This session will investigate the functional integration of the iPad in a variety of PreK-16 educational settings. Discover how to leverage the iPad and Bloom’s Digital Taxonomy to engage diverse learners, individualize curriculum, assess learning, and much more. Preferred device: iPad
1. The document discusses top iPad apps for digital age learning. It provides examples of how different apps can be used to apply Bloom's revised taxonomy of learning domains in teaching the story of the Three Little Pigs.
2. Bloom's taxonomy includes remembering, understanding, applying, analyzing, evaluating, and creating. The document gives examples of apps that could be used to teach each level, such as using Doodlelicious for remembering and Animoto for understanding.
3. The document encourages teachers to have fun by finding new apps and sharing recommendations through their professional learning networks. It provides links to websites that review educational apps.
This document outlines the Big6/Super3 research model, which is a six step process for problem solving and research in the classroom: 1) define the task and information needed, 2) determine possible information sources, 3) locate and access sources, 4) extract relevant information from sources, 5) organize information from multiple sources, and 6) evaluate the process and results. The document also groups the six steps into three main phases - Plan, Do, and Review - to provide a simplified overview of the model.
This document discusses how Turning Technologies utilizes student response systems to improve student achievement through formative assessment and interactive learning activities. Key features highlighted include administering polls and surveys, online content and assessment integration, data aggregation, and research-backed pedagogical approaches. The response system allows teachers to gauge student understanding in real-time, personalize instruction, and monitor progress.
This document outlines the process of action research, which involves systematically studying a problem or issue in one's own practice. It discusses identifying a focus or problem, developing questions to guide the research, collecting and analyzing data to answer the questions, and sharing results. Some key aspects of action research covered include developing focused research questions, choosing appropriate data collection methods directly related to the questions, and creating a plan for gathering, analyzing, and reporting data. The overall goal of action research is to gain insights to improve one's own teaching practice and student learning.
The document outlines the Ten-Step NTeQ model for designing an integrated computer lesson. The steps are: 1) Specify objectives; 2) Specify computer functions; 3) Specify a problem; 4) Conduct research and analysis; 5) Present results; 6) Identify activities during computer use; 7) Identify activities before computer use; 8) Identify activities after computer use; 9) Include supporting activities; 10) Include assessment. The model provides a framework to ensure computer activities are aligned with objectives, address real-world problems, involve data collection and analysis, and include various presentation and assessment methods.
Learning design: starts with knowing your audience, considers situational factors, understanding adult learners, providing value in what you are teaching or presenting; uses active learning.
This document provides a template and instructions for creating a research notebook. It suggests including links to online learning activities, resources from databases and libraries, and drafting learning outcomes. The template includes sections for lessons, exercises, reflective questions, and wrap-up messages. Students are encouraged to complete online activities and record their work in the notebook. Instructors can share completed notebooks using hashtags to gather ideas from colleagues.
This session will investigate the functional integration of the iPad in a variety of PreK-16 educational settings. Discover how to leverage the iPad and Bloom’s Digital Taxonomy to engage diverse learners, individualize curriculum, assess learning, and much more. Preferred device: iPad
1. The document discusses top iPad apps for digital age learning. It provides examples of how different apps can be used to apply Bloom's revised taxonomy of learning domains in teaching the story of the Three Little Pigs.
2. Bloom's taxonomy includes remembering, understanding, applying, analyzing, evaluating, and creating. The document gives examples of apps that could be used to teach each level, such as using Doodlelicious for remembering and Animoto for understanding.
3. The document encourages teachers to have fun by finding new apps and sharing recommendations through their professional learning networks. It provides links to websites that review educational apps.
This document outlines the Big6/Super3 research model, which is a six step process for problem solving and research in the classroom: 1) define the task and information needed, 2) determine possible information sources, 3) locate and access sources, 4) extract relevant information from sources, 5) organize information from multiple sources, and 6) evaluate the process and results. The document also groups the six steps into three main phases - Plan, Do, and Review - to provide a simplified overview of the model.
This document discusses how Turning Technologies utilizes student response systems to improve student achievement through formative assessment and interactive learning activities. Key features highlighted include administering polls and surveys, online content and assessment integration, data aggregation, and research-backed pedagogical approaches. The response system allows teachers to gauge student understanding in real-time, personalize instruction, and monitor progress.
