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DOMAIN	IV
Team	Performance
(version	2.2)
MSc.	PMP.	Nguyen	Thanh	Phuoc
phuocnt@gmail.com
Key	Topics
• Adaptive leadership
• Adaptive	team	roles
• Building	agile	teams
– Self-directing
– Self-organizing
• Burndown/burnup	charts
• Caves and	common
• Co-location (physical	and	virtual)
• Developmental	mastery	models
– Dreyfus (skill	acquisition)
– Shu-Ha-Ri	(mastery)
– Tuckman (team	formation)
2
• Global,	cultural and	team	
diversity
• Osmotic communication
– Co-located	teams	
(proximity)
– Distributed teams	(digital	
tools)
• Tacit	(un-written) knowledge
• Team	motivation
• Team	space
• Training,	coaching	and	
mentoring
• Velocity	
Tasks	TO	DO
1. Develop team	rules and	processes	to	foster	buy-in
2. Help grow	team inter-personal and	technical	skills
3. Use	generalizing specialists to	maximize	work	flow
4. Empower and	encourage emergent	leadership
5. Learn	team’s	motivators and	demotivators
6. Encourage communication	via	co-location and	
collaboration	tools
7. Shield team	from	distractions
8. Align	team	by	sharing	project	vision
9. Encourage team	to	measure	velocity for	capacity
and	forecasts
3
Team
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Why	People	Over	Processes?
7
• Processes	and	tools	are	simply	easier	
to	describe,	explain,	and	classify
than	the	trickier	topics	related	to	
individuals	and	interactions.	
• Also,	it’s	more	difficult	to	formalize	
practices	related	to	individuals	and	
interactions because	people	vary	so	
much—in	their	skill	sets,	attitudes,	
experiences,	perspectives,	culture,	
and	so	on.
Why	People	Over	Processes?	(cont.)
8
• Based	on	thousands	of	completed	
projects	=>	if	we	want	to	lower	costs	
and	boost	performance,	we	should	
focus	more	time	on	training,	
retaining,	and	engaging our	team	
than	on	trying	to	improve	our	
processes
Why	People	Over	Processes?	(cont.)
9
• The	COCOMO®	model was	created	by	reverse	engineering	
the	inputs	from	thousands	of	completed	software	projects	
that	had	a	known	exact	cost è COCOMGII®	data	that	
quantifies	the	importance	of	people	versus	processes
• What’s	more	important,	people	or	processes?	PEOPLE
Agile	Team	Roles
1. Development	Team/Delivery	Team
2. Stakeholder:	Product	Owner/	Customer/	Proxy Customer/	
Value	Management	Team/Business	Representative,	Project	
Sponsor
3. ScrumMaster/Coach/Team	Leader
10
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Agile	Team	Roles	(cont.)
1. Development	Team/Delivery	Team
– Build the	product	increments,	using	agile	practices	and	
processes.
– Regularly	update information	radiators	to	share	their	progress	
with	stakeholders.
– Self-organize and	self-direct their	working	process	with	in	an	
iteration.
– Share	their	progress	with	each	other	in	daily	stand-up	meetings.
– Write	acceptance	tests	for	the	product	increments.
11
Agile	Team	Roles	(cont.)
1. Development	Team/Delivery	Team	(cont.)
– Test	and	revise	the	product	increments	until	they	pass	the	
acceptance	tests.
– Demonstrate the	completed	product	increment	to	the	
customer	in	the	iteration	review meeting
– Hold	iteration	retrospectives to	reflection	their	process	and	
continually	improve	it.
– Perform	release	and	iteration	planning, including	estimating	
the	stories	and	tasks
12
Agile	Team	Roles	(cont.)
2. Product	Owner/	Customer/	Proxy	Customer/	Value	
Management	Team/Business	Representative
– Maximizes	the	value	of	the	product	by	choosing	and	
prioritizing	the	product	features.
