, Apple, and Samsung, though Android platforms grew the most. The Apple iPhone and iPod remained the top devices globally.
This document summarizes mobile advertising data from InMobi's global advertising network in Q3 2011. Key findings include:
- The network served 138 billion ad impressions, a 32.6% increase from Q2 2011, showing continued growth in mobile usage and advertising.
- Smartphones now account for 43% of impressions, up 52.6% from Q2, indicating smartphones are driving mobile growth.
- In-app advertising impressions increased 67% but still represent only 21% of total impressions globally.
The document summarizes a quarterly report from research2guidance on the global smartphone app market. The report, called the Smartphone App Market Monitor, provides the latest facts, figures, and trends on the app market and app stores. It is updated quarterly with 52 pages of analysis, 18 tables, and 25 figures. The report helps readers understand opportunities in the app market, identify trends, and make informed business planning decisions.
Strike Ad Key Developments In Mobile Advertisingsimon wajcenberg
The document summarizes the results of a survey of 46 advertising agencies about their mobile advertising campaigns and spending in 2010 and projections for 2011. Some key findings include:
- About 33% of agencies expect over 30% of client campaigns to include mobile elements in 2011.
- In 2010, most agency mobile ad spending was below £50,000, with 28.3% spending less than £10,000 and 32.6% spending £20,001-£50,000.
- Agencies projecting higher mobile spending increases in 2011 generally spent more (£20,000-£50,000) on mobile in 2010.
Top mobile application development trends 2016Anna Harris
Mobile applications development trends in 2016 is fueled by engagement-driven in-app purchases & an integrated cross-device experience - Read More!
Camerjam mobile marketing finance masterclass millenial mediaJames Cameron
This document discusses the mobile advertising landscape and provides insights for financial services companies. It shows that the finance industry's mobile ad spending grew 36% from 2010 to 2011 and that finance advertisers focus on actions like placing calls and getting users to enroll or subscribe more so than other industries. The conclusions recommend that finance companies advertise across all stages of the customer funnel, optimize their mobile sites for mobile users, clearly define metrics, reach all devices, and integrate mobile ads with other media.
The document provides a summary of mobile advertising trends in Europe in Q3 2011 based on data from InMobi's global mobile advertising network:
- Mobile ad impressions in Europe grew 46% from Q2 2011 to over 15.5 billion impressions in Q3 2011, driven entirely by growth in smartphones which increased impressions by 75.8%.
- Samsung surpassed Nokia and Apple to become the top device manufacturer by mobile ad impressions in Europe.
- The Android platform delivered 33% of mobile ad impressions in Europe, up from 25.2% in Q2, as Android growth outpaced the market.
- Android and iPhone OS combined accounted for nearly half of all ad impressions in Europe.
Q3 2011 - Global+Regional Report with Country DetailInMobi
The global mobile advertising market continues to grow significantly, with impressions increasing by 32.6% from Q2 2011 to Q3 2011. Smartphone impressions grew even faster at 52.6%, showing the shift toward smartphones. Android OS gained the most share, increasing by 7.2 percentage points, while Nokia remained the top manufacturer. The Apple iPhone 4 was the most popular device. Africa mobile impressions on InMobi's network grew by 26% over the past quarter.
The document is an app insight report from InMobi analyzing app promotion trends in Q3 2013. Some key findings include:
- The US, India, Japan, China, and Indonesia were the top 5 countries for app downloads, accounting for over 60% of downloads.
- Games were the most downloaded category at 64% of downloads. Communication, telecom, and entertainment apps followed.
- Interstitial ads achieved the highest conversion rates, particularly on Android, while banners still performed well for non-gaming apps.
- The US, China, UK, and India had the highest and lowest costs per download, respectively, with costs varying by app category and region.
Global data from In Mobi covering the top trends in mobile app promotion campaigns. In Mobi have analyzed thousands of app promotion campaigns that ran on their mobile network.
http://www.inmobi.com/insights/whitepapers/
Digital signage trends report summary 2011LiveBoard TV
The report analyzes survey responses from over 1200 people in the digital signage industry to identify trends between 2009-2011. It found increased budgets and networked displays, more third-party advertising, and faster deployment of new screens. Commentators predict digital signage will become more integrated with other communication technologies and more focused on improving engagement and operations through better content and advertising tools. The report provides an optimistic outlook for continued industry growth.
