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Expertisecentrum Onderwijs & ICT Suriname




                                            Moodle and
                                            Gaming
                                                Presentation at Moodlemoot
                                                Dublin, Ireland, February 2013

                                                Pieter van der Hijden msc
                                                (pvdh@sofos.nl)

                                            1        www.sofos.nl - www.ecoisonline.org

Amsterdam, The Netherlands
2




Background
   Pieter van der Hijden      Moodle
                                   Community
     Ict for                          Ned-Moove – Dutch
      development                       Moodle Association
                                       Ecois Suriname
     Ict in government            Workshops and
     Ict in learning               training
                                   Consulting
     Gaming/simulation        Gaming/simulation
     Moodle                       ISAGA / Saganet
                                    R&D
     Fab lab
                                
                                   Consulting

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Lesson module




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Roleplay module




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Sloodle




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Game matrix – what?
   Participants will work in
    groups; each group
    represents a certain role.
   The role play passes
    various phases; the
    facilitator (teacher)
    determines the moment a
    new phase may start (and
    which one).
   In each phase, each role
    will have access to role
    and phase specific
    resources and activities.

                                 Planning board that may serve as basis for a role
                                 play: the rows are roles, the columns are phases.


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Game matrix – how?
   Use groupings to
    indicate the different
    phases.
   Use opening a
    certain web page to
    let a participant
    select a role.
   Be sure that all roles
    and activities:
       Only are available
        in a specific phase
       Only are available
        for a specific
        role, i.e. available
        as a certain role
        definition web
        page has been
        opened before.

                               Part of a course page as the teacher will see it. The
                               participants only see the resources/activities for the current
                               phase, i.e. as far as they regard their selected role.
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Change existing games




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   Dynamic courses: individual learning paths and online collaborative exercises in moodle 2; Paper
    presented at Moodlemoot Ireland & UK, Dublin, Ireland, 2-4 April 2012; Pieter van der Hijden
   From learning design to game design and back; the Cyberdam example; Pieter van der Hijden;
    ISAGA, Kaunas, Lithuania, 2008.
   GameMaker software; http://www.yoyogames.com
   Gaming for Development - building and applying gaming/simulation in the context of developing
    countries; Pieter van der Hijden; JASAG National Conference, Sapporo, Japan, 2011
   History teaching with Moodle 2; John Mannion; Packt Publishing, 2011
   Hypecycle for emerging technologies, 2010; Jackie Fenn; Gartner; http://gartner.com
   Moodle 1.9 for Teaching Special Education Children (5-10); Vanesa S. Olsen; Packt Publishing, 2010
   Moodle 2 for teaching 4-9 year olds; Nicholas Freear; Packt Publishing, 2011
   Moodle 2 for teaching 7-14 year olds; Marie Cooch; Packt Publishing, 2012
   Moodle and Gaming 2.0; Proposal to adapt Moodle for Policy Exercises, Business Simulations and
    Experiential Learning Games; Pieter van der Hijden; Presentation at Moodlemoot UK, London, 2010.
   Moodle and Gaming/Simulation; Moodle Moot UK 2007; Milton Keynes UK, 23-25 October 2007; Pieter
    van der Hijden
   SLOODLE - Simulation Linked Object Oriented Dynamic Learning Environment;
    http://http://www.sloodle.org/moodle/
   The future with Moodle; Paper presented at Moodlemoot Ireland & UK, Dublin, Ireland, 2-4 April 2012;
    Pieter van der Hijden
   The Thiagi Group; improving performance playfully; Sivasailam Thiagarajan; http://www.thiagi.com
   Three game demonstrations; 1) Gamemaker 8.1 Lite by yoyogames.com, 2) Tactec, a frame game to
    develop a global implementation plan, 3) The Storyboard Exercise or how to design a Moodle course;
    Pieter van der Hijden; ISAGA, Cluj-Napoca, Romania, 2012


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Thank you for your attention!
 Pieter van der Hijden msc (pvdh@sofos.nl)




         2013 –Pieter van der Hijden (pvdh@sofos.nl) - This work is
licensed under a Creative Commons Attribution 3.0 Unported
License.


                                              www.sofos.nl - www.ecoisonline.org

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Moodle and Gaming; Presentation at Moodlemoot Dublin, Ireland, February 2013

