OOP is obviously nothing new and has been around for a long time. However, even if we learn and understand these concepts, do you really think we're implementing these properly in code?
The document provides tips for becoming a better programmer, including getting interested in programming, learning tools and languages, understanding algorithms and data structures, practicing different approaches to problem solving, collaborating with other programmers, and constantly learning new skills and paradigms over many years.
This document discusses various code smells that can indicate issues with software maintainability and design quality. It describes code smells like long methods and classes, duplicated code, dead code, temporary variables, complex conditionals, uncommunicative names, and many others. For each smell, it provides examples and explanations of how and why they hurt code quality and maintenance. The overall message is that identifying and addressing these smells through refactoring can help improve software design and readability.
The document discusses various aspects of arrays in C# including:
- One dimensional arrays which contain variables of the same type and can be declared using syntax like int[] arrayName = new int[size];.
- Multidimensional arrays which are arrays of arrays and can be declared using syntax like double[,] arrayName = new double[rows,columns];
- Arrays of arrays which allow arrays to be nested inside other arrays.
- Other array topics covered include string manipulation, array lists, queues, and functions that can operate on arrays.
This document provides an overview of object-oriented programming (OOP) concepts in C#, including classes, objects, the class lifecycle, accessibility, static vs instance, inheritance, polymorphism, and encapsulation. It also addresses some common questions about overriding methods, overriding private methods, declaring override methods as static, and whether a class can be instantiated if its constructor is private. The document was presented by Eng. Medhat Dawoud and encourages contacting him with any other questions.
Clean code is code that is elegant, efficient, focused, and readable. It should do one thing well. Bad code lacks these traits. Some heuristics for writing clean code include using descriptive naming, short methods that do one thing, avoiding comments when possible, consistent formatting, following object-oriented design principles like the Law of Demeter, and properly handling errors through exceptions.
The document discusses clean code versus bad code. Clean code is easy to understand, maintain, and extend, while bad code is mysterious, fragile, and dangerous. The author provides tips for writing clean code such as using meaningful names, consistent formatting, small and focused functions, and comments that explain intent rather than state the obvious. The goal is to write code that is readable and maintainable over time.
Dear students get fully solved assignments
Send your semester & Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
or
Call us at : 08263069601
Dear students get fully solved assignments
Send your semester & Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
or
Call us at : 08263069601
The document provides tips for becoming a better programmer, including getting interested in programming, learning tools and languages, understanding algorithms and data structures, practicing different approaches to problem solving, collaborating with other programmers, and constantly learning new skills and paradigms over many years.
This document discusses various code smells that can indicate issues with software maintainability and design quality. It describes code smells like long methods and classes, duplicated code, dead code, temporary variables, complex conditionals, uncommunicative names, and many others. For each smell, it provides examples and explanations of how and why they hurt code quality and maintenance. The overall message is that identifying and addressing these smells through refactoring can help improve software design and readability.
The document discusses various aspects of arrays in C# including:
- One dimensional arrays which contain variables of the same type and can be declared using syntax like int[] arrayName = new int[size];.
- Multidimensional arrays which are arrays of arrays and can be declared using syntax like double[,] arrayName = new double[rows,columns];
- Arrays of arrays which allow arrays to be nested inside other arrays.
- Other array topics covered include string manipulation, array lists, queues, and functions that can operate on arrays.
This document provides an overview of object-oriented programming (OOP) concepts in C#, including classes, objects, the class lifecycle, accessibility, static vs instance, inheritance, polymorphism, and encapsulation. It also addresses some common questions about overriding methods, overriding private methods, declaring override methods as static, and whether a class can be instantiated if its constructor is private. The document was presented by Eng. Medhat Dawoud and encourages contacting him with any other questions.
Clean code is code that is elegant, efficient, focused, and readable. It should do one thing well. Bad code lacks these traits. Some heuristics for writing clean code include using descriptive naming, short methods that do one thing, avoiding comments when possible, consistent formatting, following object-oriented design principles like the Law of Demeter, and properly handling errors through exceptions.
