Technology of education is most simply and comfortably
defined as an array of tools that might prove helpful in advancing
student learning and may be measured in how and why
individuals behave
  In order to succeed in schools must graduate students who are
prepared to be lifelong learners. . This challenge necessitates a
pedagogical shift from transmitting a body of expected
knowledge that is largely memorized to one that is largely
process oriented. . For example, instead of having students
memorize the names of the battles of the Civil War, a teacher
might have teams of students each focus on one battle and
prepare a presentation on it using first-hand letters, testimonies,
and photos.
. The concept of multiple intelligence comes into play here as
well.. Our traditional concept of intelligence include an
overemphasis on verbally-loaded skills. . Expanded views of
intelligence are especially important because people's beliefs
about the nature of intelligence can affect their assessment of
their own capabilities and their actual performance. Howard
Gardner lists the following seven areas of intelligence: linguistic,
logical/mathematical, musical, artistic, spatial,
bodily/kinesthetic, interpersonal and intrapersonal. . Giving
students a chance to share a wide variety of kinds of
intelligence adds to their confidence and belief in themselves as
intelligent and competent learners, that no matter what the task
they will be able to learn to do it.
  Prior to 1970 Behavioral Psychology formed the basis of how
many teachers behaved in the classroom.. Coupled with the
traditional body of knowledge that made up a 'good' education
this approach made sense.. Now a basis in Cognitive Psychology
seems to be a better method for preparing students to become
lifelong learners. . Advances in educational technology have
contributed and supported this swing toward the Cognitive
approach
Three main theoretical schools or philosophical
                                             frameworks have been present in the educational
. Many educational psychologists
                                                            technology literature. .
found the behavioral approach
                                          These are Behaviorism , Cognitivism and Constructivism
unsatisfying. . In the areas of
problem solving and learning
                                        . Each of these schools of thought are still present in today's
strategies they became more                    literature but have evolved as the Psychology
concerned with what was                                     literature has evolved
unobservable - what was going on
inside the . These theories are
based on the work of educational
philosopher John Dewey, and
educational psychologists Lev
Vygotsky, Jean Piaget, Jerome
Bruner among others.. They
propose that children actively
construct knowledge and this
construction of knowledge
happens in a social context.".
Vygotsky proposed that all
learning takes place in the 'zone          BF Skinner is considered the "grandfather of behaviorism".
of proximal development'. . This        . He generated much of the experimental data that is the basis of
'zone' is the difference between     behavioral learning theory. . He and other behavioral theorists were
                                      concerned mainly with observable indications of learning and what
what a child can do alone and
                                     those observations could imply for teaching.. They concentrated on
what he/she can do with                 observable 'cause and effect' relationships. . Skinner and others
assistance. . By building on the       viewed the teacher's job as modifying the behavior of students by
child's experiences and providing    setting up situations to reinforce students when they exhibit desired
moderately challenging tasks         responses. Behaviorists viewed learning as a sequence of stimulus
teachers can provide the              and response actions in the learner. . They reasoned that teachers
'intellectual scaffolding' to help   could link together responses involving lower-level skills and create
children learn and progress            a learning "chain" to teach higher-level skills.. The teacher would
through the different stages of      determine all of the skills needed to lead up to the desired behavior
development                           and make sure students learned them all in a step-by-step manner
The methods of constructivism emphasize students'
  ability to solve real-life, practical problems.. Students
      typically work in cooperative groups rather than
 individually; they tend to focus on projects that require
     solutions to problems rather than on instructional
sequences that require learning of certain content skills.
