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www.sofos.nl




                       JASAG - Japan Association of Simulation and Gaming
                                            National Conference – Fall 2011
                   Hokkaido University, Sapporo, Japan, 22-23 October 2011

       GAMING FOR DEVELOPMENT - BUILDING AND
 APPLYING GAMING/SIMULATION IN THE CONTEXT OF
                       DEVELOPING COUNTRIES
Pieter van der Hijden MSc
Sofos Consultancy, Amsterdam, The Netherlands
Member of the ISAGA Advisory Council
Ex-chairperson of the ISAGA Board



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AGENDA




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1. INTRODUCTION




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1. INTRODUCTION – ABOUT THE AUTHOR
                                                                   Relation with Japan:
                                                                       Master Thesis “Distributed
                                             ICT for
                                                                       World”
                                         development,                  ISAGA Board Colleagues

      Management consulting on            learning and                 ISAGA Conferences (2003)
                                                                       Japanese Funds in Trust on
     organization, information and        government                   Capacity Building
                   ict




                            Center of Expertise Education and ICT Suriname




      International Simulation and    Dutch Moodle Association         International Fab Lab
           Gaming Association                                               Association




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2. DEVELOPMENT ISSUES




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2. DEVELOPMENT ISSUES

Categories:
 Frame games that can be loaded with
  development specific content
 Games on Global issues and international
  cooperation
 Generic games on development issues

 Specific games on development issues



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2. DEVELOPMENT ISSUES – FRAME GAMES
   Example: Dharadam, a
    week in the slums of
    Dharavi, Mumbai.
   Goal: sensitize social work
    students before they go
    for practice in the slums.
   Type: online role playing
    game based in Cyberdam.
   Author: Pieter van der
    Hijden & students for
    ISAGA Summerschool.
   http://www.cyberdam.nl
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2. DEVELOPMENT ISSUES – GLOBAL ISSUES




   Example: Evoke, a 10-week “crash course in saving the
    world.”
   Goal: to help empower people all over the world to come up
    with creative solutions to our most urgent social problems.
   Type: social network game.
   Author: Natron Baxter Applied Gaming
   http://www.urgentevoke.com/
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2. DEVELOPMENT ISSUES – GENERIC GAMES

   Example: HEX, run Hexland
    during five years.
   Goal: tool for learning to
    allocate resources for
    developing governments.
   Type: board game on three
    levels.
   Author: Richard Duke &
    students for UNESCO.
   http://www.sofos.nl


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2. DEVELOPMENT ISSUES – SPECIFIC GAMES

   Example: Inside Haiti
    Earthquake.
   Goal: experience the
    earthquake from
    perspective of survivor,
    journalist and aid worker.
   Type: web-based
    interactive simulation,
    part of multimedia
    campaign.
   Author: PTV productions
   http://www.insidethehaiti
    earthquake.com/

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2. DEVELOPMENT ISSUES – CONCLUSION

The examples show:
 A variety of development issues
  (global/regional, general/specific) can be
  addressed by a variety of gaming technologies.
 Game producers need expertise in technology,
  content, gaming, learning & changing.
 Meeting point: Games for Change.




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3. DEVELOPMENT CONTEXT




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3. DEVELOPMENT CONTEXT - FRAMEWORK

                 Four in Balance
                  Vision

                  Expertise

                  Digital learning materials

                  ICT infrastructure




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3. DEVELOPMENT CONTEXT - VISION

   Games can make
    learning more
    appealing, effective and
    efficient; both for
    children and adults.




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3. DEVELOPMENT CONTEXT - EXPERTISE

   Teachers need to
    master the facilitating
    role (again games may
    help).




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3. DEVELOPMENT CONTEXT – DIGITAL LEARNING
MATERIALS
   Video games need to be
    localized.




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3. DEVELOPMENT CONTEXT – ICT
INFRASTRUCTURE
   Technology– limited, but
    improving.
   “The day the big
    antenna was switched
    on, was the most
    important day in my
    life”.