Vision mobile developer-economics-state-of-nation-q3-2014Arunas Vizickas ✔
This document discusses key findings from the largest survey of app developers to date, with over 10,000 respondents from 137 countries. It focuses on trends in mobile platforms, programming languages, revenues, and tools. The platform wars are consolidating globally around iOS and Android, while regional battles still occur in markets like China, India, and South America. Developer attention is focusing on fewer platforms on average. Windows Phone is gaining developer mindshare but not users, while BlackBerry 10 is rapidly losing mindshare. HTML5 is widely used but browsers are declining as a distribution platform. Java and Objective-C are the most popular languages for Android and iOS respectively, while many developers use alternative languages on platforms. Enterprise apps have higher revenues than consumer
MOBILE ADVERTISING & USER ACQUISITION IN CHINATalkingData
This report provides an overview of the China's advertising industry in 2015. As the amount of traffic has increased dramatically, which sectors that are driving growth. How much does it cost to acquire an iOS or Android user, and what are the best channels to make sure your ads get the attention they deserve?
Bittersweet China: New Discourses of Hardship and Social OrganisationTerence Ling
By Michael B. GRIFFITHS and Jesper ZEUTHEN
" This paper argues that new interpretations of 'eating bitterness' have firmly entered the landscape of China’s social organisation. Whereas the bitterness eaten by heroic types in China’s revolutionary past was directed towards serving others, now the aim of eating bitterness is self-awareness. Furthermore, bitterness-eating, which once pertained to rural-urban migrant workers as opposed to discourses of urban “quality” (㍐䍘, suzhi), has now also
been taken up by the urban middle classes. A new cultural distinction, therefore, adds dignity to migrant workers while potentially marginalising a wide range of unproductive people, both urban and rural. This distinction ultimately mitigates risk to the Chinese regime because the regime makes sure to reward those who eat bitterness. This paper is based on ethnographic data gathered in Anshan, from the rural areas surrounding Chengdu, and our analysis of a TV show about a peasant boy who becomes a Special Forces soldier."
According to a financial report from November 2010, company profits for the third quarter were down 12% year-over-year with net income of $148 million, revenues declined 5% to $3.35 billion, and there was a significant decline in profits across several business segments, with some segments seeing profit declines of over 25% or increases of over 200%.
1) Synovate revealed the annual results of its long-running Pan Asia Pacific Cross Media Survey (Synovate PAX) for 2010, tracking media and digital consumption, prosperity, and influence amongst affluent Asians across 11 markets.
2) The survey found that smartphone ownership in Hong Kong more than doubled over the year, while ownership of technologies like laptops, MP4 players, and HDTVs increased.
3) The results also showed that over half of affluent Hong Kong residents now own luxury items, with watches and jewellery being most popular, and ownership of financial products like mutual funds and life insurance remaining high.
The document discusses the concept of "six degrees" as an alternative approach to marketing compared to traditional "360 degree" marketing. It argues that six degrees, which is based on the idea that everyone is connected through six or fewer relationships, can create viral marketing effects through compelling content that people want to share. It provides three case studies where campaigns leveraged this approach to create engagement and advocacy for brands in different categories. The key is to resolve a cultural tension, create shareable content, and make it innovative, entertaining and useful so people will spread the message organically.
This document discusses drivers of online behavior and summarizes key findings from a report on digital consumers' activities and needs. [1] The most frequent online activities are social networking, email, news, sports and weather, which fall along an axis from entertainment to personal management. [2] Despite lower daily use than email, social networking attracts the highest total weekly usage. [3] Ecommerce interactions are seen as the least intrusive time for brands to contact consumers compared to social media or email.
- The BRICI countries (Brazil, Russia, India, China, and Indonesia) currently have over 610 million internet users and represent about 15% of global GDP.
- By 2015, internet users in the BRICI countries are projected to increase to over 1.2 billion, more than triple the number of users in the US and Japan combined.
- Personal computers are much less common than mobile devices in the BRICI countries, with only about 440 million PCs currently compared to over 1.8 billion mobile subscriptions. Growth of PCs and internet penetration via mobile phones is expected to drive increased internet and digital media consumption.
