Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Using a Multi-media simulation to engage students in experiential learning
1. Using a Multi-media Simulation
to Engage Students in
Experiential Learning
Ross Wirth, Ph.D.
Dean, College of Business
Franklin University
wirthr@franklin.edu
IACBE Region 4 Conference
October 5, 2012
2. Presentation Focus
• Describe a multi-media simulation developed for
the business administration capstone course
• Walk through the thought process leading to the
decisions made in developing the simulation
• Provide some insight on how similar projects
can be done by others
2
3. Challenges
Teaching the Capstone
• The capstone course requires a shift from
tactical thinking to strategic thinking
• Earlier course work
▫ Trains students to search for the “right answer”
and not a “good answer” that can be supported
• Even working adults rarely have access to the
strategic thinking within their company
3
4. Alternatives Considered
• Prepare a strategic plan for a researched company
▫ Financial statements, often not managerial
▫ Inside look at the culture is lacking
▫ Often turns into a limited case study with little strategic thinking
Students too often end up adopting existing strategy
When new strategy is offered, it is often before the analysis is done
▫ Requires the instructor to become familiar with each company
• Multi-period game
▫ High learning curve at the beginning
▫ Decision structure that is relative static
▫ Usually manufacturing based with few service components
▫ Competitive and fun, but
often narrow in the number of learning objectives addressed
▫ Often little opportunity to recover from early mistakes
▫ High instructor dependence to be effective 4
5. Approach Chosen – Multi-phase
Multi-media Simulation
• Forces the student to “live the simulation” thereby gaining exposure
to real-world (“messy”) problems
▫ Students chart their own direction as an embedded employee
• Many “good” answers that have to be supported with analysis and
justified arguments
• Cultural and inter-personal considerations take center stage in
student assignments & discussions
• Learning continues to build on earlier work
▫ Serves as a framework for all learning objectives
▫ Sometimes with loop-back changes as more is known
• Fun to teach – active class discussion and
ability to challenge nearly any recommendation
• Developed in-house with a limited budget
5
6. Structure of the Simulation
• Used an earlier simulation as a prototype
▫ WeCan Foods – videos organized in 4 phases
http://video.franklin.edu/Franklin/hrm/420/weCanFoods/phase01.html
• 6 phases organized around building a strategic plan
▫ 26 videos – convey company & industry knowledge while
providing some insight to the company culture
▫ 1 voice mail – complements video (later enhancement)
▫ 22 emails – variety of purposes
▫ 13 documents – newspapers, magazines, employee
directory, market studies, job descriptions, etc.
▫ 1 spreadsheet – managerial & financial accounting
▫ 1 company web site – bad, by design
6
7. Simulation Features
• Common set of company & industry data
▫ Instructor ease in understanding the case
• Creates some real-world anxiety
▫ Information overload & messy problems
▫ New and sometimes conflicting information
encountered in later phases of the simulation
• Enables multiple strategic directions
▫ Pushes students to think-outside-the-box to gain a
competitive advantage
▫ Recommendations must be supported with analysis
and reasoned judgment
▫ All strategies face some implementation challenge
7
8. Delivery Options - StilSim
• Plan A – Internet link
• Plan B – CD
▫ When high speed internet is not available
• Plan C – individual documents
▫ pdf of all scripts – critical for ADA compliance
▫ Used once
8
10. Strategic Options Available
• Everything, including the kitchen sink is possible
▫ No perfect strategy – even the best options have
some problems that need to be addressed
10
11. Support Materials
• Faculty Manual – 90 pages
• Student Manual – 26 pages
• Drag sheets – safety net to help students organize
▫ Who’s Who – what is known about them & concerns
▫ Competitors – what is known
▫ Opportunities – idea embedded somewhere
Degree of competition (heavy, light, open field)
Emerging market (early follower, first mover, conceptual)
▫ Strategic Options – business & generic
▫ Cultural Issues – strategic implication
• Financial statements – faculty & student versions
11
13. Future Opportunities
• Additional simulations in other courses
• Expand use in the “flipped classroom”
• Availability of lower cost technology continues
• Leverage growing technology in animation and
vocalization
13