4. 2006 Survey
400 public libraries (96% response rate)
75% used games in some way
40% ran gaming programs
5. Library Gaming Census
Goal: gain more understanding of library gaming
Goals for gaming programs
To attract an underserved group of users to the
library
To increase the library's role as a community hub
To provide an additional service for a group of active
library users
6. Goals of Library Gaming
Programs
• To attract an underserved group of users to the
library (35%)
• To increase the library's role as a community hub
(19%)
• To provide an additional service for a group of
active library users (17%)
• To provide a source of entertainment for
members of the community (10%)
7. Outcomes of Library Gaming
Program
The reputation of the library improved with participants. (78%)
Users attended the gaming program and returned to the library
another time for non-gaming services. (76%)
Users attended the event with friends and improved their social
connections with those friends. (73%)
Users attended the gaming program and also used other library
services while there. (68%)
Users improved their social connections with other
previously unknown members of the community.
(66%)
18. GDG Basics
Community group that happens to
have students
Friday night monthly meet (parking!)
Game demonstration
Formal program – bring in outside
organization
Group brainstorm
Informal game testing and play
41. To learn more…
Because Play Matters game lab:
http://becauseplaymatters.com
Games in Libraries course:
http://gamesinlibraries.org
scott@scottnicholson.com