090511 Appleby Magna Overview PresentationMartin Bazley
Slides used as an introduction to E-Learning Resources: Evaluation course at Appleby Magna on 11 May 2009 run by Martin Bazley on behalf of Renaissance East Midlands
Slides from my AITD 2017 Conference talk.
Join me and become a Ninja Learning Warrior.
My talk covered some of the options that training managers need to look at in order to create mobile learning that really works.
It doesn't make much sense without my words, so I'm creating an online version with VO soon.
Early Childhood Building +Talking = Engineering + DesignGabrielle Lyon
Design meaningful block play with intentionality to foster STEM learning in early childhood settings. This talk, presented at the Opening Minds Conference in Jan 2016, reviews research about the importance of talk for brain development, developmental block play and how these two ideas are critically important as precursors for the development of STEM & science thinking for young children. The talk describes activities at the Chicago Architecture Foundation designed for young children and families grounded in research about talk, block play and early childhood science literacy.
UX (or User Experience) incorporating usability studies, ethnographic research, and service design, is now being actively embraced by librarians. This presentation details this definition and briefly traces the history of ethnography and its relevance to, and adoption by, libraries.
This presentation was given at the Business Librarians Association conference in Leicester in July 2014.
090511 Appleby Magna Overview PresentationMartin Bazley
Slides used as an introduction to E-Learning Resources: Evaluation course at Appleby Magna on 11 May 2009 run by Martin Bazley on behalf of Renaissance East Midlands
Slides from my AITD 2017 Conference talk.
Join me and become a Ninja Learning Warrior.
My talk covered some of the options that training managers need to look at in order to create mobile learning that really works.
It doesn't make much sense without my words, so I'm creating an online version with VO soon.
Early Childhood Building +Talking = Engineering + DesignGabrielle Lyon
Design meaningful block play with intentionality to foster STEM learning in early childhood settings. This talk, presented at the Opening Minds Conference in Jan 2016, reviews research about the importance of talk for brain development, developmental block play and how these two ideas are critically important as precursors for the development of STEM & science thinking for young children. The talk describes activities at the Chicago Architecture Foundation designed for young children and families grounded in research about talk, block play and early childhood science literacy.
UX (or User Experience) incorporating usability studies, ethnographic research, and service design, is now being actively embraced by librarians. This presentation details this definition and briefly traces the history of ethnography and its relevance to, and adoption by, libraries.
This presentation was given at the Business Librarians Association conference in Leicester in July 2014.
Digital technology for museum learning oxford 2 mar 12 reduced for uploadingMartin Bazley
Slides used by Martin Bazley during training day for Skills for the Future trainees and others in the Education Studio at Ashmolean Museum on 2 March 2012
Digital technology in museums - case studiesMartin Bazley
Slides used to support discussion at a session at Institute of Education, London on 10 January 2013 as part of a module in the MA in MUSEUMS & GALLERIES IN EDUCATION called ‘Material and Virtual Cultures:
trans-forming the museum and gallery experience’
led by Caroline Marcus and Pam Meecham
Martin Bazley - using simple technologies with different audiences (reduced f...Martin Bazley
Slides used in Martin Bazley's presentation at the GEM Freelance Network day at the Foundling Museum on 7 April 2011. Handouts and more info available from info@martinbazley.com
Digital technology for museum learning oxford 2 mar 12 reduced for uploadingMartin Bazley
Slides used by Martin Bazley during training day for Skills for the Future trainees and others in the Education Studio at Ashmolean Museum on 2 March 2012
Digital technology in museums - case studiesMartin Bazley
Slides used to support discussion at a session at Institute of Education, London on 10 January 2013 as part of a module in the MA in MUSEUMS & GALLERIES IN EDUCATION called ‘Material and Virtual Cultures:
trans-forming the museum and gallery experience’
led by Caroline Marcus and Pam Meecham
Martin Bazley - using simple technologies with different audiences (reduced f...Martin Bazley
Slides used in Martin Bazley's presentation at the GEM Freelance Network day at the Foundling Museum on 7 April 2011. Handouts and more info available from info@martinbazley.com
Developing online resources fleet air arm museum 18 oct 2010Martin Bazley
Powerpoint slides used as part of: Developing online resources 18th October 2010 - Planning, evaluating, creating and testing online resources including for whiteboards
Fleet Air Arm Museum, RNAS Yeovilton
Ilchester, Somerset, BA22 8HT
MA conf cardiff 9 Oct 2014 museum websites online experience martin bazley ...Martin Bazley
Martin Bazley's slides used in session on museum websites at Museums Association conference in Cardiff on 9 October 2014, along with Zak Mensah and the session chair Mike Ellis
Bazley Developing And Evaluating Online ResourcesMartin Bazley
Slides used as an introduction to E-Learning Resources: Evaluation course at Appleby Magna on 11 May 2009 run by Martin Bazley on behalf of Renaissance East Midlands
090511 Appleby Magna Overview PresentationMartin Bazley
Slides used as an introduction to E-Learning Resources: Evaluation course at Appleby Magna on 11 May 2009 run by Martin Bazley on behalf of Renaissance East Midlands
The Europeana Newspapers Project held a workshop in Amsterdam in September 2013. This presentation from Channa Veldhuijsen of the National Library of the Netherlands explains some principles of usability testing for historic newspapers presented online.