The document discusses clean code versus bad code. Clean code is easy to understand, maintain, and extend, while bad code is mysterious, fragile, and dangerous. The author provides tips for writing clean code such as using meaningful names, consistent formatting, small and focused functions, and comments that explain intent rather than state the obvious. The goal is to write code that is readable and maintainable over time.
Dear students get fully solved assignments
Send your semester & Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
or
Call us at : 08263069601
Dear students get fully solved assignments
Send your semester & Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
or
Call us at : 08263069601
This document discusses test-driven development (TDD), including what it is, why it is used, and how to implement it. TDD is a development approach where small test cases are written before code to validate requirements, with code written only to pass failing tests. It is a philosophy of workflow and design that helps clarify expectations, validate system state through assertions, break problems into smaller pieces, and protect against regressions. The process involves writing a single small test, writing just enough code to make it pass, thinking of other inputs and edge cases, and using mocks to stand in for external resources when testing relationships between code units.
This document provides instructions for students to submit their semester assignments for grading. It lists an email address and phone number for students to send their assignment submissions along with their semester and specialization. The document then provides details of an assignment for the subject MCA2030 - Object Oriented Programming - C++, including the credit hours, questions, and evaluation scheme. It lists 6 questions asking students to differentiate between constructs and destructors, classes and objects, describe operator overloading and polymorphism, and differentiate between containers and iterators. It also asks students to describe the two basic exception handling models.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
Think Different: Objective-C for the .NET developerShawn Price
One of the major stumbling blocks for new iOS developers is dealing with Objective-C. The fear of Objective-C has led some to avoid it completely and revert to Ruby Motion, Xamarin, Phonegap or Titanium. While there are valid reasons to use each of these frameworks, the fear of Objective-C shouldn’t be one of them. We’ll walk you through some of the more difficult concepts of Objective-C and compare them to concepts you might be familiar with from using .NET or Java.
The document discusses encapsulation in C++ and object-oriented design principles. It covers:
1) Encapsulation requires that classes have clearly defined external interfaces and hide implementation details. This reduces coupling between classes.
2) Functions and classes should minimize side effects by passing parameters as constants and returning values rather than references when possible.
3) References are generally preferable to pointers as they only provide access to an object's interface rather than its memory.
4) Constructors and destructors help classes encapsulate their own resource management by allocating resources during initialization and freeing them during destruction.
Encapsulation is one of the fundamental principles of object-oriented programming that allows objects to hide their internal representation and behavior from other objects. It involves restricting access to components of a class, and allowing access to the class only through public methods. This allows for more secure and maintainable code by preventing accidental or malicious changes to internal data. Getters and setters are commonly used to access private fields in a controlled manner and can include additional logic. Encapsulation provides benefits like making fields read-only or write-only, and allowing classes to control their internal data representation without affecting other code.
This document summarizes a presentation on clean code principles:
1. It outlines 9 main rules for writing clean code, including naming conventions, formatting for readability, using a single level of abstraction, single responsibility principle, and avoiding comments that repeat code.
2. An example task is used to demonstrate applying the rules when coding a solution. The presentation emphasizes naming things clearly, separating concerns into well-named functions, and avoiding "magic numbers."
3. Lastly, the presentation discusses balancing flexibility vs simplicity when coding generically for changing requirements, noting the most understandable solutions are often the best. Overall it promotes writing code that is easy to understand and maintain.
The document discusses anti-patterns and worst practices in software development. Some examples covered include static cling pattern, flags over objects, premature optimization, copy-paste-compile, and reinventing the wheel. It also shares lessons learned from experiences, such as being mindful of date times across time zones, avoiding building SQL from untrusted inputs, and not being too cute with test data. Overall, the document aims to help developers learn from the mistakes of others and adopt better practices.