– Manages	the	product	backlog,	making	sure	that	it	is	accurate,	
up	to	date,	and	prioritized	by	business	value
– Makes	sure	the	team	has	a	shared	understanding		of	the	
backlog	items	and	the	value	they	are	supposed	to	deliver.
– Provides	the	acceptance	criteria	that	the	delivery	team	will	
use	to	prepare	acceptance	tests.
13
Agile	Team	Roles	(cont.)
2. Product	Owner/	Customer/	Proxy	Customer/	Value	
Management	Team/Business	Representative	(cont.)
– Determines	whether	each	completed	product	increment	is	
working	as	intended,	and	either	accepts	it	or	requests	changes	
(in	the	iteration	review	meeting).
– May	change	the	product	features	and	their	priority	at	anytime.
– Facilitates	the	engagement	of	external	project	stakeholders	
and	manages	their	expectations.
– Provides	the	due	dates	for	the	project	and/or	its	releases.
– Attends	planning	meetings,	reviews,	and	retrospectives.(If	this	
role	is	performed	by	a	group	of	people,	typically	only	one	or	
two	of	them	will	attend	these	meetings)
14
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Agile	Team	Roles	(cont.)
2. Project	Sponsor
– Serves	as	the		project’s	main	advocate	within	the	organization.
– Provides	direction	to	the	product	owner	role	(the	person	or		team	
representing	the	business)	about	the	organization’s	overall	goals	
for	the	project.
– Focuses	on	the	big	picture	of	whether	the	project	will	deliver	the	
expected	value	on	time	and	on	budget.
– Is	invited	to	the	iteration	review	meetings	to	see	the	product	
increments	as	they	are	completed,	but	might	not	attend.	
15
Agile	Team	Roles	(cont.)
3. ScrumMaster/Coach/Team	Leader
– Acts	as	a	servant	leader	to	the	delivery	team,	helping	them	
improve	and	removing	barriers	to	their	progress.
– Helps	the	delivery	team	self-govern	and	self-organize	,instead	of	
governing	and	organizing	them.
– Serves	as	a	facilitator	and	conduit	for	communication	within	the	
delivery	team	and	with	other	stakeholders.
– Makes	sure	the	delivery	team’s	plan	is	visible	and	its	progress	is	
radiated	to	stakeholders.
– Acts	as	a	coach	and	mentor	to	the	delivery	team.
16
Agile	Team	Roles	(cont.)
3. ScrumMaster/Coach/Team	Leader	(cont.)
– Guides	the	team’s	agile	process	and	makes	sure	their	agile	
practices	are	being	used	properly.
– Helps	the	product	owner	manage	the	product	backlog.
– Helps	the	product	owner	communicate	the	project	vision,	goals,	
and	backlog	items	to	the	delivery	team.
– Facilitates	meetings(planning,	reviews,	and	retrospectives).
– Follows	up	on	issues	raised	in	stand	up	meeting	store	move	
impediments	so	that	the	team	can	stay	on	track.
17
[K&S]	Building	Agile	Teams
• Team:	A	small	number	of	people	with	complementary	
skills	who	are	committed	to	a	common	purpose,	
performance	goals	and	approach	for	which	they	hold	
themselves	mutually	accountable.
– a	small number	of	people	(typically	12 or	fewer	members	
in	PMI	– ACP,	7+-2:	Scrum)
– complementary	skills	(cross-functional skills)
– committed to	a	common	purpose
– hold	themselves	mutually	accountable	(the	team	has	
shared	ownership	for	the	outcome of	the	project)
18
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The	“specific”	specialists	team
19
The	“Specific”	specialists	team	(cont.)
