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8/19/21
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DOMAIN	VI
Problem	Detection	and	
Resolution
(version	2.2)
MSc.	PMP.	Nguyen	Thanh	Phuoc
phuocnt@gmail.com
Key	Topics
• Control	limits
• Cost	of	change
• Cycle	time
• Defect	rate
• Escaped	defects
• Expected monetary	value
• Failure	and	success	modes
• Lead	time
• Problem	solving
– As	continuous	improvement
– Team-based
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• Risk	Adjusted	backlog
• Risk	burndown	graphs
• Risk	severity
• Technical	debt
• Throughput/productivity
• Trend	analysis
– Lagging	metrics
– Leading	metrics
• Variance	analysis
– Common	cause
– Special	cause
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Tasks	TO	DO
1. Create	a	safe	and	open	environment	to	surface	
problems
2. Engage	team	in	resolving	threats	and	issues
3. Resolve issues or	reset	expectations
4. Maintain	a	visible	list	of	threads	and	issues
5. Maintain	a	threat	list	and	add	thread	remediation	
efforts	to	the	backlog
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Understanding	Problems
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Understanding	Problems
• How	Problems	Impact	a	Project
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Understanding	Problems	(cont.)
• How	Problems	Impact	a	Project	(cont.)
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Understanding	Problems	(cont.)
• How	Problems	Impact	a	Project	(cont.)
– Our	original	approach	was	appropriate	for	the	project	???	NOT
è Need	to	backtrack	and	try	a	new	approach
– Ex:	Let’s	assume	it	takes	two	hours	to	undo	the	bad	work	and	
that	this	takes	us	two	steps	backward	in	the	completed	scope	on	
the	project.	Including	the	hour	we	spent	diagnosing	the	problem,	
the	total	time	we’ve	lost	is	now	1+2+2	=	5	hours
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Understanding	Problems	(cont.)
• How	Problems	Impact	a	Project	(cont.)
– The	secret	to	minimizing the	impact of	problems
• Identify	them	as	soon	as	possible è early	detection	reduces	
the	potential	for	rework.
• Need	to	diagnose	and	solve	it	as	quickly	as	possible	so	we	
don’t	consume	any	more	unplanned	time	than	necessary
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Understanding	Problems	(cont.)
• Cost	of	Change
– The	more	stakeholders	will	be	
impacted	by	the	defect,	making	it	
that	much	more	expensive to	fix
– Agile	methods	emphasize	frequent	
verification	and	validation	through	
software	development	practices	
(such	as	pair	programming,	
continuous	integration,	and	test-
driven	development)
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Impacts	of	defects
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Understanding	Problems	>	Technical	Debt
– Is	the	backlog	of	work	that	is	caused	
by	not	doing	regular	cleanup,		
maintenance,	and	standardization	
while	the	product	is	being	built
– Is	a	backlog	of	things	that	should	be	
done	to	make	work	easier	in	the	
future,	but	aren’t	done	because	of	a	
push	to	deliver	features
– Ex:	Refactoring	code,	Fix	technical	
issues	in	future
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Understanding	Problems	>	Space	Environment
• Create	a	safe	and	open	environment
– We	want	people	to	feel	comfortable	not	just	to	experiment,	
but	also	to	admit	their	problems,	failures,	and	mistakes and	ask	
for	help	so	that	the	project	can	recover	as	quickly	as	possible
– So	creating	a	safe	and	open	environment	is	as	much	about	
avoiding	catastrophic	(thảm khốc) delays	as	it	is	about	protecting	
people’s	feelings
– This	can	be	a	coaching opportunity	to	remind	people	to	share	
issues	early
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Understanding	Problems	>	Failure	modes
• Understanding	the	human	factors that	contribute	to	problems	can	
help	us	minimize	problems	and	handle	them	more	effectively
– There	are	five	failure	modes	that	Cockburn	describes	in	his	book	Agile	
Software	Development:	The	Cooperative	Game.	