The document provides an overview of insights and how simple, unexpected insights can be highly effective at connecting with consumers and driving business outcomes. It begins with the story of Bernard Sadow developing the wheeled suitcase in the 1970s based on his observation of a man towing heavy machinery on a dolly, demonstrating how acute observation can lead to impactful innovations. It then discusses how insights are most powerful when they are unexpected and cause reexamination of standards. Several case studies are presented to illustrate how leveraging simple insights into human behavior through creative executions can be compelling, such as the Swedish Armed Forces recruitment campaign and the Monopoly City Streets online game. The document emphasizes that gaining critical consumer insights requires curiosity and a refreshed perspective to
China is rapidly transforming from a factory economy to one focused on innovation and technology. While China was once known for mass producing cheap goods, it now manufactures many advanced electronics and is a top exporter. China is also increasing its investments in technological innovation, with the fastest growing patent numbers worldwide in 2009. Examples like electric car company BYD show China's move from factory to research and development. This evolution presents opportunities for both Chinese and foreign companies to collaborate and benefit from China's growing creative economy.
Social networking has become integrated into daily life for many online consumers. It has evolved from a core messaging platform to an aggregator of various online services. Consumers can now listen to music, watch videos, play games, and share their location on social networks. Multi-media integration is poised to be a major development, with networks that can make this seamless standing to gain. Brands should look to integrate multi-media into their social media campaigns. The effectiveness of social media strategies depends on the industry category, and tactics must vary by region to be most informative and inspirational.
The document profiles different digital lifestyles that have emerged based on people's behaviors and attitudes online. It identifies 6 main groups: Influencers, Communicators, Knowledge-Seekers, Networkers, Aspirers, and Functionals. Each group is characterized by their demographics, frequency of internet use, digital engagement and consumption levels, and openness to brands. The profiles provide insight into evolving online behaviors to help understand digital consumers.
The document discusses how digital media is transforming markets around the world. It notes that for many consumers in rapid growth markets, internet access is new and empowering as digital offers new experiences. These consumers are more engaged with digital channels and willing to have a voice online. As infrastructure continues to improve, consumers in the top tiers of rapid growth markets are poised to increasingly shape the digital landscape. Statistics show these consumers have more recently adopted the internet, see it as transformational, and are highly engaged daily users of digital media.
1. STATE
OF THE
ADUSTRY
IN
PPS
YESTERDAY
TTODAY
& OMORROW
A Survey of Over 500 Advertisers, Publishers & Developers - October 2010
2. The State of the Apps Industry:
Yesterday, Today & Tomorrow
A Survey of Over 500 Advertisers, Publishers & Developers - October 2010
Table of Contents
PAGE 3
Executive Summary/Highlights
PAGE 4 6
State of the Apps Industry Yesterday & Today
PAGE 7 8
Projections for the Apps Industry in 2011
PAGE 9
Summary & Methodology
2
3. www.millennialmedia.com/research The State of the Apps Industry
Executive Summary
In Q3 2010, Millennial Media collaborated with DIGIDAY and Stifel Nicolaus to survey advertisers/marketers,
publishers, and developers on their current mobile app practices in 2010 and intended plans for 2011. As the
mobile applications industry continues to evolve, this data provides a critical view on where the industry stands
today and where advertisers/marketers, publishers, and developers will be placing their bets in the coming year.
An earlier DIGIDAY: State of the Apps Industry study that was run in Q4 2009 enables directional year-over-year
comparisons from 2009 to 2010.
This report illustrates how mobile continues to drive deeper into digital ad budgets, which platforms have
surged in adoption, and how advertisers, publishers, and developers plan to support in-application advertising
and development in the coming year.
Highlights
The number of mobile applications developed by advertisers/marketers in 2010 increased significantly
year-over-year.
From 2009 to 2010, Android and iPad saw the most significant growth as the app platforms used by
advertisers. iPhone still leads the pack, but RIM, Windows Mobile, and Symbian also saw increases, as
advertisers continued to diversify to balance their application platforms.
71% of advertisers worked with a network in 2010 (up 12% from 2009) to help further their apps
strategies. The top 3 reasons cited for working with a network were reach, targeting, and cost per
download.
Applications budgets in 2010 moved away from cannibalizing online budgets. Budgets designated
specifically for app development grew year-over-year, now comprising nearly 25% of the overall mix.
Advertisers, publishers, and developers will continue to diversify their applications strategies in 2011.
Android, iPad and Windows Phone 7 lead the pack among the platforms next on the docket to receive
support in the coming year.
Publishers anticipate significant growth in their applications revenue in 2011. When asked to estimate
their earnings over the coming year, a full 31% expect their applications revenue to increase 100% or
more in 2011, with another 17% expecting an increase of 50% or more.
