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Snacking and Gaming
                                What we know so far


Barbara Chamberlin, PhD • bchamber@nmsu.edu
              Michelle Garza, Rachel Gallagher, Pamela Martinez
Research
WHAT IS KNOWN ABOUT SNACKS AND GAMES?
Screen Time & Sedentary Behavior




                          New Mexico State University
Screen Time & Sedentary Behavior




                          New Mexico State University
Screen Time & Sedentary Behavior


• Sitting in front of a screen = low levels of physical
  activity.                 (Foster, Jensen, Foster, Redmond, Walker, Heinz, and Levine 2006)




                                                                        New Mexico State University
Screen Time & Sedentary Behavior


• Sitting in front of a screen = low levels of physical
  activity.                 (Foster, Jensen, Foster, Redmond, Walker, Heinz, and Levine 2006)




• Children spend as much as 55 hours per week in front
  of the screen                                       (Vanderwater, Bickham and Lee, 2006)




                                                                        New Mexico State University
Screen Time & Sedentary Behavior


• Sitting in front of a screen = low levels of physical
  activity.                        (Foster, Jensen, Foster, Redmond, Walker, Heinz, and Levine 2006)




• Children spend as much as 55 hours per week in front
  of the screen                                              (Vanderwater, Bickham and Lee, 2006)




• Except for sleeping, American children spend more time
  watching television and playing video games than doing
  anything else                         (Epstein, Paluch, Gordy and Dorn, 2000)


                                                                               New Mexico State University
Is there something else going on?




                           New Mexico State University
Is there something else going on?

TV as a trigger
• excessive inactivity with increased intake (weight gain)
• food advertising                      (Vandewater, Shim, and Caplovitz, 2003)




                                                          New Mexico State University
Is there something else going on?

TV as a trigger
• excessive inactivity with increased intake (weight gain)
• food advertising                            (Vandewater, Shim, and Caplovitz, 2003)


TV as a conditioner to engage in snacking
• trigger behavior pattern
• distract from consumption and portion size
                                 (Gore et al, 2003; Epstein, Coleman and Myers, 1996)




                                                                New Mexico State University
Is there something else going on?

TV as a trigger
• excessive inactivity with increased intake (weight gain)
• food advertising                            (Vandewater, Shim, and Caplovitz, 2003)


TV as a conditioner to engage in snacking
• trigger behavior pattern
• distract from consumption and portion size
                                 (Gore et al, 2003; Epstein, Coleman and Myers, 1996)


Passive screen time displaces healthier
activities
• less engagement in sports
• consumption of fewer healthier foods                   (Tremblay and Willms, 2003)
                                                                New Mexico State University
and what about snacking?




                      New Mexico State University
and what about snacking?


Snacks
• often consumed in excess of dietary needs
                                         (Salvy, Kieffer, and Epstein, 2007)




                                                     New Mexico State University
and what about snacking?


Snacks
• often consumed in excess of dietary needs
                                          (Salvy, Kieffer, and Epstein, 2007)




Passive screen time
• associated with snacking             (Epstein, Coleman and Myers, 1996)




                                                      New Mexico State University
Games and Snacking

Wheeling Jesuit University, Department of Psychology




                                           New Mexico State University
Games and Snacking

 Wheeling Jesuit University, Department of Psychology

Compared to xBox, youth playing Wii:
 •higher caloric expenditure
 •ate less snack amounts, and healthier snack options
 •demonstrated greatest mental and physical demand
  (Bloom, J., Hunker, R., McCombs, K., Raudenbush, B., & Wright, T., 2008; Kolks, J., Wright, T., & Raudenbush, B., 2009)




                                                                                                   New Mexico State University
Games and Snacking

 Wheeling Jesuit University, Department of Psychology

Compared to xBox, youth playing Wii:
 •higher caloric expenditure
 •ate less snack amounts, and healthier snack options
 •demonstrated greatest mental and physical demand
  (Bloom, J., Hunker, R., McCombs, K., Raudenbush, B., & Wright, T., 2008; Kolks, J., Wright, T., & Raudenbush, B., 2009)


Youth playing Wii and Xbox had showed less snack
consumption than the control group (youth sitting in an
empty room for 15 min).
                                                                           (Kolks, J., Wright, T., & Raudenbush, B., 2009)

                                                                                                   New Mexico State University
Games and Snacking

Wheeling Jesuit University, Department of Psychology




                                           New Mexico State University
Games and Snacking

Wheeling Jesuit University, Department of Psychology



 •Gameplay decreased youth’s ability to estimate amount
 of snack consumed
                             (Cessna, T., Raudenbush, B., Reed, A., & Hunker, R, 2007)




                                                                New Mexico State University
Our Study
SNACKS, GAMES AND VIDEOS
New Mexico State University
New Mexico State University
Our Snack Pilot


Subjects:

  8 Adults

  11 Mid-school students

  6 High school students

3 days of each 10-day session

                                New Mexico State University
How?

