Sensoa organiseerde in februari 2015 de jaarlijkse Week van de Lentekriebels in samenwerking met vele partners. De campagne wilde zorgen voor flexibiler genderrollen om zo homofobie tegen te gaan. Een portaalwebsite vol materiaal werd gelanceerd.
December 2015 Oklahoma School Finance Financial Numbers Andy Evans
A discussion of the factors effecting Oklahoma School Finance for FY 16 after December Payment of Oklahoma Dedicated Revenue for Schools (Chargeables) excluding School Land Payments, Discussion of Motor Vehicle Calculations, Discussion of State Sales Tax, and Petroleum Sector Financials affecting Oklahoma Schools.
Recomendado por el proceso ESE para las sesiones de Gabriel Restrepo Forero - Curso de extensión sobre Educación sin Escuela, Universidad Nacional de Colombia.
Sensoa organiseerde in februari 2015 de jaarlijkse Week van de Lentekriebels in samenwerking met vele partners. De campagne wilde zorgen voor flexibiler genderrollen om zo homofobie tegen te gaan. Een portaalwebsite vol materiaal werd gelanceerd.
December 2015 Oklahoma School Finance Financial Numbers Andy Evans
A discussion of the factors effecting Oklahoma School Finance for FY 16 after December Payment of Oklahoma Dedicated Revenue for Schools (Chargeables) excluding School Land Payments, Discussion of Motor Vehicle Calculations, Discussion of State Sales Tax, and Petroleum Sector Financials affecting Oklahoma Schools.
Recomendado por el proceso ESE para las sesiones de Gabriel Restrepo Forero - Curso de extensión sobre Educación sin Escuela, Universidad Nacional de Colombia.
Rashi Sharma, B.Sc-Interior Design + One Year Residential Design Diploma Prog...dezyneecole
Student of Dezyne E'cole College ,the student is updating his industry required skills of Interior Design through the Diploma Programme.This is a work showcase of of student after one year of her study of Residential Design Programme www.dezyneecole.com
Savoia Hotel Country House (Bologna, Italy)
26 Maggio 2012
Le Variabili Cognitive del Processo di Esperienza Utente
Dopo aver ricapitolato alcuni importanti concetti visti nei due talk precedenti al WhyMCA, verranno introdotte le tre macro-variabili che modellano il processo di User eXperience: il Design, l'Utente ed il Contesto.
Alcune di queste macro-variabili sono di fatto delle costanti mentre altre mutano dinamicamente nel tempo modellando l'ecosistema che definisce l'entità utente. I processi che caratterizzano l'ecosistema utente in relazione con il contesto ambientale danno origine al fenomeno conosciuto come Esperienza Utente.
Dopo aver analizzato le tre macro-variabile dell'esperienza utente, il talk mostrerà come integrarle all'interno di un flusso di progetto centrato sull'utente analizzando singolarmente ogni step dall'analisi al prototipo elettronico.
CIDER 2016 - Online, Blended And Distance Education In SchoolsMichael Barbour
Barbour, M. K. (2016, November). Online, blended and distance education in schools. A presentation for the Canadian Institute of Distance Education Research. Retrieved from https://athabascau.adobeconnect.com/p5tjr99eths/
Student of Dezyne E’cole College,www.dezyneecole.com
An interior designer is professionally trained to create a functional and quality interior environment. Qualified through education, experience and examination, a professional designer can identify, research and creatively resolve issues and lead to a healthy, safe and comfortable physical environment.
Among the many areas of expertise a professional designer commands are
• Space planning and utilization, including organizational and storage needs
• Long-term project and lifestyle planning
• National, state and local building codes
• Safety and accessibility
• Ergonomics
• Design for people with special needs
• Conservation and “green” design
• Historic restoration
• Interior detailing of background elements, such as wall and ceiling designs
• Custom design of furniture, drapery and accessories
• Selection of appliances, plumbing fixtures and flooring materials
• Acoustics and sound transmission
• Audiovisual and communication technology
• Construction documents and specifications
Student of Dezyne E’cole College ,www.dezyneecole.com
Fashion design is a form of art dedicated to the creation of clothing and other lifestyle accessories. Modern fashion design is divided into two basic categories: haute couture and ready-to-wear. The haute couture collection is dedicated to certain customers and is custom sized to fit these customers exactly. In order to qualify as a haute couture house, a designer has to be part of the Syndical Chamber for Haute Couture and show a new collection twice a year presenting a minimum of 35 different outfits each time.
Ready-to-wear collections are standard sized, not custom made, so they are more suitable for large production runs. They are also split into two categories: designer/createur and confection collections. Designer collections have a higher quality and finish as well as an unique design. They often represent a certain philosophy and are created to make a statement rather than for sale. Both ready-to-wear and haute-couture collections are presented on international catwalks.
Rashi Sharma, B.Sc-Interior Design + One Year Residential Design Diploma Prog...dezyneecole
Student of Dezyne E'cole College ,the student is updating his industry required skills of Interior Design through the Diploma Programme.This is a work showcase of of student after one year of her study of Residential Design Programme www.dezyneecole.com
Savoia Hotel Country House (Bologna, Italy)
26 Maggio 2012
Le Variabili Cognitive del Processo di Esperienza Utente
Dopo aver ricapitolato alcuni importanti concetti visti nei due talk precedenti al WhyMCA, verranno introdotte le tre macro-variabili che modellano il processo di User eXperience: il Design, l'Utente ed il Contesto.
Alcune di queste macro-variabili sono di fatto delle costanti mentre altre mutano dinamicamente nel tempo modellando l'ecosistema che definisce l'entità utente. I processi che caratterizzano l'ecosistema utente in relazione con il contesto ambientale danno origine al fenomeno conosciuto come Esperienza Utente.