C# coding standards, good programming principles & refactoringEyob Lube
The document discusses C# coding standards and principles of good programming. It covers topics such as the importance of coding standards, principles like KISS and SOLID, general naming conventions, and refactoring code for better design. Specific points made include that coding standards create consistency, enable quicker understanding of code, and facilitate collaboration. The SOLID principles of single responsibility, open/closed, Liskov substitution, interface segregation and dependency inversion are explained. Meaningful naming is also emphasized, with examples of how intention-revealing names can greatly improve readability and maintainability of code.
The document discusses principles of craftsmanship in software development, including clean code, test-driven development, domain-driven design, and refactoring. It emphasizes writing code with quality, simplicity, shared ownership, and professionalism. It provides examples of unit testing principles like FAST and describes techniques like the TDD loop and code katas/dojos. It also explains SOLID principles for object-oriented design such as single responsibility, open/closed, Liskov substitution, and others. Finally, it discusses refactoring code smells and techniques for improving code quality through refactoring.
30% faster coder on-boarding when you have a code cookbookGabriel Paunescu 🤖
The document provides guidelines and wisdom for coding. It instructs readers to follow chapters and ask questions if anything is unclear. It emphasizes taking time to understand concepts rather than speed reading. Feedback is also welcome. Readers are advised not to be lazy and to follow the presented rules.
The View object orientated programming in LotuscriptBill Buchan
This document provides an overview of object-oriented programming in LotusScript. It begins by explaining the benefits of object-oriented programming such as reduced code volume, increased code reuse, and simplified complex applications. It then covers object-oriented basics in LotusScript like defining classes, creating class instances, and extending classes. The document demonstrates these concepts through examples and provides tips for best practices. It also discusses considerations for designing large object-oriented projects in LotusScript.
Clean code is subjective and every developer has a personal take on it. There are some ideas that are considered best practice and what constitutes clean code within the industry and community, but there is no definitive distinction.
This document outlines principles for writing clean code, including:
Code is considered clean if it is easily understood by all team members and can be maintained by others. Clean code exhibits qualities like readability, changeability, and maintainability.
General rules for clean code include following conventions, keeping it simple, and always striving to improve code quality. Specific guidelines are provided for naming conventions, functions, comments, code structure, objects, and design. Common "code smells" that indicate less than ideal code are also described. The overall goal is writing understandable, maintainable code.
The document summarizes key points from the first four chapters of the book "The Art of Readable Code" about writing code that is easy to read and understand. The chapters discuss techniques for improving variable and function names so they are more descriptive and unambiguous. Specifically, they cover packing important details into names, avoiding generic names, using consistent formatting and ordering of code, and breaking code into logical paragraphs. The goal is to minimize the time it would take someone unfamiliar with the code to understand it.
The document summarizes key points from the first four chapters of the book "The Art of Readable Code". It discusses how to make code more readable through techniques like packing important details into names, avoiding generic names, using specific words, and formatting code for consistency. Specific recommendations include using prefixes like "max_" and "min_" for limits, "first/last" for ranges, and capitalization to convey meaning. The document emphasizes the importance of consistency and structuring code logically through alignment, ordering and breaking code into paragraphs. The overall goal is to minimize the time it takes for someone else to understand the code.
This document provides an introduction to an Advanced JavaScript course. It covers accessing the browser console, using console.log() to output messages, and demonstrates basic JavaScript code. The key points are:
1. The browser console is used to view output from console.log() and debug JavaScript errors. It is accessed differently in Chrome, Safari, Firefox, and Internet Explorer.
2. Basic JavaScript code is shown using console.log() to output messages based on if/else conditions.
3. The console displays the output messages along with the file and line numbers where they were logged. Clicking a line number highlights it in the code.
4. The console has additional tabs like Sources that can be
This document discusses test-driven development (TDD), including what it is, why it is used, and how to implement it. TDD is a development approach where small test cases are written before code to validate requirements, with code written only to pass failing tests. It is a philosophy of workflow and design that helps clarify expectations, validate system state through assertions, break problems into smaller pieces, and protect against regressions. The process involves writing a single small test, writing just enough code to make it pass, thinking of other inputs and edge cases, and using mocks to stand in for external resources when testing relationships between code units.
