Game marketing is tricky and knowing what to avoid is just as important as knowing what to actually do. So to put a twist on your regular guides and marketing manuals I am going to focus on pitfalls rather than safe passages of game-focused communication. All of it regarding planning activities, creating content & promoting modern indie titles.
20. Assuming the avarage
convertion rate, generating
reach is key for generating
& supporting sales.
That said the quality of the
source generating the reach
is absolutelly CRUCIAL.
25. I refuse give this game postive review. Yes it's funny but... Too much cussing.
It's unacceptable. Because now my son keep screaming f word since he
play this game. I told him stop to say f-word and he wont stop "your
game always say f-word then i can do that!"
There's many awesome game like Mass Effect Andromeda, I never see single
cussing in there. And it's awesome game than this game. I tried get refund and
they refuse:( It's bad example for kids to learn. They should be shame
on theirself!”
- steam review (original spelling) -
33. SOURCE: http://bit.ly/2ouINlW
Pre roll Youtube ads are considered
the most tolerable video ad format.
---
500 Million people are watching
Facebook videos every day.
----
85% of Facebook video is
watched without sound.
34. Good videos are
like 90s rock stars.
They generate buzz
but their live span
is short as hell.
36. WHAT & HOW YOU SAY IS CRUCIAL
BUT KNOWING HOW TO LISTEN IS IMPORTANT AS WELL.
----
TWEETREACH, KLOUT, BRAND24, SOTRENDER, SOCIAL MENTION
HOW SOCIABLE, TWEETDECK, GOOGLE ALERTS & MANY OTHER
37. KEY OBJECTIVES / ADVENTAGES:
TRACK HOW MANY MENTIONS APPEAR ONLINE
MEASURE THE OVERALL REACH & THE VALUE OF SOURCES
WHAT IS THE TYPE OF THEM AND WHERE THEY APPEAR
WHAT IS THE SENTIMENT (HOW PEOPLE REACT)
WHAT IS THE TREND (SHORT & LONGTERM)