This document outlines the process of action research, which involves systematically studying a problem or issue in one's own practice. It discusses identifying a focus or problem, developing questions to guide the research, collecting and analyzing data to answer the questions, and sharing results. Some key aspects of action research covered include developing focused research questions, choosing appropriate data collection methods directly related to the questions, and creating a plan for gathering, analyzing, and reporting data. The overall goal of action research is to gain insights to improve one's own teaching practice and student learning.
The document outlines the Ten-Step NTeQ model for designing an integrated computer lesson. The steps are: 1) Specify objectives; 2) Specify computer functions; 3) Specify a problem; 4) Conduct research and analysis; 5) Present results; 6) Identify activities during computer use; 7) Identify activities before computer use; 8) Identify activities after computer use; 9) Include supporting activities; 10) Include assessment. The model provides a framework to ensure computer activities are aligned with objectives, address real-world problems, involve data collection and analysis, and include various presentation and assessment methods.
Learning design: starts with knowing your audience, considers situational factors, understanding adult learners, providing value in what you are teaching or presenting; uses active learning.
This document provides a template and instructions for creating a research notebook. It suggests including links to online learning activities, resources from databases and libraries, and drafting learning outcomes. The template includes sections for lessons, exercises, reflective questions, and wrap-up messages. Students are encouraged to complete online activities and record their work in the notebook. Instructors can share completed notebooks using hashtags to gather ideas from colleagues.
This document discusses data collection and analysis tasks. It defines these tasks as gathering real-world information to study a problem and come up with a solution. It describes two types of data collection tasks - collecting original data through surveys, interviews, or sensors, and finding existing data sets online or elsewhere. It provides examples of data collection tasks in various subjects and describes tools that can be used, including sensors, survey tools, and instant response systems.
The document discusses using a digital research notebook as a tool to augment traditional one-shot library instruction sessions. It proposes having students complete a pre-assignment where they use a research notebook template to break down the research process. This allows librarians to provide online instructional materials and scaffold assignments in a more integrated way compared to one-shot sessions. The document provides advice on formulating an assessment plan, awarding credit, and working with faculty to avoid potential setbacks.
M. Brown-edtech 541 Instructional software presentationmollibrown
The document discusses the use of instructional software in K-12 art classrooms. It describes the five main types of instructional software: drill and practice, tutorials, simulations, educational games, and problem-solving software. Each type is defined and examples are provided of how they could potentially be used in art classrooms. For example, tutorials could present information on art styles or works for students to learn, and simulations could allow students to create artworks using different media without the mess. Overall, the document argues that instructional software can enhance art education by engaging students and providing visual examples and feedback.
This document discusses the importance of data collection in the classroom for assessment, accountability, collaboration, problem solving, and providing feedback. It defines what constitutes data and explains that data collection has two components: information gathering and decision making. Several models for data-based decision making are presented for academic and behavioral issues. The document provides tips on how to properly collect objective, measurable baseline data and tips for managing the data collected. It demonstrates how to graph data using different chart types and how to use data to make intervention and instructional decisions.
The document outlines the typical structure of a teacher-led inquiry project, known as a web quest. It begins with an introduction to provide background information for students. Students are then given a single question to analyze information to answer. The teacher guides students through the process, offering advice on time management, data collection, and group work strategies. Students are provided resources like websites to help complete the task. Finally, students present their findings in a written or oral report, and provide reflections on their experience.
Academic Uses For Data Collection And GraphingAmy Wiesler
This is a portion of the slideshow for a graphing presentation. It is in the works and will be edited as other the other presenters add their information.
Using Brightspace for Skills Assessment by Gary Abbott of D2L London office.
Presentation at the Brightspace London Connection, May 18. 2017, at the Canada House in Trafalgar Square.
This document summarizes key learning principles for teaching statistics and describes an example lesson plan that incorporates these principles. The principles discussed are: (1) prior knowledge influences new learning, (2) how knowledge is organized impacts its use, (3) timely feedback and practice are needed, and (4) engagement promotes deeper learning. The example lesson uses simulations to help students explore sampling and variability. It provides opportunities for conjecture, discussion, and feedback to actively engage students in learning.
TCEA 2016 - iPad Academy - Austin, TX
Wednesday, February 3, 2016
1:30 p.m. - 3:00 p.m.