Offered pre-weighed cups of pretzels and goldfish
crackers
Engaged participants in
  open video game play
  videos on animation process
  open board game play
  60 minutes
kicked them out and weighed the cups
                                         New Mexico State University
Findings
HOW DID TYPE OF ACTIVITY AFFECT SNACKING?
Our Data
              Mid School Kids, n=11      High School Kids, n=6    Adults, n=8




Video Games




     Videos




Board Games


              0                   25              50             75                      100

                                                                      New Mexico State University
Generalizations

Video gamers snacked less, in all
groups (mid school, high school and
adults). Gameplay included
exergames and sedentary games.

Adults and high schoolers snacked
most during social board game
activities.

Mid schoolers snacked most during
passive video watching.

                                      New Mexico State University
Limitations



Needs analysis

Pilot study, n=25

Variation in kids, hunger,



                                  New Mexico State University
Now where?

Possible Expansions
  larger sample size
  home-based study
  compare different types of
  video game play
     sedentary v. non-
     sedentary
     content or theming of
     game
                               New Mexico State University
References

Bloom, J., Hunker, R., McCombs, K., Raudenbush, B., & Wright, T. (2008).  Nintendo Wii vs. Microsoft Xbox: Differential
effects on mood, physiology, snacking behavior, and caloric burn.  Appetite, 51(2), 354.

Cessna, T., Raudenbush, B., Reed, A., & Hunker, R. (2007).  Effects of video game play on snacking behavior.  Appetite,
49(1), 282.

Epstein L.,, Coleman KJ, Myers MD; (1996). Exercise in treating obesity in children and adolescents.; Med Sci Sports
Exercise, Apr; 28(4); 428-435. 

Kolks, J., Wright, T., & Raudenbush, B. (2009).  Effects of video game console and snack type on snack consumption
during play.  Appetite, 52(3), 841.

Tremblay MS, Willms JD. (2003). Is the Canadian childhood obesity epidemic related to physical
inactivity? International Journal of Obesity 27: 1100-1105. 

Gore, S. A., Foster, J. A., DiLillo, V. G., Kirk, K., & Smith West, D. (2003). Television viewing and snacking. Eating
Behaviors, 4(4), 399-405. doi: 10.1016/s1471-0153(03)00053-9

Salvy, S.-J., Kieffer, E., & Epstein, L. H. (2008). Effects of social context on overweight and normal-weight children's food
selection. Eating Behaviors, 9(2), 190-196. doi: 10.1016/j.eatbeh.2007.08.001

Vandewater, E.A., M.-S. Shim and A.G Caplovitz. (2003). Linking Obesity with Children’s Television and Video Game
Use. Journal of Adolescence 27:71-85.
                                                                                                   New Mexico State University
Snacking and Gaming
                                What we know so far


Barbara Chamberlin, PhD • bchamber@nmsu.edu
              Michelle Garza, Rachel Gallagher, Pamela Martinez

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Snacking and Gaming: What We Know So Far

