The document summarizes research on existing football simulation products and identifies key aspects to include in the author's own work. It finds that reviewed products all used a bird's-eye view of the pitch and color-coded player dots. The analysis indicates the author will adopt the top-down perspective and representation of players as dots in their own project. An audience profile section suggests the target demographic is primarily males aged 6-20 and secondarily 30-50, appealing to nostalgia and knowledge of players, with the game attracting people of any social status.