This session will investigate the functional integration of the iPad in a variety of PK-16 educational settings. Discover how to leverage the iPad and Bloom’s digital taxonomy to engage diverse learners, individualize curriculum, assess learning, and much more. Numerous iPad apps, most of which are FREE, will be explored for authentic integration for teaching and learning. Participants will also learn how to locate and examine the best apps for education.
Presented by:
Kimberly LaPrairie
KNL007@shsu.ed
Twitter: @drlaprairie
Marilyn Rice
EDU_MPR@shsu.edu
This document describes a community of practice (CoP) for integrating information and communication technology (ICT) literacy into the curriculum. The goals of the CoP are to promote collaboration, establish best practices, assess ICT skill levels, and develop a shared repository of materials. Students would develop ICT skills through problem-based learning activities involving defining information needs, managing and integrating information, creating and communicating new ideas, and evaluating information. The CoP would involve faculty, librarians, teaching assistants, and students working together to solve problems, develop curriculum, and share resources to support student learning outcomes.
Assignment 2: Fink Step 3
Due Week 7 and worth 200 points
For this assignment, you will look at the technology you have integrated into your unit/training and develop ways to assess student performance when they use those technologies.
Often, educators find a great new technology or app to use with their students but then have no idea how to evaluate if it is actually helping students learn. Or, educators find that grading student performance using the new technology is cumbersome and doesn’t actually save any time or provide any value.
For example, if students have an assignment to create a PowerPoint presentation, how will they submit it to you? How will you check to make sure they didn’t just copy it from someplace on the Internet? If students are working on a group project, how can you assess student contributions? These are some issues you will need to think about when you apply technology to your lessons.
First, provide a brief (1-2 pages) description of the specific education technology you intend to incorporate into your unit/training. Include links to the product or app and describe how the students will use it. You do not need to provide specific lesson plans, but need to demonstrate that you have a clear idea of what you want the students to use and how they will use it.
For example, if you were to start using MS Office in the classroom, you could describe how you would allow students to type their papers using MS Word and create presentations using MS PowerPoint instead of hand-writing papers and doing traditional poster projects.
Next, complete the questions for Step 3 of page 15 of Fink’s guide. Include the following information when you answer each question in the worksheet. You will have to copy each question to a new Word document in order to answer it.
1. Forward-looking Assessment: The key is that you have students work on real-world problems. Think about how they will apply the knowledge you are teaching as well as how they will use the technology in the future. How can you create assessments such as a class project, portfolio assignment, a case-study, or other activity where they apply their knowledge?
2. Criteria & Standards: Think about what qualifies as poor work that does not meet your standards, satisfactory work that does meet your standards, and excellent work that exceeds your standards. Be specific. Look at your assignment rubrics for examples of this.
3. Self-Assessment: Students should have some idea of how they are doing without having to ask the teacher or instructor. How will you help them evaluate their own work and learning as they work on their assignments?
4. “FIDeLity” Feedback: This will be the formal feedback that you will give to students as well as informal feedback you will give them as they work on their assignments and assessments.
It would be a good idea to use the information that you provided for the discussion questions in the following weeks. (Note: you are not expected to use all of it if ...
This document outlines learning activities to develop evidence-based practice (EBP) capabilities. It describes 8 EBP capabilities: Ask, Acquire, Appraise, Aggregate, Apply, Assess, and provides example learning activities for each. The activities include surfacing assumptions, mini-critical appraisal of texts (mini-CATs), evidence maps and gaps, developing implementation plans, and logic models. The goal is to help students identify problems, search and appraise evidence, develop solutions, and evaluate outcomes.
This document summarizes an orientation for Medaille College interns. It discusses:
- The objectives of connecting students to resources, reviewing the internship process, and introducing experiential learning theory
- Key messages about taking ownership of one's learning and being responsible and accountable
- Definitions of internships as structured, supervised opportunities to apply classroom learning in real-world contexts
- Benefits of internships like applying knowledge to problems and exploring career choices
- Resources available to students, including guidelines and requirements
- The roles and responsibilities of students throughout the internship stages
- Kolb's experiential learning cycle of concrete experience, reflective observation, abstract conceptualization, and active experimentation as a framework
This document discusses using mobile devices to promote higher-order thinking skills. It summarizes Benjamin Bloom's Taxonomy of learning domains and introduces Bloom's Digital Taxonomy, which blends cognitive levels with 21st century skills. Examples are provided for how to write learning objectives and design activities aligned with different cognitive levels from Bloom's Taxonomy, including remembering, understanding, applying, analyzing, evaluating, and creating. The document also provides a checklist for evaluating educational apps and a rubric for assessing them.
