Communities

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My explorations with communities

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Communities

  1. 1. Breaking Boundaries through Games A Case of Scholarship in Action Scott Nicholson Associate Professor @snicholson
  2. 2. 2006 Survey  400 public libraries (96% response rate)  75% used games in some way  40% ran gaming programs
  3. 3. Library Gaming Census  Goal: gain more understanding of library gaming  Goals for gaming programs  To attract an underserved group of users to the library  To increase the library's role as a community hub  To provide an additional service for a group of active library users
  4. 4. Goals of Library Gaming Programs • To attract an underserved group of users to the library (35%) • To increase the library's role as a community hub (19%) • To provide an additional service for a group of active library users (17%) • To provide a source of entertainment for members of the community (10%)
  5. 5. Outcomes of Library Gaming Program The reputation of the library improved with participants. (78%) Users attended the gaming program and returned to the library another time for non-gaming services. (76%) Users attended the event with friends and improved their social connections with those friends. (73%) Users attended the gaming program and also used other library services while there. (68%) Users improved their social connections with other previously unknown members of the community. (66%)
  6. 6. Building Community http://www.tampabay.com/news/aging/ seniors-join-teens-in-enthusiasm-for-wii-virtual-gaming/1011031
  7. 7. Building Community http://www.tampabay.com/news/aging/ seniors-join-teens-in-enthusiasm-for-wii-virtual-gaming/1011031
  8. 8. Gaming in Libraries YouTube Class  MOOC before MOOCs (2009)  Truly Open (and still available)
  9. 9. Outcome from Course  One-third said that  “I am not at a library, but I am going to contact one and volunteer my time.”
  10. 10. http://becauseplaymatters.com
  11. 11. From http://en.wikipedia.org/wiki/Infinite_Corridor
  12. 12. Creating transformative games and play for informal learning environments
  13. 13. Creating transformative games and play for informal learning environments
  14. 14. GDG Basics  Community group that happens to have students  Friday night monthly meet (parking!)  Game demonstration  Formal program – bring in outside organization  Group brainstorm  Informal game testing and play
  15. 15. What we don’t do
  16. 16. Fort Stanwix “Help people understand what went on here.”
  17. 17. Stories from Stanwix
  18. 18. Stories from Stanwix
  19. 19. Community College Library “We want some kind of an orientation activity.”
  20. 20. Ghost Hunters
  21. 21. Ghost Hunters
  22. 22. MOST Science Museum “How can we be more relevant to teens?”
  23. 23. MOST Science Museum
  24. 24. MOST Science Museum
  25. 25. Dinosaurs at the Liverpool Public Library “We want to make Candy Land.”
  26. 26. Dinosaurs at the Liverpool Public Library
  27. 27. Dinosaurs at the Liverpool Public Library
  28. 28. Dinosaurs at the Liverpool Public Library
  29. 29. Dinosaurs at the Liverpool Public Library “We want to make Candy Land.”
  30. 30. Everson Museum of Art
  31. 31. Everson Museum of Art
  32. 32. Beyond Monopoly
  33. 33. Family Game Jam
  34. 34. Family Game Jam
  35. 35. Everson Game Jam
  36. 36. Empowering your Community What is something you do inside your school walls that could be done by community members?
  37. 37. To learn more… Because Play Matters game lab: http://becauseplaymatters.com Games in Libraries course: http://gamesinlibraries.org scott@scottnicholson.com

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