20
The	generalizing	specialists	team
21
Characteristics	of	High-Performing	Teams	(Idea	1)
1. Have	a	shared	vision for	the	team
This	enables	the	team	to	make	faster	decisions	and	builds	trust
2. Set	realistic	goals
3. Limit	team	size to	12	or	fewer	members
Small	teams	are	able	to	communicate	face-to-face and	support	
tacit	(unwritten)	knowledge
4. Build	a	sense	of	team	identity
5. Provide	strong	leadership
22
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Characteristics	of	High-Performing	Teams	(Idea	2)
• Lyssa	Adkins	has	also	explored	high-performance	
teams	and	has	identified	that	they	have	the	following	
eight	characteristics:
1. self-organizing
2. are	empowered to	make	decisions
3. can	solve any	problem
4. committed	to	team	success
5. owns	its	decisions	and	commitments
6. motivated	by	trust,	instead	of	fear	or	anger
7. are	consensus-driven	(sự đồng lòng),	with	full	divergence	and	then	
convergence
8. are	in	constant	constructive	disagreement
23
The	Eve	Dysfunctions	(rối loạn) of	a	Team	(Idea	3)
Low	performing teams of	Patrick	Lenrioni
• Absence	of	trust:	Team	members	are	unwilling	to	be	
vulnerable	within	the	group.
• Fear	of	conflict:	The	team	seeks	artificial	harmony	over	
constructive,	passionate	debate.
• Lack	of	commitment:	Team	members	don’t	commit	to	group	
decisions	or	simply	feign	agreement	with	them.
• Avoidance	of	accountability:	Team	members	duck	the	
responsibility	of	calling	person	counter	productive	behavior	
or	low	standards.
• In	attention	to	results:	Team	members	prioritize	their	
individual	needs,	such	as	personal	success,	status,	or	ego,	
before	team	success.
24
High	Performing	Team	vs	Low	Performing	Team
• maximize	performance	team	are
– clear	and	realistic goals,	building	trust
– open	and	honest	communication	–
even	in	case	of	disputes	or	conflicts
– taking	ownership,	empowered,	self-
organizing
– coaching	and	mentoring
– choose	teammates	with	
complementary	skills	to	perform	all	
tasks
– sense	of	belonging	(identity)
– make	decisions	through	consensus	
(participatory	decision	model)
– full-time,	dedicated	members
– limiting	each	team	to	have	12	
members	or	below,	break	down	the	
team	if	needed	 25
• low	performing	teams	are	
– absence	of	trust
– fear	of	conflict
– lack	of	commitment	
– avoidance	of	
accountability	
– inattention	to	results	
[K&S]	Models	of	
TEAM	Development
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7
SHU-HA-RI	Model
• [K&S]	Shu-Ha-Ri	Model	of	Skill	Mastery
27
Source:	Ahmed Sidky
Source: http://www.slideshare.net/cognizant/shuhari-measuring-agile-adoption-maturity
Shu-Ha-Ri	- Applied	to	Agile	team
Source: http://www.slideshare.net/cognizant/shuhari-measuring-agile-adoption-maturity
Shu-Ha-Ri	- Applied	to	Agile	team
Source: http://www.slideshare.net/cognizant/shuhari-measuring-agile-adoption-maturity
Shu-Ha-Ri	- Applied	to	Agile	team
8/18/21
8
Source: http://www.slideshare.net/cognizant/shuhari-measuring-agile-adoption-maturity
Shu-Ha-Ri	- Applied	to	Agile	team Dreyfus	- Model	of	Team	Development
• [K&S]	Dreyfus Model	of	Adult	Skill	Acquisition
34
Tuckman	- Model	of	Team	Development
• [K&S]	Tuckman Model of	Team	Formation	and	Development
35
Servant	Leadership
8/18/21
9
4
4
Agile Servant Leadership
Servant	leadership can	be	most	likely	associated	with	the	participative
management style
Philosophy and practice of leadership, coined and defined by
RobertK. Greenleaf
5
5
Agile Servant Leadership (cont.)
• Everything we do as Agile leaders is within the context of
servant leadership
• We change our behaviors to meet our team’s needs while modeling
collaboration, trust, empathy (đồng cảm), and ethical use of power.
• We practice deep listening, self awareness, and commitmentto
others.