3
4. www.millennialmedia.com/research The State of the Apps Industry
State of the Apps Industry Yesterday & Today
Advertisers, publishers, and developers grew their presence in the apps space significantly from 2009 to
2010. Marked by increases in the number of mobile apps developed, diversity across platforms, and
dedicated budgets for apps development, this shows healthy year-over-year growth.
Number of Mobile Apps Developed by The number of mobile applications developed by
Advertisers (2010 vs. 2009) CHART A advertisers/marketers in 2010 increased
significantly year-over-year. When asked the
number of mobile applications developed in 2010
1
>50
2
vs. 2009, advertisers stated growth in every area. In
particular, advertisers developing 20-50 apps stated
4 an astounding jump (from 4 in 2009 to 83 in 2010).
>20 83
Conversely, the number of advertisers who did not
5 to 10
10 develop a single application decreased
11
year-over-year (from 19 in 2009 to 11 in 2010).
66
1 to 5 69
Growth for publishers in 2010, as with advertisers,
0
19 came in the amount of experience in building
11
applications. While the bulk of publishers in 2010
0 20 40 60 80 100
focused on developing 1-5 mobile applications,
there was a burst of publishers who mastered the
2009 2010 art of developing mobile apps and turned out
greater than 50.
State of the Apps Industry 2010 and 2009 Surveys; DIGIDAY, Stifel Nicolaus, Millennial Media.
Verticals Building Branded Applications
CHART B
2010 2009 Of those advertisers/marketers developing
1. Entertainment 1. CPG
applications for their business, a number of key
brand verticals are represented. In 2009, CPG, Retail,
2. Technology 2. Retail Auto, Entertainment and Financial companies were
3. Media 3. Auto the top 5 verticals building apps. In 2010, however,
4. Retail 4. Entertainment Entertainment displaced CPG to claim the number
5. CPG 5. Financial
one spot, followed by Technology, Media, and
Retail. CPG remained in the top 5 at number 5.
State of the Apps Industry 2010 and 2009 Surveys; DIGIDAY, Stifel Nicolaus, Millennial Media.
4
5. www.millennialmedia.com/research The State of the Apps Industry
State of the Apps Industry Yesterday & Today CONTINUED
Top 5 Considerations for Choosing a Platform:
Both advertisers and publishers, when selecting which 1. REACH
platform to develop for, have taken an increasingly 2. DEMO
cross-platform approach. Android and iPad have led the
pack with significant growth, though iPhone still 3. BETTER BRANDING
remains the top platform of choice. Windows Phone 7 4. EASE OF USE
and Symbian also saw growth among both advertisers 5. HIGHER SALES POTENTIAL
and publishers.
State of the Apps Industry 2010 and 2009 Surveys; DIGIDAY, Stifel Nicolaus, Millennial Media.
Mobile App Platforms For Which Advertisers/
Marketers Are Developing (2009 vs. 2010) CHART C
0
Windows Mobile
8
0 2009
Symbian 2010
6 From 2009 to 2010, Android and iPad saw the most
iPad
0
significant growth as the application platforms
35
36
used by advertisers. iPhone still leads the pack, but
Palm
2 RIM, Windows Mobile, and Symbian also saw
RIM
6 increases, as advertisers continued to diversify their
17
application platforms.
10
Android
28
62
iPhone
73
0 20 40 60 80 100
State of the Apps Industry 2010 and 2009 Surveys; DIGIDAY, Stifel Nicolaus, Millennial Media.
Mobile App Platforms For Which Publishers
Are Developing (2009 vs. 2010) CHART D
0
Windows Mobile
9
0
Symbian
5 Among publishers, Android, iPad, Windows Mobile,
5
iPad 2009 and Symbian also grew year-over-year from 2009
8 2010
24
to 2010. Again, Android and iPad saw rapid
Palm
19 acceptance by publishers, and efforts were
RIM
0 focused on developing applications for these
32
players. iPhone and Palm were the two platforms
21
Android
36
that saw year-over-year decreases.
47
iPhone
46
0 10 20 30 40 50
State of the Apps Industry 2010 and 2009 Surveys; DIGIDAY, Stifel Nicolaus, Millennial Media.