  • 1. Snacking and Gaming What we know so far Barbara Chamberlin, PhD • bchamber@nmsu.edu Michelle Garza, Rachel Gallagher, Pamela Martinez
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8. Research WHAT IS KNOWN ABOUT SNACKS AND GAMES?
  • 9. Screen Time & Sedentary Behavior New Mexico State University
  • 10. Screen Time & Sedentary Behavior New Mexico State University
  • 11. Screen Time & Sedentary Behavior • Sitting in front of a screen = low levels of physical activity. (Foster, Jensen, Foster, Redmond, Walker, Heinz, and Levine 2006) New Mexico State University
  • 12. Screen Time & Sedentary Behavior • Sitting in front of a screen = low levels of physical activity. (Foster, Jensen, Foster, Redmond, Walker, Heinz, and Levine 2006) • Children spend as much as 55 hours per week in front of the screen (Vanderwater, Bickham and Lee, 2006) New Mexico State University
  • 13. Screen Time & Sedentary Behavior • Sitting in front of a screen = low levels of physical activity. (Foster, Jensen, Foster, Redmond, Walker, Heinz, and Levine 2006) • Children spend as much as 55 hours per week in front of the screen (Vanderwater, Bickham and Lee, 2006) • Except for sleeping, American children spend more time watching television and playing video games than doing anything else (Epstein, Paluch, Gordy and Dorn, 2000) New Mexico State University
  • 14. Is there something else going on? New Mexico State University
  • 15. Is there something else going on? TV as a trigger • excessive inactivity with increased intake (weight gain) • food advertising (Vandewater, Shim, and Caplovitz, 2003) New Mexico State University
  • 16. Is there something else going on? TV as a trigger • excessive inactivity with increased intake (weight gain) • food advertising (Vandewater, Shim, and Caplovitz, 2003) TV as a conditioner to engage in snacking • trigger behavior pattern • distract from consumption and portion size (Gore et al, 2003; Epstein, Coleman and Myers, 1996) New Mexico State University
  • 17. Is there something else going on? TV as a trigger • excessive inactivity with increased intake (weight gain) • food advertising (Vandewater, Shim, and Caplovitz, 2003) TV as a conditioner to engage in snacking • trigger behavior pattern • distract from consumption and portion size (Gore et al, 2003; Epstein, Coleman and Myers, 1996) Passive screen time displaces healthier activities • less engagement in sports • consumption of fewer healthier foods (Tremblay and Willms, 2003) New Mexico State University
  • 18. and what about snacking? New Mexico State University
  • 19. and what about snacking? Snacks • often consumed in excess of dietary needs (Salvy, Kieffer, and Epstein, 2007) New Mexico State University
  • 20. and what about snacking? Snacks • often consumed in excess of dietary needs (Salvy, Kieffer, and Epstein, 2007) Passive screen time • associated with snacking (Epstein, Coleman and Myers, 1996) New Mexico State University
  • 21. Games and Snacking Wheeling Jesuit University, Department of Psychology New Mexico State University
  • 22. Games and Snacking Wheeling Jesuit University, Department of Psychology Compared to xBox, youth playing Wii: •higher caloric expenditure •ate less snack amounts, and healthier snack options •demonstrated greatest mental and physical demand (Bloom, J., Hunker, R., McCombs, K., Raudenbush, B., & Wright, T., 2008; Kolks, J., Wright, T., & Raudenbush, B., 2009) New Mexico State University
  • 23. Games and Snacking Wheeling Jesuit University, Department of Psychology Compared to xBox, youth playing Wii: •higher caloric expenditure •ate less snack amounts, and healthier snack options •demonstrated greatest mental and physical demand (Bloom, J., Hunker, R., McCombs, K., Raudenbush, B., & Wright, T., 2008; Kolks, J., Wright, T., & Raudenbush, B., 2009) Youth playing Wii and Xbox had showed less snack consumption than the control group (youth sitting in an empty room for 15 min). (Kolks, J., Wright, T., & Raudenbush, B., 2009) New Mexico State University
  • 24. Games and Snacking Wheeling Jesuit University, Department of Psychology New Mexico State University
  • 25. Games and Snacking Wheeling Jesuit University, Department of Psychology •Gameplay decreased youth’s ability to estimate amount of snack consumed (Cessna, T., Raudenbush, B., Reed, A., & Hunker, R, 2007) New Mexico State University
  • 27. New Mexico State University
  • 28. New Mexico State University
  • 29. Our Snack Pilot Subjects: 8 Adults 11 Mid-school students 6 High school students 3 days of each 10-day session New Mexico State University
  • 30. How? Offered pre-weighed cups of pretzels and goldfish crackers Engaged participants in open video game play videos on animation process open board game play 60 minutes kicked them out and weighed the cups New Mexico State University
  • 31. Findings HOW DID TYPE OF ACTIVITY AFFECT SNACKING?
  • 32. Our Data Mid School Kids, n=11 High School Kids, n=6 Adults, n=8 Video Games Videos Board Games 0 25 50 75 100 New Mexico State University
  • 33. Generalizations Video gamers snacked less, in all groups (mid school, high school and adults). Gameplay included exergames and sedentary games. Adults and high schoolers snacked most during social board game activities. Mid schoolers snacked most during passive video watching. New Mexico State University
  • 34. Limitations Needs analysis Pilot study, n=25 Variation in kids, hunger, New Mexico State University
  • 35. Now where? Possible Expansions larger sample size home-based study compare different types of video game play sedentary v. non- sedentary content or theming of game New Mexico State University
  • 36. References Bloom, J., Hunker, R., McCombs, K., Raudenbush, B., & Wright, T. (2008).  Nintendo Wii vs. Microsoft Xbox: Differential effects on mood, physiology, snacking behavior, and caloric burn.  Appetite, 51(2), 354. Cessna, T., Raudenbush, B., Reed, A., & Hunker, R. (2007).  Effects of video game play on snacking behavior.  Appetite, 49(1), 282. Epstein L.,, Coleman KJ, Myers MD; (1996). Exercise in treating obesity in children and adolescents.; Med Sci Sports Exercise, Apr; 28(4); 428-435.  Kolks, J., Wright, T., & Raudenbush, B. (2009).  Effects of video game console and snack type on snack consumption during play.  Appetite, 52(3), 841. Tremblay MS, Willms JD. (2003). Is the Canadian childhood obesity epidemic related to physical inactivity? International Journal of Obesity 27: 1100-1105.  Gore, S. A., Foster, J. A., DiLillo, V. G., Kirk, K., & Smith West, D. (2003). Television viewing and snacking. Eating Behaviors, 4(4), 399-405. doi: 10.1016/s1471-0153(03)00053-9 Salvy, S.-J., Kieffer, E., & Epstein, L. H. (2008). Effects of social context on overweight and normal-weight children's food selection. Eating Behaviors, 9(2), 190-196. doi: 10.1016/j.eatbeh.2007.08.001 Vandewater, E.A., M.-S. Shim and A.G Caplovitz. (2003). Linking Obesity with Children’s Television and Video Game Use. Journal of Adolescence 27:71-85. New Mexico State University
  • 37. Snacking and Gaming What we know so far Barbara Chamberlin, PhD • bchamber@nmsu.edu Michelle Garza, Rachel Gallagher, Pamela Martinez

Editor's Notes