creating    educationalmediadoesn’t        that                  STINK        Je anne Gl e a s o n • !j g l e a s o n @ n ...
bchamber
what I see             when p e o p l e learnsustains interest long enough to       reach understanding                   ...
what I see              when p e o p l e learn  hard enough when learners    want to learn something                design...
To make the best educational games...        don’t      try to just   teach,                        don’t                 ...
Learning is    Our job is to                         fun.NOT screw that up.     -- Daren Carstens, Educational Software De...
How dowe make   educationalexperiences       STINK?that
myths   of   educational     designItSEEMSe d u c a t i o n a l ,                so it                        must B E .
myths    of   educational   design If I        KNOW i t ,         teach    I mustbe able to                     it.
a new way to learn math    mathsnacks.org
myths       of   educational   designI f th ey                 HEAR ITthey willL E A R N it.
Education is a natural process... and is                      acquired NOT               BYl i s t e n i n g to w o r d s ...
Go to website to view movie
myths     of   educational   design  I       h a v e        a n IDEA  great  for a                 game .
Thegame idea                             isn’t the thing.The      process     to make the game,                           ...
initial idea = final product       idea evolves into final product
Rangelands, Zuni Tribe                         Virtual Science Labs, North & South Dakota                                 ...
E D U C AT I O N A L                       game designm o d e l             ... what doesn’t work:      • game makers serv...
E D U C AT I O N A L                       game designm o d e l Start with... • Broad educational goals. • Any of the foll...
what does the learner               how will we know if need to be able to do?               we are successful? how much t...
E D U C AT I O N A L                       game designm o d e l                 our process does work
How do we do this?
$No one will pay you to        make a game.Ask for money to        educate.    shape attitudes.    change behavior.
Continuum of Development    Water Use    Calculator                 Horse Breeding Sim    iPhone Widget               Web-...
Technology b e t t e r .       doesn’t make it    mobile devicer .Being on adoesn’t make it betteBeing  better            ...
creating      educationalmedia  doesn’t           that                   STINK o u r s e c re t s fo r re a c h i n g e X ...
Creating Educational Media that Doesn't Stink (PDF)
Creating Educational Media that Doesn't Stink (PDF)
Creating Educational Media that Doesn't Stink (PDF)
Creating Educational Media that Doesn't Stink (PDF)
Creating Educational Media that Doesn't Stink (PDF)
Creating Educational Media that Doesn't Stink (PDF)
Creating Educational Media that Doesn't Stink (PDF)
Creating Educational Media that Doesn't Stink (PDF)
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Creating Educational Media that Doesn't Stink (PDF)

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For the 2011 eXtension Community of Practice Meeting, Barbara Chamberlin and Jeanne Gleason shared their strategies for designing educational media and games, including avoiding educational design myths. They also shared ways some of their innovative products, and discussed ways to work together in grant partnerships to develop educational tools.

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Creating Educational Media that Doesn't Stink (PDF)

  1. 1. creating educationalmediadoesn’t that STINK Je anne Gl e a s o n • !j g l e a s o n @ n m s u . e d u B a rba ra C h a m b e r l i n • b c h am be r@ n msu . e du
  2. 2. bchamber
  3. 3. what I see when p e o p l e learnsustains interest long enough to reach understanding driven by learner’s interest opportunity for learning offered in appropriate place and time gives practice and application when needed is relevant
  4. 4. what I see when p e o p l e learn hard enough when learners want to learn something designing learning experience very difficult when they don’t we have to use other tools to drive learning
  5. 5. To make the best educational games... don’t try to just teach, don’t try to just make a game, think about how to design alearning experience
  6. 6. Learning is Our job is to fun.NOT screw that up. -- Daren Carstens, Educational Software Designer
  7. 7. How dowe make educationalexperiences STINK?that
  8. 8. myths of educational designItSEEMSe d u c a t i o n a l , so it must B E .
  9. 9. myths of educational design If I KNOW i t , teach I mustbe able to it.
  10. 10. a new way to learn math mathsnacks.org
  11. 11. myths of educational designI f th ey HEAR ITthey willL E A R N it.
  12. 12. Education is a natural process... and is acquired NOT BYl i s t e n i n g to w o r d s ,but by e x p e ri e n c e sin the environment . -- Maria Montessori, Learning Visionary
  13. 13. Go to website to view movie
  14. 14. myths of educational design I h a v e a n IDEA great for a game .
  15. 15. Thegame idea isn’t the thing.The process to make the game, meet objectives, test with the learner, evaluate success, is the thing.
  16. 16. initial idea = final product idea evolves into final product
  17. 17. Rangelands, Zuni Tribe Virtual Science Labs, North & South Dakota HuNoV, North Carolina State U Exergames Unlocked, West Virginia ULobster Diver, Tourism, US CommerceU of Maine Matrix, US Dept. of Education Product Bone Health, Purdue Elderly Care, Clemson We’re Fresh Produce, The Ohio State U Proud Of Iraq Communications , Texas A&M Food Prep., Navajo Tribe Just in Time Parenting, eXtension Livestock Diseases, U of Hawaii Parenting, CYFAR Math Snacks, NSF Child Care Safety, Michigan State U Salmonella, Drexel Spanish Videos, USDA-FSIS Ninja Kitchen, Rutgers Tread-sylvania, National 4-H
  18. 18. E D U C AT I O N A L game designm o d e l ... what doesn’t work: • game makers serve as educational designers • educators make their own games educators developers design make
  19. 19. E D U C AT I O N A L game designm o d e l Start with... • Broad educational goals. • Any of the following: • audience (age, info, existing knowledge) • use environment (where, by whom, seat time, platform) • budget • timeline
  20. 20. what does the learner how will we know if need to be able to do? we are successful? how much time does learner have? how much time do we have? where and how will this be used? define what will games allow? outcomes who is ourwhy doesn’t our learner learner? already know this? how is this content currently taught?what needs to be practiced and what needs to be understood?
  21. 21. E D U C AT I O N A L game designm o d e l our process does work
  22. 22. How do we do this?
  23. 23. $No one will pay you to make a game.Ask for money to educate. shape attitudes. change behavior.
  24. 24. Continuum of Development Water Use Calculator Horse Breeding Sim iPhone Widget Web-Based Interactive Landscaping Tool Database (Web and Mobile)$ $$$ Exergaming Case Studies 3 Minute Videos Financial Literacy 2-10 hour game
  25. 25. Technology b e t t e r . doesn’t make it mobile devicer .Being on adoesn’t make it betteBeing better makes it better. -- Barbara Chamberlin, Educational Designer
  26. 26. creating educationalmedia doesn’t that STINK o u r s e c re t s fo r re a c h i n g e X t e n s i o ncli en tele w ith g a m e s, we b a n d v i d e o

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