  • 1. Expertisecentrum Onderwijs & ICT Suriname Moodle and Gaming Presentation at Moodlemoot Dublin, Ireland, February 2013 Pieter van der Hijden msc (pvdh@sofos.nl) 1 www.sofos.nl - www.ecoisonline.org Amsterdam, The Netherlands
  • 2. 2 Background  Pieter van der Hijden  Moodle  Community  Ict for  Ned-Moove – Dutch development Moodle Association  Ecois Suriname  Ict in government  Workshops and  Ict in learning training  Consulting  Gaming/simulation  Gaming/simulation  Moodle  ISAGA / Saganet R&D  Fab lab   Consulting www.sofos.nl - www.ecoisonline.org
  • 3. 3 www.sofos.nl - www.ecoisonline.org
  • 4. 4 www.sofos.nl - www.ecoisonline.org
  • 5. 5 www.sofos.nl - www.ecoisonline.org
  • 6. 6 www.sofos.nl - www.ecoisonline.org
  • 7. 7 www.sofos.nl - www.ecoisonline.org
  • 8. 8 www.sofos.nl - www.ecoisonline.org
  • 9. 9 Lesson module www.sofos.nl - www.ecoisonline.org
  • 10. 10 Roleplay module www.sofos.nl - www.ecoisonline.org
  • 11. 11 Sloodle www.sofos.nl - www.ecoisonline.org
  • 12. 12 www.sofos.nl - www.ecoisonline.org
  • 13. 13 www.sofos.nl - www.ecoisonline.org
  • 14. 14 www.sofos.nl - www.ecoisonline.org
  • 15. 15 www.sofos.nl - www.ecoisonline.org
  • 16. 16 www.sofos.nl - www.ecoisonline.org
  • 17. 17 www.sofos.nl - www.ecoisonline.org
  • 18. 18 www.sofos.nl - www.ecoisonline.org
  • 19. 19 www.sofos.nl - www.ecoisonline.org
  • 20. 20 www.sofos.nl - www.ecoisonline.org
  • 21. 21 www.sofos.nl - www.ecoisonline.org
  • 22. 22 www.sofos.nl - www.ecoisonline.org
  • 23. 23 Game matrix – what?  Participants will work in groups; each group represents a certain role.  The role play passes various phases; the facilitator (teacher) determines the moment a new phase may start (and which one).  In each phase, each role will have access to role and phase specific resources and activities. Planning board that may serve as basis for a role play: the rows are roles, the columns are phases. info@sofos.nl - www.sofos.nl
  • 24. 24 Game matrix – how?  Use groupings to indicate the different phases.  Use opening a certain web page to let a participant select a role.  Be sure that all roles and activities:  Only are available in a specific phase  Only are available for a specific role, i.e. available as a certain role definition web page has been opened before. Part of a course page as the teacher will see it. The participants only see the resources/activities for the current phase, i.e. as far as they regard their selected role. info@sofos.nl - www.sofos.nl
  • 25. 25 www.sofos.nl - www.ecoisonline.org
  • 26. 26 Change existing games www.sofos.nl - www.ecoisonline.org
  • 27. 27 www.sofos.nl - www.ecoisonline.org
  • 28. 28 www.sofos.nl - www.ecoisonline.org
  • 29. 29  Dynamic courses: individual learning paths and online collaborative exercises in moodle 2; Paper presented at Moodlemoot Ireland & UK, Dublin, Ireland, 2-4 April 2012; Pieter van der Hijden  From learning design to game design and back; the Cyberdam example; Pieter van der Hijden; ISAGA, Kaunas, Lithuania, 2008.  GameMaker software; http://www.yoyogames.com  Gaming for Development - building and applying gaming/simulation in the context of developing countries; Pieter van der Hijden; JASAG National Conference, Sapporo, Japan, 2011  History teaching with Moodle 2; John Mannion; Packt Publishing, 2011  Hypecycle for emerging technologies, 2010; Jackie Fenn; Gartner; http://gartner.com  Moodle 1.9 for Teaching Special Education Children (5-10); Vanesa S. Olsen; Packt Publishing, 2010  Moodle 2 for teaching 4-9 year olds; Nicholas Freear; Packt Publishing, 2011  Moodle 2 for teaching 7-14 year olds; Marie Cooch; Packt Publishing, 2012  Moodle and Gaming 2.0; Proposal to adapt Moodle for Policy Exercises, Business Simulations and Experiential Learning Games; Pieter van der Hijden; Presentation at Moodlemoot UK, London, 2010.  Moodle and Gaming/Simulation; Moodle Moot UK 2007; Milton Keynes UK, 23-25 October 2007; Pieter van der Hijden  SLOODLE - Simulation Linked Object Oriented Dynamic Learning Environment; http://http://www.sloodle.org/moodle/  The future with Moodle; Paper presented at Moodlemoot Ireland & UK, Dublin, Ireland, 2-4 April 2012; Pieter van der Hijden  The Thiagi Group; improving performance playfully; Sivasailam Thiagarajan; http://www.thiagi.com  Three game demonstrations; 1) Gamemaker 8.1 Lite by yoyogames.com, 2) Tactec, a frame game to develop a global implementation plan, 3) The Storyboard Exercise or how to design a Moodle course; Pieter van der Hijden; ISAGA, Cluj-Napoca, Romania, 2012 www.sofos.nl - www.ecoisonline.org
  • 30. 30 Thank you for your attention! Pieter van der Hijden msc (pvdh@sofos.nl) 2013 –Pieter van der Hijden (pvdh@sofos.nl) - This work is licensed under a Creative Commons Attribution 3.0 Unported License. www.sofos.nl - www.ecoisonline.org