The document provides guidance on designing instructional content through various models and frameworks. It discusses:
1. The process of instructional design, which involves creating a thematic structure, selecting an instructional strategy, and integrating them to create learning activities.
2. Models for instructional design including Gagne's "Nine Events of Instruction" and the "4A's of Learning Design" which focus on attracting learners, gaining attention, ensuring availability of content, and driving application.
3. The need for a structured approach when developing technical training, with guidance on how to teach different content types like facts, concepts, processes, and procedures.
4. The "Content Performance Matrix" and focusing
This document provides information about competency unit 2 on research methodology and data collection. It outlines the learning outcomes and activities for a session on action research. The session aims to define action research, describe its characteristics and steps in the action research cycle. It also discusses identifying areas for potential action research projects in technical and vocational education and training (TVET). The document provides details of several activities used in the session, including having groups read about action research and complete a handout to share information. It also discusses examining issues in the classroom or school that could be topics for action research projects. The action research cycle is outlined, including stages of identifying a problem, planning solutions, taking action, collecting and analyzing data, and acting on
This document provides tips for effective studying for pharmacy students. It discusses organizing study materials, using active learning strategies like self-testing and group study, utilizing various study resources, practicing regularly, using visual aids, managing time effectively, and maintaining health and wellness. Specific techniques are outlined under each topic to help optimize the study process.
The document discusses key concepts related to learning environments and organizational learning. It covers learning definitions and outcomes, learning styles, Gagne's and Bloom's taxonomies of learning, the ADDIE model of instructional design, and characteristics of learning organizations. It also outlines some common challenges to becoming a learning organization, such as employee resistance to change, lack of leadership training, short-term focus, and high turnover.
Internship orientation power point april 12, 2010Medaille College
This document provides an overview and guidelines for Medaille College students participating in internships. It outlines the three stages of the internship process: preparation and planning, the field experience, and post-internship reflection. Key responsibilities for students are discussed, including developing learning objectives, maintaining a reflective journal, and completing evaluations. The importance of reflection and making meaning from experiences is emphasized through Kolb's experiential learning cycle.
This document provides guidance on embedding innovative e-learning practices and selecting appropriate tools. It outlines a four phase strategy for implementation involving identifying stakeholders, collaboration on key tasks, and selecting components from models like the Cyber Learning Model. Users are encouraged to assess readiness using the RIPPLES checklist, brainstorm ideas, and share experiences by joining the Network of Champions wiki space.
This rubric outlines criteria for assessing a performance task in a cause and effect unit. The performance task requires students to work collaboratively to design a slide prototype, conducting research, trials, and seeking community feedback. Students will explain their learning process in a final representation. The rubric assesses students' representation of learning, research strategies, collaboration, problem-solving, and the slide prototype. Achievement levels are designated as 1) No, 2) Yes but, 3) Yes, and 4) Yes and to score elements such as the representation of learning and problem-solving strategies demonstrated.
This document discusses data collection and analysis tasks. It defines these tasks as gathering real-world information to study a problem and come up with a solution. It describes two types of data collection tasks - collecting original data through surveys, interviews, or sensors, and finding existing data sets online or elsewhere. It provides examples of data collection tasks in various subjects and describes tools that can be used, including sensors, survey tools, and instant response systems.
The document discusses using a digital research notebook as a tool to augment traditional one-shot library instruction sessions. It proposes having students complete a pre-assignment where they use a research notebook template to break down the research process. This allows librarians to provide online instructional materials and scaffold assignments in a more integrated way compared to one-shot sessions. The document provides advice on formulating an assessment plan, awarding credit, and working with faculty to avoid potential setbacks.
