1. The document provides guidance on creating an effective marketing plan by drawing parallels to level design in games. It stresses setting clear objectives and tracking key performance indicators.
2. An effective plan is true to the core of the product - its premise, unique selling points, and brand stories. These should be distilled into a simple and clear structure.
3. Contingencies must be built into the plan to allow for changes, as not everything will go exactly as intended. The overall goals and funneling of efforts should still be possible even if certain elements do not work out. The plan must be adaptable to risks and failures.
4. You create a (communication) space
that should spark interest, encourage exploration,
& ultimately lead towards a specific objective,
fulfilling which should be gratifying for participant.
5. And just like with your levels, here people
won’t always do things the way you want them to.
And that’s fine. As long as wherever they go,
they can find something worthwhile.
9. I WANT TO SELL MY GAME!
HOW MANY COPIES?
HOW QUICKLY?
FOR WHAT PRICE?
WHO’S GONNA BUY?
WHAT’S THE CONVERSION RATIO?
HOW MANY SHOULD I REACH?
THROUGH WHICH CHANNELS?
HOW MANY SHOULD RESPOND?
WHAT’S THE RESPONSE I AM HOPING FOR?
31. BECAUSE
not everything is gonna be feasible
and the rest has to still work without it.
not everything is gonna be seen / exp’d
by your players who should still be
interested, educated and provided
with an opportunity to buy your game.
not everything will work as intended
or make an impact you were hoping for.
53. LVL 1
SET YOUR
GOALS & KPIs
LVL 2
FROM GAME
TO STRUCTURE
LVL 3
PLAN IN LINE
WITH PRODUCT
PRINCIPLES
LVL 4 LVL 5
NEW
GAME+
SEARCH FOR
RELEVANCE
ENABLE
ENABLE
ENABLE
NEVER STOP
NEVER STOPPING.