6
6
Characteristics of a ServantLeader
1. Listening
2. Empathy (đồng cảm)
3. Healing (chữa lành bệnh)
4. Awareness
5. Persuasion
6. Conceptualization
7. Foresight
8. Stewardship
9. Commitment to the growth of people
10.Building community
7
7
Scrum Master as a ServantLeader
Scrum Master is the leader – NOT the “Boss” or the
“Manager” of the team (aka Servant Leader)
8/18/21
10
[T&T]	Adaptive	Leadership	Styles
43
In	Tuckman Model of	Team	Formation	and	Development
[K&S]	Team	Motivation
44
• A	person’s	position	on	this	continuum is	based	on	their	level	
of	motivation—so	we	can	think	of	efforts	to	motivate people	
as	the	art	of	encouraging	them	toward	the	right-hand	side	of	
this	range
[K&S]	Team	Motivation	(cont.)
• Motivating	individuals,	we	can	also	approach	motivation	in	
terms	of	the	entire	team	(by	Cock	Burn)
• If	the	team	members’	individual	motivations	are	personal	and	
have	no	alignment	toward	the	project	goal,	then	the	overall	
team	vector	(direction	and	speed)	is	likely	to	be	small		and	not	
well	directed	toward	the	project	goal,	as	shown	below
45
[K&S]	Team	Motivation	(cont.)
46
• To	achieve	this	alignment,	we	need	
to	discover	and	fully	understand	
the	personal	motivators	of	the	
team	members	and	the	motivators
for	the	team	as	a	group
• Coming	up	with	whole-team	
rewards,	rather	than	giving	
individual	rewards for	discrete	
pieces	of	project	work.	
• Promote	the	“mutually	
accountable”	aspect	of	teamwork
8/18/21
11
[K&S]	Training,	Coaching,	and	Mentoring
• Trainer
• Coach
• Mentor
51
[K&S]	Training,	Coaching,	and	Mentoring
• Coaching	Activities:	help	the	team	members	stay	on	track,	
overcome	issues,	and	continually	improve	their	skills
52
[K&S]	Training,	Coaching,	and	Mentoring
• Lyssa	Adkins	outlines	the	following	guidelines	for	one-
on-one	coaching:
1. Meet	them	a	half-step	ahead
• Don’t	try	to	push	people	directly	to	the	end	point.	
• Instead,	coach them	so	that	they	move	toward	the	end	
goal	and	take	the	next	step from	where	they	are	now.
2. Guarantee	safety
3. Partner with	managers
• Team	members’	project	contributions	are	reported	
appropriately	to	their	functional	managers
4. Create	positive regard
• We	might	not	personally	like	every	individual	we	coach,	but	
we	do	have	to	help	them	equally
53
Creating	Collaborative	Team	Spaces	(Places)
• Co-location
• Team	space
• Osmotic (open)	communication
• Distributed team
54
8/18/21
12
[T&T]	Team	Space	(Working	Place)
• The	team	space	(working	place)
should	also	be	supplied	with	the	
following	tools and	equipment
– White	boards	and	task	boards
– Sticky notes,	sticky	paper,	
flipcharts
– Round	table with	screen/laptop
– Video	conferencing	capability
– No	barriers	to	face-to-face	
communication	
– Food,	snacks,	and	toys!	
HI	HI	HI
55
[T&T]	Osmotic	Communication
• Osmotic	communication refers	to	the	useful	information	that	
flows	between	team	members	who	are	working	in	close	proximity	
to	each	other	as	they	overhear	each	other’s	conversations
• To	improve their	osmotic	communication	we	want	to	get	people	
sitting	and	working	closely	together	with	few	barriers	between	
them.