This document provides instructions for students to submit their semester assignments for grading. It lists an email address and phone number for students to send their assignment submissions along with their semester and specialization. The document then provides details of an assignment for the subject MCA2030 - Object Oriented Programming - C++, including the credit hours, questions, and evaluation scheme. It lists 6 questions asking students to differentiate between constructs and destructors, classes and objects, describe operator overloading and polymorphism, and differentiate between containers and iterators. It also asks students to describe the two basic exception handling models.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
Think Different: Objective-C for the .NET developerShawn Price
One of the major stumbling blocks for new iOS developers is dealing with Objective-C. The fear of Objective-C has led some to avoid it completely and revert to Ruby Motion, Xamarin, Phonegap or Titanium. While there are valid reasons to use each of these frameworks, the fear of Objective-C shouldn’t be one of them. We’ll walk you through some of the more difficult concepts of Objective-C and compare them to concepts you might be familiar with from using .NET or Java.
The document discusses encapsulation in C++ and object-oriented design principles. It covers:
1) Encapsulation requires that classes have clearly defined external interfaces and hide implementation details. This reduces coupling between classes.
2) Functions and classes should minimize side effects by passing parameters as constants and returning values rather than references when possible.
3) References are generally preferable to pointers as they only provide access to an object's interface rather than its memory.
4) Constructors and destructors help classes encapsulate their own resource management by allocating resources during initialization and freeing them during destruction.
Encapsulation is one of the fundamental principles of object-oriented programming that allows objects to hide their internal representation and behavior from other objects. It involves restricting access to components of a class, and allowing access to the class only through public methods. This allows for more secure and maintainable code by preventing accidental or malicious changes to internal data. Getters and setters are commonly used to access private fields in a controlled manner and can include additional logic. Encapsulation provides benefits like making fields read-only or write-only, and allowing classes to control their internal data representation without affecting other code.
This document summarizes a presentation on clean code principles:
1. It outlines 9 main rules for writing clean code, including naming conventions, formatting for readability, using a single level of abstraction, single responsibility principle, and avoiding comments that repeat code.
2. An example task is used to demonstrate applying the rules when coding a solution. The presentation emphasizes naming things clearly, separating concerns into well-named functions, and avoiding "magic numbers."
3. Lastly, the presentation discusses balancing flexibility vs simplicity when coding generically for changing requirements, noting the most understandable solutions are often the best. Overall it promotes writing code that is easy to understand and maintain.
The document discusses anti-patterns and worst practices in software development. Some examples covered include static cling pattern, flags over objects, premature optimization, copy-paste-compile, and reinventing the wheel. It also shares lessons learned from experiences, such as being mindful of date times across time zones, avoiding building SQL from untrusted inputs, and not being too cute with test data. Overall, the document aims to help developers learn from the mistakes of others and adopt better practices.
C# coding standards, good programming principles & refactoringEyob Lube
The document discusses C# coding standards and principles of good programming. It covers topics such as the importance of coding standards, principles like KISS and SOLID, general naming conventions, and refactoring code for better design. Specific points made include that coding standards create consistency, enable quicker understanding of code, and facilitate collaboration. The SOLID principles of single responsibility, open/closed, Liskov substitution, interface segregation and dependency inversion are explained. Meaningful naming is also emphasized, with examples of how intention-revealing names can greatly improve readability and maintainability of code.
The document discusses principles of craftsmanship in software development, including clean code, test-driven development, domain-driven design, and refactoring. It emphasizes writing code with quality, simplicity, shared ownership, and professionalism. It provides examples of unit testing principles like FAST and describes techniques like the TDD loop and code katas/dojos. It also explains SOLID principles for object-oriented design such as single responsibility, open/closed, Liskov substitution, and others. Finally, it discusses refactoring code smells and techniques for improving code quality through refactoring.