  ". The job of the teacher in constructivist models is to
   arrange for required resources and act as a guide to
    students while they set their own goals and 'teach
                          themselves'
. Direct Instruction, also known as Explicit
Teaching "is a systematic method for presenting         In the following sections I will detail some of
material in small steps, pausing to check for               the ways that educational technology is
student understanding and eliciting active and         supporting specific techniques of teaching and
successful participation from all                        learning.. Because of this support, educators
students."(Rosenshine, 1986, p. 60) This model of      are able to accomplish behavioral and cognitive
instruction is well grounded in Behaviorist Theory.          goals in ways they never could before
"). It has also been classified as a 'transmission'
model (as opposed to an 'information-processing'
model). details six teaching functions as an
important sequence in the method of Explicit
teaching. They are: daily review, presenting new
material, guided practice, corrections and
feedback, independent practice and weekly and
monthly reviews. . " This method has been shown
to be particularly effective in the "teaching of
mathematical procedures and computations,
reading decoding, explicit reading procedures
such as distinguishing fact from opinion, science
facts and concepts, social science facts and
concepts, map skills, foreign language vocabulary.
They are less relevant for teaching in areas that
are less well-structured, for example, teaching
composition, reading comprehension, analyzing
literature or historical trends." (Rosenshine 1986
P.60)
. There are two in the form of points scored at the
end of the game. . These practice programs can
free the teacher to help other students.. If used in
a group setting they can provide the opportunity
for students to collaborate, a more constructivist
approach.
Another type of software that supports this model is the tutorial
   type of program . In a tutorial program instruction is usually
 expected to stand alone; the student should be able to learn the
     topic without any help or other materials from outside the
 courseware. Tutorials should address all instructional events all
six teaching functions that Rosenshine defines. . Tutorials can be
  categorized as linear or branching tutorials. . A linear tutorial
     gives the same instructional sequence and feedback to all
  learners A branching tutorial directs learners along alternate
 paths depending on how they respond to questions and whether
     or not they show mastery of certain parts of the material
         Emulating a good teacher is difficult for a person
, let alone a computer, but there are some very good tutorials
 available. . A good example is the tutorials that come with new
 computers or software, ie the Introduction to Microsoft Works
 , or the Tour of Windows 3.1 . Some other examples of tutorial
    software are DaisyQuest and Daisy's Castle by Great Wave
     software. . They are "magical" auditory programs created
  especially for young children and for older children who may
     experience difficulty learning to read due to deficits in the
ability to isolate and compare sounds in words. A good example
    of a tutorial for older students is Broderbund's Welcome to
     Physics . It can be used as a stand-alone tutorial, or by the
    teacher to introduce an idea, provide a demonstration, as a
             device to initiate discussion or as a review
Cooperative/Collaborative Learning

Cooperative (sometime known as Collaborative) Learning is a model of
 teaching with a set of common attributes and features.. It is cognitive
in nature. . It also has several variations. The following are its essential
features: students work in teams to master academic materials, teams
 are made up of high, average, and low achievers, and are racially and
     sexually mixed, reward systems are group-oriented rather than
  individually oriented. (Arends, 1994, p. 344) Some of the variations
                                     are
 Student Teams Achievement Divisions (STAD) where team members
    use work sheets or other study devices to master the academic
   materials and then help each other learn the material Individually
 students take weekly quizzes and are given an "improvement score"..
    This score is based on the degree to which the score exceeds a
student's past average. . Teams strive to get a good team improvement
                                    score
   Jigsaw where each student on the team would be responsible to
     become 'an expert' in one aspect of the academic task and are
   responsible for teaching that aspect to the others.. Members from
 different teams who are to be experts on the same topic meet to help
   each other learn their aspect of the task. They then return to their
  group to share what they learned and plan their presentation to the
                                    class
Group Investigation where students are involved in planning both the
   topics for study and the ways to proceed with their investigation..
    Students will choose a topic for study, proceed with an in-depth
   investigation of that topic and prepare and present a report to the
                                 whole class
There are two types of technology that support Cooperative Learning. The
       first category includes those types of programs that will provide the
  Poduim). Included here are environment for collaboration.3D Hyperstudio
   the types of software that we usually think of as tools: word processors (
       Word , WordPerfect ), spreadsheets( Excel, Lotus 1-2-3 ), data bases(
   Access, FoxPro ), drawing programs( Corel Draw, Paintbrush ), desk top
 publishing programs ( Microsoft Publisher, Print Shop ) script writing tools (
       Hollywood High, 3D Movie Maker ) Multimedia Presentations( Power
 Point, Hyperstudio, Poduim ) . Each of these tools provide the environment
     for students to produce a product that they can share with the class or
  publish in a newsletter to parents or publish on the World Wide Web to the
  world. . No matter which program students use they must make important
   decisions together on what information to convey and how to convey it. .
