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Rule for generic view 
Why does brain prefer generic view?
Why perception is biased towards 
generic positions. 
The brain construct a visual world for which the 
Image is a stable view. 
The probability that we have a non-generic view 
is almost zero
● Rule 1 
a straight line in an 
image is interpreted 
as a straight line in 
3D 
● Rule 2 
if the tips of two lines 
coincide in an image, 
then the brain iterpret 
them as coincide in 
3D
● Rule 3 
the brain interpret 
nearby elements in 
an image as nearby 
in 3D 
● Rule 4 
always interpret lines 
as colinear in an 
image as colinear in 
3D
● So what we are dealing here is... 
● Automatisms for visual computation which go 
on, un-noticed 
● The image in the eye has two dimensions 
therefor, there are countless interpretation in 
three dimensions.
● The visual system assumes that images are 
stable ( structurally ) with respect to the small 
changes of view point. 
● In the Generic Rule for visual computation 
“Generic” vs “non-generic” applies to perceptual 
interpretation. The computational rule says that 
if you have several possibilities, choose 
interpretations that are robust, statistically 
probable, invariant under changes in point of 
view.
Principle of non-accidental 
relations 
The Generic Viewpoint Principle states that 
perception/visual system is biased against non-generic 
situations. It will chose the stable interpretation in case of 
ambiguity. 
The question is key to visual computation theory: given that 
the visual input is intrinsically ambiguous or 
lends itself to a variety of interpretations, what guides our 
interpretive choices? How come we so 
consistently get things right?
● If two visual structures 
have a non-accidental 
relation then visual 
system group them 
together and construct 
image as if they have a 
common origen
● If three or more 
curves intersect at a 
common point in an 
image, brain interpret 
them as intersecting 
at common point in 
space.
● If there is a non-accidental 
allignment of 
edges and end-points 
and if we dont have to 
construct the edges and 
end point as part of a 
visual structure, then 
cognitive system creats 
a common origen of 
alignment.
Subjective Surface
In art, non-genericity is used for 3 different 
purposes: 
● Aesthetic use...... 
1: configurational structure to depicting 
2: marks ( qualities ) present shapes which 
are actually not given in represented or real 
space
● Attentional use 
proximity ( orientation of gaze toward 
significant zone in the painting
● Metaphorical 
quallitative correlation of elements which are 
conceptually affinel 
●
● Statistically a non-predictable arrangement of 
elements in the picture makes it all the more 
intrinsically meaningful. 
● Non-generic structure is exploited as a mean 
of meaning making art.
Conceptual wiring 
● Figure ground 
● Conceptual depth 
● Causal history 
● Alingnment 
● Grouping effect 
● Shape fusion 
● Shape correlation

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Non geniric

  • 1. Rule for generic view Why does brain prefer generic view?
  • 2. Why perception is biased towards generic positions. The brain construct a visual world for which the Image is a stable view. The probability that we have a non-generic view is almost zero
  • 3. ● Rule 1 a straight line in an image is interpreted as a straight line in 3D ● Rule 2 if the tips of two lines coincide in an image, then the brain iterpret them as coincide in 3D
  • 4. ● Rule 3 the brain interpret nearby elements in an image as nearby in 3D ● Rule 4 always interpret lines as colinear in an image as colinear in 3D
  • 5. ● So what we are dealing here is... ● Automatisms for visual computation which go on, un-noticed ● The image in the eye has two dimensions therefor, there are countless interpretation in three dimensions.
  • 6. ● The visual system assumes that images are stable ( structurally ) with respect to the small changes of view point. ● In the Generic Rule for visual computation “Generic” vs “non-generic” applies to perceptual interpretation. The computational rule says that if you have several possibilities, choose interpretations that are robust, statistically probable, invariant under changes in point of view.
  • 7. Principle of non-accidental relations The Generic Viewpoint Principle states that perception/visual system is biased against non-generic situations. It will chose the stable interpretation in case of ambiguity. The question is key to visual computation theory: given that the visual input is intrinsically ambiguous or lends itself to a variety of interpretations, what guides our interpretive choices? How come we so consistently get things right?
  • 8. ● If two visual structures have a non-accidental relation then visual system group them together and construct image as if they have a common origen
  • 9. ● If three or more curves intersect at a common point in an image, brain interpret them as intersecting at common point in space.
  • 10.
  • 11. ● If there is a non-accidental allignment of edges and end-points and if we dont have to construct the edges and end point as part of a visual structure, then cognitive system creats a common origen of alignment.
  • 13.
  • 14. In art, non-genericity is used for 3 different purposes: ● Aesthetic use...... 1: configurational structure to depicting 2: marks ( qualities ) present shapes which are actually not given in represented or real space
  • 15.
  • 16. ● Attentional use proximity ( orientation of gaze toward significant zone in the painting
  • 17.
  • 18. ● Metaphorical quallitative correlation of elements which are conceptually affinel ●
  • 19.
  • 20. ● Statistically a non-predictable arrangement of elements in the picture makes it all the more intrinsically meaningful. ● Non-generic structure is exploited as a mean of meaning making art.
  • 21. Conceptual wiring ● Figure ground ● Conceptual depth ● Causal history ● Alingnment ● Grouping effect ● Shape fusion ● Shape correlation

Editor's Notes

  1. World far fatched cross