30% faster coder on-boarding when you have a code cookbookGabriel Paunescu 🤖
The document provides guidelines and wisdom for coding. It instructs readers to follow chapters and ask questions if anything is unclear. It emphasizes taking time to understand concepts rather than speed reading. Feedback is also welcome. Readers are advised not to be lazy and to follow the presented rules.
The View object orientated programming in LotuscriptBill Buchan
This document provides an overview of object-oriented programming in LotusScript. It begins by explaining the benefits of object-oriented programming such as reduced code volume, increased code reuse, and simplified complex applications. It then covers object-oriented basics in LotusScript like defining classes, creating class instances, and extending classes. The document demonstrates these concepts through examples and provides tips for best practices. It also discusses considerations for designing large object-oriented projects in LotusScript.
Clean code is subjective and every developer has a personal take on it. There are some ideas that are considered best practice and what constitutes clean code within the industry and community, but there is no definitive distinction.
This document outlines principles for writing clean code, including:
Code is considered clean if it is easily understood by all team members and can be maintained by others. Clean code exhibits qualities like readability, changeability, and maintainability.
General rules for clean code include following conventions, keeping it simple, and always striving to improve code quality. Specific guidelines are provided for naming conventions, functions, comments, code structure, objects, and design. Common "code smells" that indicate less than ideal code are also described. The overall goal is writing understandable, maintainable code.
The document summarizes key points from the first four chapters of the book "The Art of Readable Code" about writing code that is easy to read and understand. The chapters discuss techniques for improving variable and function names so they are more descriptive and unambiguous. Specifically, they cover packing important details into names, avoiding generic names, using consistent formatting and ordering of code, and breaking code into logical paragraphs. The goal is to minimize the time it would take someone unfamiliar with the code to understand it.
The document summarizes key points from the first four chapters of the book "The Art of Readable Code". It discusses how to make code more readable through techniques like packing important details into names, avoiding generic names, using specific words, and formatting code for consistency. Specific recommendations include using prefixes like "max_" and "min_" for limits, "first/last" for ranges, and capitalization to convey meaning. The document emphasizes the importance of consistency and structuring code logically through alignment, ordering and breaking code into paragraphs. The overall goal is to minimize the time it takes for someone else to understand the code.
This document provides an introduction to an Advanced JavaScript course. It covers accessing the browser console, using console.log() to output messages, and demonstrates basic JavaScript code. The key points are:
1. The browser console is used to view output from console.log() and debug JavaScript errors. It is accessed differently in Chrome, Safari, Firefox, and Internet Explorer.
2. Basic JavaScript code is shown using console.log() to output messages based on if/else conditions.
3. The console displays the output messages along with the file and line numbers where they were logged. Clicking a line number highlights it in the code.
4. The console has additional tabs like Sources that can be
Krzysztof Jelski presented on object-oriented design principles known as the "Nine Rules". The presentation included an overview of each rule, examples of how they impact design, and a discussion of which rules were easiest/hardest to follow and had the biggest impact. The rules focused on concepts like single responsibility, encapsulation, and composition over inheritance. Jelski also demonstrated applying the rules through a bank account management kata example.
The document discusses principles for writing clean code, including:
- Functions should do one thing and be small, with descriptive names.
- Code should be organized in a way that reads like well-written prose from top-level functions down.
- Comments are usually a code smell and cleaning up code is preferable to adding comments.
- Overall the goal is for code to be easy to read and understand at a glance.
It has been said that one should code as if the person maintaining the code is a violent psychopath who knows where you live. But why do we work with psychopaths? That question unfortunately cannot be answered in this presentation. However, we can shed some light on how to code for readability hopefully avoiding the problem altogether.
Readable code is about a lot more than producing beautiful code. In fact, it has nothing really to do with the beauty of the code and everything to do with the ability to quickly understand what the code does.