Dopo aver analizzato le tre macro-variabile dell'esperienza utente, il talk mostrerà come integrarle all'interno di un flusso di progetto centrato sull'utente analizzando singolarmente ogni step dall'analisi al prototipo elettronico.
CIDER 2016 - Online, Blended And Distance Education In SchoolsMichael Barbour
Barbour, M. K. (2016, November). Online, blended and distance education in schools. A presentation for the Canadian Institute of Distance Education Research. Retrieved from https://athabascau.adobeconnect.com/p5tjr99eths/
Student of Dezyne E’cole College,www.dezyneecole.com
An interior designer is professionally trained to create a functional and quality interior environment. Qualified through education, experience and examination, a professional designer can identify, research and creatively resolve issues and lead to a healthy, safe and comfortable physical environment.
Among the many areas of expertise a professional designer commands are
• Space planning and utilization, including organizational and storage needs
• Long-term project and lifestyle planning
• National, state and local building codes
• Safety and accessibility
• Ergonomics
• Design for people with special needs
• Conservation and “green” design
• Historic restoration
• Interior detailing of background elements, such as wall and ceiling designs
• Custom design of furniture, drapery and accessories
• Selection of appliances, plumbing fixtures and flooring materials
• Acoustics and sound transmission
• Audiovisual and communication technology
• Construction documents and specifications
Student of Dezyne E’cole College ,www.dezyneecole.com
Fashion design is a form of art dedicated to the creation of clothing and other lifestyle accessories. Modern fashion design is divided into two basic categories: haute couture and ready-to-wear. The haute couture collection is dedicated to certain customers and is custom sized to fit these customers exactly. In order to qualify as a haute couture house, a designer has to be part of the Syndical Chamber for Haute Couture and show a new collection twice a year presenting a minimum of 35 different outfits each time.
Ready-to-wear collections are standard sized, not custom made, so they are more suitable for large production runs. They are also split into two categories: designer/createur and confection collections. Designer collections have a higher quality and finish as well as an unique design. They often represent a certain philosophy and are created to make a statement rather than for sale. Both ready-to-wear and haute-couture collections are presented on international catwalks.
4. Tijdsbesteding:
Spelen meer dan 10 uur
Spelen per week 5-10
Jongeren (20-25)
Ouderen (45+)
Spelen per week 0-5 uur
Spelcomputer in huis
0% 20% 40% 60% 80% 100%
Bron: Wehkamp BV (2008)
5. Regelmatig gamen:
50
45
40
35
30
25
Jongeren (20-25)
20
Ouderen (45+)
15
10
5
0
Stomt de geest Maakt de mens Heeft geen
af slimmer invloed
Bron: Wehkamp BV (2008)
7. Wie speelt wat?
Europees onderzoek uit mei 2008:
• 81% van de ouders speelt samen met de kinderen
• Twee op de 10 gamers heeft een universitaire opleiding en bijna een derde
is ondernemer of werkzaam in de professionele dienstverlening
(advocatuur, bank)
Merendeel best verkochte console games in 2007 geschikt voor alle
leeftijden
10. Ik ben apetrots! Dit was gisteren bij ons in De Bibliotheek in
Weesp! Dit was mijn 'ding'. Het was zeer geslaagd en het
terugzien van al deze kinderkoppies en blije ouders weet ik
zeker dat we dit nog veel vaker gaan doen!
Karin de Zwart
11. Wat een superinitiatief! Zou eigenlijk als 'normale' actie in
alle Nederlandse Bibliotheken moeten verschijnen!
Prachtig om mensen (oud en jong) elkaar te laten begrijpen.
Sonstra
29. Bronnen:
Bubbles & Coulors / Esparta - http://www.flickr.com/photos/esparta/472155815/
Alle slechte dingen zijn goed voor je / Steven Johnson, 2005
http://www.youtube.com/watch?v=lpet4TJi41A
Onderzoek Wehkamp - http://www.wehkampreporter.nl/game-onderzoek-onder-3000-
ouderen%E2%80%99-45-en-3000-jongeren-20-25
Openbare Bibliotheek Rotterdam / Marieke van Santen –
http://www.flickr.com/photos/mariekemvs/3017314170/
Game-event Openbare Bibliotheek Weesp
http://bibliotheek20.ning.com/video/694094:Video:51289
Gameparty Senioren Openbare Bibliotheek Muiden
http://bibliotheek20.ning.com/video/gameparty-senioren-de?page=1
Game-In Music Battle (UGame – ULearn)
http://ugameulearn.weblog.tudelft.nl/ -
http://www.ad.nl/amersfoort/2993379/Magere_opkomst_voor_lsquogameeventrsquo.html
Coriovallum Complot - http://www.complot.cc/?speed=828
Watermindz - http://www.bibliotheekwaterweg.nl/content/view/420/183/
30. Gamemaker4You / DOK - http://bibliotheek20.ning.com/video/gamemaker4you-1
Vader en zoon maken een game - http://bibliotheek20.ning.com/profiles/blogs/vader-en-
zoon-maken-een-game
Kruistocht in Spijkerbroek game - http://www.crusadegame.com/
Pluk van de Petteflet -
http://www.ijsfontein.nl/Projecten/BedrijvenEnMerken/Pluk%20van%20de%20Petteflet
Orange County Library - http://www.ocls.info/Children/Teen/doit/Gaming.asp?bhcp=1
Machinima’s – http://www.machinima.com
Carvers bay Branch Library - http://www.gclibrary.org/default.asp
Openbare Bibliotheek Amsterdam / Moqub –
http://www.flickr.com/photos/moqub/2058184726/
National Gaming Day - http://gaming.ala.org/resources/index.php?title=Ngd2008
http://librarygamingtoolkit.org/