The document discusses research on existing magazine covers. It notes that successful covers typically use color contrast to catch the eye, feature a central dramatic image, and include smaller "sneak peek" images. The analysis indicates covers in the research all use contrast, dramatic shots, and sub-images. The work will apply these lessons by incorporating good contrast, a serious character image, and sneak peeks inside. It also establishes the target audience is 12-25 year olds, appealing to both genders of gamers, who respond to opportunities and impulse buys. The magazine aims to attract middle-class readers with a £4-6 price point.