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Breaking Boundaries
through Games
A Case of Scholarship in Action

Scott Nicholson
Associate Professor
@snicholson
2006 Survey
 400 public libraries (96% response rate)
 75% used games in some way
 40% ran gaming programs
Library Gaming Census
 Goal: gain more understanding of library gaming
 Goals for gaming programs
 To attract an underserved group of users to the

library
 To increase the library's role as a community hub
 To provide an additional service for a group of active

library users
Goals of Library Gaming
Programs
• To attract an underserved group of users to the
library (35%)
• To increase the library's role as a community hub
(19%)
• To provide an additional service for a group of
active library users (17%)
• To provide a source of entertainment for
members of the community (10%)
Outcomes of Library Gaming
Program

The reputation of the library improved with participants. (78%)
Users attended the gaming program and returned to the library
another time for non-gaming services. (76%)

Users attended the event with friends and improved their social
connections with those friends. (73%)
Users attended the gaming program and also used other library
services while there. (68%)
Users improved their social connections with other
previously unknown members of the community.
(66%)
Building Community

http://www.tampabay.com/news/aging/
seniors-join-teens-in-enthusiasm-for-wii-virtual-gaming/1011031
Building Community

http://www.tampabay.com/news/aging/
seniors-join-teens-in-enthusiasm-for-wii-virtual-gaming/1011031
Gaming in Libraries
YouTube Class
 MOOC before MOOCs (2009)
 Truly Open (and still available)
Outcome from Course
 One-third said that

 “I am not at a library, but I am

going to contact one and
volunteer my time.”
http://becauseplaymatters.com
From http://en.wikipedia.org/wiki/Infinite_Corridor
Creating transformative games and play
for informal learning environments
Creating transformative games and play
for informal learning environments
GDG Basics
 Community group that happens to

have students

 Friday night monthly meet (parking!)
 Game demonstration
 Formal program – bring in outside

organization

 Group brainstorm
 Informal game testing and play
What we don’t do
Fort Stanwix

“Help people understand what went on here.”
Stories from Stanwix
Stories from Stanwix
Community College Library

“We want some kind of an orientation activity.”
Ghost Hunters
Ghost Hunters
MOST Science Museum

“How can we be more relevant to teens?”
MOST Science Museum
MOST Science Museum
Dinosaurs at the Liverpool
Public Library

“We want to make Candy Land.”
Dinosaurs at the Liverpool
Public Library
Dinosaurs at the Liverpool
Public Library
Dinosaurs at the Liverpool
Public Library
Dinosaurs at the Liverpool
Public Library

“We want to make Candy Land.”
Everson Museum of Art
Everson Museum of Art
Beyond Monopoly
Family Game Jam
Family Game Jam
Everson Game Jam
Empowering your
Community

What is something you
do inside your school
walls that could be done
by community
members?
To learn more…

Because Play Matters game lab:
http://becauseplaymatters.com
Games in Libraries course:
http://gamesinlibraries.org

scott@scottnicholson.com

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