1. We	make	mistakes =>	don’t	surprise	that	people	make	mistakes
2. We	prefer	to	fail	conservatively	(bảo thủ)	è When	faced	with	
uncertainty,	people	tend	to	revert	back	to	what	they	know,	even	if	they	are	
aware	that	it	might	not	be	the	optimal	approach	
3. We	prefer	to	invent rather	than research è it	is	also	usually	more	
costly,	time-consuming,	and	error-prone
4. We	are	creatures	of	habit	è we	don’t	want	to	change	our	
ways	
5. We	are	inconsistent è apply	the	new	approach	consistently
è Do	Cockbum’s failure	modes	mean	that	we	are	doomed	(cam	chịu)	
to	fail?	NO.	Let’s	review	them	to	understand	the	issues	involved
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Understanding	Problems	>	Success	Modes
– Be	helpful	to	share	the	following	success	modes with	our	team	
members,	and	try	to	leverage	(đòn bẩy) them	for	the	good	of	the	
project:
1. We	are	good	at	looking	around
2. We	are	able	to	learn
3. We	are	malleable	(dễ uốn):	Despite	the	common resistance	to	
change,	we	do	have	the	ability	to	change	and	accept	new	
ideas	and	approaches.
4. We	take	pride	(tự hào) in	our	work:	step	outside	of	our	job	
descriptions	to	repair	or	report	an	issue,	because	it	is	the	
right	thing	to	do	for	the	project
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HOW	TO	SOLVE	PROBLEM
Success	Strategies
– Cockburn	has	come	up	with	ten	strategies	for	overcoming the	
failure modes.
1. Balance	discipline with	tolerance
2. Start	with	some	thing	concrete and	tangible
– Solve	a	problem	in	our	mind first,	and	then	turn	the	solution	into	reality
3. Copy	and	Alter
– Easier	to	modify	a	working	design of	it	our	needs	than	to	create	something	from	
nothing
4. Watch	and	Listen
– We	learn	by	watching	others	and	listening	to	them
5. Support	both	concentration	and	communication
– Communication	and	conversation	are	also	essential	for	knowledge	work	and	
should	be	encouraged,	since	they	help	surface	gaps	in	understanding	and	
provide	solutions	to	questions
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HOW	TO	SOLVE	PROBLEM
• Success	Strategies	(cont.)
– Cockburn	has	come	up	with	ten	strategies	for	overcoming	the	
failure modes.
6. Match	work	assignments	with	the	person
– Should	try	to	match	work	assignments	to	personality	types	and	look	for	
mismatches
7. Retain	the	best	talent
– Need	to	recognize	the	huge	difference	that	talent	makes	and	find	ways	to	attract	
and	retain	the	best	talent
8. Use	rewards	that	preserve	joy
– Reward	structures	are	tricky	to	setup,	because	once	people	start	to	expect	a	
reward
9. Combine	rewards
10. Get	feedback	
– A	little	bit	of	feedback	can	replace	a	lot	of	analytical	work
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Detecting	Problems
Detecting	Problems
• Diagnostic	tools	such	as
– [T&T]	Lead	Time	and	Cycle	Time
– Defects
– Variance Analysis
– Trend Analysis
– Control Limits
• These	tools	can	point	to	potential	problems	before	
they	occur	or	help	us	identify	problems	as	soon	as	
possible after	they	have	occurred
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Detecting	Problems	(cont.)
• [T&T]	Lead	Time	and	Cycle	Time
– Lead	time:	how	long	something	takes	to	go	through	the	
entire	process
– Cycle	time:	how	long	something	takes	to	go	through	part	of	
the	process
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Detecting	Problems	(cont.)
• [T&T]	Lead	Time	and	Cycle	Time
– Project	Cycle	Type
• Cycle	time	for	a	work	item	is	the	elapsed	time	between	its	
start	and	finish
• The	project	cycle	time	=	project	duration
• Cycle	time	is	also	useful	for	finding defects
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Detecting	Problems	(cont.)
• [T&T]	Throughput	and	Productivity
– Throughput is	the	average amount	of	work	the	team	can	get	
done in	a	time	period	(or	their	average	completion	time)
– Productivity	is	the	rate	of	efficiency	at	which	the	work	is	done	
such	as	the	amount	of	work	done	per	team	member
• From	defects
– Defect	cycle	time	is	the	period	between	the	time	the	defect	
was	introduced	and	the	time	it	was	fixed
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Detecting	Problems	(cont.)
