Explore the future of Learning & Development. Understand how Artificial Intelligence is revolutionizing training and development, offering new ways to scale, personalize, and innovate. Gain practical insights to boost efficiency, tailor learning experiences, and anticipate upcoming trends in L&D. This presentation is perfect for professionals looking to harness AI's potential to enhance educational outcomes. Join us to elevate your L&D strategies and prepare for the transformative shift in professional learning.
1. TRANSFORMING L&D
Expansion, Acceleration, Innovation
How Artificial Intelligence is
revolutionizing training and development,
offering new ways to scale, personalize,
and innovate
Sean Bengry: CLO, Sablethorn Consulting
3. The “Good Old Days”
20 years ago - I remember
“eLearning”
10 years ago - I remember
“mLearning”
3 years ago - I remember
“zoomLearning”
Mobile computing
Cloud computing
Presenter
Storyline
Rise
LMS
LRS
LXP
Zoom
Youtube
WIFI
4. 3 years ago
10 years ago
10x More Productive / Efficient
Productivity and
Efficiency
5. 10x More Productive / Efficient
Productivity and
Efficiency
10 years ago
20 years ago
6. 3 years ago
10 years ago
20 years ago
10x More Productive / Efficient 10x More Productive / Efficient
100x More Productive / Efficient
Productivity and
Efficiency
9. Law of Accelerating Returns
The Law of Accelerating Returns is a theory that
states that the rate of progress in an
evolutionary system increases exponentially
over time. This includes the growth of
technologies.
1 2 3 4 5 6 7 8
linear
10. Law of Accelerating Returns
The Law of Accelerating Returns is a theory that
states that the rate of progress in an
evolutionary system increases exponentially
over time. This includes the growth of
technologies.
1 2 4 8 16 32 64 128
exponential
11. At first the growth seems
insignificant, then it accelerates.
Law of Accelerating Returns
linear
exponential
12. Instructional Eras
Time Period Timeframe Estimated Duration (Years) Technological Advances
Age of Scribes 3000–500 BC 2500 Writing systems (cuneiform, hieroglyphs)
Classical Learning Era 500 BC–1440 AD 1940 Paper, ink
Renaissance of Readers 1440–1800s AD ~360+ Printing press
Industrial Knowledge Era 1800s–1900s AD ~100 Telegraph, radio
Era of Broadcast Learning 1910s–1960s AD ~50 Radio, film, early computers
Digital Classroom Age 1960s–1990s AD ~30 Personal computers, Internet beginnings
Interactive Learning Era 2000s–2020s AD ~20 Web 2.0, smartphones, tablets
Age of Immersive Education 2020s–? Ongoing AI, VR/AR, advanced learning analytics
14. Rising Tide Raises All Ships
Everything has changed in the last 20 years
● How you communicate
● How you share
● Where you work
15. Recognize that we now live in a world of perpetual change, and so
we’re never going to be fully caught up ever again.
It’s the journey, not the destination.
22. Near Future Potential
(already available to test)
● 2 Sigma: Enabling world-class education through
smart tutors
● Private and Edge computing speeds up, reducing
perceived risk and cost for GenAI use
● GenAI Video becomes commonplace, then default for
online education
● 80% of translations become automated
● Barrier of entry becomes even less for apps, articles,
and video (an influx of information and access)
● Voice becomes the default UI
● Anything else?
23. Don’t wait for your organization…
We are on the
precipice of a new
instructional era
Now is the time to
start using
GenerativeAI.
Risk, Security, Ethics
are imperative
Use GenerativeAI
wisely.
Practice
Imagination,
Ingenuity, Creativity
and Beauty
Think differently
and use accordingly.
27. Theory of Disruptive Technology
As companies tend to innovate faster than their customers’ needs evolve, most
organizations eventually end up producing products or services that are actually too
sophisticated, too expensive, and too complicated for many customers in their market.
Companies pursue these “sustaining innovations” at the higher tiers of their markets
because this is what has historically helped them succeed: by charging the highest
prices to their most demanding and sophisticated customers at the top of the market,
companies will achieve the greatest profitability.
However, by doing so, companies unwittingly open the door to “disruptive
innovations” at the bottom of the market. An innovation that is disruptive allows a
whole new population of consumers at the bottom of a market access to a product or
service that was historically only accessible to consumers with a lot of money or a lot of
skill.