In this presentation we will discuss why readable code is so important. We will cover six commonly reoccurring patterns that made code hard to read, why they occur, and how they can easily be avoided:
* Deep Nesting
* Unnecessary Generalization
* Ambiguous Naming
* Hard to Follow Flow of Execution
* Code Style vs. Individualism
* Code Comments
These concepts may be applied to any programming language.
This document discusses test-driven development (TDD). TDD involves writing tests before code in short cycles of writing tests, code to pass tests, and refactoring. Tests provide clarity about requirements and help discover edge cases early. Tests should be readable and organized with clear setup/teardown. Not all code needs 100% coverage but tests should cover fundamental behaviors. Mocks are used to isolate tests from external dependencies for performance. Behavior-driven development groups tests by behaviors and scenarios to connect similar functionality. The goals of TDD are for tests to be profitable, help maintainability, provide common understanding of behaviors, and ensure quality.
Clan code is extremely essential to build scalable application which can be maintained quite easily and improved further
Slide was prepared with contribution to my colleague
and i thank them for the help!
Similar to Object Calisthenics in Objective-C (20)
Apple did a huge improvement on Autolayout in Xcode 5 such as the shortcuts on IB, controls, and ease of use. I think we should give auto layout a second chance since it will be a big help for us in the future, especially when Apple releases new devices with different screen sizes. Auto layout can help reduce large amounts of code.
Hi I’m Cris, iOS Developer in KLabCyscorpions. In this post, I want to share with you my presentation on Code Review guidelines for iOS.
But, what is Code Review?
According to Wikipedia:
“Code Review is systematic examination (often known as peer review) of computer source code. It is intended to find and fix mistakes overlooked in the initial development phase, improving both the overall quality of software and the developers’ skills. Reviews are done in various forms such as pair programming, informal walkthroughs, and formal inspections.”
Want to review code? Then First things first! For you to review code effectively, you need the basic know-how of reviewing code as both the developer and the reviewer. These slides will give some guidelines on how to think in both these roles when reviewing code.
Object Calisthenics proposes 9 steps to improve object-oriented design and code quality, including having only one level of indentation per method, avoiding else keywords, wrapping primitive types in objects, using first class collections, limiting accessor methods, and keeping classes and methods small. The goals are to better implement encapsulation, use polymorphism appropriately, and avoid duplicated code and ideas to make software more maintainable and readable.
You are a bad PHP programmer if you:
1) Don't plan before coding and fail to outline applications or comment code.
2) Sacrifice clarity through unclear naming and omitting syntax like curly braces.
3) Don't follow coding standards which leads to inconsistencies that are hard for others to understand.
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The document provides an introduction and overview of Redis, including how to install and use it. Specifically, it discusses:
1) What Redis is and how it can be used as a data structure server to store keys with strings, hashes, lists, sets and sorted sets.
2) How to install Redis on Mac and Ubuntu systems.
3) How to start the Redis server, execute commands through redis-cli and some basic uses and commands.
4) An overview of Redis data types including strings, lists, sets and hashes with examples of common commands for each type.
Redis is an in-memory database that offers high performance, replication, and unique data structures. This document outlines various Redis topics like persistence using snapshots and AOF files, replication of data across servers, replacing failed masters, transactions, reducing memory usage with specialized data structures like ziplists and intsets, and scaling Redis through sharding, increasing read/write capabilities, and using specialized commands. The document provides technical details on configuring and implementing these Redis features.
XDebug is a PHP extension that provides debugging and profiling capabilities. It allows you to set breakpoints and pause script execution, avoiding the need to add print/echo statements for debugging. XDebug works with IDEs like PHPStorm, Sublime Text, and Vim. The document provides instructions for installing XDebug on Ubuntu, Mac, and Windows systems, and configuring it to work with PHPStorm or Sublime Text. It also describes various debugging tools available in the IDEs like breakpoints, stepping, and viewing variables.
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This document provides an overview of the BASH shell and scripting in 3 sentences or less:
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
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تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
2. Before we start...
We are all quite aware what core concepts make up good
OO code…
cohesion, loose coupling, no redundancy, encapsulation,
testability, etc.