Ian Franklin from IdeaSmiths discussing fitting Usability Labs into Agile sprints.
Traditionally, usability labs took a long time to organise; often just a usability bug hunt and resulted in a lengthy report of recommendations that no one read and took weeks to produce.
This talk covers how to adapt the usability lab to include discovery and co-creation, yet still record results rigorously while completing analysis and reporting within a couple of days.
It also covers how to counter the common objections to user feedback (“its only 5 users”, “it’s just anecdotes”) and how to use the lab to get stakeholders on side.
Presenters: Ashley Hoffman, Amy Gratz Barker.
Presented at the Georgia Libraries Conference in Columbus, GA on 10/03/2018.
Designing from the student perspective requires data, but design research methods can be intimidating and time-consuming. This interactive session covers two design research
techniques, card sorting and task-based usability testing, that can be used for Libguides redesign.
UX Field Research Toolkit - A Workshop at Big Design - 2017Kelly Moran
Workshop Description:
Looking for practice with in-depth user-experience research methods? You may have read about techniques in the past, but methods must be practiced to be understood. projekt202 has been employing these methodologies with great success since 2003. This workshop is your opportunity to try these tools in a structured environment without pressing deadlines or looming stakeholders. Our experienced research and design professionals will share industry tips and tricks that will help you put theory to practice.
The workshop will be hands-on and interactive; instructional elements will be reinforced with stories of impact to real projects. We will not only cover methods of gathering user data, but the importance of spending time internalizing and analyzing the data through activities such as affinity diagramming. Participants will gain exposure to these important practices in a low-pressure atmosphere and with the guidance of experienced professionals.
Similar to 10 11 25 univ of brighton usability and evaluation module shelley boden (20)
Talk presented as part of Creating Online Exhibitions on 2 Nov 09 at the British Museum, run by the E-Learning Group for Museums, Libraries and Archives
Talk presented as part of Creating Online Exhibitions on 2 Nov 09 at the British Museum, run by the E-Learning Group for Museums, Libraries and Archives
Talk presented as part of Creating Online Exhibitions on 2 Nov 09 at the British Museum, run by the E-Learning Group for Museums, Libraries and Archives
Linda Spurdle Pre Raphaelite Online ResourceMartin Bazley
Talk presented as part of Creating Online Exhibitions on 2 Nov 09 at the British Museum, run by the E-Learning Group for Museums, Libraries and Archives
Talk presented as part of Creating Online Exhibitions on 2 Nov 09 at the British Museum, run by the E-Learning Group for Museums, Libraries and Archives
10 11 25 univ of brighton usability and evaluation module shelley boden
1. Usability and evaluation –
focus groups and other
techniques
Martin Bazley
University of Brighton
25 Nov 10
2. Martin Bazley
Previously
• Teaching (7 yrs)
• Science Museum, London,
Internet Projects (7yrs)
• E-Learning Officer, MLA South East (3yrs)
Currently
• Vice Chair, DLNet (was E-Learning
Group for Museums, Lib, Archives)
• Consultancy, websites, training, user
testing, evaluation …
Martin Bazley & Associates
www.martinbazley.com
•
Slides and notes available afterwards
20. Website users
• Who uses your website?
• Why would they want to use it?
• How would they find it?
• What do they get out of it?
• What do they dislike about it?
21. How do you get it right for
everyone?
• Answer:
• You can’t get it right for everyone.
• You have to make choices, and stick to
them:
• Who is it for?
• What..