• Defects (cont.)
– To	help	minimize	the	cost	of	
fixing	defects,	some	project	
teams	actively	track	their	average	
defect	cycle	time and	set	goals	
for	the	quick	resolution	of	defects
– By	tracking	both	their	defect	
cycle	time	and	their	cycle	time,	
agile	teams	can	minimize	both	
the	potential	for	rework and	the	
cost	of	any	rework	that	is	
required.
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Detecting	Problems	(cont.)
• [T&T]	Defect	Rates
– Escaped	defects	~	Leakages:	Defects	that	are	missed	by	
testing	are	the	most	costly	kinds	of	defects	to	fix
– Is	a	new	type	of	work	being	undertaken?	Is	the	team	being	
pushed	too	hard	for	productivity	at	the	expense	of	quality?	
– Defect	rates	and	defect	counts	can	be	used	to	give	insight	
into	these	issues
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Detecting	Problems	 >	Escaped	Defects
• An escaped defects is a defect that was not found by, or one that escaped from,
the quality assurance team. Typically, these issues are found by end users after
release version has been made available to them.
• Escaped defects found counts number of new escaped defects found over period
of time (day, week, month).
Best	presentation	is	a	simple	bar		
chart,	where	each	bar	shows		number	
of	escaped	defects		found per
(day/week/month/quarter/year)
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Detecting	Problems	(cont.)
• [T&T]	Variance	Analysis	=>	finding	causes	of	variation
– Quality	expert	W.	Edwards	Deming classifies	variance	into
• Common	cause	variation	refers	to	the	average	day-to-day	
differences	of	doing	work
• Special	cause	variation	refers	to	the	greater	degrees	of	variance	
that	are	caused	by	special	or	new	factors.
– There	are	two	classic	mistakes	that	managers	make:
• Mistake	1:	Reacting	(respond)	to	an	outcome as	if	it	came	from	
a	special	cause,	when(but)	it	actually	came	from	common	
causes	of	variation
• Mistake	2:	Treating	(deal	with)	an	outcome	as	if	it	came	from	
common	causes	of	variation,	when(but)	it	actually	came	from	a	
special	cause.
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Detecting	Problems	(cont.)
• [T&T]	Variance	Analysis	=>	accept	the	variance	or	take	action
– Simply	accept	common	cause	variation and	only	need	to	
investigate	or	take	action	in	the	case	of	special	cause	variation
Ex:	Asking	our	developers	why	they	only	coded	four	features	 this	week	
when	they	completed	five	features	last	week is	an	example	of	failing	to	
accept	common	cause	variation
– We	should	look	to	external	indicators	and	the	daily	stand-up	
meetings	where	the	team	reports	any	issues	or	impediments	
to	their	work	to	see	if	there	are	special	issues	that	need	to	be	
resolved	è It	will	cause	special	variation
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Detecting	Problems	(cont.)
• [T&T]	Trend	Analysis
– Is	a	particularly	important	tool	for	detecting	problems	because	it	provides	
insights	into	future	issues	before	they	have	occurred
– Lagging	metrics	that	provide	a	perfect	view	of	the	past;	Leading	metrics	that	
provide	a	view	into	the	future
– Leading	metrics:	This	early	indication	of	a	potential	problem	is	more	useful	
than	lagging	metrics,	since	it	helps	the	team	adapt	and	re-plan	appropriately
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Detecting	Problems	>	Control	Limits
– Control	limits	have	a	much	looser	interpretation that	includes	
tolerance	levels	and	warning	signs
– Help	us	diagnose	issues	before	they	occur	or	provide	guidelines	for	
us	to	operate	within
• Kanban	and	task	boards	that	limit	WIP
• Prevent	too	much	work	
• Help	the	team	control	the	amount	of	work	in	progress.