M. Brown-edtech 541 Instructional software presentationmollibrown
The document discusses the use of instructional software in K-12 art classrooms. It describes the five main types of instructional software: drill and practice, tutorials, simulations, educational games, and problem-solving software. Each type is defined and examples are provided of how they could potentially be used in art classrooms. For example, tutorials could present information on art styles or works for students to learn, and simulations could allow students to create artworks using different media without the mess. Overall, the document argues that instructional software can enhance art education by engaging students and providing visual examples and feedback.
This document discusses the importance of data collection in the classroom for assessment, accountability, collaboration, problem solving, and providing feedback. It defines what constitutes data and explains that data collection has two components: information gathering and decision making. Several models for data-based decision making are presented for academic and behavioral issues. The document provides tips on how to properly collect objective, measurable baseline data and tips for managing the data collected. It demonstrates how to graph data using different chart types and how to use data to make intervention and instructional decisions.
The document outlines the typical structure of a teacher-led inquiry project, known as a web quest. It begins with an introduction to provide background information for students. Students are then given a single question to analyze information to answer. The teacher guides students through the process, offering advice on time management, data collection, and group work strategies. Students are provided resources like websites to help complete the task. Finally, students present their findings in a written or oral report, and provide reflections on their experience.
Academic Uses For Data Collection And GraphingAmy Wiesler
This is a portion of the slideshow for a graphing presentation. It is in the works and will be edited as other the other presenters add their information.
Using Brightspace for Skills Assessment by Gary Abbott of D2L London office.
Presentation at the Brightspace London Connection, May 18. 2017, at the Canada House in Trafalgar Square.
This document summarizes key learning principles for teaching statistics and describes an example lesson plan that incorporates these principles. The principles discussed are: (1) prior knowledge influences new learning, (2) how knowledge is organized impacts its use, (3) timely feedback and practice are needed, and (4) engagement promotes deeper learning. The example lesson uses simulations to help students explore sampling and variability. It provides opportunities for conjecture, discussion, and feedback to actively engage students in learning.
TCEA 2016 - iPad Academy - Austin, TX
Wednesday, February 3, 2016
1:30 p.m. - 3:00 p.m.
This session will investigate the functional integration of the iPad in a variety of PK-16 educational settings. Discover how to leverage the iPad and Bloom’s digital taxonomy to engage diverse learners, individualize curriculum, assess learning, and much more. Numerous iPad apps, most of which are FREE, will be explored for authentic integration for teaching and learning. Participants will also learn how to locate and examine the best apps for education.
Presented by:
Kimberly LaPrairie
KNL007@shsu.ed
Twitter: @drlaprairie
Marilyn Rice
EDU_MPR@shsu.edu
This document describes a community of practice (CoP) for integrating information and communication technology (ICT) literacy into the curriculum. The goals of the CoP are to promote collaboration, establish best practices, assess ICT skill levels, and develop a shared repository of materials. Students would develop ICT skills through problem-based learning activities involving defining information needs, managing and integrating information, creating and communicating new ideas, and evaluating information. The CoP would involve faculty, librarians, teaching assistants, and students working together to solve problems, develop curriculum, and share resources to support student learning outcomes.
Assignment 2: Fink Step 3
Due Week 7 and worth 200 points
For this assignment, you will look at the technology you have integrated into your unit/training and develop ways to assess student performance when they use those technologies.
Often, educators find a great new technology or app to use with their students but then have no idea how to evaluate if it is actually helping students learn. Or, educators find that grading student performance using the new technology is cumbersome and doesn’t actually save any time or provide any value.
For example, if students have an assignment to create a PowerPoint presentation, how will they submit it to you? How will you check to make sure they didn’t just copy it from someplace on the Internet? If students are working on a group project, how can you assess student contributions? These are some issues you will need to think about when you apply technology to your lessons.
First, provide a brief (1-2 pages) description of the specific education technology you intend to incorporate into your unit/training. Include links to the product or app and describe how the students will use it. You do not need to provide specific lesson plans, but need to demonstrate that you have a clear idea of what you want the students to use and how they will use it.
For example, if you were to start using MS Office in the classroom, you could describe how you would allow students to type their papers using MS Word and create presentations using MS PowerPoint instead of hand-writing papers and doing traditional poster projects.
Next, complete the questions for Step 3 of page 15 of Fink’s guide. Include the following information when you answer each question in the worksheet. You will have to copy each question to a new Word document in order to answer it.