56
[K&S]	Global,	Cultural	and	Team	Diversity
• Different	time	zones
• Different	cultures
• Different	communication	styles
• Different	native	languages
58
Distributed	Teams
• Video	conferencing,	live	chat,	Skype,	Interactive	whiteboards
• Instant	messaging(IM)	and	VoIP	(Voice	over	Internet	Protocol)	
headsets
• Presence-based	applications
• Electronic	task	boards	and	story	boards
• Web-based	meeting	facilitators;	Survey	applications
• Agile	project	management	software
• Virtual	card	walls;	Smart	boards;	Digital	cameras
• Wiki	sites,	document	management	tools,	and	collaboration	
websites,	automated	testing	tools,	automated	build	tools,	and	
traffic-light-type	signals
• CASE	tools
8/18/21
13
>	Joe	Test:	12	Steps	to	Better	
1. Do	you	use	source	control?	
2. Can	you	make	a	build	in	one	step?	
3. Do	you	make	daily	builds?
4. Do	you	have	a	bug	database?	
5. Do	you	fix	bugs	before	writing	new	code?	
6. Do	you	have	an	up-to-date	schedule?	
7. Do	you	have	a	spec?
8. Do	programmers	have	quiet	working	
conditions?	
9. Do	you	use	the	best	tools	money	can	buy?	-
10. Do	you	have	testers?
11. Do	new	candidates	write	code during	their	
interview?
12. Do	you	do	hallway	usability	testing?	
61
https://www.joelonsoftware.com/2000
/08/09/the-joel-test-12-steps-to-better-
code/
Tracking	Team	
Performance
[T&T]	Burn	Down	Chart
• Make	the	team’s	progress	visible	at	a	glance
• Forecast when	the	project	(or	a	release	within	the	project)	will	be	
complete
• Burndown charts	show	the	estimated	effort	remaining	on	the	project
• Burnup charts	show	the	features	that	have	been	delivered	already
67
[T&T]	Burn-Up	Chart
68
8/18/21
14
Cumulative	(lũy kế) Flow	Diagram
69
• We	can	add	work	in	progress	to	our	burnup	chart	to	
track	both	work	started	and	work	completed.	When	we	
do	that,	we	create	a	cumulative	flow	diagram (CFD)
[T&T]	Velocity	/	Capacity
70
References
• PMI-ACP	Exam	Prep	2015	By	Mike	Griffiths,	PMI-ACP,	PMP
• Many	other	resources	from	Internet
71
Thank	you	for	your	attention!
72

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  • 1. 8/18/21 1 DOMAIN IV Team Performance (version 2.2) MSc. PMP. Nguyen Thanh Phuoc phuocnt@gmail.com Key Topics • Adaptive leadership • Adaptive team roles • Building agile teams – Self-directing – Self-organizing • Burndown/burnup charts • Caves and common • Co-location (physical and virtual) • Developmental mastery models – Dreyfus (skill acquisition) – Shu-Ha-Ri (mastery) – Tuckman (team formation) 2 • Global, cultural and team diversity • Osmotic communication – Co-located teams (proximity) – Distributed teams (digital tools) • Tacit (un-written) knowledge • Team motivation • Team space • Training, coaching and mentoring • Velocity Tasks TO DO 1. Develop team rules and processes to foster buy-in 2. Help grow team inter-personal and technical skills 3. Use generalizing specialists to maximize work flow 4. Empower and encourage emergent leadership 5. Learn team’s motivators and demotivators 6. Encourage communication via co-location and collaboration tools 7. Shield team from distractions 8. Align team by sharing project vision 9. Encourage team to measure velocity for capacity and forecasts 3 Team
  • 2. 8/18/21 2 Why People Over Processes? 7 • Processes and tools are simply easier to describe, explain, and classify than the trickier topics related to individuals and interactions. • Also, it’s more difficult to formalize practices related to individuals and interactions because people vary so much—in their skill sets, attitudes, experiences, perspectives, culture, and so on. Why People Over Processes? (cont.) 8 • Based on thousands of completed projects => if we want to lower costs and boost performance, we should focus more time on training, retaining, and engaging our team than on trying to improve our processes Why People Over Processes? (cont.) 9 • The COCOMO® model was created by reverse engineering the inputs from thousands of completed software projects that had a known exact cost è COCOMGII® data that quantifies the importance of people versus processes • What’s more important, people or processes? PEOPLE Agile Team Roles 1. Development Team/Delivery Team 2. Stakeholder: Product Owner/ Customer/ Proxy Customer/ Value Management Team/Business Representative, Project Sponsor 3. ScrumMaster/Coach/Team Leader 10