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Embedding	quality	principles
• Incremental	delivery
– This	exposes	latent	bugs	early	and	avoids	most	of	the	onerous	integration	
and	testing	requirements	at	the	end	of	the	project
• Iterative	delivery
– This	is	called	frequent	validation	and	verification
• Small	releases
– With	small	timeboxed	releases,	it	is	important	that	the	teams	automate	
their	test	regression	suite
• Lean	by	using	value	stream	map
– Lean	has	a	continuous	focus	on	quality	by	using	a	value	stream	map	and	
ruthlessly	eliminating	non-value	added	activities
• Limit	WIP
– Kanban	teams	limit	WIP	and	swarm	to	resolve	problems	collectively,	before	they	
accept	any	new	items	of	work
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Embedding	quality	principles
• Acceptance	test	cases
– validate	whether	the	implementation	conforms	to	the	requirements.	These	
test	cases	are	documented	at	the	back	of	story	cards
• Definition	of	done	
– Definition	of	done	to	determine	when	a	story	could	be	marked	as	completed
• Stand-up	meetings
– stand-up	meetings	during	which	they	openly	share	their	progress	and	the	
impediments
• Code	reviews
– code	reviews	to	ensure	good	quality	of	the	code	and	prevent	defects	even	before	the	
code	is	executed
• Coding	conventions
• Pair	programming,	which	is	also	a	quality	control	measure
• Test-driven	development	(TDD),	where	the	teams	write	test	cases	first	
and	then	write	enough	code	to	pass	the	tests
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Embedding	quality	principles
• Refactor	code	to	remove	technical	debt
– as	well	as	provide	indicative	effort	estimates	to	remove	the	violations	from	
code
• Maintain	version	control	repository	and	perform	continuous	build	
and	integration
• Retrospectives
• Team	involvement	and	participation	in	all	ceremonies,	events,	or	
checkpoints	like	release	planning,	iteration	planning,	prioritization,	
estimation,	review,	risk	identification,	risk	analysis	and	mitigation	and	
problem	solving	helps	to	get	diverse	and	well-rounded	views	and	greater	
buy-in	from	the	participants.
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Shift-left	testing
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Steps	in	TDD	
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Acceptance-driven	development	(ATDD)
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Continuous	Integration	(CI)
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Managing	Threats	
and	Issues
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Managing	Threats	and	Issues	(cont.)
• [T&T]	Risk	Adjusted	Backlog
– Risk	is	essentially	anti-value,	managing	risk	is	critical	for	value-driven	delivery
– Need	to	balance the	goals	of	delivering	business	value	and	reducing	risk	each	
time they	select	a	new	batch	of	features	or	stories	to	work	on
– The	risk	response	activities	are	added	and	prioritized	(based	on	their	anti-value)
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Managing	Threats	and	Issues	(cont.)
• [T&T]	Risk	Adjusted	Backlog
– Step	1: Step	2:	
• Monetize the	risk	avoidance	and	risk	
mitigation	activities by	calculating	the	
expected	monetary	value	of	each	risk	
• Expected	Monetary	Value	(EMV)	=	Risk	
Impact	(in	dollars)	x	Risk	Probability	(as	a	
percentage)
• Look	for	relative	amounts	rather	than	precise	
numbers
• Focus	on	coming	up with	general,	just	if	I	able	
numbers	that	have	consensus from	the	
project	stakeholders	to	use	as	a	basis	for	
prioritization
• …
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Managing	Threats	and	Issues	(cont.)
• [T&T]	Risk	Adjusted	Backlog
– Step	2	(cont.):	Rank	the	project	risks	to	produce	a	prioritized	list	of	threats	
and	issues,	ordered	by	expected	monetary	value	(…)
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Managing	Threats	and	Issues	(cont.)