 Learning content material, learning to work together, and valuing each other
      for their multiple intelligence are all goals of cooperative learning that
                     teachers can focus on in this environment
 There are many programs that will provide the resources that students need
    to complete the research that is needed for class presentations. Grolier
   ENCARTA 97 ). There are several very good multimedia encyclopedias (
 World Book , Grolier's Interactive , Compton's Interactive , Encarta 97 , and
 Britannica CD 97 ). Mindscapes. There are many informative CD's on a wide
variety of subject areas, Medio's JFK Investigation , DK Multimedia's The Way
 Things Work , Mindscapes's How Your Body Works , Research Publications'
      American Journey to name just a few. These programs can collect an
   enormous amount of information that is easily searched and copied into
         word processors for use as notes to share with fellow teammates
The Internet is a resource of hundreds of thousands of
documents on any subject imaginable. . By using the search
engines, Alta Vista or Yahoo, for example, a student can find
 much information on virtually any topic. . Some instruction
     and class discussion on techniques for searching and
evaluation of sources is needed to get the most of working in
 this environment. . When we view our task of encouraging
 students to be lifelong learners, these become indispensable
  tools. . The WWW is also a great resource for the pictures
      and sounds that go into making a great classroom
 presentation. The Lycos search engine has the capability to
               search the web for these resources
Conclusion
                      .
 The Cognitive approach to teaching
  is gaining momentum. . Educators
have realized that for students to be
 successful they need to be lifelong
  learners. Helping them to develop
    the skills necessary to become
lifelong learners requires a different
 approach to teaching and learning..
 The direct instruction method that
 was used almost exclusively in the
 earlier part of this century, though
    still effective for some skills, is
   giving way to a more cooperative
approach. One that involves students
  working together toward common
goals, teachers serving as 'experts',
  and coaches, and facilitators, and
 sometimes just plain getting out of
     the way and letting students
discover things for themselves. What
       is technology's role in this
    movement?. It is supporting the
  choices that teachers make every
   step of the way by providing the
     environment, the content, the
     experiment, and the place for
   students to 'put it all together' to
 share with other students, parents,
              and the world
دكتوره هناء2

دكتوره هناء2

  • 2.
    Technology of educationis most simply and comfortably defined as an array of tools that might prove helpful in advancing student learning and may be measured in how and why individuals behave In order to succeed in schools must graduate students who are prepared to be lifelong learners. . This challenge necessitates a pedagogical shift from transmitting a body of expected knowledge that is largely memorized to one that is largely process oriented. . For example, instead of having students memorize the names of the battles of the Civil War, a teacher might have teams of students each focus on one battle and prepare a presentation on it using first-hand letters, testimonies, and photos. . The concept of multiple intelligence comes into play here as well.. Our traditional concept of intelligence include an overemphasis on verbally-loaded skills. . Expanded views of intelligence are especially important because people's beliefs about the nature of intelligence can affect their assessment of their own capabilities and their actual performance. Howard Gardner lists the following seven areas of intelligence: linguistic, logical/mathematical, musical, artistic, spatial, bodily/kinesthetic, interpersonal and intrapersonal. . Giving students a chance to share a wide variety of kinds of intelligence adds to their confidence and belief in themselves as intelligent and competent learners, that no matter what the task they will be able to learn to do it. Prior to 1970 Behavioral Psychology formed the basis of how many teachers behaved in the classroom.. Coupled with the traditional body of knowledge that made up a 'good' education this approach made sense.. Now a basis in Cognitive Psychology seems to be a better method for preparing students to become lifelong learners. . Advances in educational technology have contributed and supported this swing toward the Cognitive approach
  • 3.