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3. DEVELOPMENT CONTEXT - CONCLUSION
Inspiring:
 Games have great
   potential for learning.
 Teachers have to learn to
   facilitate.
 Games should be
   localized.
 ICT infrastructure is
   limited, but improves from
   year to year.
Note: Data and research
mainly based on developed
countries!
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4. BUILDING GAMES FOR DEVELOPMENT
CONTEXTS




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4. BUILDING GAMES FOR DEVELOPMENT
CONTEXTS
          Two appearances of the same game!




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4. BUILDING GAMES FOR DEVELOPMENT
CONTEXTS
               Two learning styles implemented in the same game?

Focus on individual learner               Focus on collaboration




Source: Jeroen van Merriënboer            Source: ISAGA Dharadam game-session
                                                                                21
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4. BUILDING GAMES FOR DEVELOPMENT
CONTEXTS
 Ladder of localization
      Learning goals

      Learning styles

      Game patterns

         Actions

         Objects

   Visualisation & sound

        Language

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4. BUILDING GAMES FOR DEVELOPMENT
CONTEXTS
Developed countries:             Developing countries:
 More gaming expertise           More context expertise
 More ICT infrastructure         Errors can be skipped
 Higher wages                    Low labour costs
 More financial resources        More social need for
 Mass market for games            impoved learning
 Internationalization:           Niche markets for games
  Making a game                   Localization: adapting a
  independent of a specific        game to a specific context
  context and easy to              (country, language, culture)
  localize
            Multidisciplinary international teams
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SUMMARY




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SUMMARY

Gaming for Development - building and applying
gaming/simulation in the context of developing
countries
 Internationalization and localization are needed
  for “developed” games to be used in
  “developing” contexts
 Multidisciplinary international teams required

 Inspiration  Realization  Perception 
  Evidence  more research needed
                                                25
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SOFOS CONSULTANCY


   Thank you for your attention!

   Pieter van der Hijden MSc
   pvdh@sofos.nl



             2011 – Sofos Consultancy / Pieter van der Hijden (pvdh@sofos.nl) - This work is
  licensed under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported
  License.

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Gaming for Development - building and applying gaming/simulation in the context of developing countries