5
6. www.millennialmedia.com/research The State of the Apps Industry
State of the Apps Industry Yesterday & Today CONTINUED
Top Considerations for Using a Network:
Of the 71% of advertisers who say they use a network
1. REACH
(up 12% from 2009), the top 3 reasons advertisers 2. TARGETING
listed for using a network include: 3. COST PER DOWNLOAD
State of the Apps Industry 2010 and 2009 Surveys; DIGIDAY, Stifel Nicolaus, Millennial Media.
Budget Area Funding Advertiser/Marketer
Applications (2009 vs. 2010) CHART E
19%
Own designated
23%
Whereas online budgets appeared to be the
10%
Other source of applications activity for
8%
advertisers/marketers in 2009, applications
Online
57% budgets in 2010 moved away from cannibalizing
42% online budgets.
5%
Promotions
11% In fact, budgets designated specifically for apps
4%
development grew year-over-year, now
Direct Response
5% comprising nearly 25% of the overall mix.
Additionally, given the always-on nature of mobile
0%
Customer Service
2009 media, a substantial portion of promotional
2%
2010
budgets now funds applications.
11%
Branding
11%
0 20% 40% 60%
State of the Apps Industry 2010 and 2009 Surveys; DIGIDAY, Stifel Nicolaus, Millennial Media.
6
7. www.millennialmedia.com/research The State of the Apps Industry
Projections for the Apps Industry in 2011
To reach mobile consumers as effectively and efficiently as possible, advertisers, publishers, and developers
will continue to diversify their applications strategies in 2011. The survey findings show that Android, iPad
and Windows Phone 7 lead the pack among the platforms next on the docket to receive support in the
coming year. Publishers also anticipate significant growth in their applications revenue in 2011 and mobile
budgets on the whole should continue to increase.
New Application Platforms Advertisers
Plan to Support in 2011 CHART F
60 55
50
When asked what platforms
45
advertisers/marketers will add support for in
40 the coming year, Windows Phone 7 appears
30 ready to supplant RIM and iPhone in
24
21 17
emphasis, while marketers lend even more
20
14 intensity to iPad and Android.
7
10
ne
an
lm
M
7
ad
d
RI
oi
ne
bi
ho
Pa
iP
dr
m
ho
iP
An
Sy
sP
w
do
in
W
State of the Apps Industry 2010 and 2009 Surveys; DIGIDAY, Stifel Nicolaus, Millennial Media.
New Application Platforms Publishers
Plan to Support in 2011 CHART G
15 14
Windows Phone 7 is tied for second place
10 10 with iPad as the platform that will be added
10
to most publishers’ plates in the coming year,
6
5 4 and Android appears in pole position to
3
2 challenge iPhone for the top spot of
platforms for which publishers create
applications.
ne
an
lm
M
7
ad
d
RI
oi
ne
bi
ho
Pa
iP
dr
m
ho
iP
An
Sy
sP
w
do
in
W
State of the Apps Industry 2010 and 2009 Surveys; DIGIDAY, Stifel Nicolaus, Millennial Media.
7
8. www.millennialmedia.com/research The State of the Apps Industry
Projections for the Apps Industry in 2011
Advertiser App Budget Growth Projections
for 2011 (vs. 2010 spending) CHART H
When comparing actual applications budgets
0% in 2010 and projected apps budgets in 2011, a
>$5MM
5%
$1MM-$5MM
small portion of advertisers project that apps
7%
7% $500K-$1MM spending will exceed $5MM in 2011. The
2010 Spending
5% $201K-$500K percentage of advertisers expecting budgets to
35%
$101K-$200K increase in the $1MM-$5MM range also
16%
26%
$50K-$100K increased year-over-year. Though these
<$50K
$1MM+ spenders make up just less than 10%
2% Don’t know
7% of the overall group, the increase in
5% million-dollar budgets highlights the growing
7%
2011 Spending
17%
importance of mobile apps within advertisers’
27% plans. A significant increase is also expected in
7%
27%
the $101K-$200K range, pulling primarily from
the $50K-$100K and <$50K ranges.
0 5 10 15 20 25 30 35 40
State of the Apps Industry 2010 and 2009 Surveys; DIGIDAY, Stifel Nicolaus, Millennial Media.