• How…
23. Who for what for ...
• Who for? (audience)
Need to be clear from start
• mum + 2 children looking for something to do this
weekend
• teachers of yr5/6 in local area with whiteboards
• men interested in gadgets
24. Who for what for ...
• What ‘real-world’ outcomes?
What will they do as a result of using the site?
• make a donation
• plan a visit to a museum
• buy a train ticket
• think differently about learning disability
25. Who for what for ...
• How will they use it? (user experience)
What do they actually do on the site?
• browse and read articles
• working alone or in pairs? (learning resources)
• lean forward or sit back?
• Browsing, following, searching…
• Also Where, When and Why?
26. Who for what for ...
• Website appraisal
– For each example note first impressions
• Who is it for?
• What does it offer them?
• How will they use it?
28. Websites for different audiences
The following tips are based on
• numerous evaluation sessions
• numerous user testing sessions
• talking to other people who use websites
• talking to other people who make websites
30. Adults/families with general
interest
• What does the site tell me at a
glance?
• genuine enthusiasts = interested whatever
the website looks like, and will spend
some time looking around it or phone up
for more information if required.
31. Adults/families with general
interest
• But most will not bother unless something
engages them within a few seconds
• The questions people might like answered
within a few seconds of arriving on a
museum site probably include:
32. Adults/families with general
interest
• Where is it?
Further down the home page it says
‘alongside Middle Wallop airfield’ but I
have no idea where that is.
• a schematic map on every page, or at
least on the home page and visit info,
would really help in attracting visitors who
don’t know the area
33. Adults/families with general
interest
• What’s the rough cost and roughly
how long might I/we want to spend
there?
This would give me an idea of whether to
view it as a place to pop into on the way
somewhere or combine it with another
attraction; or whether it requires more
serious investment of time or money
34. Adults/families with general
interest
• What kind of experience will I get?
I know there will be ‘displays’ – it is a
museum!
• but will there be people around to help
bring the place alive for me, my spouse,
my children or friends?
• – or are there events, or things to do like
dressing up in a pilot’s uniform, or games
to play, etc?
35. Websites for schools
‘Serve the National Curriculum’ or ‘extend or
enhance’?
‘enhance’ sounds good but most teachers want:
1. curriculum specific – by all means cross-
curricular but with one scheme of work or topic
as ‘headline’ (think ‘product byline’)
2. ready-to-use – teachers may want to adapt to
their own situation (esp second time round), but
most will not have time – offer at least one ready
to use version
3. minimal preparation and with time commitment
(preparation time and class time) clearly
specified
4. flexible/adaptable/extensible where possible
36. Foundation and KS1 (3-7yrs)
Production of materials for this age range is
particularly tricky:
• aim at teachers not children, so…
• good bank of images, videos or other mainly
visual assets
• think of interactive whiteboards
37. Key Stage 2 (7 to 11 years
old)
• keep no of words on each page to a minimum, say
50 in total
• illustrate key ideas visually as well as verbally and
use audio if possible
• do not assume that the teacher can be over their
shoulder at all points – so keep the instructions
and processes simple
• try to use language, images, ideas, and settings
that will appeal to the target audience
38. Key Stage 3 (11 to 14 years
old)
• For KS2 a cross-curricular approach is OK
(for example they may use the same site for
Geography and Science) but:
• At KS3 cater for a single subject (and
scheme of work)
• (Can offer suggestions for cross-curricular
working, but remember generally each
teacher teachers only one subject each.)
39. ‘Lifelong learners’
• for (non-specialist) interest level
think of 12 yr olds
• Identify a particular audience with
specific interests/motivations for using
your site
• then focus on constraints to allow
successful design to proceed.
(In a formal learning setting constraints
often implicit in the course, physical set up
etc.)
40. Specialist researchers
• Fact-oriented, less graphics and design,
more text and specifically relevant images,
with good search facility
• Examples of specialist researchers:
– HE students and staff
– experts or enthusiasts in this subject area
41. Martin Bazley
Website evaluation and testing
Need to think ahead a bit:
– what are you trying to find out?
– how do you intend to test it?
– why? what will do you do as a result?