1. Forward-looking Assessment: The key is that you have students work on real-world problems. Think about how they will apply the knowledge you are teaching as well as how they will use the technology in the future. How can you create assessments such as a class project, portfolio assignment, a case-study, or other activity where they apply their knowledge?
2. Criteria & Standards: Think about what qualifies as poor work that does not meet your standards, satisfactory work that does meet your standards, and excellent work that exceeds your standards. Be specific. Look at your assignment rubrics for examples of this.
3. Self-Assessment: Students should have some idea of how they are doing without having to ask the teacher or instructor. How will you help them evaluate their own work and learning as they work on their assignments?
4. “FIDeLity” Feedback: This will be the formal feedback that you will give to students as well as informal feedback you will give them as they work on their assignments and assessments.
It would be a good idea to use the information that you provided for the discussion questions in the following weeks. (Note: you are not expected to use all of it if ...
This document outlines learning activities to develop evidence-based practice (EBP) capabilities. It describes 8 EBP capabilities: Ask, Acquire, Appraise, Aggregate, Apply, Assess, and provides example learning activities for each. The activities include surfacing assumptions, mini-critical appraisal of texts (mini-CATs), evidence maps and gaps, developing implementation plans, and logic models. The goal is to help students identify problems, search and appraise evidence, develop solutions, and evaluate outcomes.
This document summarizes an orientation for Medaille College interns. It discusses:
- The objectives of connecting students to resources, reviewing the internship process, and introducing experiential learning theory
- Key messages about taking ownership of one's learning and being responsible and accountable
- Definitions of internships as structured, supervised opportunities to apply classroom learning in real-world contexts
- Benefits of internships like applying knowledge to problems and exploring career choices
- Resources available to students, including guidelines and requirements
- The roles and responsibilities of students throughout the internship stages
- Kolb's experiential learning cycle of concrete experience, reflective observation, abstract conceptualization, and active experimentation as a framework
This document discusses using mobile devices to promote higher-order thinking skills. It summarizes Benjamin Bloom's Taxonomy of learning domains and introduces Bloom's Digital Taxonomy, which blends cognitive levels with 21st century skills. Examples are provided for how to write learning objectives and design activities aligned with different cognitive levels from Bloom's Taxonomy, including remembering, understanding, applying, analyzing, evaluating, and creating. The document also provides a checklist for evaluating educational apps and a rubric for assessing them.
The document provides guidance on designing instructional content through various models and frameworks. It discusses:
1. The process of instructional design, which involves creating a thematic structure, selecting an instructional strategy, and integrating them to create learning activities.
2. Models for instructional design including Gagne's "Nine Events of Instruction" and the "4A's of Learning Design" which focus on attracting learners, gaining attention, ensuring availability of content, and driving application.
3. The need for a structured approach when developing technical training, with guidance on how to teach different content types like facts, concepts, processes, and procedures.
4. The "Content Performance Matrix" and focusing
This document provides information about competency unit 2 on research methodology and data collection. It outlines the learning outcomes and activities for a session on action research. The session aims to define action research, describe its characteristics and steps in the action research cycle. It also discusses identifying areas for potential action research projects in technical and vocational education and training (TVET). The document provides details of several activities used in the session, including having groups read about action research and complete a handout to share information. It also discusses examining issues in the classroom or school that could be topics for action research projects. The action research cycle is outlined, including stages of identifying a problem, planning solutions, taking action, collecting and analyzing data, and acting on
This document provides tips for effective studying for pharmacy students. It discusses organizing study materials, using active learning strategies like self-testing and group study, utilizing various study resources, practicing regularly, using visual aids, managing time effectively, and maintaining health and wellness. Specific techniques are outlined under each topic to help optimize the study process.
The document discusses key concepts related to learning environments and organizational learning. It covers learning definitions and outcomes, learning styles, Gagne's and Bloom's taxonomies of learning, the ADDIE model of instructional design, and characteristics of learning organizations. It also outlines some common challenges to becoming a learning organization, such as employee resistance to change, lack of leadership training, short-term focus, and high turnover.
Internship orientation power point april 12, 2010Medaille College
This document provides an overview and guidelines for Medaille College students participating in internships. It outlines the three stages of the internship process: preparation and planning, the field experience, and post-internship reflection. Key responsibilities for students are discussed, including developing learning objectives, maintaining a reflective journal, and completing evaluations. The importance of reflection and making meaning from experiences is emphasized through Kolb's experiential learning cycle.