  • 3. 8/18/21 3 Agile Team Roles (cont.) 1. Development Team/Delivery Team – Build the product increments, using agile practices and processes. – Regularly update information radiators to share their progress with stakeholders. – Self-organize and self-direct their working process with in an iteration. – Share their progress with each other in daily stand-up meetings. – Write acceptance tests for the product increments. 11 Agile Team Roles (cont.) 1. Development Team/Delivery Team (cont.) – Test and revise the product increments until they pass the acceptance tests. – Demonstrate the completed product increment to the customer in the iteration review meeting – Hold iteration retrospectives to reflection their process and continually improve it. – Perform release and iteration planning, including estimating the stories and tasks 12 Agile Team Roles (cont.) 2. Product Owner/ Customer/ Proxy Customer/ Value Management Team/Business Representative – Maximizes the value of the product by choosing and prioritizing the product features. – Manages the product backlog, making sure that it is accurate, up to date, and prioritized by business value – Makes sure the team has a shared understanding of the backlog items and the value they are supposed to deliver. – Provides the acceptance criteria that the delivery team will use to prepare acceptance tests. 13 Agile Team Roles (cont.) 2. Product Owner/ Customer/ Proxy Customer/ Value Management Team/Business Representative (cont.) – Determines whether each completed product increment is working as intended, and either accepts it or requests changes (in the iteration review meeting). – May change the product features and their priority at anytime. – Facilitates the engagement of external project stakeholders and manages their expectations. – Provides the due dates for the project and/or its releases. – Attends planning meetings, reviews, and retrospectives.(If this role is performed by a group of people, typically only one or two of them will attend these meetings) 14
  • 4. 8/18/21 4 Agile Team Roles (cont.) 2. Project Sponsor – Serves as the project’s main advocate within the organization. – Provides direction to the product owner role (the person or team representing the business) about the organization’s overall goals for the project. – Focuses on the big picture of whether the project will deliver the expected value on time and on budget. – Is invited to the iteration review meetings to see the product increments as they are completed, but might not attend. 15 Agile Team Roles (cont.) 3. ScrumMaster/Coach/Team Leader – Acts as a servant leader to the delivery team, helping them improve and removing barriers to their progress. – Helps the delivery team self-govern and self-organize ,instead of governing and organizing them. – Serves as a facilitator and conduit for communication within the delivery team and with other stakeholders. – Makes sure the delivery team’s plan is visible and its progress is radiated to stakeholders. – Acts as a coach and mentor to the delivery team. 16 Agile Team Roles (cont.) 3. ScrumMaster/Coach/Team Leader (cont.) – Guides the team’s agile process and makes sure their agile practices are being used properly. – Helps the product owner manage the product backlog. – Helps the product owner communicate the project vision, goals, and backlog items to the delivery team. – Facilitates meetings(planning, reviews, and retrospectives). – Follows up on issues raised in stand up meeting store move impediments so that the team can stay on track. 17 [K&S] Building Agile Teams • Team: A small number of people with complementary skills who are committed to a common purpose, performance goals and approach for which they hold themselves mutually accountable. – a small number of people (typically 12 or fewer members in PMI – ACP, 7+-2: Scrum) – complementary skills (cross-functional skills) – committed to a common purpose – hold themselves mutually accountable (the team has shared ownership for the outcome of the project) 18