  • 1. www.sofos.nl JASAG - Japan Association of Simulation and Gaming National Conference – Fall 2011 Hokkaido University, Sapporo, Japan, 22-23 October 2011 GAMING FOR DEVELOPMENT - BUILDING AND APPLYING GAMING/SIMULATION IN THE CONTEXT OF DEVELOPING COUNTRIES Pieter van der Hijden MSc Sofos Consultancy, Amsterdam, The Netherlands Member of the ISAGA Advisory Council Ex-chairperson of the ISAGA Board 1
  • 4. www.sofos.nl 1. INTRODUCTION – ABOUT THE AUTHOR Relation with Japan: Master Thesis “Distributed ICT for World” development, ISAGA Board Colleagues Management consulting on learning and ISAGA Conferences (2003) Japanese Funds in Trust on organization, information and government Capacity Building ict Center of Expertise Education and ICT Suriname International Simulation and Dutch Moodle Association International Fab Lab Gaming Association Association 4
  • 6. www.sofos.nl 2. DEVELOPMENT ISSUES Categories:  Frame games that can be loaded with development specific content  Games on Global issues and international cooperation  Generic games on development issues  Specific games on development issues 6
  • 7. www.sofos.nl 2. DEVELOPMENT ISSUES – FRAME GAMES  Example: Dharadam, a week in the slums of Dharavi, Mumbai.  Goal: sensitize social work students before they go for practice in the slums.  Type: online role playing game based in Cyberdam.  Author: Pieter van der Hijden & students for ISAGA Summerschool.  http://www.cyberdam.nl 7
  • 8. www.sofos.nl 2. DEVELOPMENT ISSUES – GLOBAL ISSUES  Example: Evoke, a 10-week “crash course in saving the world.”  Goal: to help empower people all over the world to come up with creative solutions to our most urgent social problems.  Type: social network game.  Author: Natron Baxter Applied Gaming  http://www.urgentevoke.com/ 8
  • 9. www.sofos.nl 2. DEVELOPMENT ISSUES – GENERIC GAMES  Example: HEX, run Hexland during five years.  Goal: tool for learning to allocate resources for developing governments.  Type: board game on three levels.  Author: Richard Duke & students for UNESCO.  http://www.sofos.nl 9
  • 10. www.sofos.nl 2. DEVELOPMENT ISSUES – SPECIFIC GAMES  Example: Inside Haiti Earthquake.  Goal: experience the earthquake from perspective of survivor, journalist and aid worker.  Type: web-based interactive simulation, part of multimedia campaign.  Author: PTV productions  http://www.insidethehaiti earthquake.com/ 10
  • 11. www.sofos.nl 2. DEVELOPMENT ISSUES – CONCLUSION The examples show:  A variety of development issues (global/regional, general/specific) can be addressed by a variety of gaming technologies.  Game producers need expertise in technology, content, gaming, learning & changing.  Meeting point: Games for Change. 11
  • 13. www.sofos.nl 3. DEVELOPMENT CONTEXT - FRAMEWORK Four in Balance  Vision  Expertise  Digital learning materials  ICT infrastructure 13
  • 14. www.sofos.nl 3. DEVELOPMENT CONTEXT - VISION  Games can make learning more appealing, effective and efficient; both for children and adults. 14
  • 15. www.sofos.nl 3. DEVELOPMENT CONTEXT - EXPERTISE  Teachers need to master the facilitating role (again games may help). 15
  • 16. www.sofos.nl 3. DEVELOPMENT CONTEXT – DIGITAL LEARNING MATERIALS  Video games need to be localized. 16
  • 17. www.sofos.nl 3. DEVELOPMENT CONTEXT – ICT INFRASTRUCTURE  Technology– limited, but improving.  “The day the big antenna was switched on, was the most important day in my life”. 17
  • 18. www.sofos.nl 3. DEVELOPMENT CONTEXT - CONCLUSION Inspiring:  Games have great potential for learning.  Teachers have to learn to facilitate.  Games should be localized.  ICT infrastructure is limited, but improves from year to year. Note: Data and research mainly based on developed countries! 18
  • 19. www.sofos.nl 4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS 19
  • 20. www.sofos.nl 4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS Two appearances of the same game! 20
  • 21. www.sofos.nl 4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS Two learning styles implemented in the same game? Focus on individual learner Focus on collaboration Source: Jeroen van Merriënboer Source: ISAGA Dharadam game-session 21
  • 22. www.sofos.nl 4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS Ladder of localization Learning goals Learning styles Game patterns Actions Objects Visualisation & sound Language 22
  • 23. www.sofos.nl 4. BUILDING GAMES FOR DEVELOPMENT CONTEXTS Developed countries: Developing countries:  More gaming expertise  More context expertise  More ICT infrastructure  Errors can be skipped  Higher wages  Low labour costs  More financial resources  More social need for  Mass market for games impoved learning  Internationalization:  Niche markets for games Making a game  Localization: adapting a independent of a specific game to a specific context context and easy to (country, language, culture) localize Multidisciplinary international teams 23
  • 25. www.sofos.nl SUMMARY Gaming for Development - building and applying gaming/simulation in the context of developing countries  Internationalization and localization are needed for “developed” games to be used in “developing” contexts  Multidisciplinary international teams required  Inspiration  Realization  Perception  Evidence  more research needed 25
  • 26. www.sofos.nl SOFOS CONSULTANCY Thank you for your attention! Pieter van der Hijden MSc pvdh@sofos.nl 2011 – Sofos Consultancy / Pieter van der Hijden (pvdh@sofos.nl) - This work is licensed under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported License. 26