This document provides guidance on embedding innovative e-learning practices and selecting appropriate tools. It outlines a four phase strategy for implementation involving identifying stakeholders, collaboration on key tasks, and selecting components from models like the Cyber Learning Model. Users are encouraged to assess readiness using the RIPPLES checklist, brainstorm ideas, and share experiences by joining the Network of Champions wiki space.
This rubric outlines criteria for assessing a performance task in a cause and effect unit. The performance task requires students to work collaboratively to design a slide prototype, conducting research, trials, and seeking community feedback. Students will explain their learning process in a final representation. The rubric assesses students' representation of learning, research strategies, collaboration, problem-solving, and the slide prototype. Achievement levels are designated as 1) No, 2) Yes but, 3) Yes, and 4) Yes and to score elements such as the representation of learning and problem-solving strategies demonstrated.
The 11 Principles of CEP Phils Character Formation www.mannrentoy.comMann Rentoy
The document provides an overview of the CEP Philippines' National Schools of Character program. The program offers K-12 schools in the Philippines a path to school improvement through high-quality character education. When schools engage in the character education process and implement CEP's 11 principles framework, they bring stakeholders together around core values, assess their character initiatives, and receive feedback to help growth. The goal is to bring dramatic improvements in academics, behavior, and school culture/climate to as many schools as possible.
The document discusses developing instructional strategies and assessment instruments. It provides details on identifying instructional goals, developing instructional strategies which include content sequencing, learning components, student groupings, and media selection. It also discusses developing assessment instruments and making them useful by providing valid and reliable assessments, productive feedback, using backward design, and motivating students.
Evaluation is the process of collecting data on a programme to determine its value or worth with the aim of deciding whether to adopt, reject, or revise the programme. The public want to know whether the curriculum implemented has achieved its aims and objectives; teachers want to know whether what they are doing in the classroom is effective; and the developer or planner wants to know how to improve the curriculum product.
This document provides information on several instructional design models and concepts. It discusses the ADDIE model which consists of five phases: analysis, design, development, implementation, and evaluation. It also covers Bloom's Taxonomy, a classification of learning objectives, and the ASSURE instructional design model. Finally, it summarizes the Dick and Carey systems approach model of instructional design.
This document discusses key concepts for curriculum design including essential questions, Bloom's Taxonomy, Understanding by Design, and Depth of Knowledge (DOK). It explains that essential questions spark curiosity, have no definite answers, and require students to construct their own understandings. Bloom's Taxonomy and Webb's DOK are frameworks for categorizing learning objectives from lower to higher order thinking skills. Understanding by Design is an approach where teachers first identify the desired learning outcomes and assessments before planning lessons and activities.
Similar to 2014 SHSU TLC iPad Apps for Higher Education (20)
The document summarizes a session presented by Dr. Kimberly LaPrairie and Dr. Marilyn Rice on using technology to support teaching and learning. The session covered various tools like Poll Everywhere, Google Suite, Coggle, Trello, Padlet, Flipgrid and Screencast-O-Matic. It provided examples of how these tools can be used for pre-assessment, formative assessment, content curation, virtual communication, collaboration and screencasting. The presentation aimed to model the use of these technologies to enhance assessment, debriefing, gathering and sharing of information for instruction.
This document discusses how iPads can be used to foster future-ready skills in learning, including collaboration, creativity, communication, and critical thinking. It provides examples of how iPads can be used to connect students to sources of knowledge through educational videos and content practice. It also explores how iPads can connect students to other learners through collaboration apps and ways for students to communicate and create their own knowledge through writing, speaking, and illustration apps. The document concludes with tips for managing iPads in the classroom, such as not spending too much time on any single app and utilizing student experts, as well as how to locate applicable apps based on content and skills goals.
This document summarizes several leadership books that provide advice and strategies for leaders. It includes summaries of "Game Changers" by Dave Asprey which distills high performance strategies into becoming smarter, faster and happier; "Conscious Coaching" by Brett Bartholomew which bridges the gap between physical training science and human behavior science for coaches; and "Lead with Culture" by Jay Billy which explains how school culture impacts student and teacher experiences.