  • 5. 8/18/21 5 The “specific” specialists team 19 The “Specific” specialists team (cont.) 20 The generalizing specialists team 21 Characteristics of High-Performing Teams (Idea 1) 1. Have a shared vision for the team This enables the team to make faster decisions and builds trust 2. Set realistic goals 3. Limit team size to 12 or fewer members Small teams are able to communicate face-to-face and support tacit (unwritten) knowledge 4. Build a sense of team identity 5. Provide strong leadership 22
  • 6. 8/18/21 6 Characteristics of High-Performing Teams (Idea 2) • Lyssa Adkins has also explored high-performance teams and has identified that they have the following eight characteristics: 1. self-organizing 2. are empowered to make decisions 3. can solve any problem 4. committed to team success 5. owns its decisions and commitments 6. motivated by trust, instead of fear or anger 7. are consensus-driven (sự đồng lòng), with full divergence and then convergence 8. are in constant constructive disagreement 23 The Eve Dysfunctions (rối loạn) of a Team (Idea 3) Low performing teams of Patrick Lenrioni • Absence of trust: Team members are unwilling to be vulnerable within the group. • Fear of conflict: The team seeks artificial harmony over constructive, passionate debate. • Lack of commitment: Team members don’t commit to group decisions or simply feign agreement with them. • Avoidance of accountability: Team members duck the responsibility of calling person counter productive behavior or low standards. • In attention to results: Team members prioritize their individual needs, such as personal success, status, or ego, before team success. 24 High Performing Team vs Low Performing Team • maximize performance team are – clear and realistic goals, building trust – open and honest communication – even in case of disputes or conflicts – taking ownership, empowered, self- organizing – coaching and mentoring – choose teammates with complementary skills to perform all tasks – sense of belonging (identity) – make decisions through consensus (participatory decision model) – full-time, dedicated members – limiting each team to have 12 members or below, break down the team if needed 25 • low performing teams are – absence of trust – fear of conflict – lack of commitment – avoidance of accountability – inattention to results [K&S] Models of TEAM Development
  • 7. 8/18/21 7 SHU-HA-RI Model • [K&S] Shu-Ha-Ri Model of Skill Mastery 27 Source: Ahmed Sidky Source: http://www.slideshare.net/cognizant/shuhari-measuring-agile-adoption-maturity Shu-Ha-Ri - Applied to Agile team Source: http://www.slideshare.net/cognizant/shuhari-measuring-agile-adoption-maturity Shu-Ha-Ri - Applied to Agile team Source: http://www.slideshare.net/cognizant/shuhari-measuring-agile-adoption-maturity Shu-Ha-Ri - Applied to Agile team
  • 8. 8/18/21 8 Source: http://www.slideshare.net/cognizant/shuhari-measuring-agile-adoption-maturity Shu-Ha-Ri - Applied to Agile team Dreyfus - Model of Team Development • [K&S] Dreyfus Model of Adult Skill Acquisition 34 Tuckman - Model of Team Development • [K&S] Tuckman Model of Team Formation and Development 35 Servant Leadership
  • 9. 8/18/21 9 4 4 Agile Servant Leadership Servant leadership can be most likely associated with the participative management style Philosophy and practice of leadership, coined and defined by RobertK. Greenleaf 5 5 Agile Servant Leadership (cont.) • Everything we do as Agile leaders is within the context of servant leadership • We change our behaviors to meet our team’s needs while modeling collaboration, trust, empathy (đồng cảm), and ethical use of power. • We practice deep listening, self awareness, and commitmentto others. 6 6 Characteristics of a ServantLeader 1. Listening 2. Empathy (đồng cảm) 3. Healing (chữa lành bệnh) 4. Awareness 5. Persuasion 6. Conceptualization 7. Foresight 8. Stewardship 9. Commitment to the growth of people 10.Building community 7 7 Scrum Master as a ServantLeader Scrum Master is the leader – NOT the “Boss” or the “Manager” of the team (aka Servant Leader)
