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What You Need To Know Before Gamifying Your Library

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What You Need To Know
Before Gamifying Your Library
Bohyun Kim, Laurie Golden, Nicole Pagowsky,
Carli Spina, Dave Pattern,...

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Gamification in Libraries:
Overview
Bohyun Kim
Digital Access Librarian
Florida International University Medical Library
@...

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Gamification in Libraries - Overview
• What is gamification?
• Why do librarians need to care about it?
• Examples outside...

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What You Need To Know Before Gamifying Your Library

  1. 1. What You Need To Know Before Gamifying Your Library Bohyun Kim, Laurie Golden, Nicole Pagowsky, Carli Spina, Dave Pattern, Kyle Felker, Young Lee, Annie Pho, Breanne Kirsch
  2. 2. Gamification in Libraries: Overview Bohyun Kim Digital Access Librarian Florida International University Medical Library @bohyunkim http://bohyunkim.net
  3. 3. Gamification in Libraries - Overview • What is gamification? • Why do librarians need to care about it? • Examples outside and inside libraries • Potential pitfalls
  4. 4. Connect Your Summer Laurie Golden Department Head Community Relations Canton Public Library @goldenlaurie or @cantonlibrary
  5. 5. Leaderboard Prizes Serendipitous Rewards Sharing
  6. 6. Anchoring the Badge: Setting Standards for Game-Based Learning in Library Instruction Nicole Pagowsky Instructional Services Librarian University of Arizona Libraries @pumpedlibrarian
  7. 7. Gamification of Professional Development Carli Spina Emerging Technologies and Research Librarian Harvard Law School Library @CarliSpina
  8. 8. Gamifying the Library at the University of Huddersfield, UK Dave Pattern Library Systems Manager University of Huddersfield, UK @daveyp
  9. 9. Gamifying the Library at the University of Huddersfield, UK Dave Pattern Library Systems Manager University of Huddersfield d.c.pattern@hud.ac.uk
  10. 10. 14 There are known knowns.There are known knowns. These are things weThese are things we know that we know...know that we know...
  11. 11. 15 ...there is a statistically...there is a statistically significant link betweensignificant link between use of the library anduse of the library and final attainmentfinal attainment
  12. 12. 16 Library Impact Data Project 2010/11 + 2011/12 graduates average number of different e-resource platforms accessed in final year of studies final grade 
  13. 13. 17 Library Impact Data Project 2010/11 + 2011/12 graduates average number of hours spent accessing e-resources in final year of studies final grade 
  14. 14. 18 Library Impact Data Project 2010/11 + 2011/12 graduates average number of items borrowed over entire course final grade 
  15. 15. 19 ...and we believe we...and we believe we’’veve found statistically significantfound statistically significant evidence of a causality!evidence of a causality!
  16. 16. 20 Non & Low-Usage Project ...however, a lot of students...however, a lot of students either never use the libraryeither never use the library or they underutilize itor they underutilize it
  17. 17. 21 NO! NO! NO!NO! NO! NO! Xavier University of Louisiana Library, New Orleans, USA
  18. 18. 22 NO! NO! NO!NO! NO! NO! University of Huddersfield Library, UK
  19. 19. 23 libraries should be fun!libraries should be fun! Saltire Centre, Glasgow Caledonian University, Scotland
  20. 20. 24 libraries should be fun!libraries should be fun! “Making Visible the Invisible”, Seattle Public Library, USA
  21. 21. 25 libraries should be fun!libraries should be fun! Delft Public Library, Holland
  22. 22. 26 www.librarygame.co.ukwww.librarygame.co.uk
  23. 23. www.librarygame.co.ukwww.librarygame.co.uk
  24. 24. 28
  25. 25. 29
  26. 26. Social Networks
  27. 27. 31
  28. 28. 32
  29. 29. 33
  30. 30. 34
  31. 31. • Over 2,000 players • Over 150,000 library events tracked • When surveyed, 60% said they felt it had increased their usage of the library and 85% felt gamification was an appropriate tool within the context of education Has it been successful?
  32. 32. 36
  33. 33. That’s all... Thank you for listening! • http://library.hud.ac.uk/lidp • http://library.hud.ac.uk/lemontree • email: d.c.pattern@hud.ac.uk 37
  34. 34. Quests in Library Games Kyle Felker Digital Initiatives Librarian Grand Valley State University @gwydion9
  35. 35. Chocolate Cake for Breakfast: A New Recipe for Legal Resource Orientations Young Lee Reference & Electronic Resources Librarian University of La Verne Law Library @leebrarian
  36. 36. The Other Side of Gamification: Funding and Other Tech Considerations Annie Pho Resident Librarian University of Illinois at Chicago @catladylib
  37. 37. Breanne Kirsch, Public Services Librarian University of South Carolina Upstate @breezyalli
  38. 38. About the Interest Group • Mission: To discuss and promote game making within the LITA community. – Established in 2012. • Current Chair: Breanne Kirsch • Current Vice-Chair: Cody Hanson
  39. 39. Group’s Web Presence • Wiki – http://gamemakinginterestgroup.wikispaces.com/ • ALA Connect Page – http://connect.ala.org/node/167042 • LITA’s IG Page – http://www.ala.org/lita/about/igs/game/lit-iggame
  40. 40. Game Making Information • Incorporating games into instruction. • Game making best practices. • Library game examples. • Suggested readings.
  41. 41. Meeting at ALA Annual • Sunday, June 30- 8:30am-10:00am – McCormick Place Convention Center N133 – See http://ala13.ala.org/node/11062 for details.
  42. 42. Games in Libraries Book • Games in Libraries: Essays on Using Play to Connect and Instruct – Edited by Breanne Kirsch – Published by McFarland – Publication date December 7, 2013.
  43. 43. Gamification MOOC • Kevin Werbach, University of Pennsylvania – Free course through Coursera. • https://www.coursera.org/course/gamification – About the course: “This course examines the mechanisms of gamification and provides an understanding of its effective use.”
  44. 44. GameRT Programs • Saturday, June 29 – 1:00pm - 3:00pm- Now Showing @ ALA: Returning Fire: Interventions in Video Game Culture- S503a – 3:00pm - 4:00pm- Creating Game-Based Makerspaces (GameRT Forum)- S106a • Monday, July 1 – 1:00pm - 2:30pm - With Great Power Comes Great Responsibility-IRRT Chair's Program- S404a
  45. 45. Contact Information • Breanne Kirsch- – bkirsch@uscupstate.edu – 864-503-5613 – @breezyalli • Questions???
  46. 46. Resources LibGuide http://guides.library.harvard.edu/gamification

Editor's Notes

  • We ’ ve been analysing library usage (and non-usage) data for nearly a decade
  • Glad to say this sign has gone!

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