Publishers’ Expected Increase in Apps
Revenue from 2010 to 2011 CHART I
Publishers anticipate significant growth in their
6% 2% applications revenue in 2011. When asked to
10% 100% increase or more
estimate their earnings over the coming year, a
>50% increase
>25% increase full 31% expect their apps revenue to increase
17% 31% 10-25% increase 100% or more in 2011, with another 17%
5-10% increase
1-5% increase
expecting an increase of 50% or more. Only
<1% increase 10% of respondents expect their revenues to
17% Flat remain flat.
17%
State of the Apps Industry 2010 and 2009 Surveys; DIGIDAY, Stifel Nicolaus, Millennial Media.
8
9. www.millennialmedia.com/research The State of the Apps Industry
Summary & Methodology
About Millennial Media
Millennial Media is the proven leader in mobile advertising. With the largest mobile media audience in the U.S., Millennial
Media uniquely offers brand advertisers the only set of specific, scalable audiences. Our ability to reach, target and engage
consumers is unparalleled. As an innovative technology leader, our mobile decisioning, serving and mediation platforms are
powering some of the largest companies in the media business today. The company is committed to growing the mobile
advertising marketplace by becoming the preferred partner to all advertisers seeking to reach mobile consumers, all publishers
and developers seeking to maximize ad revenue and all mobile operators seeking to further monetize their networks. For more
information, please visit http://www.millennialmedia.com or follow us on Twitter @millennialmedia. Millennial Media
was named the 2010 OnMedia Top Private Company in Digital Media and was awarded a 2010 Stevie Award (American
Business Awards) for Most Innovative Company of the Year.
About DIGIDAY
DIGIDAY hosts conferences on emerging media for digital media and marketing professionals. Our brand promise is that, after
any given DIGIDAY, attendees should have all the direction and resources they need to execute flawlessly in each new genre.
Each conference provides the opportunity to survey the industry for market trends. Our State of the Industry snapshots are
briefed in DIGIDAY:DAILY and the full studies published to DM2PRO.com, a knowledge base for digital media and marketing
professionals with how-to tutorials on cutting edge media genres, winning creative and content award entries for the MOBI,
SAMMY and DPAC Awards, and full video from our past shows. Sign up for DIGIDAY:DAILY at http://www.bit.ly/addTwS to
follow our upcoming research.
About Stifel Nicolaus
Stifel Financial Corp. (NYSE: SF) is a financial services holding company headquartered in St. Louis, Missouri, that conducts its
banking, securities, and financial services business through several wholly owned subsidiaries. Stifel clients are primarily served
in the U.S. through 310 offices in 43 states and the District of Columbia through Stifel, Nicolaus & Company, Incorporated and
Thomas Weisel Partners LLC, and in two Canadian provinces through Stifel Nicolaus Canada Inc. Clients in the United Kingdom
and Europe are served through offices of Stifel Nicolaus Limited and Thomas Weisel Partners International Limited. Each of the
broker-dealer affiliates provide securities brokerage, investment banking, trading, investment advisory, commercial and retail
banking, and related financial services to individual investors, professional money managers, businesses, and municipalities.
Stifel Bank & Trust offers a full range of consumer and commercial lending solutions. To learn more about Stifel, please visit the
company’s web site at www.stifel.com.
Survey Methodology & Disclosures
Two surveys were used to provide the data used in this report. The State of the Apps Industry survey pools used by DIGIDAY
consisted of approximately 600 digital and/or mobile industry professionals in two industry snapshots taken in November
2009 (Q4 2009) and August 2010 (Q3 2010). For clarity, all charts in this report reference only the year in which the survey was
conducted. In 2010, 41% of survey respondents classified themselves as Agency/Advertiser/Marketer, 30% as Application
Developer, and 29% as Publisher. In the 2009 survey, the breakout was 41%, 30%, and 29%, respectively. DIGIDAY believes its
data to be representative of industry trends, even in their more targeted segments. More recently, DIGIDAY partnered with
Jordan Rohan of Stifel Nicolaus, a leading Wall Street analyst of emerging media, to capture his views of what the trends
captured portend for the growth and direction of these media and their potential impact on the market as a whole.
For More Information
Visit www.millennialmedia.com/research to sign up to receive Millennial Media-related news, including Millennial Media’s
Mobile Mix™ and the Scorecard for Mobile Advertising Reach and Targeting (S.M.A.R.T.)™ reports.
To learn more about our growing mmDev developer community or to download our latest cross-platform SDKs, visit
http://developer.millennialmedia.com.
For questions about the data in this report, or for recommendations for future reports, contact us directly at
marketing@millennialmedia.com.
9