  • 10. 8/18/21 10 [T&T] Adaptive Leadership Styles 43 In Tuckman Model of Team Formation and Development [K&S] Team Motivation 44 • A person’s position on this continuum is based on their level of motivation—so we can think of efforts to motivate people as the art of encouraging them toward the right-hand side of this range [K&S] Team Motivation (cont.) • Motivating individuals, we can also approach motivation in terms of the entire team (by Cock Burn) • If the team members’ individual motivations are personal and have no alignment toward the project goal, then the overall team vector (direction and speed) is likely to be small and not well directed toward the project goal, as shown below 45 [K&S] Team Motivation (cont.) 46 • To achieve this alignment, we need to discover and fully understand the personal motivators of the team members and the motivators for the team as a group • Coming up with whole-team rewards, rather than giving individual rewards for discrete pieces of project work. • Promote the “mutually accountable” aspect of teamwork
  • 11. 8/18/21 11 [K&S] Training, Coaching, and Mentoring • Trainer • Coach • Mentor 51 [K&S] Training, Coaching, and Mentoring • Coaching Activities: help the team members stay on track, overcome issues, and continually improve their skills 52 [K&S] Training, Coaching, and Mentoring • Lyssa Adkins outlines the following guidelines for one- on-one coaching: 1. Meet them a half-step ahead • Don’t try to push people directly to the end point. • Instead, coach them so that they move toward the end goal and take the next step from where they are now. 2. Guarantee safety 3. Partner with managers • Team members’ project contributions are reported appropriately to their functional managers 4. Create positive regard • We might not personally like every individual we coach, but we do have to help them equally 53 Creating Collaborative Team Spaces (Places) • Co-location • Team space • Osmotic (open) communication • Distributed team 54
  • 12. 8/18/21 12 [T&T] Team Space (Working Place) • The team space (working place) should also be supplied with the following tools and equipment – White boards and task boards – Sticky notes, sticky paper, flipcharts – Round table with screen/laptop – Video conferencing capability – No barriers to face-to-face communication – Food, snacks, and toys! HI HI HI 55 [T&T] Osmotic Communication • Osmotic communication refers to the useful information that flows between team members who are working in close proximity to each other as they overhear each other’s conversations • To improve their osmotic communication we want to get people sitting and working closely together with few barriers between them. 56 [K&S] Global, Cultural and Team Diversity • Different time zones • Different cultures • Different communication styles • Different native languages 58 Distributed Teams • Video conferencing, live chat, Skype, Interactive whiteboards • Instant messaging(IM) and VoIP (Voice over Internet Protocol) headsets • Presence-based applications • Electronic task boards and story boards • Web-based meeting facilitators; Survey applications • Agile project management software • Virtual card walls; Smart boards; Digital cameras • Wiki sites, document management tools, and collaboration websites, automated testing tools, automated build tools, and traffic-light-type signals • CASE tools
  • 13. 8/18/21 13 > Joe Test: 12 Steps to Better 1. Do you use source control? 2. Can you make a build in one step? 3. Do you make daily builds? 4. Do you have a bug database? 5. Do you fix bugs before writing new code? 6. Do you have an up-to-date schedule? 7. Do you have a spec? 8. Do programmers have quiet working conditions? 9. Do you use the best tools money can buy? - 10. Do you have testers? 11. Do new candidates write code during their interview? 12. Do you do hallway usability testing? 61 https://www.joelonsoftware.com/2000 /08/09/the-joel-test-12-steps-to-better- code/ Tracking Team Performance [T&T] Burn Down Chart • Make the team’s progress visible at a glance • Forecast when the project (or a release within the project) will be complete • Burndown charts show the estimated effort remaining on the project • Burnup charts show the features that have been delivered already 67 [T&T] Burn-Up Chart 68
  • 14. 8/18/21 14 Cumulative (lũy kế) Flow Diagram 69 • We can add work in progress to our burnup chart to track both work started and work completed. When we do that, we create a cumulative flow diagram (CFD) [T&T] Velocity / Capacity 70 References • PMI-ACP Exam Prep 2015 By Mike Griffiths, PMI-ACP, PMP • Many other resources from Internet 71 Thank you for your attention! 72