Developing Strong Technology Leaders Through Online Project-Based Curriculum
ISTE Bytes Presentation
Kimberly N. LaPrairie, Ph.D - Associate Professor
Marilyn P. Rice, Ph.D. - Professor
Stephen A. Turner, M.A. - Instructional Designer
Heather L. Vermilio, M. Ed. - Instructional Designer
Sam Houston State University
This document discusses how iPads can be used to support student success through accessibility, personalized learning, connectivity, and alternative ways of communicating knowledge. It provides examples of apps that can help with connectivity, collaboration, content creation, communication, assessment, and managing iPads in the classroom. Key recommendations include utilizing student experts with apps, having backup plans, and asking questions about content, skills, needs, and whether an app allows consuming or creating content before selecting apps.
TCEA 2016 - iPad Academy - Austin, TX
Tuesday, February 2, 2016
3:00 p.m. - 3:50 p.m.
Room 11AB
Discover the possibilities for authentic classroom integration of the iPad and explore top apps for student-centered, digital age teaching and learning. Numerous free educational iOS apps will be reviewed and demonstrated. We’ll also have you share apps you’ve found useful.
Presented by:
Kimberly LaPrairie
KNL007@shsu.ed
Twitter: @drlaprairie
Marilyn Rice
EDU_MPR@shsu.edu
This document discusses how iPads and apps can be used to engage students in higher-order thinking based on Bloom's revised taxonomy. It provides examples of apps that can be used to apply each level of Bloom's taxonomy, from remembering to creating. The document also discusses how teachers can find appropriate apps and encourages teachers to leverage their professional learning networks to discover new app recommendations. In conclusion, it suggests apps are not just for students but can also help teachers have fun in the classroom.
This document discusses using technology tools in the classroom and how to select appropriate tools based on Bloom's Taxonomy. It provides examples of apps that can be used to support different levels of Bloom's Taxonomy, such as flashcards for remembering, Voicethread for understanding, and Animoto for applying. The document also shares resources for finding new apps, like websites from 21st Century Innovations and Kathy Schrock, and recommends tapping your professional learning network for app recommendations. It encourages teachers to have fun with apps too and not just use them for students.
This document discusses top iPad apps for education and 21st century classroom jobs. It begins by listing traditional classroom jobs and suggests which could be eliminated based on necessity. It then provides examples of iPad apps that could replace traditional jobs like pencil sharpener, paper passer, and board cleaner. Beyond traditional jobs, it discusses 21st century roles like researcher and curriculum reviewer and provides app examples for those. It concludes by encouraging engagement in learning, individualized curriculum, and formative assessment beyond traditional class jobs and provides contact information for the authors.
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"Learn about all the ways Walmart supports nonprofit organizations.
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The event will cover the following::
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Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
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Chapter 4
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Chapter 5
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Chapter 6
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2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
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5. Demonstrate
comprehension
by explaining ideas
or concepts
Does the app help user:
•
•
•
•
•
•
Summarize information
Retell events
Give examples
Explain ideas or concepts
Interpret relationships
Determine importance
6. Use acquired
knowledge, facts,
techniques and
rules to solve new
problems
Does the app help user:
• Discover a new purpose
for skills or knowledge
• Employ knowledge in
new situations
• Experiment with
concepts in a different
setting
7. Examine and break
information into
parts.
Does the app help user:
• Discriminate fact from
hypothesis
• Select important elements
• Determine biases
• Deconstruct content
• Organize content
• Outline content
8. Present and defend
opinions by making
judgments based on
a set of criteria.
Does the app help user:
• Check for accuracy
• Evaluate procedures
• Critique results
9. Generate new
ideas, products, or
ways of viewing
things
Does the app help user:
•
•
•
•
•
Construct designs
Generate possibilities
Produce solutions
Design products
Assemble plans
11. Bloom’s
App
Remember Describe where the 3 little pigs lived
Noteshelf
Summarize what the 3 little pigs story
Understand
was about
Animoto
Apply
Construct a theory as to why the wolf
blew down the houses
Analyze
Differentiate between how the pigs
reacted and how you would react to the
events
Evaluate
Assess whether or not you think this
really happened to the 3 pigs
Create
Compose a song, skit, poem, video, etc.
to convey the 3 little pigs story in a new
form
Educreations
Inspiration
PaperHelper
Toontastic