    Three main theoreticalschools or philosophical frameworks have been present in the educational . Many educational psychologists technology literature. . found the behavioral approach These are Behaviorism , Cognitivism and Constructivism unsatisfying. . In the areas of problem solving and learning . Each of these schools of thought are still present in today's strategies they became more literature but have evolved as the Psychology concerned with what was literature has evolved unobservable - what was going on inside the . These theories are based on the work of educational philosopher John Dewey, and educational psychologists Lev Vygotsky, Jean Piaget, Jerome Bruner among others.. They propose that children actively construct knowledge and this construction of knowledge happens in a social context.". Vygotsky proposed that all learning takes place in the 'zone BF Skinner is considered the "grandfather of behaviorism". of proximal development'. . This . He generated much of the experimental data that is the basis of 'zone' is the difference between behavioral learning theory. . He and other behavioral theorists were concerned mainly with observable indications of learning and what what a child can do alone and those observations could imply for teaching.. They concentrated on what he/she can do with observable 'cause and effect' relationships. . Skinner and others assistance. . By building on the viewed the teacher's job as modifying the behavior of students by child's experiences and providing setting up situations to reinforce students when they exhibit desired moderately challenging tasks responses. Behaviorists viewed learning as a sequence of stimulus teachers can provide the and response actions in the learner. . They reasoned that teachers 'intellectual scaffolding' to help could link together responses involving lower-level skills and create children learn and progress a learning "chain" to teach higher-level skills.. The teacher would through the different stages of determine all of the skills needed to lead up to the desired behavior development and make sure students learned them all in a step-by-step manner
  • 4.
    The methods ofconstructivism emphasize students' ability to solve real-life, practical problems.. Students typically work in cooperative groups rather than individually; they tend to focus on projects that require solutions to problems rather than on instructional sequences that require learning of certain content skills. ". The job of the teacher in constructivist models is to arrange for required resources and act as a guide to students while they set their own goals and 'teach themselves'
  • 5.
    . Direct Instruction,also known as Explicit Teaching "is a systematic method for presenting In the following sections I will detail some of material in small steps, pausing to check for the ways that educational technology is student understanding and eliciting active and supporting specific techniques of teaching and successful participation from all learning.. Because of this support, educators students."(Rosenshine, 1986, p. 60) This model of are able to accomplish behavioral and cognitive instruction is well grounded in Behaviorist Theory. goals in ways they never could before "). It has also been classified as a 'transmission' model (as opposed to an 'information-processing' model). details six teaching functions as an important sequence in the method of Explicit teaching. They are: daily review, presenting new material, guided practice, corrections and feedback, independent practice and weekly and monthly reviews. . " This method has been shown to be particularly effective in the "teaching of mathematical procedures and computations, reading decoding, explicit reading procedures such as distinguishing fact from opinion, science facts and concepts, social science facts and concepts, map skills, foreign language vocabulary. They are less relevant for teaching in areas that are less well-structured, for example, teaching composition, reading comprehension, analyzing literature or historical trends." (Rosenshine 1986 P.60) . There are two in the form of points scored at the end of the game. . These practice programs can free the teacher to help other students.. If used in a group setting they can provide the opportunity for students to collaborate, a more constructivist approach.
  • 6.
    Another type ofsoftware that supports this model is the tutorial type of program . In a tutorial program instruction is usually expected to stand alone; the student should be able to learn the topic without any help or other materials from outside the courseware. Tutorials should address all instructional events all six teaching functions that Rosenshine defines. . Tutorials can be categorized as linear or branching tutorials. . A linear tutorial gives the same instructional sequence and feedback to all learners A branching tutorial directs learners along alternate paths depending on how they respond to questions and whether or not they show mastery of certain parts of the material Emulating a good teacher is difficult for a person
  • 7.
    , let alonea computer, but there are some very good tutorials available. . A good example is the tutorials that come with new computers or software, ie the Introduction to Microsoft Works , or the Tour of Windows 3.1 . Some other examples of tutorial software are DaisyQuest and Daisy's Castle by Great Wave software. . They are "magical" auditory programs created especially for young children and for older children who may experience difficulty learning to read due to deficits in the ability to isolate and compare sounds in words. A good example of a tutorial for older students is Broderbund's Welcome to Physics . It can be used as a stand-alone tutorial, or by the teacher to introduce an idea, provide a demonstration, as a device to initiate discussion or as a review
  • 8.