However, are we really implementing these concepts
properly in code?
3. Coding is like Drawing...
Drawing process...
Expectation Reality
4. Not exactly what you had in mind...
Source: http://www.funnyjunk.com/funny_pictures/4574195/Drawing+expectations+vs+reality
5. “It’s one thing to understand that encapsulation
means hiding data, implementation, type, design, or
construction. It’s another thing altogether to design
code that implements encapsulation well.”
- Jeff Bay
6. Object Calisthenics
“physical exercises that are done without special equipment”
source: Merriam-Webster
coined by Jeff Bay in :
“The Thoughtworks Anthology”
Is a group of guidelines that promotes
good object-oriented design.
7. The Challenge...
so pick the ones that work for you 9
Far stricter coding standards than
you’ve ever used in your life.
Not universally applicable to all
programming languages.
Leggo!
8. Use only one level of indentation
per method
1st Rule of thumb
9.
10. Basically...
● Do one thing per method
○ one control structure
○ one block of statements
● Avoid Nested Control Structures
○ it means you’re doing more than one thing
15. Basically...
● Nested conditionals and long case statements are
hard to follow
● Easy to add branch in existing conditional
○ ...rather than refactoring to a better solution
● Frequent source of Code Duplication
16. How to Fix...
● return Early
● Use Polymorphism
● See Refactoring Methods:
○ Replace Type Code with State/Strategy
○ Replace Conditional with Polymorphism
○ Introduce Null Object
21. Basically...
● Bad: Method names do all the work of expressing the
intent
● Primitive variables
○ Don’t help write semantically correct programs
● Apply if objects need behavior or for a group of
primitives
22.
23. Benefits...
● More maintainable code
● Type Hinting
○ benefits both compiler and programmer
● Context of value is more obvious
● Avoids Primitive Obsession Code Smell
26. Basically...
● Multiple dots (Nested Calls)
○ indicate misplaced responsibilities
○ violate encapsulation
● Ask an object to do something for you
○ Not poke around its insides!
● Law of Demeter
○ “Talk only to your friends”
30. Basically...
● No class more than 50 lines
● No package more than ten files
● Why 50 lines?
○ Visible on screen without scrolling
○ easier to grasp quickly
31. Don’t use any classes with more
than two instance variables
7th Rule of thumb
32.
33. Basically...
● Forms 2 Kinds of classes, those that:
○ maintain the state of a single instance variable
○ coordinate two separate variables
● Don’t mix these 2 responsibilities!
36. Basically...
● Any class that contains a collection should contain no
other member variables
● Class will contain related behaviors (i.e filters)
● Use when collection has behavior
● Implemented by NSArrays, NSSets, etc.
37. Don’t use any
getters/setters/properties
9th Rule of thumb
38. Basically...
● Stated as, “Tell, don’t ask”
● Don’t expose private variables
● Please do use these to handle
retains/releases
39. In Conclusion, they aim
● to visualize and implement the encapsulation of data
● to use polymorphism appropriately
● to encourage concise and straightforward naming
standards
● to craft code that has no duplication in code or idea
41. Try It!
Write a 1000 line program that follow 100%
of these rules
42. You will find yourself
● Breaking old habits
● Changing rules that you may have lived with for
your whole programming life
● Creating something completely different from
what you expected
43. Overall
“ The goal is code that concisely expresses simple
and elegant abstractions for the incidental
complexity we deal with all day long.”
- Jeff Bay
44. Try It and see what
happens :)
Thank you for listening! :D
45. References
“ThoughtWorks Anthology” by ThoughtWorks
“Object Calisthenics Applied to PHP” by Guilherme Blanco
“Your code sucks! let’s fix it” by Rafael Dohms
“Object Calisthenics: write better object-oriented code” by Fran Diéguez
http://www.bennadel.com/resources/uploads/2012/ObjectCalisthenics.pdf