• Risk	Severity
– Risks	are	generally	assessed	via	two	measures
• Risk	probability	(a	measure	of	how	likely	a	risk	is	to	occur)	
and	risk	impact	(a	measure	of	the	consequence	to	the	
project	should	the	risk	actually	occur)
• Ex:	if	a	risk	is	estimated	to	have	a	25	percent	probability	of	
occurring	and	its	financial	impact	is	estimated	at	$8,000,	Its	EMV	
will	be	0.25	x	$8,000=	$2,000	è draw	back	to	using	EMV	focus	
too	much	on	the	exact	dollar amounts	rather	than	the	relative	
value	of	the	risks
– There	is	another	metric	we	can	use	to	rank	risks	and	determine	
risk	response	priorities—risk	severity
[	Risk	Severity	=	Risk	Probability	x	Risk	Impact	]
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Managing	Threats	and	Issues
• Risk	Severity	(cont.)
– Risk	Severity	=	Risk	Probability	x	Risk	Impact	(a	simple	scale—such	a	slow(1),	
medium(2),	and	high(3)
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Managing	Threats	and	Issues	(cont.)
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• Risk	Severity	(cont.)
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Managing	Threats	and	Issues	(cont.)
[T&T]	Risk	Adjusted	Backlog
– Step	3:	Of	course	not	all	risks	
will	have	avoidance	or	
mitigation
• Some	risks	may	have	to	
be	accepted	or	
transferred.	But	for	the	
risks	that	can	be	
proactively	tackled,	
• The	next	step	is	to	
prioritize	the	response	
actions along	with	the	
functional	features	to	get	
the	risk-adjusted	backlog
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Managing	Threats	and	Issues	(cont.)
• [T&T]	Risk	Adjusted	Backlog	(cont.)
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Managing	Threats	and	Issues	(cont.)
• [T&T]	Risk	Burndown	Graphs
– Another	key	agile	tool	comes	into	the	picture,	reflecting	the	
agile	emphasis	on	fast,	visual	communication
– To	make	the	data	in	the	above	risk	severity	table	easier	to	
grasp	at	a	glance,	we	can	convert	the	numbers	into	a	risk	
burndown	graph
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Solving	Problems
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Solving	Problems
• Problem	Solving	as	Continuous	Improvement
– Agile	methods	don’t	rely	on	reactive	approach	of	“fix	the	problem	
after	it	arises.”	è Instead,	they	include	focused	efforts	to	identify	
potential	issues	during	the	iteration	reviews and	retrospectives that	
are	done	at	the	end	of	each	iteration.
• Engage	the	Team
– Agile	problem-solving	methods	are	team-based and	inclusive;	they	
aren’t	just	relegated	to	the	customer	or	managers
– Engage	the	team	in	identifying,	diagnosing,	and	solving	threats	and	
issues	this	is	works	of	whole-team
– One	of	the	most	important	is	that	you	gain	the	team’s	buy-in from	the	
start;	you	don’t	have	to	sell	your	solution	to	the	team
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Solving	Problems	(cont.)
• The	Benefits	of	Team	Engagement
– By	asking	the	team	for	a	solution	è we	inherit	consensus	for	the	proposal
– Engaging	the	team	accesses	a	broader	knowledge	base	è team	members	are	
closer	to	the	details	of	the	project,	they	bring	additional	insights	to	bear	on	problems	
and	their	potential	solutions
– Team	solutions	are	practical	è Team-sourced	solutions	have	already	been	vetted	
for	practicality,	and	because	they	are	created	internally,	they	also	include	solutions	for	
implementation	issues
– When	consulted,	people	work	hard	to	generate	good	ideas	è People	don’t	want	
to	be	treated	as	work	drones
– Asking	for	help	shows	confidence,	not	weakness	è Asking	for	ideas	and	solutions	
to	problems	is	not	a	sign	of	incompetence	or	an	inability	to	manage	.Just	because	a	
leader	asks	for	input	does	not	mean	he	or	she	doesn’t	know	what	to	do
– Seeking	others’	ideas	models	desired	behavior	è Teams	that	can	effectively	solve	
problems	and	build	support	for	their	solutions	are	the	real	powerhouse	of	successful	
projects
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Solving	Problems	(cont.)
• Some	Problems	Can’t	Be	Solved
– If	there	is	a	way	to	workaround	those	problem,	then	the	best	
approach	is	accept	them	and	move	on	to	delivering	value	
where	we	can	
– We	try	to	solve	all	the	problems	we	encounter,	but	sometimes	
the	smartest	thing	to	do	is	just	get	out	of	the	situation	and	
reset	our	expectations	for	the	project	instead.