The Why?Why? should drive this process
43. Martin Bazley
When to evaluate or test and why
• Before funding approval – project planning
• Post-funding - project development
• Post-project – summative evaluation
44. Martin Bazley
Testing is an iterative process
Testing isn’t something you do once
Make somethingMake something
=> test it=> test it
=> refine it=> refine it
=> test it again=> test it again
45. Martin Bazley
Before funding – project planning
• *Evaluation of other websites
– Who for? What for? How use it? etc
– awareness raising: issues, opportunities
– contributes to market research
– possible elements, graphic feel etc
• *Concept testing
– check idea makes sense with audience
– reshape project based on user feedback
Focus group
Research
47. Martin Bazley
Post-funding - project development
• *Concept testing
– refine project outcomes based on
feedback from intended users
• Refine website structure
– does it work for users?
• *Evaluate initial look and feel
– graphics,navigation etc
Focus group
Focus group
One-to-one tasks
52. Martin Bazley
Post-funding - project development 2
• *Full evaluation of a draft working
version
– usability AND content: do activities work, how
engaging is it, what else could be offered, etc
Observation of actual use of website
by intended users,
using it for intended purpose,
in intended context – classroom, workplace, library, home, etc
62. Martin Bazley
Post-funding - project development 3
• Acceptance testing of ‘finished’
website
– last minute check, minor corrections only
– often offered by web developers
• Summative evaluation
– report for funders, etc
– learn lessons at project level for next time
63. Martin Bazley
Two usability testing techniques
“Get it” testing
- do they understand the purpose, how it
works, etc
Key task testing
- ask the user to do something, watch how
well they do
Ideally, do a bit of each, in that order
65. Martin Bazley
User testing – who should do it?
• The worst person to conduct (or interpret)
user testing of your own site is…
– you!you!
• Beware of hearing what you want to
hear…
• Useful to have an external viewpoint
• First 5mins in a genuine setting tells you
80% of what’s wrong with the site
• etc
68. Roles of IWB
… at different points in the lesson /
learning cycle
– Starter
– Main
– Plenary
69. Interactive” means
• “lots of things moving on screen, clickable,
automatic response, quizzes etc
• interaction between students, teacher and
screen – activities, conversation, cognitive
engagement, etc
first meaning used mainly by companies trying to
market whiteboards, software etc
as ‘interactive’
second used mainly by educators
70. Resources for use on whiteboards -
examples
• Ford Madox Brown MAG
• Tate Tools
• Museum Network Artworks
• Museum Network Myths
• National Portrait Gallery Mary Seacole
• National Gallery
• Museum of London Fire of London
71. Resources for use on whiteboards -
examples
• Britons at War
• Wartime in Bedford
• http://www.movinghere.org.uk/schools/def
ault.htm
• www.mylearning.org/overview.asp?
journeyid=409
• www.mylearning.org/overview.asp?
journeyid=441
73. Whiteboard resource exercise
• We are using Powerpoint (or Word if you
prefer) just to summarise your ideas on
the board.
• Don’t spend too long formatting /
designing – just focus on
– what items, text and links would be on screen,
and
– What teacher / pupils would do with them
74. ‘templates’
• The following slide (Britons at War) is a
sample web page – think about how
people would get to your whiteboard
page(s)
• The next slide is an outline template for a
whiteboard page – edit or ignore this
completely.
• Make sure you have at least something
to show on screen
75. 75
Search
Adv search
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About this site
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an online resource for schools
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link to home
YFA
logo
link to home
Topic: Bombing Thumbnails of photos +
films, etc for this topic
Link to Photo pages
Bombing
Rationing
Local life
Home Guard
Women and children
Evacuation
Guy Fawkes
Day 1944
Prisoners of
War
Whit Sunday
in Hyde Park
VE Day
Brief introduction to Topic: Bombing
Asfd
Asdf
sadf
76. About this image (caption, copyright, etc) Also key question?
Title / heading if needed – otherwise delete this box.
77. More information / advice /
ideas
Martin Bazley
0780 3580 737
www.martinbazley.com
Editor's Notes
Instead of What will they do, used to say how will they useit: - nicer symmetry but too easy to dismiss using answer to What for question.
Answering one question often helps clarify in respect of another, e.g. sometimes find multiple uses envisaged, which can lead to improved audience definition
Instead of What will they do, used to say how will they useit: - nicer symmetry but too easy to dismiss using answer to What for question.
Answering one question often helps clarify in respect of another, e.g. sometimes find multiple uses envisaged, which can lead to improved audience definition
Instead of What will they do, used to say how will they useit: - nicer symmetry but too easy to dismiss using answer to What for question.
Answering one question often helps clarify in respect of another, e.g. sometimes find multiple uses envisaged, which can lead to improved audience definition