    Cooperative/Collaborative Learning Cooperative (sometimeknown as Collaborative) Learning is a model of teaching with a set of common attributes and features.. It is cognitive in nature. . It also has several variations. The following are its essential features: students work in teams to master academic materials, teams are made up of high, average, and low achievers, and are racially and sexually mixed, reward systems are group-oriented rather than individually oriented. (Arends, 1994, p. 344) Some of the variations are Student Teams Achievement Divisions (STAD) where team members use work sheets or other study devices to master the academic materials and then help each other learn the material Individually students take weekly quizzes and are given an "improvement score".. This score is based on the degree to which the score exceeds a student's past average. . Teams strive to get a good team improvement score Jigsaw where each student on the team would be responsible to become 'an expert' in one aspect of the academic task and are responsible for teaching that aspect to the others.. Members from different teams who are to be experts on the same topic meet to help each other learn their aspect of the task. They then return to their group to share what they learned and plan their presentation to the class Group Investigation where students are involved in planning both the topics for study and the ways to proceed with their investigation.. Students will choose a topic for study, proceed with an in-depth investigation of that topic and prepare and present a report to the whole class
  • 9.
    There are twotypes of technology that support Cooperative Learning. The first category includes those types of programs that will provide the Poduim). Included here are environment for collaboration.3D Hyperstudio the types of software that we usually think of as tools: word processors ( Word , WordPerfect ), spreadsheets( Excel, Lotus 1-2-3 ), data bases( Access, FoxPro ), drawing programs( Corel Draw, Paintbrush ), desk top publishing programs ( Microsoft Publisher, Print Shop ) script writing tools ( Hollywood High, 3D Movie Maker ) Multimedia Presentations( Power Point, Hyperstudio, Poduim ) . Each of these tools provide the environment for students to produce a product that they can share with the class or publish in a newsletter to parents or publish on the World Wide Web to the world. . No matter which program students use they must make important decisions together on what information to convey and how to convey it. . Learning content material, learning to work together, and valuing each other for their multiple intelligence are all goals of cooperative learning that teachers can focus on in this environment There are many programs that will provide the resources that students need to complete the research that is needed for class presentations. Grolier ENCARTA 97 ). There are several very good multimedia encyclopedias ( World Book , Grolier's Interactive , Compton's Interactive , Encarta 97 , and Britannica CD 97 ). Mindscapes. There are many informative CD's on a wide variety of subject areas, Medio's JFK Investigation , DK Multimedia's The Way Things Work , Mindscapes's How Your Body Works , Research Publications' American Journey to name just a few. These programs can collect an enormous amount of information that is easily searched and copied into word processors for use as notes to share with fellow teammates
  • 10.
    The Internet isa resource of hundreds of thousands of documents on any subject imaginable. . By using the search engines, Alta Vista or Yahoo, for example, a student can find much information on virtually any topic. . Some instruction and class discussion on techniques for searching and evaluation of sources is needed to get the most of working in this environment. . When we view our task of encouraging students to be lifelong learners, these become indispensable tools. . The WWW is also a great resource for the pictures and sounds that go into making a great classroom presentation. The Lycos search engine has the capability to search the web for these resources
  • 12.
    Conclusion . The Cognitive approach to teaching is gaining momentum. . Educators have realized that for students to be successful they need to be lifelong learners. Helping them to develop the skills necessary to become lifelong learners requires a different approach to teaching and learning.. The direct instruction method that was used almost exclusively in the earlier part of this century, though still effective for some skills, is giving way to a more cooperative approach. One that involves students working together toward common goals, teachers serving as 'experts', and coaches, and facilitators, and sometimes just plain getting out of the way and letting students discover things for themselves. What is technology's role in this movement?. It is supporting the choices that teachers make every step of the way by providing the environment, the content, the experiment, and the place for students to 'put it all together' to share with other students, parents, and the world