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Solving	problems	(cont.)
• Divide	and	conquer	– breaking	down	complex	problems	into	simpler	and	
more	manageable	problems	that	are	easier	to	resolve.
• Expert	judgement	– consulting	with	a	subject-matter	expert	who	has	
‘been-there,	done-that	before’.
• Simulation – scaling	down	the	complexity	of	the	problem	into	a	simpler	
model	that	is	easier	to	control	and	trying	out	multiple	permutations	and	
combinations	of	scenarios.
• Brainstorming	/	war	room	– gathering	all	experts	together	in	one	place	to	
come	up	with	ideas,	logical	reasoning,	debate,	discuss.	and	plan	action	
items.
• Metaphors – using	analogy	of	the	solution	for	a	previous	problem	to	
resolve	the	current	problem.
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Solving	problems	(cont.)
• Trial	and	error	– trying	different	alternatives	repeatedly	until	the	
resolution	is	obtained.
• Spikes – experimenting	with	alternate	options	to	check	out	viability	
and	feasibility	of	the	solution.
• Trend	analysis	– trying	to	figure	out	a	pattern	in	the	system	
behavior.
• Probing – asking	a	series	of	questions	to	get	to	the	bottom	of	the	
problem,	rather	than	treating	it	based	on	symptoms.
• Sandboxing – solving	the	problem	in	a	smaller	and	controlled	
environment,	before	applying	the	fix	on	the	live	system. 55
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Machine (Vấn đề máy móc)
Material (Vấn đề nguyên vật liệu)
Measuring/Monitoring (Vấn đề tiêu chuẩn đánh
giá/kiểm tra)
M
5M
Tập kích não (Brainstorming)
a. Nguồn gốc của tập kích não
Chữ	tập	kích	não	(Brainstorming)	được	đề	cập	đầu	tiên	bởi	
Alex	Osborn năm	1941.
Phương	pháp	này	hoạt	động	bằng	cách	tập	trung	trên vấn	
đề,	và	rút	ra	rất	nhiều	đáp	án	căn	bản	cho	nó.
Có	thể	tiến	hành	bởi	một hoặc nhiều	người.
8/19/21
28
Biểu đồ xương cá ISHIKAWA
a. Biểu đồ xương cá là gì?
Biểu đồ xương cá (fishbone	diagram) hay	biểu đồ nguyên nhân –
kết quả có tên gốc là phương pháp Ishikawa,	là một phương
pháp nhằm nhận diện vấn đề và đưa ra giải pháp trong quản lý,	
lãnh đạo.
Sơ đồ tư duy (Mindmap)
a. Nguồn gốc của sơ đồ tư duy
Được phát triển vào cuối thập niên 60 (của thế kỷ 20) bởi
Tony Buzan.
Là phương pháp được đưa ra như là một phương tiện để tận
dụng khả năng ghi nhận hình ảnh của bộ não.
Đây là một kỹ thuật để nâng cao cách ghi chép. Bằng cách
dùng giản đồ ý, tổng thể của vấn đề được chỉ ra dưới dạng
một hình trong đó các đối tượng thì liên hệ với nhau bằng
các đường nối.
8/19/21
29
Review	Key	Topics
• Control	limits
• Cost	of	change
• Cycle	time
• Defect	rate
• Escaped	defects
• Expected monetary	value
• Failure	and	success	modes
• Lead	time
• Problem	solving
– As	continuous	improvement
– Team-based
72
• Risk-adjusted	backlog
• Risk	burndown	graphs
• Risk	severity
• Technical	debt
• Throughput/productivity
• Trend	analysis
– Lagging	metrics
– Leading	metrics
• Variance	analysis
– Common	cause
– Special	cause
References
• PMI-ACP	Exam	Prep	2015	By	Mike	Griffiths,	PMI-ACP,	PMP
• Many	other	resources	from	Internet
73
8/19/21
30
Thank	you	for	your	attention!
74

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